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/***************************************************************************
    copyright            : (C) 2001 by Pete Bernert, 2011 notaz

 ***************************************************************************/
/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version. See also the license.txt file for *
 *   additional informations.                                              *
 *                                                                         *
 ***************************************************************************/

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "gpu.h"

#define u32 uint32_t

#define INFO_TW        0
#define INFO_DRAWSTART 1
#define INFO_DRAWEND   2
#define INFO_DRAWOFF   3

#define SHADETEXBIT(x) ((x>>24) & 0x1)
#define SEMITRANSBIT(x) ((x>>25) & 0x1)
#define PSXRGB(r,g,b) ((g<<10)|(b<<5)|r)

#define DATAREGISTERMODES unsigned short

#define DR_NORMAL        0
#define DR_VRAMTRANSFER  1

#define GPUSTATUS_READYFORVRAM        0x08000000

// byteswappings

#define SWAP16(x) ({ uint16_t y=(x); (((y)>>8 & 0xff) | ((y)<<8 & 0xff00)); })
#define SWAP32(x) ({ uint32_t y=(x); (((y)>>24 & 0xfful) | ((y)>>8 & 0xff00ul) | ((y)<<8 & 0xff0000ul) | ((y)<<24 & 0xff000000ul)); })

#ifdef __BIG_ENDIAN__

// big endian config
#define HOST2LE32(x) SWAP32(x)
#define HOST2BE32(x) (x)
#define LE2HOST32(x) SWAP32(x)
#define BE2HOST32(x) (x)

#define HOST2LE16(x) SWAP16(x)
#define HOST2BE16(x) (x)
#define LE2HOST16(x) SWAP16(x)
#define BE2HOST16(x) (x)

#else

// little endian config
#define HOST2LE32(x) (x)
#define HOST2BE32(x) SWAP32(x)
#define LE2HOST32(x) (x)
#define BE2HOST32(x) SWAP32(x)

#define HOST2LE16(x) (x)
#define HOST2BE16(x) SWAP16(x)
#define LE2HOST16(x) (x)
#define BE2HOST16(x) SWAP16(x)

#endif

#define GETLEs16(X) ((int16_t)GETLE16((uint16_t *)X))
#define GETLEs32(X) ((int16_t)GETLE32((uint16_t *)X))

#define GETLE16(X) LE2HOST16(*(uint16_t *)X)
#define GETLE32_(X) LE2HOST32(*(uint32_t *)X)
#define GETLE16D(X) ({uint32_t val = GETLE32(X); (val<<16 | val >> 16);})
#define PUTLE16(X, Y) do{*((uint16_t *)X)=HOST2LE16((uint16_t)Y);}while(0)
#define PUTLE32_(X, Y) do{*((uint32_t *)X)=HOST2LE16((uint32_t)Y);}while(0)
#ifdef __arm__
#define GETLE32(X) (*(uint16_t *)(X)|(((uint16_t *)(X))[1]<<16))
#define PUTLE32(X, Y) do{uint16_t *p_=(uint16_t *)(X);uint32_t y_=Y;p_[0]=y_;p_[1]=y_>>16;}while(0)
#else
#define GETLE32 GETLE32_
#define PUTLE32 PUTLE32_
#endif

/////////////////////////////////////////////////////////////////////////////

typedef struct VRAMLOADTTAG
{
 short x;
 short y;
 short Width;
 short Height;
 short RowsRemaining;
 short ColsRemaining;
 unsigned short *ImagePtr;
} VRAMLoad_t;

/////////////////////////////////////////////////////////////////////////////

typedef struct PSXPOINTTAG
{
 int32_t x;
 int32_t y;
} PSXPoint_t;

typedef struct PSXSPOINTTAG
{
 short x;
 short y;
} PSXSPoint_t;

typedef struct PSXRECTTAG
{
 short x0;
 short x1;
 short y0;
 short y1;
} PSXRect_t;

// linux defines for some windows stuff

#define FALSE 0
#define TRUE 1
#define BOOL unsigned short
#define LOWORD(l)           ((unsigned short)(l))
#define HIWORD(l)           ((unsigned short)(((uint32_t)(l) >> 16) & 0xFFFF))
#define max(a,b)            (((a) > (b)) ? (a) : (b))
#define min(a,b)            (((a) < (b)) ? (a) : (b))
#define DWORD uint32_t
#ifndef __int64
#define __int64 long long int
#endif

typedef struct RECTTAG
{
 int left;
 int top;
 int right;
 int bottom;
}RECT;

/////////////////////////////////////////////////////////////////////////////

typedef struct TWINTAG
{
 PSXRect_t  Position;
 int xmask, ymask;
} TWin_t;

/////////////////////////////////////////////////////////////////////////////

typedef struct PSXDISPLAYTAG
{
 PSXPoint_t  DisplayModeNew;
 PSXPoint_t  DisplayMode;
 PSXPoint_t  DisplayPosition;
 PSXPoint_t  DisplayEnd;

 int32_t        Double;
 int32_t        Height;
 int32_t        PAL;
 int32_t        InterlacedNew;
 int32_t        Interlaced;
 int32_t        RGB24New;
 int32_t        RGB24;
 PSXSPoint_t DrawOffset;
 int32_t        Disabled;
 PSXRect_t   Range;

} PSXDisplay_t;

/////////////////////////////////////////////////////////////////////////////

// draw.c

extern int32_t           GlobalTextAddrX,GlobalTextAddrY,GlobalTextTP;
extern int32_t           GlobalTextABR,GlobalTextPAGE;
extern short          ly0,lx0,ly1,lx1,ly2,lx2,ly3,lx3;
extern long           lLowerpart;
extern BOOL           bCheckMask;
extern unsigned short sSetMask;
extern unsigned long  lSetMask;
extern short          g_m1;
extern short          g_m2;
extern short          g_m3;
extern short          DrawSemiTrans;

// prim.c

extern BOOL           bUsingTWin;
extern TWin_t         TWin;
extern void (*primTableJ[256])(unsigned char *);
extern void (*primTableSkip[256])(unsigned char *);
extern unsigned short  usMirror;
extern int            iDither;
extern uint32_t  dwCfgFixes;
extern uint32_t  dwActFixes;
extern int            iUseFixes;
extern int            iUseDither;
extern BOOL           bDoVSyncUpdate;
extern int32_t           drawX;
extern int32_t           drawY;
extern int32_t           drawW;
extern int32_t           drawH;

// gpu.h

#define OPAQUEON   10
#define OPAQUEOFF  11

#define KEY_RESETTEXSTORE 1
#define KEY_SHOWFPS       2
#define KEY_RESETOPAQUE   4
#define KEY_RESETDITHER   8
#define KEY_RESETFILTER   16
#define KEY_RESETADVBLEND 32
#define KEY_BADTEXTURES   128
#define KEY_CHECKTHISOUT  256

#if !defined(__BIG_ENDIAN__) || defined(__x86_64__) || defined(__i386__)
#ifndef __LITTLE_ENDIAN__
#define __LITTLE_ENDIAN__
#endif
#endif

#ifdef __LITTLE_ENDIAN__
#define RED(x) (x & 0xff)
#define BLUE(x) ((x>>16) & 0xff)
#define GREEN(x) ((x>>8) & 0xff)
#define COLOR(x) (x & 0xffffff)
#elif defined __BIG_ENDIAN__
#define RED(x) ((x>>24) & 0xff)
#define BLUE(x) ((x>>8) & 0xff)
#define GREEN(x) ((x>>16) & 0xff)
#define COLOR(x) SWAP32(x & 0xffffff)
#endif

PSXDisplay_t      PSXDisplay;
unsigned char  *psxVub;
signed   char  *psxVsb;
unsigned short *psxVuw;
unsigned short *psxVuw_eom;
signed   short *psxVsw;
uint32_t *psxVul;
int32_t  *psxVsl;

long              lGPUstatusRet;
uint32_t          lGPUInfoVals[16];

VRAMLoad_t        VRAMWrite;
VRAMLoad_t        VRAMRead;

DATAREGISTERMODES DataWriteMode;
DATAREGISTERMODES DataReadMode;

BOOL           bCheckMask = FALSE;
unsigned short sSetMask = 0;
unsigned long  lSetMask = 0;
long           lLowerpart;

#include "../dfxvideo/soft.c"
#include "../dfxvideo/prim.c"

/////////////////////////////////////////////////////////////////////////////

int renderer_init(void)
{
 psxVub=(void *)gpu.vram;

 psxVsb=(signed char *)psxVub;                         // different ways of accessing PSX VRAM
 psxVsw=(signed short *)psxVub;
 psxVsl=(int32_t *)psxVub;
 psxVuw=(unsigned short *)psxVub;
 psxVul=(uint32_t *)psxVub;

 psxVuw_eom=psxVuw+1024*512;                           // pre-calc of end of vram

 PSXDisplay.RGB24        = FALSE;                      // init some stuff
 PSXDisplay.Interlaced   = FALSE;
 PSXDisplay.DrawOffset.x = 0;
 PSXDisplay.DrawOffset.y = 0;
 PSXDisplay.DisplayMode.x= 320;
 PSXDisplay.DisplayMode.y= 240;
 PSXDisplay.Disabled     = FALSE;
 PSXDisplay.Range.x0=0;
 PSXDisplay.Range.x1=0;
 PSXDisplay.Double = 1;

 DataWriteMode = DR_NORMAL;
 lGPUstatusRet = 0x14802000;

 return 0;
}

extern const unsigned char cmd_lengths[256];

void do_cmd_list(unsigned int *list, int list_len)
{
  unsigned int cmd, len;

  unsigned int *list_end = list + list_len;

  for (; list < list_end; list += 1 + len)
  {
    cmd = *list >> 24;
    len = cmd_lengths[cmd];

    primTableJ[cmd]((void *)list);

    switch(cmd)
    {
      case 0x48 ... 0x4F:
      {
        u32 num_vertexes = 1;
        u32 *list_position = &(list[2]);

        while(1)
        {
          if((*list_position & 0xf000f000) == 0x50005000 || list_position >= list_end)
            break;

          list_position++;
          num_vertexes++;
        }

        if(num_vertexes > 2)
          len += (num_vertexes - 2);

        break;
      }

      case 0x58 ... 0x5F:
      {
        u32 num_vertexes = 1;
        u32 *list_position = &(list[2]);

        while(1)
        {
          if((*list_position & 0xf000f000) == 0x50005000 || list_position >= list_end)
            break;

          list_position += 2;
          num_vertexes++;
        }

        if(num_vertexes > 2)
          len += (num_vertexes - 2) * 2;

        break;
      }

#ifdef TEST
      case 0xA0:          //  sys -> vid
      {
        short *slist = (void *)list;
        u32 load_width = slist[4];
        u32 load_height = slist[5];
        u32 load_size = load_width * load_height;

        len += load_size / 2;
        break;
      }
#endif
    }
  }
}

void renderer_sync_ecmds(uint32_t *ecmds)
{
  cmdTexturePage((unsigned char *)&ecmds[1]);
  cmdTextureWindow((unsigned char *)&ecmds[2]);
  cmdDrawAreaStart((unsigned char *)&ecmds[3]);
  cmdDrawAreaEnd((unsigned char *)&ecmds[4]);
  cmdDrawOffset((unsigned char *)&ecmds[5]);
  cmdSTP((unsigned char *)&ecmds[6]);
}

void renderer_invalidate_caches(int x, int y, int w, int h)
{
}

void renderer_flush_queues(void)
{
}

void renderer_set_interlace(int enable, int is_odd)
{
}

#include "../../frontend/plugin_lib.h"

void renderer_set_config(const struct rearmed_cbs *cbs)
{
 iUseDither = cbs->gpu_peops.iUseDither;
 dwActFixes = cbs->gpu_peops.dwActFixes;
}