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void dfinput_activate(void);
/* get gunstate from emu frontend,
* xn, yn - layer position normalized to 0..1023 */
#define GUNIN_TRIGGER (1<<0)
#define GUNIN_BTNA (1<<1)
#define GUNIN_BTNB (1<<2)
#define GUNIN_TRIGGER2 (1<<3) /* offscreen trigger */
extern void pl_update_gun(int *xn, int *yn, int *xres, int *yres, int *in);
/* vibration trigger to frontend */
extern int in_enable_vibration;
extern void plat_trigger_vibrate(int pad, int low, int high);
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