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#include <stdio.h>
#include <stddef.h>
#include "common.h"
#define WRITE_OFFSET(f, member) \
fprintf(f, "#define %-50s0x%x\n", \
"psx_gpu_" #member "_offset", \
offsetof(psx_gpu_struct, member));
int main()
{
FILE *f;
if (sizeof(f) != 4) {
fprintf(stderr, "bad pointer size\n");
return 1;
}
f = fopen("psx_gpu_offsets.h", "w");
if (f == NULL) {
perror("fopen");
return 1;
}
WRITE_OFFSET(f, test_mask);
WRITE_OFFSET(f, uvrg);
WRITE_OFFSET(f, uvrg_dx);
WRITE_OFFSET(f, uvrg_dy);
WRITE_OFFSET(f, u_block_span);
WRITE_OFFSET(f, v_block_span);
WRITE_OFFSET(f, r_block_span);
WRITE_OFFSET(f, g_block_span);
WRITE_OFFSET(f, b_block_span);
WRITE_OFFSET(f, b);
WRITE_OFFSET(f, b_dy);
WRITE_OFFSET(f, triangle_area);
WRITE_OFFSET(f, texture_window_settings);
WRITE_OFFSET(f, current_texture_mask);
WRITE_OFFSET(f, viewport_mask);
WRITE_OFFSET(f, dirty_textures_4bpp_mask);
WRITE_OFFSET(f, dirty_textures_8bpp_mask);
WRITE_OFFSET(f, dirty_textures_8bpp_alternate_mask);
WRITE_OFFSET(f, triangle_color);
WRITE_OFFSET(f, dither_table);
WRITE_OFFSET(f, uvrgb_phase);
WRITE_OFFSET(f, render_block_handler);
WRITE_OFFSET(f, texture_page_ptr);
WRITE_OFFSET(f, texture_page_base);
WRITE_OFFSET(f, clut_ptr);
WRITE_OFFSET(f, vram_ptr);
WRITE_OFFSET(f, vram_out_ptr);
WRITE_OFFSET(f, render_state_base);
WRITE_OFFSET(f, render_state);
WRITE_OFFSET(f, num_spans);
WRITE_OFFSET(f, num_blocks);
WRITE_OFFSET(f, viewport_start_x);
WRITE_OFFSET(f, viewport_start_y);
WRITE_OFFSET(f, viewport_end_x);
WRITE_OFFSET(f, viewport_end_y);
WRITE_OFFSET(f, mask_msb);
WRITE_OFFSET(f, triangle_winding);
WRITE_OFFSET(f, display_area_draw_enable);
WRITE_OFFSET(f, current_texture_page);
WRITE_OFFSET(f, last_8bpp_texture_page);
WRITE_OFFSET(f, texture_mask_width);
WRITE_OFFSET(f, texture_mask_height);
WRITE_OFFSET(f, texture_window_x);
WRITE_OFFSET(f, texture_window_y);
WRITE_OFFSET(f, primitive_type);
WRITE_OFFSET(f, render_mode);
WRITE_OFFSET(f, offset_x);
WRITE_OFFSET(f, offset_y);
WRITE_OFFSET(f, clut_settings);
WRITE_OFFSET(f, texture_settings);
WRITE_OFFSET(f, reciprocal_table_ptr);
WRITE_OFFSET(f, blocks);
WRITE_OFFSET(f, span_uvrg_offset);
WRITE_OFFSET(f, span_edge_data);
WRITE_OFFSET(f, span_b_offset);
WRITE_OFFSET(f, texture_4bpp_cache);
WRITE_OFFSET(f, texture_8bpp_even_cache);
WRITE_OFFSET(f, texture_8bpp_odd_cache);
fclose(f);
return 0;
}
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