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/*
* Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*/
#include <stdio.h>
#include <stdlib.h>
#include "SDL.h"
#include "common.h"
extern u32 span_pixels;
extern u32 span_pixel_blocks;
extern u32 spans;
extern u32 triangles;
extern u32 sprites;
extern u32 sprites_4bpp;
extern u32 sprites_8bpp;
extern u32 sprites_16bpp;
extern u32 sprites_untextured;
extern u32 sprite_blocks;
extern u32 lines;
extern u32 texels_4bpp;
extern u32 texels_8bpp;
extern u32 texels_16bpp;
extern u32 texel_blocks_4bpp;
extern u32 texel_blocks_8bpp;
extern u32 texel_blocks_16bpp;
extern u32 texel_blocks_untextured;
extern u32 blend_blocks;
extern u32 render_buffer_flushes;
extern u32 state_changes;
extern u32 trivial_rejects;
extern u32 left_split_triangles;
extern u32 flat_triangles;
extern u32 clipped_triangles;
extern u32 zero_block_spans;
extern u32 texture_cache_loads;
extern u32 false_modulated_blocks;
static u32 mismatches;
typedef struct
{
u16 vram[1024 * 512];
u32 gpu_register[15];
u32 status;
} gpu_dump_struct;
static gpu_dump_struct state;
psx_gpu_struct __attribute__((aligned(256))) _psx_gpu;
u16 __attribute__((aligned(256))) _vram[(1024 * 512) + 1024];
#define percent_of(numerator, denominator) \
((((double)(numerator)) / (denominator)) * 100.0) \
void clear_stats(void)
{
triangles = 0;
sprites = 0;
sprites_4bpp = 0;
sprites_8bpp = 0;
sprites_16bpp = 0;
sprites_untextured = 0;
sprite_blocks = 0;
lines = 0;
span_pixels = 0;
span_pixel_blocks = 0;
spans = 0;
texels_4bpp = 0;
texels_8bpp = 0;
texels_16bpp = 0;
texel_blocks_untextured = 0;
texel_blocks_4bpp = 0;
texel_blocks_8bpp = 0;
texel_blocks_16bpp = 0;
blend_blocks = 0;
render_buffer_flushes = 0;
state_changes = 0;
trivial_rejects = 0;
left_split_triangles = 0;
flat_triangles = 0;
clipped_triangles = 0;
zero_block_spans = 0;
texture_cache_loads = 0;
false_modulated_blocks = 0;
}
void update_screen(psx_gpu_struct *psx_gpu, SDL_Surface *screen)
{
u32 x, y;
for(y = 0; y < 512; y++)
{
for(x = 0; x < 1024; x++)
{
u32 pixel = psx_gpu->vram_ptr[(y * 1024) + x];
((u32 *)screen->pixels)[(y * 1024) + x] =
((pixel & 0x1F) << (16 + 3)) |
(((pixel >> 5) & 0x1F) << (8 + 3)) |
(((pixel >> 10) & 0x1F) << 3);
}
}
SDL_Flip(screen);
}
#ifdef NEON_BUILD
#include <fcntl.h>
#include <linux/fb.h>
#include <sys/mman.h>
#include <sys/ioctl.h>
#endif
int main(int argc, char *argv[])
{
psx_gpu_struct *psx_gpu = &_psx_gpu;
SDL_Surface *screen;
SDL_Event event;
u32 *list;
int size;
FILE *state_file;
FILE *list_file;
u32 no_display = 0;
if((argc != 3) && (argc != 4))
{
printf("usage:\n%s <state> <list>\n", argv[0]);
return 1;
}
if((argc == 4) && !strcmp(argv[3], "-n"))
no_display = 1;
state_file = fopen(argv[1], "rb");
fread(&state, 1, sizeof(gpu_dump_struct), state_file);
fclose(state_file);
list_file = fopen(argv[2], "rb");
fseek(list_file, 0, SEEK_END);
size = ftell(list_file);
fseek(list_file, 0, SEEK_SET);
//size = 0;
list = malloc(size);
fread(list, 1, size, list_file);
fclose(list_file);
if(no_display == 0)
{
SDL_Init(SDL_INIT_EVERYTHING);
screen = SDL_SetVideoMode(1024, 512, 32, 0);
}
#ifdef NEON_BUILD
system("ofbset -fb /dev/fb1 -mem 6291456 -en 0");
u32 fbdev_handle = open("/dev/fb1", O_RDWR);
u16 *vram_ptr =
vram_ptr = (mmap((void *)0x50000000, 1024 * 1024 * 2, PROT_READ | PROT_WRITE,
MAP_SHARED | 0xA0000000, fbdev_handle, 0));
vram_ptr += 64;
initialize_psx_gpu(psx_gpu, vram_ptr);
#else
initialize_psx_gpu(psx_gpu, _vram + 64);
#endif
#ifdef NEON_BUILD
//triangle_benchmark(psx_gpu);
//return 0;
#endif
memcpy(psx_gpu->vram_ptr, state.vram, 1024 * 512 * 2);
clear_stats();
#ifdef NEON_BUILD
init_counter();
#endif
gpu_parse(psx_gpu, list, size, NULL);
flush_render_block_buffer(psx_gpu);
clear_stats();
#ifdef NEON_BUILD
u32 cycles = get_counter();
#endif
gpu_parse(psx_gpu, list, size, NULL);
flush_render_block_buffer(psx_gpu);
#ifdef NEON_BUILD
u32 cycles_elapsed = get_counter() - cycles;
printf("%-64s: %d\n", argv[1], cycles_elapsed);
#else
printf("%-64s: ", argv[1]);
#endif
#if 1
u32 i;
for(i = 0; i < 1024 * 512; i++)
{
if((psx_gpu->vram_ptr[i] & 0x7FFF) != (state.vram[i] & 0x7FFF))
{
printf("(%d %d %d) vs (%d %d %d) at (%d %d)\n",
psx_gpu->vram_ptr[i] & 0x1F,
(psx_gpu->vram_ptr[i] >> 5) & 0x1F,
(psx_gpu->vram_ptr[i] >> 10) & 0x1F,
state.vram[i] & 0x1F,
(state.vram[i] >> 5) & 0x1F,
(state.vram[i] >> 10) & 0x1F, i % 1024, i / 1024);
mismatches++;
}
else
{
psx_gpu->vram_ptr[i] =
((psx_gpu->vram_ptr[i] & 0x1F) / 4) |
((((psx_gpu->vram_ptr[i] >> 5) & 0x1F) / 4) << 5) |
((((psx_gpu->vram_ptr[i] >> 10) & 0x1F) / 4) << 10);
}
}
#endif
#if 0
printf("\n");
printf(" %d pixels, %d pixel blocks, %d spans\n"
" (%lf pixels per block, %lf pixels per span),\n"
" %lf blocks per span (%lf per non-zero span), %lf overdraw)\n\n",
span_pixels, span_pixel_blocks, spans,
(double)span_pixels / span_pixel_blocks,
(double)span_pixels / spans,
(double)span_pixel_blocks / spans,
(double)span_pixel_blocks / (spans - zero_block_spans),
(double)span_pixels /
((psx_gpu->viewport_end_x - psx_gpu->viewport_start_x) *
(psx_gpu->viewport_end_y - psx_gpu->viewport_start_y)));
printf(" %d triangles\n"
" (%d trivial rejects, %lf%% flat, %lf%% left split, %lf%% clipped)\n"
" (%lf pixels per triangle, %lf rows per triangle)\n\n",
triangles, trivial_rejects,
percent_of(flat_triangles, triangles),
percent_of(left_split_triangles, triangles),
percent_of(clipped_triangles, triangles),
(double)span_pixels / triangles,
(double)spans / triangles);
printf(" Block data:\n");
printf(" %7d 4bpp texel blocks (%lf%%)\n", texel_blocks_4bpp,
percent_of(texel_blocks_4bpp, span_pixel_blocks));
printf(" %7d 8bpp texel blocks (%lf%%)\n", texel_blocks_8bpp,
percent_of(texel_blocks_8bpp, span_pixel_blocks));
printf(" %7d 16bpp texel blocks (%lf%%)\n", texel_blocks_16bpp,
percent_of(texel_blocks_16bpp, span_pixel_blocks));
printf(" %7d untextured blocks (%lf%%)\n", texel_blocks_untextured,
percent_of(texel_blocks_untextured, span_pixel_blocks));
printf(" %7d sprite blocks (%lf%%)\n", sprite_blocks,
percent_of(sprite_blocks, span_pixel_blocks));
printf(" %7d blended blocks (%lf%%)\n", blend_blocks,
percent_of(blend_blocks, span_pixel_blocks));
printf(" %7d false-mod blocks (%lf%%)\n", false_modulated_blocks,
percent_of(false_modulated_blocks, span_pixel_blocks));
printf("\n");
printf(" %lf blocks per render buffer flush\n", (double)span_pixel_blocks /
render_buffer_flushes);
printf(" %d zero block spans\n", zero_block_spans);
printf(" %d state changes, %d texture cache loads\n", state_changes,
texture_cache_loads);
if(sprites)
{
printf(" %d sprites\n"
" 4bpp: %lf%%\n"
" 8bpp: %lf%%\n"
" 16bpp: %lf%%\n"
" untextured: %lf%%\n",
sprites, percent_of(sprites_4bpp, sprites),
percent_of(sprites_8bpp, sprites), percent_of(sprites_16bpp, sprites),
percent_of(sprites_untextured, sprites));
}
printf(" %d lines\n", lines);
printf("\n");
printf(" %d mismatches\n\n\n", mismatches);
#endif
fflush(stdout);
if(no_display == 0)
{
while(1)
{
update_screen(psx_gpu, screen);
if(SDL_PollEvent(&event))
{
if((event.type == SDL_QUIT) ||
((event.type == SDL_KEYDOWN) &&
(event.key.keysym.sym == SDLK_ESCAPE)))
{
break;
}
}
SDL_Delay(20);
}
}
return (mismatches != 0);
}
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