blob: 042d9dcf0af08cab644de99999c28776390ea023 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
|
void dfinput_activate(void);
/* get gunstate from emu frontend,
* xn, yn - layer position normalized to 0..1023 */
#define GUNIN_TRIGGER (1<<0)
#define GUNIN_BTNA (1<<1)
#define GUNIN_BTNB (1<<2)
#define GUNIN_TRIGGER2 (1<<3) /* offscreen trigger */
extern void pl_update_gun(int *xn, int *yn, int *xres, int *yres, int *in);
/* vibration trigger to frontend */
extern int in_enable_vibration;
extern void plat_trigger_vibrate(int pad, uint32_t low, uint32_t high);
|