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/***************************************************************************
pulseaudio.c - description
-------------------
begin : Thu Feb 04 2010
copyright : (C) 2010 by Tristin Celestin
email : cetris1@umbc.edu
comment : Much of this was taken from simple.c, in the pulseaudio
library
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. See also the license.txt file for *
* additional informations. *
* *
***************************************************************************/
#include "stdafx.h"
#ifdef USEPULSEAUDIO
#define _IN_OSS
#include "externals.h"
#include <pulse/pulseaudio.h>
////////////////////////////////////////////////////////////////////////
// pulseaudio structs
////////////////////////////////////////////////////////////////////////
typedef struct {
pa_threaded_mainloop *mainloop;
pa_context *context;
pa_mainloop_api *api;
pa_stream *stream;
pa_sample_spec spec;
int first;
} Device;
typedef struct {
unsigned int frequency;
unsigned int latency_in_msec;
} Settings;
////////////////////////////////////////////////////////////////////////
// pulseaudio globals
////////////////////////////////////////////////////////////////////////
static Device device = {
.mainloop = NULL,
.api = NULL,
.context = NULL,
.stream = NULL
};
static Settings settings = {
.frequency = 44100,
.latency_in_msec = 20,
};
// the number of bytes written in SoundFeedStreamData
const int mixlen = 3240;
// used to calculate how much space is used in the buffer, for debugging purposes
//int maxlength = 0;
////////////////////////////////////////////////////////////////////////
// CALLBACKS FOR THREADED MAINLOOP
////////////////////////////////////////////////////////////////////////
static void context_state_cb (pa_context *context, void *userdata)
{
Device *dev = userdata;
if ((context == NULL) || (dev == NULL))
return;
switch (pa_context_get_state (context))
{
case PA_CONTEXT_READY:
case PA_CONTEXT_TERMINATED:
case PA_CONTEXT_FAILED:
pa_threaded_mainloop_signal (dev->mainloop, 0);
break;
case PA_CONTEXT_UNCONNECTED:
case PA_CONTEXT_CONNECTING:
case PA_CONTEXT_AUTHORIZING:
case PA_CONTEXT_SETTING_NAME:
break;
}
}
static void stream_state_cb (pa_stream *stream, void * userdata)
{
Device *dev = userdata;
if ((stream == NULL) || (dev == NULL))
return;
switch (pa_stream_get_state (stream))
{
case PA_STREAM_READY:
case PA_STREAM_FAILED:
case PA_STREAM_TERMINATED:
pa_threaded_mainloop_signal (dev->mainloop, 0);
break;
case PA_STREAM_UNCONNECTED:
case PA_STREAM_CREATING:
break;
}
}
static void stream_latency_update_cb (pa_stream *stream, void *userdata)
{
Device *dev = userdata;
if ((stream == NULL) || (dev == NULL))
return;
pa_threaded_mainloop_signal (dev->mainloop, 0);
}
static void stream_request_cb (pa_stream *stream, size_t length, void *userdata)
{
Device *dev = userdata;
if ((stream == NULL) || (dev == NULL))
return;
pa_threaded_mainloop_signal (dev->mainloop, 0);
}
////////////////////////////////////////////////////////////////////////
// SETUP SOUND
////////////////////////////////////////////////////////////////////////
void SetupSound (void)
{
int error_number;
// Acquire mainloop ///////////////////////////////////////////////////////
device.mainloop = pa_threaded_mainloop_new ();
if (device.mainloop == NULL)
{
fprintf (stderr, "Could not acquire PulseAudio main loop\n");
return;
}
// Acquire context ////////////////////////////////////////////////////////
device.api = pa_threaded_mainloop_get_api (device.mainloop);
device.context = pa_context_new (device.api, "PCSX");
pa_context_set_state_callback (device.context, context_state_cb, &device);
if (device.context == NULL)
{
fprintf (stderr, "Could not acquire PulseAudio device context\n");
return;
}
// Connect to PulseAudio server ///////////////////////////////////////////
if (pa_context_connect (device.context, NULL, 0, NULL) < 0)
{
error_number = pa_context_errno (device.context);
fprintf (stderr, "Could not connect to PulseAudio server: %s\n", pa_strerror(error_number));
return;
}
// Run mainloop until sever context is ready //////////////////////////////
pa_threaded_mainloop_lock (device.mainloop);
if (pa_threaded_mainloop_start (device.mainloop) < 0)
{
fprintf (stderr, "Could not start mainloop\n");
return;
}
pa_context_state_t context_state;
context_state = pa_context_get_state (device.context);
while (context_state != PA_CONTEXT_READY)
{
context_state = pa_context_get_state (device.context);
if (! PA_CONTEXT_IS_GOOD (context_state))
{
error_number = pa_context_errno (device.context);
fprintf (stderr, "Context state is not good: %s\n", pa_strerror (error_number));
return;
}
else if (context_state == PA_CONTEXT_READY)
break;
else
fprintf (stderr, "PulseAudio context state is %d\n", context_state);
pa_threaded_mainloop_wait (device.mainloop);
}
// Set sample spec ////////////////////////////////////////////////////////
device.spec.format = PA_SAMPLE_S16NE;
device.spec.channels = 2;
device.spec.rate = settings.frequency;
pa_buffer_attr buffer_attributes;
buffer_attributes.tlength = pa_bytes_per_second (& device.spec) / 5;
buffer_attributes.maxlength = buffer_attributes.tlength * 3;
buffer_attributes.minreq = buffer_attributes.tlength / 3;
buffer_attributes.prebuf = buffer_attributes.tlength;
//maxlength = buffer_attributes.maxlength;
//fprintf (stderr, "Total space: %u\n", buffer_attributes.maxlength);
//fprintf (stderr, "Minimum request size: %u\n", buffer_attributes.minreq);
//fprintf (stderr, "Bytes needed before playback: %u\n", buffer_attributes.prebuf);
//fprintf (stderr, "Target buffer size: %lu\n", buffer_attributes.tlength);
// Acquire new stream using spec //////////////////////////////////////////
device.stream = pa_stream_new (device.context, "PCSX", &device.spec, NULL);
if (device.stream == NULL)
{
error_number = pa_context_errno (device.context);
fprintf (stderr, "Could not acquire new PulseAudio stream: %s\n", pa_strerror (error_number));
return;
}
// Set callbacks for server events ////////////////////////////////////////
pa_stream_set_state_callback (device.stream, stream_state_cb, &device);
pa_stream_set_write_callback (device.stream, stream_request_cb, &device);
pa_stream_set_latency_update_callback (device.stream, stream_latency_update_cb, &device);
// Ready stream for playback //////////////////////////////////////////////
pa_stream_flags_t flags = (pa_stream_flags_t) (PA_STREAM_ADJUST_LATENCY | PA_STREAM_INTERPOLATE_TIMING | PA_STREAM_AUTO_TIMING_UPDATE);
//pa_stream_flags_t flags = (pa_stream_flags_t) (PA_STREAM_INTERPOLATE_TIMING | PA_STREAM_AUTO_TIMING_UPDATE | PA_STREAM_EARLY_REQUESTS);
if (pa_stream_connect_playback (device.stream, NULL, &buffer_attributes, flags, NULL, NULL) < 0)
{
pa_context_errno (device.context);
fprintf (stderr, "Could not connect for playback: %s\n", pa_strerror (error_number));
return;
}
// Run mainloop until stream is ready /////////////////////////////////////
pa_stream_state_t stream_state;
stream_state = pa_stream_get_state (device.stream);
while (stream_state != PA_STREAM_READY)
{
stream_state = pa_stream_get_state (device.stream);
if (stream_state == PA_STREAM_READY)
break;
else if (! PA_STREAM_IS_GOOD (stream_state))
{
error_number = pa_context_errno (device.context);
fprintf (stderr, "Stream state is not good: %s\n", pa_strerror (error_number));
return;
}
else
fprintf (stderr, "PulseAudio stream state is %d\n", stream_state);
pa_threaded_mainloop_wait (device.mainloop);
}
pa_threaded_mainloop_unlock (device.mainloop);
fprintf (stderr, "PulseAudio should be connected\n");
return;
}
////////////////////////////////////////////////////////////////////////
// REMOVE SOUND
////////////////////////////////////////////////////////////////////////
void RemoveSound (void)
{
if (device.mainloop != NULL)
pa_threaded_mainloop_stop (device.mainloop);
// Release in reverse order of acquisition
if (device.stream != NULL)
{
pa_stream_unref (device.stream);
device.stream = NULL;
}
if (device.context != NULL)
{
pa_context_disconnect (device.context);
pa_context_unref (device.context);
device.context = NULL;
}
if (device.mainloop != NULL)
{
pa_threaded_mainloop_free (device.mainloop);
device.mainloop = NULL;
}
}
////////////////////////////////////////////////////////////////////////
// GET BYTES BUFFERED
////////////////////////////////////////////////////////////////////////
unsigned long SoundGetBytesBuffered (void)
{
int free_space;
int error_code;
long latency;
int playing = 0;
if ((device.mainloop == NULL) || (device.api == NULL) || ( device.context == NULL) || (device.stream == NULL))
return 1;
pa_threaded_mainloop_lock (device.mainloop);
free_space = pa_stream_writable_size (device.stream);
pa_threaded_mainloop_unlock (device.mainloop);
//fprintf (stderr, "Free space: %d\n", free_space);
//fprintf (stderr, "Used space: %d\n", maxlength - free_space);
if (free_space < mixlen * 3)
{
// Don't buffer anymore, just play
//fprintf (stderr, "Not buffering.\n");
return 1;
}
else
{
// Buffer some sound
//fprintf (stderr, "Buffering.\n");
return 0;
}
}
////////////////////////////////////////////////////////////////////////
// FEED SOUND DATA
////////////////////////////////////////////////////////////////////////
void SoundFeedStreamData (unsigned char *pSound, long lBytes)
{
int error_code;
int size;
if (device.mainloop != NULL)
{
pa_threaded_mainloop_lock (device.mainloop);
if (pa_stream_write (device.stream, pSound, lBytes, NULL, 0LL, PA_SEEK_RELATIVE) < 0)
{
fprintf (stderr, "Could not perform write\n");
}
else
{
//fprintf (stderr, "Wrote %d bytes\n", lBytes);
pa_threaded_mainloop_unlock (device.mainloop);
}
}
}
#endif
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