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//
// DF Netplay Plugin
//
// Based on netSock 0.2 by linuzappz.
// The Plugin is free source code.
//
#ifndef __DFNET_H__
#define __DFNET_H__
#include "config.h"
#include <sys/time.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <unistd.h>
#ifdef ENABLE_NLS
#include <libintl.h>
#include <locale.h>
#define _(x) gettext(x)
#define N_(x) (x)
#else
#define _(x) (x)
#define N_(x) (x)
#endif
typedef void* HWND;
struct timeval tm;
#define CALLBACK
long timeGetTime();
#include "psemu_plugin_defs.h"
typedef struct {
int PlayerNum;
unsigned short PortNum;
char ipAddress[32];
} Config;
Config conf;
void LoadConf();
void SaveConf();
long sock;
char *PadSendData;
char *PadRecvData;
char PadSendSize;
char PadRecvSize;
char PadSize[2];
int PadCount;
int PadCountMax;
int PadInit;
int Ping;
volatile int WaitCancel;
fd_set rset;
fd_set wset;
long sockInit();
long sockShutdown();
long sockOpen();
void sockCreateWaitDlg();
void sockDlgUpdate();
void sockDestroyWaitDlg();
int sockPing();
int ShowPauseDlg();
void SysMessage(const char *fmt, ...);
int SEND(const void *pData, int Size, int Mode);
int RECV(void *pData, int Size, int Mode);
#endif
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