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/*
* (C) notaz, 2010
*
* This work is licensed under the terms of the GNU GPLv2 or later.
* See the COPYING file in the top-level directory.
*/
#define _IN_DRAW
#include "externals.h"
#include "gpu.h"
#include "draw.h"
#include "prim.h"
#include "menu.h"
#include "interp.h"
#include "swap.h"
#include "plugin_lib.h"
#include "pcnt.h"
// misc globals
int iResX;
int iResY;
long lLowerpart;
BOOL bIsFirstFrame = TRUE;
BOOL bCheckMask = FALSE;
unsigned short sSetMask = 0;
unsigned long lSetMask = 0;
int iDesktopCol = 16;
int iShowFPS = 0;
int iWinSize;
int iMaintainAspect = 0;
int iUseNoStretchBlt = 0;
int iFastFwd = 0;
int iFVDisplay = 0;
PSXPoint_t ptCursorPoint[8];
unsigned short usCursorActive = 0;
char * pCaptionText;
#ifndef __arm__
#define bgr555_to_rgb565 memcpy
#define bgr888_to_rgb888 memcpy
#endif
static void blit(void)
{
extern void bgr555_to_rgb565(void *dst, void *src, int bytes);
extern void bgr888_to_rgb888(void *dst, void *src, int bytes);
int px = PSXDisplay.DisplayPosition.x & ~3; // XXX: align needed by bgr*_to_...
int py = PSXDisplay.DisplayPosition.y;
int w = PreviousPSXDisplay.Range.x1;
int h = PreviousPSXDisplay.DisplayMode.y;
int pitch = PreviousPSXDisplay.DisplayMode.x;
unsigned short *srcs = psxVuw + py * 1024 + px;
unsigned char *dest = pl_fbdev_buf;
if (w <= 0)
return;
// TODO: clear border if centering?
pitch *= PSXDisplay.RGB24 ? 3 : 2;
// account for centering
h -= PreviousPSXDisplay.Range.y0;
dest += PreviousPSXDisplay.Range.y0 / 2 * pitch;
dest += (PreviousPSXDisplay.Range.x0 & ~3) * 2; // must align here too..
if (PSXDisplay.RGB24)
{
for (; h-- > 0; dest += pitch, srcs += 1024)
{
bgr888_to_rgb888(dest, srcs, w * 3);
}
}
else
{
for (; h-- > 0; dest += pitch, srcs += 1024)
{
bgr555_to_rgb565(dest, srcs, w * 2);
}
}
}
void DoBufferSwap(void)
{
static int fbw, fbh, fb24bpp;
if (PreviousPSXDisplay.DisplayMode.x == 0 || PreviousPSXDisplay.DisplayMode.y == 0)
return;
/* careful if rearranging this code, we try to set mode and flip
* to get the hardware apply both changes at the same time */
if (PreviousPSXDisplay.DisplayMode.x != fbw || PreviousPSXDisplay.DisplayMode.y != fbh
|| PSXDisplay.RGB24 != fb24bpp) {
fbw = PreviousPSXDisplay.DisplayMode.x;
fbh = PreviousPSXDisplay.DisplayMode.y;
fb24bpp = PSXDisplay.RGB24;
pl_fbdev_set_mode(fbw, fbh, fb24bpp ? 24 : 16);
}
pcnt_start(PCNT_BLIT);
blit();
pcnt_end(PCNT_BLIT);
pl_fbdev_flip();
}
void DoClearScreenBuffer(void) // CLEAR DX BUFFER
{
}
void DoClearFrontBuffer(void) // CLEAR DX BUFFER
{
}
static int initialize(void)
{
iDesktopCol=32;
bUsingTWin=FALSE;
bIsFirstFrame = FALSE; // done
if(iShowFPS)
{
iShowFPS=0;
ulKeybits|=KEY_SHOWFPS;
szDispBuf[0]=0;
BuildDispMenu(0);
}
return 0;
}
unsigned long ulInitDisplay(void)
{
iShowFPS=1;
initialize();
if (pl_fbdev_open() != 0)
return 0;
return 1; /* ok */
}
void CloseDisplay(void)
{
CloseMenu();
pl_fbdev_close();
//WriteConfig();
}
void CreatePic(unsigned char * pMem)
{
}
void DestroyPic(void)
{
}
void HandleKey(int keycode)
{
}
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