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/***************************************************************************
menu.c - description
-------------------
begin : Sun Oct 28 2001
copyright : (C) 2001 by Pete Bernert
email : BlackDove@addcom.de
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. See also the license.txt file for *
* additional informations. *
* *
***************************************************************************/
#define _IN_MENU
#include "externals.h"
#include "draw.h"
#include "menu.h"
#include "gpu.h"
unsigned long dwCoreFlags = 0;
// create lists/stuff for fonts (actually there are no more lists, but I am too lazy to change the func names ;)
void InitMenu(void)
{
}
// kill existing lists/fonts
void CloseMenu(void)
{
DestroyPic();
}
// DISPLAY FPS/MENU TEXT
#include <time.h>
extern time_t tStart;
int iMPos=0; // menu arrow pos
void DisplayText(void) // DISPLAY TEXT
{
}
// Build Menu buffer (== Dispbuffer without FPS)...
void BuildDispMenu(int iInc)
{
if(!(ulKeybits&KEY_SHOWFPS)) return; // mmm, cheater ;)
iMPos+=iInc; // up or down
if(iMPos<0) iMPos=3; // wrap around
if(iMPos>3) iMPos=0;
strcpy(szMenuBuf," FL FS DI GF "); // main menu items
if(UseFrameLimit) // set marks
{
if(iFrameLimit==1) szMenuBuf[2] = '+';
else szMenuBuf[2] = '*';
}
if(iFastFwd) szMenuBuf[7] = '~';
else
if(UseFrameSkip) szMenuBuf[7] = '*';
if(iUseDither) // set marks
{
if(iUseDither==1) szMenuBuf[12] = '+';
else szMenuBuf[12] = '*';
}
if(dwActFixes) szMenuBuf[17] = '*';
if(dwCoreFlags&1) szMenuBuf[23] = 'A';
if(dwCoreFlags&2) szMenuBuf[23] = 'M';
if(dwCoreFlags&0xff00) //A/M/G/D
{
if((dwCoreFlags&0x0f00)==0x0000) // D
szMenuBuf[23] = 'D';
else
if((dwCoreFlags&0x0f00)==0x0100) // A
szMenuBuf[23] = 'A';
else
if((dwCoreFlags&0x0f00)==0x0200) // M
szMenuBuf[23] = 'M';
else
if((dwCoreFlags&0x0f00)==0x0300) // G
szMenuBuf[23] = 'G';
szMenuBuf[24]='0'+(char)((dwCoreFlags&0xf000)>>12); // number
}
if(lSelectedSlot) szMenuBuf[26] = '0'+(char)lSelectedSlot;
szMenuBuf[(iMPos+1)*5]='<'; // set arrow
}
// Some menu action...
void SwitchDispMenu(int iStep) // SWITCH DISP MENU
{
if(!(ulKeybits&KEY_SHOWFPS)) return; // tststs
switch(iMPos)
{
case 0: // frame limit
{
int iType=0;
bInitCap = TRUE;
if(UseFrameLimit) iType=iFrameLimit;
iType+=iStep;
if(iType<0) iType=2;
if(iType>2) iType=0;
if(iType==0) UseFrameLimit=0;
else
{
UseFrameLimit=1;
iFrameLimit=iType;
SetAutoFrameCap();
}
} break;
case 1: // frame skip
bInitCap = TRUE;
if(iStep>0)
{
if(!UseFrameSkip) {UseFrameSkip=1;iFastFwd = 0;}
else
{
if(!iFastFwd) iFastFwd=1;
else {UseFrameSkip=0;iFastFwd = 0;}
}
}
else
{
if(!UseFrameSkip) {UseFrameSkip=1;iFastFwd = 1;}
else
{
if(iFastFwd) iFastFwd=0;
else {UseFrameSkip=0;iFastFwd = 0;}
}
}
bSkipNextFrame=FALSE;
break;
case 2: // dithering
iUseDither+=iStep;
if(iUseDither<0) iUseDither=2;
if(iUseDither>2) iUseDither=0;
break;
case 3: // special fixes
if(iUseFixes) {iUseFixes=0;dwActFixes=0;}
else {iUseFixes=1;dwActFixes=dwCfgFixes;}
SetFixes();
if(iFrameLimit==2) SetAutoFrameCap();
break;
}
BuildDispMenu(0); // update info
}
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