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/***************************************************************************
copyright : (C) 2001 by Pete Bernert, 2011 notaz
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. See also the license.txt file for *
* additional informations. *
* *
***************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "../gpulib/gpu.h"
#define u32 uint32_t
#define INFO_TW 0
#define INFO_DRAWSTART 1
#define INFO_DRAWEND 2
#define INFO_DRAWOFF 3
#define SHADETEXBIT(x) ((x>>24) & 0x1)
#define SEMITRANSBIT(x) ((x>>25) & 0x1)
#define PSXRGB(r,g,b) ((g<<10)|(b<<5)|r)
#define DATAREGISTERMODES unsigned short
#define DR_NORMAL 0
#define DR_VRAMTRANSFER 1
#define GPUSTATUS_READYFORVRAM 0x08000000
// byteswappings
#define SWAP16(x) ({ uint16_t y=(x); (((y)>>8 & 0xff) | ((y)<<8 & 0xff00)); })
#define SWAP32(x) ({ uint32_t y=(x); (((y)>>24 & 0xfful) | ((y)>>8 & 0xff00ul) | ((y)<<8 & 0xff0000ul) | ((y)<<24 & 0xff000000ul)); })
#ifdef __BIG_ENDIAN__
// big endian config
#define HOST2LE32(x) SWAP32(x)
#define HOST2BE32(x) (x)
#define LE2HOST32(x) SWAP32(x)
#define BE2HOST32(x) (x)
#define HOST2LE16(x) SWAP16(x)
#define HOST2BE16(x) (x)
#define LE2HOST16(x) SWAP16(x)
#define BE2HOST16(x) (x)
#else
// little endian config
#define HOST2LE32(x) (x)
#define HOST2BE32(x) SWAP32(x)
#define LE2HOST32(x) (x)
#define BE2HOST32(x) SWAP32(x)
#define HOST2LE16(x) (x)
#define HOST2BE16(x) SWAP16(x)
#define LE2HOST16(x) (x)
#define BE2HOST16(x) SWAP16(x)
#endif
#define GETLEs16(X) ((int16_t)GETLE16((uint16_t *)X))
#define GETLEs32(X) ((int16_t)GETLE32((uint16_t *)X))
#define GETLE16(X) LE2HOST16(*(uint16_t *)X)
#define GETLE32_(X) LE2HOST32(*(uint32_t *)X)
#define GETLE16D(X) ({uint32_t val = GETLE32(X); (val<<16 | val >> 16);})
#define PUTLE16(X, Y) do{*((uint16_t *)X)=HOST2LE16((uint16_t)Y);}while(0)
#define PUTLE32_(X, Y) do{*((uint32_t *)X)=HOST2LE16((uint32_t)Y);}while(0)
#ifdef __arm__
#define GETLE32(X) (*(uint16_t *)(X)|(((uint16_t *)(X))[1]<<16))
#define PUTLE32(X, Y) do{uint16_t *p_=(uint16_t *)(X);uint32_t y_=Y;p_[0]=y_;p_[1]=y_>>16;}while(0)
#else
#define GETLE32 GETLE32_
#define PUTLE32 PUTLE32_
#endif
/////////////////////////////////////////////////////////////////////////////
typedef struct VRAMLOADTTAG
{
short x;
short y;
short Width;
short Height;
short RowsRemaining;
short ColsRemaining;
unsigned short *ImagePtr;
} VRAMLoad_t;
/////////////////////////////////////////////////////////////////////////////
typedef struct PSXPOINTTAG
{
int32_t x;
int32_t y;
} PSXPoint_t;
typedef struct PSXSPOINTTAG
{
short x;
short y;
} PSXSPoint_t;
typedef struct PSXRECTTAG
{
short x0;
short x1;
short y0;
short y1;
} PSXRect_t;
// linux defines for some windows stuff
#define FALSE 0
#define TRUE 1
#define BOOL unsigned short
#define LOWORD(l) ((unsigned short)(l))
#define HIWORD(l) ((unsigned short)(((uint32_t)(l) >> 16) & 0xFFFF))
#define max(a,b) (((a) > (b)) ? (a) : (b))
#define min(a,b) (((a) < (b)) ? (a) : (b))
#define DWORD uint32_t
#ifndef __int64
#define __int64 long long int
#endif
typedef struct RECTTAG
{
int left;
int top;
int right;
int bottom;
}RECT;
/////////////////////////////////////////////////////////////////////////////
typedef struct TWINTAG
{
PSXRect_t Position;
int xmask, ymask;
} TWin_t;
/////////////////////////////////////////////////////////////////////////////
typedef struct PSXDISPLAYTAG
{
PSXPoint_t DisplayModeNew;
PSXPoint_t DisplayMode;
PSXPoint_t DisplayPosition;
PSXPoint_t DisplayEnd;
int32_t Double;
int32_t Height;
int32_t PAL;
int32_t InterlacedNew;
int32_t Interlaced;
int32_t RGB24New;
int32_t RGB24;
PSXSPoint_t DrawOffset;
int32_t Disabled;
PSXRect_t Range;
} PSXDisplay_t;
/////////////////////////////////////////////////////////////////////////////
// draw.c
extern int32_t GlobalTextAddrX,GlobalTextAddrY,GlobalTextTP;
extern int32_t GlobalTextABR,GlobalTextPAGE;
extern short ly0,lx0,ly1,lx1,ly2,lx2,ly3,lx3;
extern long lLowerpart;
extern BOOL bCheckMask;
extern unsigned short sSetMask;
extern unsigned long lSetMask;
extern short g_m1;
extern short g_m2;
extern short g_m3;
extern short DrawSemiTrans;
// prim.c
extern BOOL bUsingTWin;
extern TWin_t TWin;
extern void (*primTableJ[256])(unsigned char *);
extern void (*primTableSkip[256])(unsigned char *);
extern unsigned short usMirror;
extern int iDither;
extern uint32_t dwCfgFixes;
extern uint32_t dwActFixes;
extern int iUseFixes;
extern int iUseDither;
extern BOOL bDoVSyncUpdate;
extern int32_t drawX;
extern int32_t drawY;
extern int32_t drawW;
extern int32_t drawH;
// gpu.h
#define OPAQUEON 10
#define OPAQUEOFF 11
#define KEY_RESETTEXSTORE 1
#define KEY_SHOWFPS 2
#define KEY_RESETOPAQUE 4
#define KEY_RESETDITHER 8
#define KEY_RESETFILTER 16
#define KEY_RESETADVBLEND 32
#define KEY_BADTEXTURES 128
#define KEY_CHECKTHISOUT 256
#if !defined(__BIG_ENDIAN__) || defined(__x86_64__) || defined(__i386__)
#ifndef __LITTLE_ENDIAN__
#define __LITTLE_ENDIAN__
#endif
#endif
#ifdef __LITTLE_ENDIAN__
#define RED(x) (x & 0xff)
#define BLUE(x) ((x>>16) & 0xff)
#define GREEN(x) ((x>>8) & 0xff)
#define COLOR(x) (x & 0xffffff)
#elif defined __BIG_ENDIAN__
#define RED(x) ((x>>24) & 0xff)
#define BLUE(x) ((x>>8) & 0xff)
#define GREEN(x) ((x>>16) & 0xff)
#define COLOR(x) SWAP32(x & 0xffffff)
#endif
PSXDisplay_t PSXDisplay;
unsigned char *psxVub;
signed char *psxVsb;
unsigned short *psxVuw;
unsigned short *psxVuw_eom;
signed short *psxVsw;
uint32_t *psxVul;
int32_t *psxVsl;
long lGPUstatusRet;
uint32_t lGPUInfoVals[16];
VRAMLoad_t VRAMWrite;
VRAMLoad_t VRAMRead;
DATAREGISTERMODES DataWriteMode;
DATAREGISTERMODES DataReadMode;
BOOL bCheckMask = FALSE;
unsigned short sSetMask = 0;
unsigned long lSetMask = 0;
long lLowerpart;
#include "soft.c"
#include "prim.c"
/////////////////////////////////////////////////////////////////////////////
int renderer_init(void)
{
psxVub=(void *)gpu.vram;
psxVsb=(signed char *)psxVub; // different ways of accessing PSX VRAM
psxVsw=(signed short *)psxVub;
psxVsl=(int32_t *)psxVub;
psxVuw=(unsigned short *)psxVub;
psxVul=(uint32_t *)psxVub;
psxVuw_eom=psxVuw+1024*512; // pre-calc of end of vram
PSXDisplay.RGB24 = FALSE; // init some stuff
PSXDisplay.Interlaced = FALSE;
PSXDisplay.DrawOffset.x = 0;
PSXDisplay.DrawOffset.y = 0;
PSXDisplay.DisplayMode.x= 320;
PSXDisplay.DisplayMode.y= 240;
PSXDisplay.Disabled = FALSE;
PSXDisplay.Range.x0=0;
PSXDisplay.Range.x1=0;
PSXDisplay.Double = 1;
DataWriteMode = DR_NORMAL;
lGPUstatusRet = 0x14802000;
return 0;
}
extern const unsigned char cmd_lengths[256];
int do_cmd_list(unsigned int *list, int list_len, int *last_cmd)
{
unsigned int cmd = 0, len;
unsigned int *list_start = list;
unsigned int *list_end = list + list_len;
for (; list < list_end; list += 1 + len)
{
cmd = *list >> 24;
len = cmd_lengths[cmd];
if (list + 1 + len > list_end) {
cmd = -1;
break;
}
#ifndef TEST
if (cmd == 0xa0 || cmd == 0xc0)
break; // image i/o, forward to upper layer
else if ((cmd & 0xf8) == 0xe0)
gpu.ex_regs[cmd & 7] = list[0];
#endif
primTableJ[cmd]((void *)list);
switch(cmd)
{
case 0x48 ... 0x4F:
{
u32 num_vertexes = 2;
u32 *list_position = &(list[3]);
while(1)
{
if((*list_position & 0xf000f000) == 0x50005000 || list_position >= list_end)
break;
list_position++;
num_vertexes++;
}
len += (num_vertexes - 2);
break;
}
case 0x58 ... 0x5F:
{
u32 num_vertexes = 2;
u32 *list_position = &(list[4]);
while(1)
{
if((*list_position & 0xf000f000) == 0x50005000 || list_position >= list_end)
break;
list_position += 2;
num_vertexes++;
}
len += (num_vertexes - 2) * 2;
break;
}
#ifdef TEST
case 0xA0: // sys -> vid
{
short *slist = (void *)list;
u32 load_width = slist[4];
u32 load_height = slist[5];
u32 load_size = load_width * load_height;
len += load_size / 2;
break;
}
#endif
}
}
gpu.ex_regs[1] &= ~0x1ff;
gpu.ex_regs[1] |= lGPUstatusRet & 0x1ff;
*last_cmd = cmd;
return list - list_start;
}
void renderer_sync_ecmds(uint32_t *ecmds)
{
cmdTexturePage((unsigned char *)&ecmds[1]);
cmdTextureWindow((unsigned char *)&ecmds[2]);
cmdDrawAreaStart((unsigned char *)&ecmds[3]);
cmdDrawAreaEnd((unsigned char *)&ecmds[4]);
cmdDrawOffset((unsigned char *)&ecmds[5]);
cmdSTP((unsigned char *)&ecmds[6]);
}
void renderer_update_caches(int x, int y, int w, int h)
{
}
void renderer_flush_queues(void)
{
}
void renderer_set_interlace(int enable, int is_odd)
{
}
#include "../../frontend/plugin_lib.h"
void renderer_set_config(const struct rearmed_cbs *cbs)
{
iUseDither = cbs->gpu_peops.iUseDither;
dwActFixes = cbs->gpu_peops.dwActFixes;
}
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