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|
/***************************************************************************
spu.c - description
-------------------
begin : Wed May 15 2002
copyright : (C) 2002 by Pete Bernert
email : BlackDove@addcom.de
Portions (C) Gražvydas "notaz" Ignotas, 2010-2012,2014
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. See also the license.txt file for *
* additional informations. *
* *
***************************************************************************/
#ifndef _WIN32
#include <sys/time.h> // gettimeofday in xa.c
#endif
#include "stdafx.h"
#define _IN_SPU
#include "externals.h"
#include "registers.h"
#include "out.h"
#include "arm_features.h"
#include "spu_config.h"
#ifdef __ARM_ARCH_7A__
#define ssat32_to_16(v) \
asm("ssat %0,#16,%1" : "=r" (v) : "r" (v))
#else
#define ssat32_to_16(v) do { \
if (v < -32768) v = -32768; \
else if (v > 32767) v = 32767; \
} while (0)
#endif
#define PSXCLK 33868800 /* 33.8688 MHz */
// intended to be ~1 frame
#define IRQ_NEAR_BLOCKS 32
/*
#if defined (USEMACOSX)
static char * libraryName = N_("Mac OS X Sound");
#elif defined (USEALSA)
static char * libraryName = N_("ALSA Sound");
#elif defined (USEOSS)
static char * libraryName = N_("OSS Sound");
#elif defined (USESDL)
static char * libraryName = N_("SDL Sound");
#elif defined (USEPULSEAUDIO)
static char * libraryName = N_("PulseAudio Sound");
#else
static char * libraryName = N_("NULL Sound");
#endif
static char * libraryInfo = N_("P.E.Op.S. Sound Driver V1.7\nCoded by Pete Bernert and the P.E.Op.S. team\n");
*/
// globals
SPUInfo spu;
SPUConfig spu_config;
// MAIN infos struct for each channel
SPUCHAN s_chan[MAXCHAN+1]; // channel + 1 infos (1 is security for fmod handling)
REVERBInfo rvb;
// certain globals (were local before, but with the new timeproc I need em global)
static const int f[8][2] = { { 0, 0 },
{ 60, 0 },
{ 115, -52 },
{ 98, -55 },
{ 122, -60 } };
int ChanBuf[NSSIZE];
int SSumLR[NSSIZE*2];
int iFMod[NSSIZE];
#define CDDA_BUFFER_SIZE (16384 * sizeof(uint32_t)) // must be power of 2
////////////////////////////////////////////////////////////////////////
// CODE AREA
////////////////////////////////////////////////////////////////////////
// dirty inline func includes
#include "reverb.c"
#include "adsr.c"
////////////////////////////////////////////////////////////////////////
// helpers for simple interpolation
//
// easy interpolation on upsampling, no special filter, just "Pete's common sense" tm
//
// instead of having n equal sample values in a row like:
// ____
// |____
//
// we compare the current delta change with the next delta change.
//
// if curr_delta is positive,
//
// - and next delta is smaller (or changing direction):
// \.
// -__
//
// - and next delta significant (at least twice) bigger:
// --_
// \.
//
// - and next delta is nearly same:
// \.
// \.
//
//
// if curr_delta is negative,
//
// - and next delta is smaller (or changing direction):
// _--
// /
//
// - and next delta significant (at least twice) bigger:
// /
// __-
//
// - and next delta is nearly same:
// /
// /
//
static void InterpolateUp(int *SB, int sinc)
{
if(SB[32]==1) // flag == 1? calc step and set flag... and don't change the value in this pass
{
const int id1=SB[30]-SB[29]; // curr delta to next val
const int id2=SB[31]-SB[30]; // and next delta to next-next val :)
SB[32]=0;
if(id1>0) // curr delta positive
{
if(id2<id1)
{SB[28]=id1;SB[32]=2;}
else
if(id2<(id1<<1))
SB[28]=(id1*sinc)>>16;
else
SB[28]=(id1*sinc)>>17;
}
else // curr delta negative
{
if(id2>id1)
{SB[28]=id1;SB[32]=2;}
else
if(id2>(id1<<1))
SB[28]=(id1*sinc)>>16;
else
SB[28]=(id1*sinc)>>17;
}
}
else
if(SB[32]==2) // flag 1: calc step and set flag... and don't change the value in this pass
{
SB[32]=0;
SB[28]=(SB[28]*sinc)>>17;
//if(sinc<=0x8000)
// SB[29]=SB[30]-(SB[28]*((0x10000/sinc)-1));
//else
SB[29]+=SB[28];
}
else // no flags? add bigger val (if possible), calc smaller step, set flag1
SB[29]+=SB[28];
}
//
// even easier interpolation on downsampling, also no special filter, again just "Pete's common sense" tm
//
static void InterpolateDown(int *SB, int sinc)
{
if(sinc>=0x20000L) // we would skip at least one val?
{
SB[29]+=(SB[30]-SB[29])/2; // add easy weight
if(sinc>=0x30000L) // we would skip even more vals?
SB[29]+=(SB[31]-SB[30])/2; // add additional next weight
}
}
////////////////////////////////////////////////////////////////////////
// helpers for gauss interpolation
#define gval0 (((short*)(&SB[29]))[gpos&3])
#define gval(x) ((int)((short*)(&SB[29]))[(gpos+x)&3])
#include "gauss_i.h"
////////////////////////////////////////////////////////////////////////
#include "xa.c"
static void do_irq(void)
{
//if(!(spu.spuStat & STAT_IRQ))
{
spu.spuStat |= STAT_IRQ; // asserted status?
if(spu.irqCallback) spu.irqCallback();
}
}
static int check_irq(int ch, unsigned char *pos)
{
if((spu.spuCtrl & CTRL_IRQ) && pos == spu.pSpuIrq)
{
//printf("ch%d irq %04x\n", ch, pos - spu.spuMemC);
do_irq();
return 1;
}
return 0;
}
////////////////////////////////////////////////////////////////////////
// START SOUND... called by main thread to setup a new sound on a channel
////////////////////////////////////////////////////////////////////////
INLINE void StartSound(int ch)
{
StartADSR(ch);
StartREVERB(ch);
// fussy timing issues - do in VoiceOn
//s_chan[ch].pCurr=s_chan[ch].pStart; // set sample start
//s_chan[ch].bStop=0;
//s_chan[ch].bOn=1;
s_chan[ch].SB[26]=0; // init mixing vars
s_chan[ch].SB[27]=0;
s_chan[ch].iSBPos=27;
s_chan[ch].SB[28]=0;
s_chan[ch].SB[29]=0; // init our interpolation helpers
s_chan[ch].SB[30]=0;
s_chan[ch].SB[31]=0;
s_chan[ch].spos=0;
spu.dwNewChannel&=~(1<<ch); // clear new channel bit
}
////////////////////////////////////////////////////////////////////////
// ALL KIND OF HELPERS
////////////////////////////////////////////////////////////////////////
INLINE int FModChangeFrequency(int *SB, int pitch, int ns)
{
unsigned int NP=pitch;
int sinc;
NP=((32768L+iFMod[ns])*NP)>>15;
if(NP>0x3fff) NP=0x3fff;
if(NP<0x1) NP=0x1;
sinc=NP<<4; // calc frequency
if(spu_config.iUseInterpolation==1) // freq change in simple interpolation mode
SB[32]=1;
iFMod[ns]=0;
return sinc;
}
////////////////////////////////////////////////////////////////////////
INLINE void StoreInterpolationVal(int *SB, int sinc, int fa, int fmod_freq)
{
if(fmod_freq) // fmod freq channel
SB[29]=fa;
else
{
ssat32_to_16(fa);
if(spu_config.iUseInterpolation>=2) // gauss/cubic interpolation
{
int gpos = SB[28];
gval0 = fa;
gpos = (gpos+1) & 3;
SB[28] = gpos;
}
else
if(spu_config.iUseInterpolation==1) // simple interpolation
{
SB[28] = 0;
SB[29] = SB[30]; // -> helpers for simple linear interpolation: delay real val for two slots, and calc the two deltas, for a 'look at the future behaviour'
SB[30] = SB[31];
SB[31] = fa;
SB[32] = 1; // -> flag: calc new interolation
}
else SB[29]=fa; // no interpolation
}
}
////////////////////////////////////////////////////////////////////////
INLINE int iGetInterpolationVal(int *SB, int sinc, int spos, int fmod_freq)
{
int fa;
if(fmod_freq) return SB[29];
switch(spu_config.iUseInterpolation)
{
//--------------------------------------------------//
case 3: // cubic interpolation
{
long xd;int gpos;
xd = (spos >> 1)+1;
gpos = SB[28];
fa = gval(3) - 3*gval(2) + 3*gval(1) - gval0;
fa *= (xd - (2<<15)) / 6;
fa >>= 15;
fa += gval(2) - gval(1) - gval(1) + gval0;
fa *= (xd - (1<<15)) >> 1;
fa >>= 15;
fa += gval(1) - gval0;
fa *= xd;
fa >>= 15;
fa = fa + gval0;
} break;
//--------------------------------------------------//
case 2: // gauss interpolation
{
int vl, vr;int gpos;
vl = (spos >> 6) & ~3;
gpos = SB[28];
vr=(gauss[vl]*(int)gval0)&~2047;
vr+=(gauss[vl+1]*gval(1))&~2047;
vr+=(gauss[vl+2]*gval(2))&~2047;
vr+=(gauss[vl+3]*gval(3))&~2047;
fa = vr>>11;
} break;
//--------------------------------------------------//
case 1: // simple interpolation
{
if(sinc<0x10000L) // -> upsampling?
InterpolateUp(SB, sinc); // --> interpolate up
else InterpolateDown(SB, sinc); // --> else down
fa=SB[29];
} break;
//--------------------------------------------------//
default: // no interpolation
{
fa=SB[29];
} break;
//--------------------------------------------------//
}
return fa;
}
static void decode_block_data(int *dest, const unsigned char *src, int predict_nr, int shift_factor)
{
int nSample;
int fa, s_1, s_2, d, s;
s_1 = dest[27];
s_2 = dest[26];
for (nSample = 0; nSample < 28; src++)
{
d = (int)*src;
s = (int)(signed short)((d & 0x0f) << 12);
fa = s >> shift_factor;
fa += ((s_1 * f[predict_nr][0])>>6) + ((s_2 * f[predict_nr][1])>>6);
s_2=s_1;s_1=fa;
dest[nSample++] = fa;
s = (int)(signed short)((d & 0xf0) << 8);
fa = s >> shift_factor;
fa += ((s_1 * f[predict_nr][0])>>6) + ((s_2 * f[predict_nr][1])>>6);
s_2=s_1;s_1=fa;
dest[nSample++] = fa;
}
}
static int decode_block(int ch, int *SB)
{
unsigned char *start;
int predict_nr, shift_factor, flags;
int ret = 0;
start = s_chan[ch].pCurr; // set up the current pos
if (start == spu.spuMemC) // ?
ret = 1;
if (s_chan[ch].prevflags & 1) // 1: stop/loop
{
if (!(s_chan[ch].prevflags & 2))
ret = 1;
start = s_chan[ch].pLoop;
}
else
check_irq(ch, start); // hack, see check_irq below..
predict_nr = (int)start[0];
shift_factor = predict_nr & 0xf;
predict_nr >>= 4;
decode_block_data(SB, start + 2, predict_nr, shift_factor);
flags = start[1];
if (flags & 4)
s_chan[ch].pLoop = start; // loop adress
start += 16;
if (flags & 1) { // 1: stop/loop
start = s_chan[ch].pLoop;
check_irq(ch, start); // hack.. :(
}
if (start - spu.spuMemC >= 0x80000)
start = spu.spuMemC;
s_chan[ch].pCurr = start; // store values for next cycle
s_chan[ch].prevflags = flags;
return ret;
}
// do block, but ignore sample data
static int skip_block(int ch)
{
unsigned char *start = s_chan[ch].pCurr;
int flags;
int ret = 0;
if (s_chan[ch].prevflags & 1) {
if (!(s_chan[ch].prevflags & 2))
ret = 1;
start = s_chan[ch].pLoop;
}
else
check_irq(ch, start);
flags = start[1];
if (flags & 4)
s_chan[ch].pLoop = start;
start += 16;
if (flags & 1) {
start = s_chan[ch].pLoop;
check_irq(ch, start);
}
s_chan[ch].pCurr = start;
s_chan[ch].prevflags = flags;
return ret;
}
// if irq is going to trigger sooner than in upd_samples, set upd_samples
static void scan_for_irq(int ch, unsigned int *upd_samples)
{
int pos, sinc, sinc_inv, end;
unsigned char *block;
int flags;
block = s_chan[ch].pCurr;
pos = s_chan[ch].spos;
sinc = s_chan[ch].sinc;
end = pos + *upd_samples * sinc;
pos += (28 - s_chan[ch].iSBPos) << 16;
while (pos < end)
{
if (block == spu.pSpuIrq)
break;
flags = block[1];
block += 16;
if (flags & 1) { // 1: stop/loop
block = s_chan[ch].pLoop;
if (block == spu.pSpuIrq) // hack.. (see decode_block)
break;
}
pos += 28 << 16;
}
if (pos < end)
{
sinc_inv = s_chan[ch].sinc_inv;
if (sinc_inv == 0)
sinc_inv = s_chan[ch].sinc_inv = (0x80000000u / (uint32_t)sinc) << 1;
pos -= s_chan[ch].spos;
*upd_samples = (((uint64_t)pos * sinc_inv) >> 32) + 1;
//xprintf("ch%02d: irq sched: %3d %03d\n",
// ch, *upd_samples, *upd_samples * 60 * 263 / 44100);
}
}
#define make_do_samples(name, fmod_code, interp_start, interp1_code, interp2_code, interp_end) \
static noinline int do_samples_##name(int ch, int ns_to) \
{ \
int sinc = s_chan[ch].sinc; \
int spos = s_chan[ch].spos; \
int sbpos = s_chan[ch].iSBPos; \
int *SB = s_chan[ch].SB; \
int ns, d, fa; \
int ret = ns_to; \
interp_start; \
\
for (ns = 0; ns < ns_to; ns++) \
{ \
fmod_code; \
\
spos += sinc; \
while (spos >= 0x10000) \
{ \
fa = SB[sbpos++]; \
if (sbpos >= 28) \
{ \
sbpos = 0; \
d = decode_block(ch, SB); \
if (d && ns < ret) \
ret = ns; \
} \
\
interp1_code; \
spos -= 0x10000; \
} \
\
interp2_code; \
} \
\
s_chan[ch].sinc = sinc; \
s_chan[ch].spos = spos; \
s_chan[ch].iSBPos = sbpos; \
interp_end; \
\
return ret; \
}
#define fmod_recv_check \
if(s_chan[ch].bFMod==1 && iFMod[ns]) \
sinc = FModChangeFrequency(SB, s_chan[ch].iRawPitch, ns)
make_do_samples(default, fmod_recv_check, ,
StoreInterpolationVal(SB, sinc, fa, s_chan[ch].bFMod==2),
ChanBuf[ns] = iGetInterpolationVal(SB, sinc, spos, s_chan[ch].bFMod==2), )
make_do_samples(noint, , fa = SB[29], , ChanBuf[ns] = fa, SB[29] = fa)
#define simple_interp_store \
SB[28] = 0; \
SB[29] = SB[30]; \
SB[30] = SB[31]; \
SB[31] = fa; \
SB[32] = 1
#define simple_interp_get \
if(sinc<0x10000) /* -> upsampling? */ \
InterpolateUp(SB, sinc); /* --> interpolate up */ \
else InterpolateDown(SB, sinc); /* --> else down */ \
ChanBuf[ns] = SB[29]
make_do_samples(simple, , ,
simple_interp_store, simple_interp_get, )
static int do_samples_skip(int ch, int ns_to)
{
int ret = ns_to, ns, d;
s_chan[ch].spos += s_chan[ch].iSBPos << 16;
for (ns = 0; ns < ns_to; ns++)
{
s_chan[ch].spos += s_chan[ch].sinc;
while (s_chan[ch].spos >= 28*0x10000)
{
d = skip_block(ch);
if (d && ns < ret)
ret = ns;
s_chan[ch].spos -= 28*0x10000;
}
}
s_chan[ch].iSBPos = s_chan[ch].spos >> 16;
s_chan[ch].spos &= 0xffff;
return ret;
}
static void do_lsfr_samples(int ns_to, int ctrl,
unsigned int *dwNoiseCount, unsigned int *dwNoiseVal)
{
unsigned int counter = *dwNoiseCount;
unsigned int val = *dwNoiseVal;
unsigned int level, shift, bit;
int ns;
// modified from DrHell/shalma, no fraction
level = (ctrl >> 10) & 0x0f;
level = 0x8000 >> level;
for (ns = 0; ns < ns_to; ns++)
{
counter += 2;
if (counter >= level)
{
counter -= level;
shift = (val >> 10) & 0x1f;
bit = (0x69696969 >> shift) & 1;
bit ^= (val >> 15) & 1;
val = (val << 1) | bit;
}
ChanBuf[ns] = (signed short)val;
}
*dwNoiseCount = counter;
*dwNoiseVal = val;
}
static int do_samples_noise(int ch, int ns_to)
{
int ret;
ret = do_samples_skip(ch, ns_to);
do_lsfr_samples(ns_to, spu.spuCtrl, &spu.dwNoiseCount, &spu.dwNoiseVal);
return ret;
}
#ifdef HAVE_ARMV5
// asm code; lv and rv must be 0-3fff
extern void mix_chan(int start, int count, int lv, int rv);
extern void mix_chan_rvb(int start, int count, int lv, int rv, int *rvb);
#else
static void mix_chan(int start, int count, int lv, int rv)
{
int *dst = SSumLR + start * 2;
const int *src = ChanBuf + start;
int l, r;
while (count--)
{
int sval = *src++;
l = (sval * lv) >> 14;
r = (sval * rv) >> 14;
*dst++ += l;
*dst++ += r;
}
}
static void mix_chan_rvb(int start, int count, int lv, int rv, int *rvb)
{
int *dst = SSumLR + start * 2;
int *drvb = rvb + start * 2;
const int *src = ChanBuf + start;
int l, r;
while (count--)
{
int sval = *src++;
l = (sval * lv) >> 14;
r = (sval * rv) >> 14;
*dst++ += l;
*dst++ += r;
*drvb++ += l;
*drvb++ += r;
}
}
#endif
// 0x0800-0x0bff Voice 1
// 0x0c00-0x0fff Voice 3
static noinline void do_decode_bufs(unsigned short *mem, int which,
int count, int decode_pos)
{
unsigned short *dst = &mem[0x800/2 + which*0x400/2];
const int *src = ChanBuf;
int cursor = decode_pos;
while (count-- > 0)
{
cursor &= 0x1ff;
dst[cursor] = *src++;
cursor++;
}
// decode_pos is updated and irqs are checked later, after voice loop
}
static void do_silent_chans(int ns_to, int silentch)
{
int ch;
for (ch = 0; ch < MAXCHAN; ch++)
{
if (!(silentch & (1<<ch))) continue; // already handled
if (spu.dwChannelDead & (1<<ch)) continue;
if (s_chan[ch].pCurr > spu.pSpuIrq && s_chan[ch].pLoop > spu.pSpuIrq)
continue;
s_chan[ch].spos += s_chan[ch].iSBPos << 16;
s_chan[ch].iSBPos = 0;
s_chan[ch].spos += s_chan[ch].sinc * ns_to;
while (s_chan[ch].spos >= 28 * 0x10000)
{
unsigned char *start = s_chan[ch].pCurr;
skip_block(ch);
if (start == s_chan[ch].pCurr || start - spu.spuMemC < 0x1000)
{
// looping on self or stopped(?)
spu.dwChannelDead |= 1<<ch;
s_chan[ch].spos = 0;
break;
}
s_chan[ch].spos -= 28 * 0x10000;
}
}
}
static void do_channels(int ns_to)
{
unsigned int mask;
int ch, d;
InitREVERB(ns_to);
mask = spu.dwChannelOn & 0xffffff;
for (ch = 0; mask != 0; ch++, mask >>= 1) // loop em all...
{
if (!(mask & 1)) continue; // channel not playing? next
if (s_chan[ch].bNoise)
d = do_samples_noise(ch, ns_to);
else if (s_chan[ch].bFMod == 2
|| (s_chan[ch].bFMod == 0 && spu_config.iUseInterpolation == 0))
d = do_samples_noint(ch, ns_to);
else if (s_chan[ch].bFMod == 0 && spu_config.iUseInterpolation == 1)
d = do_samples_simple(ch, ns_to);
else
d = do_samples_default(ch, ns_to);
d = MixADSR(ch, d);
if (d < ns_to) {
spu.dwChannelOn &= ~(1 << ch);
s_chan[ch].bStop = 1;
s_chan[ch].ADSRX.EnvelopeVol = 0;
memset(&ChanBuf[d], 0, (ns_to - d) * sizeof(ChanBuf[0]));
}
if (ch == 1 || ch == 3)
{
do_decode_bufs(spu.spuMem, ch/2, ns_to, spu.decode_pos);
spu.decode_dirty_ch |= 1 << ch;
}
if (s_chan[ch].bFMod == 2) // fmod freq channel
memcpy(iFMod, &ChanBuf, ns_to * sizeof(iFMod[0]));
if (s_chan[ch].bRVBActive)
mix_chan_rvb(0, ns_to, s_chan[ch].iLeftVolume, s_chan[ch].iRightVolume, spu.sRVBStart);
else
mix_chan(0, ns_to, s_chan[ch].iLeftVolume, s_chan[ch].iRightVolume);
}
}
////////////////////////////////////////////////////////////////////////
// MAIN SPU FUNCTION
// here is the main job handler...
////////////////////////////////////////////////////////////////////////
void do_samples_finish(int ns_to, int silentch);
void do_samples(unsigned int cycles_to)
{
unsigned int mask;
int ch, ns_to;
int silentch;
int cycle_diff;
cycle_diff = cycles_to - spu.cycles_played;
if (cycle_diff < -2*1048576 || cycle_diff > 2*1048576)
{
//xprintf("desync %u %d\n", cycles_to, cycle_diff);
spu.cycles_played = cycles_to;
return;
}
if (cycle_diff < 2 * 768)
return;
ns_to = (cycle_diff / 768 + 1) & ~1;
if (ns_to > NSSIZE) {
// should never happen
//xprintf("ns_to oflow %d %d\n", ns_to, NSSIZE);
ns_to = NSSIZE;
}
//////////////////////////////////////////////////////
// special irq handling in the decode buffers (0x0000-0x1000)
// we know:
// the decode buffers are located in spu memory in the following way:
// 0x0000-0x03ff CD audio left
// 0x0400-0x07ff CD audio right
// 0x0800-0x0bff Voice 1
// 0x0c00-0x0fff Voice 3
// and decoded data is 16 bit for one sample
// we assume:
// even if voices 1/3 are off or no cd audio is playing, the internal
// play positions will move on and wrap after 0x400 bytes.
// Therefore: we just need a pointer from spumem+0 to spumem+3ff, and
// increase this pointer on each sample by 2 bytes. If this pointer
// (or 0x400 offsets of this pointer) hits the spuirq address, we generate
// an IRQ.
if (unlikely((spu.spuCtrl & CTRL_IRQ)
&& spu.pSpuIrq < spu.spuMemC+0x1000))
{
int irq_pos = (spu.pSpuIrq - spu.spuMemC) / 2 & 0x1ff;
int left = (irq_pos - spu.decode_pos) & 0x1ff;
if (0 < left && left <= ns_to)
{
//xprintf("decoder irq %x\n", spu.decode_pos);
do_irq();
}
}
silentch = ~(spu.dwChannelOn|spu.dwNewChannel);
mask = spu.dwNewChannel & 0xffffff;
for (ch = 0; mask != 0; ch++, mask >>= 1) {
if (mask & 1)
StartSound(ch);
}
if (spu.dwChannelOn == 0)
InitREVERB(ns_to);
else {
do_channels(ns_to);
}
do_samples_finish(ns_to, silentch);
// advance "stopped" channels that can cause irqs
// (all chans are always playing on the real thing..)
if (spu.spuCtrl & CTRL_IRQ)
do_silent_chans(ns_to, silentch);
spu.cycles_played += ns_to * 768;
spu.decode_pos = (spu.decode_pos + ns_to) & 0x1ff;
}
void do_samples_finish(int ns_to, int silentch)
{
int volmult = spu_config.iVolume;
int ns;
int d;
if(unlikely(silentch & spu.decode_dirty_ch & (1<<1))) // must clear silent channel decode buffers
{
memset(&spu.spuMem[0x800/2], 0, 0x400);
spu.decode_dirty_ch &= ~(1<<1);
}
if(unlikely(silentch & spu.decode_dirty_ch & (1<<3)))
{
memset(&spu.spuMem[0xc00/2], 0, 0x400);
spu.decode_dirty_ch &= ~(1<<3);
}
//---------------------------------------------------//
// mix XA infos (if any)
MixXA(ns_to, spu.decode_pos);
///////////////////////////////////////////////////////
// mix all channels (including reverb) into one buffer
if(spu_config.iUseReverb)
REVERBDo(ns_to);
if((spu.spuCtrl&0x4000)==0) // muted? (rare, don't optimize for this)
{
memset(spu.pS, 0, ns_to * 2 * sizeof(spu.pS[0]));
spu.pS += ns_to * 2;
}
else
for (ns = 0; ns < ns_to * 2; )
{
d = SSumLR[ns]; SSumLR[ns] = 0;
d = d * volmult >> 10;
ssat32_to_16(d);
*spu.pS++ = d;
ns++;
d = SSumLR[ns]; SSumLR[ns] = 0;
d = d * volmult >> 10;
ssat32_to_16(d);
*spu.pS++ = d;
ns++;
}
}
void schedule_next_irq(void)
{
unsigned int upd_samples;
int ch;
if (spu.scheduleCallback == NULL)
return;
upd_samples = 44100 / 50;
for (ch = 0; ch < MAXCHAN; ch++)
{
if (spu.dwChannelDead & (1 << ch))
continue;
if ((unsigned long)(spu.pSpuIrq - s_chan[ch].pCurr) > IRQ_NEAR_BLOCKS * 16
&& (unsigned long)(spu.pSpuIrq - s_chan[ch].pLoop) > IRQ_NEAR_BLOCKS * 16)
continue;
scan_for_irq(ch, &upd_samples);
}
if (unlikely(spu.pSpuIrq < spu.spuMemC + 0x1000))
{
int irq_pos = (spu.pSpuIrq - spu.spuMemC) / 2 & 0x1ff;
int left = (irq_pos - spu.decode_pos) & 0x1ff;
if (0 < left && left < upd_samples) {
//xprintf("decode: %3d (%3d/%3d)\n", left, spu.decode_pos, irq_pos);
upd_samples = left;
}
}
if (upd_samples < 44100 / 50)
spu.scheduleCallback(upd_samples * 768);
}
// SPU ASYNC... even newer epsxe func
// 1 time every 'cycle' cycles... harhar
// rearmed: called dynamically now
void CALLBACK SPUasync(unsigned int cycle, unsigned int flags)
{
do_samples(cycle);
if (spu.spuCtrl & CTRL_IRQ)
schedule_next_irq();
if (flags & 1) {
out_current->feed(spu.pSpuBuffer, (unsigned char *)spu.pS - spu.pSpuBuffer);
spu.pS = (short *)spu.pSpuBuffer;
if (spu_config.iTempo) {
if (!out_current->busy())
// cause more samples to be generated
// (and break some games because of bad sync)
spu.cycles_played -= 44100 / 60 / 2 * 768;
}
}
}
// SPU UPDATE... new epsxe func
// 1 time every 32 hsync lines
// (312/32)x50 in pal
// (262/32)x60 in ntsc
// since epsxe 1.5.2 (linux) uses SPUupdate, not SPUasync, I will
// leave that func in the linux port, until epsxe linux is using
// the async function as well
void CALLBACK SPUupdate(void)
{
}
// XA AUDIO
void CALLBACK SPUplayADPCMchannel(xa_decode_t *xap)
{
if(!xap) return;
if(!xap->freq) return; // no xa freq ? bye
FeedXA(xap); // call main XA feeder
}
// CDDA AUDIO
int CALLBACK SPUplayCDDAchannel(short *pcm, int nbytes)
{
if (!pcm) return -1;
if (nbytes<=0) return -1;
return FeedCDDA((unsigned char *)pcm, nbytes);
}
// to be called after state load
void ClearWorkingState(void)
{
memset(SSumLR,0,sizeof(SSumLR)); // init some mixing buffers
memset(iFMod,0,sizeof(iFMod));
spu.pS=(short *)spu.pSpuBuffer; // setup soundbuffer pointer
}
// SETUPSTREAMS: init most of the spu buffers
void SetupStreams(void)
{
int i;
spu.pSpuBuffer = (unsigned char *)malloc(32768); // alloc mixing buffer
spu.sRVBStart = (int *)malloc(NSSIZE*2*4); // alloc reverb buffer
memset(spu.sRVBStart,0,NSSIZE*2*4);
spu.XAStart = // alloc xa buffer
(uint32_t *)malloc(44100 * sizeof(uint32_t));
spu.XAEnd = spu.XAStart + 44100;
spu.XAPlay = spu.XAStart;
spu.XAFeed = spu.XAStart;
spu.CDDAStart = // alloc cdda buffer
(uint32_t *)malloc(CDDA_BUFFER_SIZE);
spu.CDDAEnd = spu.CDDAStart + 16384;
spu.CDDAPlay = spu.CDDAStart;
spu.CDDAFeed = spu.CDDAStart;
for(i=0;i<MAXCHAN;i++) // loop sound channels
{
s_chan[i].ADSRX.SustainLevel = 0xf; // -> init sustain
s_chan[i].ADSRX.SustainIncrease = 1;
s_chan[i].pLoop=spu.spuMemC;
s_chan[i].pCurr=spu.spuMemC;
}
ClearWorkingState();
spu.bSpuInit=1; // flag: we are inited
}
// REMOVESTREAMS: free most buffer
void RemoveStreams(void)
{
free(spu.pSpuBuffer); // free mixing buffer
spu.pSpuBuffer = NULL;
free(spu.sRVBStart); // free reverb buffer
spu.sRVBStart = NULL;
free(spu.XAStart); // free XA buffer
spu.XAStart = NULL;
free(spu.CDDAStart); // free CDDA buffer
spu.CDDAStart = NULL;
}
// INIT/EXIT STUFF
// SPUINIT: this func will be called first by the main emu
long CALLBACK SPUinit(void)
{
spu.spuMemC = (unsigned char *)spu.spuMem; // just small setup
memset((void *)&rvb, 0, sizeof(REVERBInfo));
InitADSR();
spu.spuAddr = 0xffffffff;
spu.decode_pos = 0;
memset((void *)s_chan, 0, sizeof(s_chan));
spu.pSpuIrq = spu.spuMemC;
SetupStreams(); // prepare streaming
if (spu_config.iVolume == 0)
spu_config.iVolume = 768; // 1024 is 1.0
return 0;
}
// SPUOPEN: called by main emu after init
long CALLBACK SPUopen(void)
{
if (spu.bSPUIsOpen) return 0; // security for some stupid main emus
SetupSound(); // setup sound (before init!)
spu.bSPUIsOpen = 1;
return PSE_SPU_ERR_SUCCESS;
}
// SPUCLOSE: called before shutdown
long CALLBACK SPUclose(void)
{
if (!spu.bSPUIsOpen) return 0; // some security
spu.bSPUIsOpen = 0; // no more open
out_current->finish(); // no more sound handling
return 0;
}
// SPUSHUTDOWN: called by main emu on final exit
long CALLBACK SPUshutdown(void)
{
SPUclose();
RemoveStreams(); // no more streaming
spu.bSpuInit=0;
return 0;
}
// SPUTEST: we don't test, we are always fine ;)
long CALLBACK SPUtest(void)
{
return 0;
}
// SPUCONFIGURE: call config dialog
long CALLBACK SPUconfigure(void)
{
#ifdef _MACOSX
DoConfiguration();
#else
// StartCfgTool("CFG");
#endif
return 0;
}
// SPUABOUT: show about window
void CALLBACK SPUabout(void)
{
#ifdef _MACOSX
DoAbout();
#else
// StartCfgTool("ABOUT");
#endif
}
// SETUP CALLBACKS
// this functions will be called once,
// passes a callback that should be called on SPU-IRQ/cdda volume change
void CALLBACK SPUregisterCallback(void (CALLBACK *callback)(void))
{
spu.irqCallback = callback;
}
void CALLBACK SPUregisterCDDAVolume(void (CALLBACK *CDDAVcallback)(unsigned short,unsigned short))
{
spu.cddavCallback = CDDAVcallback;
}
void CALLBACK SPUregisterScheduleCb(void (CALLBACK *callback)(unsigned int))
{
spu.scheduleCallback = callback;
}
// COMMON PLUGIN INFO FUNCS
/*
char * CALLBACK PSEgetLibName(void)
{
return _(libraryName);
}
unsigned long CALLBACK PSEgetLibType(void)
{
return PSE_LT_SPU;
}
unsigned long CALLBACK PSEgetLibVersion(void)
{
return (1 << 16) | (6 << 8);
}
char * SPUgetLibInfos(void)
{
return _(libraryInfo);
}
*/
// debug
void spu_get_debug_info(int *chans_out, int *run_chans, int *fmod_chans_out, int *noise_chans_out)
{
int ch = 0, fmod_chans = 0, noise_chans = 0, irq_chans = 0;
for(;ch<MAXCHAN;ch++)
{
if (!(spu.dwChannelOn & (1<<ch)))
continue;
if (s_chan[ch].bFMod == 2)
fmod_chans |= 1 << ch;
if (s_chan[ch].bNoise)
noise_chans |= 1 << ch;
if((spu.spuCtrl&CTRL_IRQ) && s_chan[ch].pCurr <= spu.pSpuIrq && s_chan[ch].pLoop <= spu.pSpuIrq)
irq_chans |= 1 << ch;
}
*chans_out = spu.dwChannelOn;
*run_chans = ~spu.dwChannelOn & ~spu.dwChannelDead & irq_chans;
*fmod_chans_out = fmod_chans;
*noise_chans_out = noise_chans;
}
// vim:shiftwidth=1:expandtab
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