1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
|
/***************************************************************************
* Copyright (C) 2010 PCSX4ALL Team *
* Copyright (C) 2010 Unai *
* Copyright (C) 2016 Senquack (dansilsby <AT> gmail <DOT> com) *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
***************************************************************************/
#include <stddef.h>
#include "plugins.h"
#include "psxcommon.h"
//#include "port.h"
#include "gpu_unai.h"
#define VIDEO_WIDTH 320
#ifdef TIME_IN_MSEC
#define TPS 1000
#else
#define TPS 1000000
#endif
#define IS_PAL (gpu_unai.GPU_GP1&(0x08<<17))
//senquack - Original 512KB of guard space seems not to be enough, as Xenogears
// accesses outside this range and crashes in town intro fight sequence.
// Increased to 2MB total (double PSX VRAM) and Xenogears no longer
// crashes, but some textures are still messed up. Also note that alignment min
// is 16 bytes, needed for pixel-skipping rendering/blitting in high horiz res.
// Extra 4KB is for guard room at beginning.
// TODO: Determine cause of out-of-bounds write/reads. <-- Note: this is largely
// solved by adoption of PCSX Rearmed's 'gpulib' in gpulib_if.cpp, which
// replaces this file (gpu.cpp)
//u16 GPU_FrameBuffer[(FRAME_BUFFER_SIZE+512*1024)/2] __attribute__((aligned(32)));
static u16 GPU_FrameBuffer[(FRAME_BUFFER_SIZE*2 + 4096)/2] __attribute__((aligned(32)));
///////////////////////////////////////////////////////////////////////////////
// GPU fixed point math
#include "gpu_fixedpoint.h"
///////////////////////////////////////////////////////////////////////////////
// Inner loop driver instantiation file
#include "gpu_inner.h"
///////////////////////////////////////////////////////////////////////////////
// GPU internal image drawing functions
#include "gpu_raster_image.h"
///////////////////////////////////////////////////////////////////////////////
// GPU internal line drawing functions
#include "gpu_raster_line.h"
///////////////////////////////////////////////////////////////////////////////
// GPU internal polygon drawing functions
#include "gpu_raster_polygon.h"
///////////////////////////////////////////////////////////////////////////////
// GPU internal sprite drawing functions
#include "gpu_raster_sprite.h"
///////////////////////////////////////////////////////////////////////////////
// GPU command buffer execution/store
#include "gpu_command.h"
///////////////////////////////////////////////////////////////////////////////
static void gpuReset(void)
{
memset((void*)&gpu_unai, 0, sizeof(gpu_unai));
gpu_unai.vram = (u16*)GPU_FrameBuffer + (4096/2); //4kb guard room in front
gpu_unai.GPU_GP1 = 0x14802000;
gpu_unai.DrawingArea[2] = 256;
gpu_unai.DrawingArea[3] = 240;
gpu_unai.DisplayArea[2] = 256;
gpu_unai.DisplayArea[3] = 240;
gpu_unai.DisplayArea[5] = 240;
gpu_unai.TextureWindow[0] = 0;
gpu_unai.TextureWindow[1] = 0;
gpu_unai.TextureWindow[2] = 255;
gpu_unai.TextureWindow[3] = 255;
//senquack - new vars must be updated whenever texture window is changed:
// (used for polygon-drawing in gpu_inner.h, gpu_raster_polygon.h)
const u32 fb = FIXED_BITS; // # of fractional fixed-pt bits of u4/v4
gpu_unai.u_msk = (((u32)gpu_unai.TextureWindow[2]) << fb) | ((1 << fb) - 1);
gpu_unai.v_msk = (((u32)gpu_unai.TextureWindow[3]) << fb) | ((1 << fb) - 1);
// Configuration options
gpu_unai.config = gpu_unai_config_ext;
gpu_unai.ilace_mask = gpu_unai.config.ilace_force;
gpu_unai.frameskip.skipCount = gpu_unai.config.frameskip_count;
SetupLightLUT();
SetupDitheringConstants();
}
///////////////////////////////////////////////////////////////////////////////
long GPU_init(void)
{
gpuReset();
#ifdef GPU_UNAI_USE_INT_DIV_MULTINV
// s_invTable
for(unsigned int i=1;i<=(1<<TABLE_BITS);++i)
{
s_invTable[i-1]=0x7fffffff/i;
}
#endif
gpu_unai.fb_dirty = true;
gpu_unai.dma.last_dma = NULL;
return (0);
}
///////////////////////////////////////////////////////////////////////////////
long GPU_shutdown(void)
{
return 0;
}
///////////////////////////////////////////////////////////////////////////////
long GPU_freeze(u32 bWrite, GPUFreeze_t* p2)
{
if (!p2) return (0);
if (p2->ulFreezeVersion != 1) return (0);
if (bWrite)
{
p2->ulStatus = gpu_unai.GPU_GP1;
memset(p2->ulControl, 0, sizeof(p2->ulControl));
// save resolution and registers for P.E.Op.S. compatibility
p2->ulControl[3] = (3 << 24) | ((gpu_unai.GPU_GP1 >> 23) & 1);
p2->ulControl[4] = (4 << 24) | ((gpu_unai.GPU_GP1 >> 29) & 3);
p2->ulControl[5] = (5 << 24) | (gpu_unai.DisplayArea[0] | (gpu_unai.DisplayArea[1] << 10));
p2->ulControl[6] = (6 << 24) | (2560 << 12);
p2->ulControl[7] = (7 << 24) | (gpu_unai.DisplayArea[4] | (gpu_unai.DisplayArea[5] << 10));
p2->ulControl[8] = (8 << 24) | ((gpu_unai.GPU_GP1 >> 17) & 0x3f) | ((gpu_unai.GPU_GP1 >> 10) & 0x40);
memcpy((void*)p2->psxVRam, (void*)gpu_unai.vram, FRAME_BUFFER_SIZE);
return (1);
}
else
{
extern void GPU_writeStatus(u32 data);
gpu_unai.GPU_GP1 = p2->ulStatus;
memcpy((void*)gpu_unai.vram, (void*)p2->psxVRam, FRAME_BUFFER_SIZE);
GPU_writeStatus((5 << 24) | p2->ulControl[5]);
GPU_writeStatus((7 << 24) | p2->ulControl[7]);
GPU_writeStatus((8 << 24) | p2->ulControl[8]);
gpuSetTexture(gpu_unai.GPU_GP1);
return (1);
}
return (0);
}
///////////////////////////////////////////////////////////////////////////////
// GPU DMA comunication
///////////////////////////////////////////////////////////////////////////////
u8 PacketSize[256] =
{
0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0-15
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 16-31
3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 32-47
5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, // 48-63
2, 2, 2, 2, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, // 64-79
3, 3, 3, 3, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, // 80-95
2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 2, 2, 2, 2, // 96-111
1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, // 112-127
3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 128-
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 144
2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 160
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 //
};
///////////////////////////////////////////////////////////////////////////////
INLINE void gpuSendPacket()
{
gpuSendPacketFunction(gpu_unai.PacketBuffer.U4[0]>>24);
}
///////////////////////////////////////////////////////////////////////////////
INLINE void gpuCheckPacket(u32 uData)
{
if (gpu_unai.PacketCount)
{
gpu_unai.PacketBuffer.U4[gpu_unai.PacketIndex++] = uData;
--gpu_unai.PacketCount;
}
else
{
gpu_unai.PacketBuffer.U4[0] = uData;
gpu_unai.PacketCount = PacketSize[uData >> 24];
gpu_unai.PacketIndex = 1;
}
if (!gpu_unai.PacketCount) gpuSendPacket();
}
///////////////////////////////////////////////////////////////////////////////
void GPU_writeDataMem(u32* dmaAddress, int dmaCount)
{
#ifdef ENABLE_GPU_LOG_SUPPORT
fprintf(stdout,"GPU_writeDataMem(%d)\n",dmaCount);
#endif
u32 data;
const u16 *VIDEO_END = (u16*)gpu_unai.vram+(FRAME_BUFFER_SIZE/2)-1;
gpu_unai.GPU_GP1 &= ~0x14000000;
while (dmaCount)
{
if (gpu_unai.dma.FrameToWrite)
{
while (dmaCount)
{
dmaCount--;
data = *dmaAddress++;
if ((&gpu_unai.dma.pvram[gpu_unai.dma.px])>(VIDEO_END)) gpu_unai.dma.pvram-=512*1024;
gpu_unai.dma.pvram[gpu_unai.dma.px] = data;
if (++gpu_unai.dma.px >= gpu_unai.dma.x_end)
{
gpu_unai.dma.px = 0;
gpu_unai.dma.pvram += 1024;
if (++gpu_unai.dma.py >= gpu_unai.dma.y_end)
{
gpu_unai.dma.FrameToWrite = false;
gpu_unai.GPU_GP1 &= ~0x08000000;
gpu_unai.fb_dirty = true;
break;
}
}
if ((&gpu_unai.dma.pvram[gpu_unai.dma.px])>(VIDEO_END)) gpu_unai.dma.pvram-=512*1024;
gpu_unai.dma.pvram[gpu_unai.dma.px] = data>>16;
if (++gpu_unai.dma.px >= gpu_unai.dma.x_end)
{
gpu_unai.dma.px = 0;
gpu_unai.dma.pvram += 1024;
if (++gpu_unai.dma.py >= gpu_unai.dma.y_end)
{
gpu_unai.dma.FrameToWrite = false;
gpu_unai.GPU_GP1 &= ~0x08000000;
gpu_unai.fb_dirty = true;
break;
}
}
}
}
else
{
data = *dmaAddress++;
dmaCount--;
gpuCheckPacket(data);
}
}
gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 | 0x14000000) & ~0x60000000;
}
long GPU_dmaChain(u32 *rambase, u32 start_addr)
{
#ifdef ENABLE_GPU_LOG_SUPPORT
fprintf(stdout,"GPU_dmaChain(0x%x)\n",start_addr);
#endif
u32 addr, *list;
u32 len, count;
long dma_words = 0;
if (gpu_unai.dma.last_dma) *gpu_unai.dma.last_dma |= 0x800000;
gpu_unai.GPU_GP1 &= ~0x14000000;
addr = start_addr & 0xffffff;
for (count = 0; addr != 0xffffff; count++)
{
list = rambase + (addr & 0x1fffff) / 4;
len = list[0] >> 24;
addr = list[0] & 0xffffff;
dma_words += 1 + len;
// add loop detection marker
list[0] |= 0x800000;
if (len) GPU_writeDataMem(list + 1, len);
if (addr & 0x800000)
{
#ifdef ENABLE_GPU_LOG_SUPPORT
fprintf(stdout,"GPU_dmaChain(LOOP)\n");
#endif
break;
}
}
// remove loop detection markers
addr = start_addr & 0x1fffff;
while (count-- > 0)
{
list = rambase + addr / 4;
addr = list[0] & 0x1fffff;
list[0] &= ~0x800000;
}
if (gpu_unai.dma.last_dma) *gpu_unai.dma.last_dma &= ~0x800000;
gpu_unai.dma.last_dma = rambase + (start_addr & 0x1fffff) / 4;
gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 | 0x14000000) & ~0x60000000;
return dma_words;
}
///////////////////////////////////////////////////////////////////////////////
void GPU_writeData(u32 data)
{
const u16 *VIDEO_END = (u16*)gpu_unai.vram+(FRAME_BUFFER_SIZE/2)-1;
#ifdef ENABLE_GPU_LOG_SUPPORT
fprintf(stdout,"GPU_writeData()\n");
#endif
gpu_unai.GPU_GP1 &= ~0x14000000;
if (gpu_unai.dma.FrameToWrite)
{
if ((&gpu_unai.dma.pvram[gpu_unai.dma.px])>(VIDEO_END)) gpu_unai.dma.pvram-=512*1024;
gpu_unai.dma.pvram[gpu_unai.dma.px]=(u16)data;
if (++gpu_unai.dma.px >= gpu_unai.dma.x_end)
{
gpu_unai.dma.px = 0;
gpu_unai.dma.pvram += 1024;
if (++gpu_unai.dma.py >= gpu_unai.dma.y_end)
{
gpu_unai.dma.FrameToWrite = false;
gpu_unai.GPU_GP1 &= ~0x08000000;
gpu_unai.fb_dirty = true;
}
}
if (gpu_unai.dma.FrameToWrite)
{
if ((&gpu_unai.dma.pvram[gpu_unai.dma.px])>(VIDEO_END)) gpu_unai.dma.pvram-=512*1024;
gpu_unai.dma.pvram[gpu_unai.dma.px]=data>>16;
if (++gpu_unai.dma.px >= gpu_unai.dma.x_end)
{
gpu_unai.dma.px = 0;
gpu_unai.dma.pvram += 1024;
if (++gpu_unai.dma.py >= gpu_unai.dma.y_end)
{
gpu_unai.dma.FrameToWrite = false;
gpu_unai.GPU_GP1 &= ~0x08000000;
gpu_unai.fb_dirty = true;
}
}
}
}
else
{
gpuCheckPacket(data);
}
gpu_unai.GPU_GP1 |= 0x14000000;
}
///////////////////////////////////////////////////////////////////////////////
void GPU_readDataMem(u32* dmaAddress, int dmaCount)
{
const u16 *VIDEO_END = (u16*)gpu_unai.vram+(FRAME_BUFFER_SIZE/2)-1;
#ifdef ENABLE_GPU_LOG_SUPPORT
fprintf(stdout,"GPU_readDataMem(%d)\n",dmaCount);
#endif
if(!gpu_unai.dma.FrameToRead) return;
gpu_unai.GPU_GP1 &= ~0x14000000;
do
{
if ((&gpu_unai.dma.pvram[gpu_unai.dma.px])>(VIDEO_END)) gpu_unai.dma.pvram-=512*1024;
// lower 16 bit
//senquack - 64-bit fix (from notaz)
//u32 data = (unsigned long)gpu_unai.dma.pvram[gpu_unai.dma.px];
u32 data = (u32)gpu_unai.dma.pvram[gpu_unai.dma.px];
if (++gpu_unai.dma.px >= gpu_unai.dma.x_end)
{
gpu_unai.dma.px = 0;
gpu_unai.dma.pvram += 1024;
}
if ((&gpu_unai.dma.pvram[gpu_unai.dma.px])>(VIDEO_END)) gpu_unai.dma.pvram-=512*1024;
// higher 16 bit (always, even if it's an odd width)
//senquack - 64-bit fix (from notaz)
//data |= (unsigned long)(gpu_unai.dma.pvram[gpu_unai.dma.px])<<16;
data |= (u32)(gpu_unai.dma.pvram[gpu_unai.dma.px])<<16;
*dmaAddress++ = data;
if (++gpu_unai.dma.px >= gpu_unai.dma.x_end)
{
gpu_unai.dma.px = 0;
gpu_unai.dma.pvram += 1024;
if (++gpu_unai.dma.py >= gpu_unai.dma.y_end)
{
gpu_unai.dma.FrameToRead = false;
gpu_unai.GPU_GP1 &= ~0x08000000;
break;
}
}
} while (--dmaCount);
gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 | 0x14000000) & ~0x60000000;
}
///////////////////////////////////////////////////////////////////////////////
u32 GPU_readData(void)
{
const u16 *VIDEO_END = (u16*)gpu_unai.vram+(FRAME_BUFFER_SIZE/2)-1;
#ifdef ENABLE_GPU_LOG_SUPPORT
fprintf(stdout,"GPU_readData()\n");
#endif
gpu_unai.GPU_GP1 &= ~0x14000000;
if (gpu_unai.dma.FrameToRead)
{
if ((&gpu_unai.dma.pvram[gpu_unai.dma.px])>(VIDEO_END)) gpu_unai.dma.pvram-=512*1024;
gpu_unai.GPU_GP0 = gpu_unai.dma.pvram[gpu_unai.dma.px];
if (++gpu_unai.dma.px >= gpu_unai.dma.x_end)
{
gpu_unai.dma.px = 0;
gpu_unai.dma.pvram += 1024;
if (++gpu_unai.dma.py >= gpu_unai.dma.y_end)
{
gpu_unai.dma.FrameToRead = false;
gpu_unai.GPU_GP1 &= ~0x08000000;
}
}
if ((&gpu_unai.dma.pvram[gpu_unai.dma.px])>(VIDEO_END)) gpu_unai.dma.pvram-=512*1024;
gpu_unai.GPU_GP0 |= gpu_unai.dma.pvram[gpu_unai.dma.px]<<16;
if (++gpu_unai.dma.px >= gpu_unai.dma.x_end)
{
gpu_unai.dma.px = 0;
gpu_unai.dma.pvram += 1024;
if (++gpu_unai.dma.py >= gpu_unai.dma.y_end)
{
gpu_unai.dma.FrameToRead = false;
gpu_unai.GPU_GP1 &= ~0x08000000;
}
}
}
gpu_unai.GPU_GP1 |= 0x14000000;
return (gpu_unai.GPU_GP0);
}
///////////////////////////////////////////////////////////////////////////////
u32 GPU_readStatus(void)
{
return gpu_unai.GPU_GP1;
}
INLINE void GPU_NoSkip(void)
{
#ifdef ENABLE_GPU_LOG_SUPPORT
fprintf(stdout,"GPU_NoSkip()\n");
#endif
gpu_unai.frameskip.wasSkip = gpu_unai.frameskip.isSkip;
if (gpu_unai.frameskip.isSkip)
{
gpu_unai.frameskip.isSkip = false;
gpu_unai.frameskip.skipGPU = false;
}
else
{
gpu_unai.frameskip.isSkip = gpu_unai.frameskip.skipFrame;
gpu_unai.frameskip.skipGPU = gpu_unai.frameskip.skipFrame;
}
}
///////////////////////////////////////////////////////////////////////////////
void GPU_writeStatus(u32 data)
{
#ifdef ENABLE_GPU_LOG_SUPPORT
fprintf(stdout,"GPU_writeStatus(%d,%d)\n",data>>24,data & 0xff);
#endif
switch (data >> 24) {
case 0x00:
gpuReset();
break;
case 0x01:
gpu_unai.GPU_GP1 &= ~0x08000000;
gpu_unai.PacketCount = 0;
gpu_unai.dma.FrameToRead = gpu_unai.dma.FrameToWrite = false;
break;
case 0x02:
gpu_unai.GPU_GP1 &= ~0x08000000;
gpu_unai.PacketCount = 0;
gpu_unai.dma.FrameToRead = gpu_unai.dma.FrameToWrite = false;
break;
case 0x03:
gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 & ~0x00800000) | ((data & 1) << 23);
break;
case 0x04:
if (data == 0x04000000) gpu_unai.PacketCount = 0;
gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 & ~0x60000000) | ((data & 3) << 29);
break;
case 0x05:
// Start of Display Area in VRAM
gpu_unai.DisplayArea[0] = data & 0x3ff; // X (0..1023)
gpu_unai.DisplayArea[1] = (data >> 10) & 0x1ff; // Y (0..511)
GPU_NoSkip();
break;
case 0x06:
// GP1(06h) - Horizontal Display range (on Screen)
// 0-11 X1 (260h+0) ;12bit ;\counted in 53.222400MHz units,
// 12-23 X2 (260h+320*8) ;12bit ;/relative to HSYNC
// senquack - gpu_unai completely ignores GP1(0x06) command and
// lacks even a place in DisplayArea[] array to store the values.
// It seems to have been concerned only with vertical display range
// and centering top/bottom. I will not add support here, and
// focus instead on the gpulib version (gpulib_if.cpp) which uses
// gpulib for its PS1->host framebuffer blitting.
break;
case 0x07:
// GP1(07h) - Vertical Display range (on Screen)
// 0-9 Y1 (NTSC=88h-(224/2), (PAL=A3h-(264/2)) ;\scanline numbers on screen,
// 10-19 Y2 (NTSC=88h+(224/2), (PAL=A3h+(264/2)) ;/relative to VSYNC
// 20-23 Not used (zero)
{
u32 v1=data & 0x000003FF; //(short)(data & 0x3ff);
u32 v2=(data & 0x000FFC00) >> 10; //(short)((data>>10) & 0x3ff);
if ((gpu_unai.DisplayArea[4]!=v1)||(gpu_unai.DisplayArea[5]!=v2))
{
gpu_unai.DisplayArea[4] = v1;
gpu_unai.DisplayArea[5] = v2;
#ifdef ENABLE_GPU_LOG_SUPPORT
fprintf(stdout,"video_clear(CHANGE_Y)\n");
#endif
video_clear();
}
}
break;
case 0x08:
{
static const u32 HorizontalResolution[8] = { 256, 368, 320, 384, 512, 512, 640, 640 };
static const u32 VerticalResolution[4] = { 240, 480, 256, 480 };
gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 & ~0x007F0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10);
#ifdef ENABLE_GPU_LOG_SUPPORT
fprintf(stdout,"GPU_writeStatus(RES=%dx%d,BITS=%d,PAL=%d)\n",HorizontalResolution[(gpu_unai.GPU_GP1 >> 16) & 7],
VerticalResolution[(gpu_unai.GPU_GP1 >> 19) & 3],(gpu_unai.GPU_GP1&0x00200000?24:15),(IS_PAL?1:0));
#endif
// Video mode change
u32 new_width = HorizontalResolution[(gpu_unai.GPU_GP1 >> 16) & 7];
u32 new_height = VerticalResolution[(gpu_unai.GPU_GP1 >> 19) & 3];
if (gpu_unai.DisplayArea[2] != new_width || gpu_unai.DisplayArea[3] != new_height)
{
// Update width
gpu_unai.DisplayArea[2] = new_width;
if (PixelSkipEnabled()) {
// Set blit_mask for high horizontal resolutions. This allows skipping
// rendering pixels that would never get displayed on low-resolution
// platforms that use simple pixel-dropping scaler.
switch (gpu_unai.DisplayArea[2])
{
case 512: gpu_unai.blit_mask = 0xa4; break; // GPU_BlitWWSWWSWS
case 640: gpu_unai.blit_mask = 0xaa; break; // GPU_BlitWS
default: gpu_unai.blit_mask = 0; break;
}
} else {
gpu_unai.blit_mask = 0;
}
// Update height
gpu_unai.DisplayArea[3] = new_height;
if (LineSkipEnabled()) {
// Set rendering line-skip (only render every other line in high-res
// 480 vertical mode, or, optionally, force it for all video modes)
if (gpu_unai.DisplayArea[3] == 480) {
if (gpu_unai.config.ilace_force) {
gpu_unai.ilace_mask = 3; // Only need 1/4 of lines
} else {
gpu_unai.ilace_mask = 1; // Only need 1/2 of lines
}
} else {
// Vert resolution changed from 480 to lower one
gpu_unai.ilace_mask = gpu_unai.config.ilace_force;
}
} else {
gpu_unai.ilace_mask = 0;
}
#ifdef ENABLE_GPU_LOG_SUPPORT
fprintf(stdout,"video_clear(CHANGE_RES)\n");
#endif
video_clear();
}
}
break;
case 0x10:
switch (data & 0xff) {
case 2: gpu_unai.GPU_GP0 = gpu_unai.tex_window; break;
case 3: gpu_unai.GPU_GP0 = (gpu_unai.DrawingArea[1] << 10) | gpu_unai.DrawingArea[0]; break;
case 4: gpu_unai.GPU_GP0 = ((gpu_unai.DrawingArea[3]-1) << 10) | (gpu_unai.DrawingArea[2]-1); break;
case 5: case 6: gpu_unai.GPU_GP0 = (((u32)gpu_unai.DrawingOffset[1] & 0x7ff) << 11) | ((u32)gpu_unai.DrawingOffset[0] & 0x7ff); break;
case 7: gpu_unai.GPU_GP0 = 2; break;
case 8: case 15: gpu_unai.GPU_GP0 = 0xBFC03720; break;
}
break;
}
}
// Blitting functions
#include "gpu_blit.h"
static void gpuVideoOutput(void)
{
int h0, x0, y0, w0, h1;
x0 = gpu_unai.DisplayArea[0];
y0 = gpu_unai.DisplayArea[1];
w0 = gpu_unai.DisplayArea[2];
h0 = gpu_unai.DisplayArea[3]; // video mode
h1 = gpu_unai.DisplayArea[5] - gpu_unai.DisplayArea[4]; // display needed
if (h0 == 480) h1 = Min2(h1*2,480);
bool isRGB24 = (gpu_unai.GPU_GP1 & 0x00200000 ? true : false);
u16* dst16 = SCREEN;
u16* src16 = (u16*)gpu_unai.vram;
// PS1 fb read wraps around (fixes black screen in 'Tobal no. 1')
unsigned int src16_offs_msk = 1024*512-1;
unsigned int src16_offs = (x0 + y0*1024) & src16_offs_msk;
// Height centering
int sizeShift = 1;
if (h0 == 256) {
h0 = 240;
} else if (h0 == 480) {
sizeShift = 2;
}
if (h1 > h0) {
src16_offs = (src16_offs + (((h1-h0) / 2) * 1024)) & src16_offs_msk;
h1 = h0;
} else if (h1<h0) {
dst16 += ((h0-h1) >> sizeShift) * VIDEO_WIDTH;
}
/* Main blitter */
int incY = (h0==480) ? 2 : 1;
h0=(h0==480 ? 2048 : 1024);
{
const int li=gpu_unai.ilace_mask;
bool pi = ProgressiveInterlaceEnabled();
bool pif = gpu_unai.prog_ilace_flag;
switch ( w0 )
{
case 256:
for(int y1=y0+h1; y0<y1; y0+=incY)
{
if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif)))
GPU_BlitWWDWW(src16 + src16_offs, dst16, isRGB24);
dst16 += VIDEO_WIDTH;
src16_offs = (src16_offs + h0) & src16_offs_msk;
}
break;
case 368:
for(int y1=y0+h1; y0<y1; y0+=incY)
{
if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif)))
GPU_BlitWWWWWWWWS(src16 + src16_offs, dst16, isRGB24, 4);
dst16 += VIDEO_WIDTH;
src16_offs = (src16_offs + h0) & src16_offs_msk;
}
break;
case 320:
// Ensure 32-bit alignment for GPU_BlitWW() blitter:
src16_offs &= ~1;
for(int y1=y0+h1; y0<y1; y0+=incY)
{
if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif)))
GPU_BlitWW(src16 + src16_offs, dst16, isRGB24);
dst16 += VIDEO_WIDTH;
src16_offs = (src16_offs + h0) & src16_offs_msk;
}
break;
case 384:
for(int y1=y0+h1; y0<y1; y0+=incY)
{
if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif)))
GPU_BlitWWWWWS(src16 + src16_offs, dst16, isRGB24);
dst16 += VIDEO_WIDTH;
src16_offs = (src16_offs + h0) & src16_offs_msk;
}
break;
case 512:
for(int y1=y0+h1; y0<y1; y0+=incY)
{
if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif)))
GPU_BlitWWSWWSWS(src16 + src16_offs, dst16, isRGB24);
dst16 += VIDEO_WIDTH;
src16_offs = (src16_offs + h0) & src16_offs_msk;
}
break;
case 640:
for(int y1=y0+h1; y0<y1; y0+=incY)
{
if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif)))
GPU_BlitWS(src16 + src16_offs, dst16, isRGB24);
dst16 += VIDEO_WIDTH;
src16_offs = (src16_offs + h0) & src16_offs_msk;
}
break;
}
gpu_unai.prog_ilace_flag = !gpu_unai.prog_ilace_flag;
}
video_flip();
}
// Update frames-skip each second>>3 (8 times per second)
#define GPU_FRAMESKIP_UPDATE 3
static void GPU_frameskip (bool show)
{
u32 now=get_ticks(); // current frame
// Update frameskip
if (gpu_unai.frameskip.skipCount==0) gpu_unai.frameskip.skipFrame=false; // frameskip off
else if (gpu_unai.frameskip.skipCount==7) { if (show) gpu_unai.frameskip.skipFrame=!gpu_unai.frameskip.skipFrame; } // frameskip medium
else if (gpu_unai.frameskip.skipCount==8) gpu_unai.frameskip.skipFrame=true; // frameskip maximum
else
{
static u32 spd=100; // speed %
static u32 frames=0; // frames counter
static u32 prev=now; // previous fps calculation
frames++;
if ((now-prev)>=(TPS>>GPU_FRAMESKIP_UPDATE))
{
if (IS_PAL) spd=(frames<<1);
else spd=((frames*1001)/600);
spd<<=GPU_FRAMESKIP_UPDATE;
frames=0;
prev=now;
}
switch(gpu_unai.frameskip.skipCount)
{
case 1: if (spd<50) gpu_unai.frameskip.skipFrame=true; else gpu_unai.frameskip.skipFrame=false; break; // frameskip on (spd<50%)
case 2: if (spd<60) gpu_unai.frameskip.skipFrame=true; else gpu_unai.frameskip.skipFrame=false; break; // frameskip on (spd<60%)
case 3: if (spd<70) gpu_unai.frameskip.skipFrame=true; else gpu_unai.frameskip.skipFrame=false; break; // frameskip on (spd<70%)
case 4: if (spd<80) gpu_unai.frameskip.skipFrame=true; else gpu_unai.frameskip.skipFrame=false; break; // frameskip on (spd<80%)
case 5: if (spd<90) gpu_unai.frameskip.skipFrame=true; else gpu_unai.frameskip.skipFrame=false; break; // frameskip on (spd<90%)
}
}
}
///////////////////////////////////////////////////////////////////////////////
void GPU_updateLace(void)
{
// Interlace bit toggle
gpu_unai.GPU_GP1 ^= 0x80000000;
// Update display?
if ((gpu_unai.fb_dirty) && (!gpu_unai.frameskip.wasSkip) && (!(gpu_unai.GPU_GP1&0x00800000)))
{
// Display updated
gpuVideoOutput();
GPU_frameskip(true);
#ifdef ENABLE_GPU_LOG_SUPPORT
fprintf(stdout,"GPU_updateLace(UPDATE)\n");
#endif
} else {
GPU_frameskip(false);
#ifdef ENABLE_GPU_LOG_SUPPORT
fprintf(stdout,"GPU_updateLace(SKIP)\n");
#endif
}
if ((!gpu_unai.frameskip.skipCount) && (gpu_unai.DisplayArea[3] == 480)) gpu_unai.frameskip.skipGPU=true; // Tekken 3 hack
gpu_unai.fb_dirty=false;
gpu_unai.dma.last_dma = NULL;
}
// Allows frontend to signal plugin to redraw screen after returning to emu
void GPU_requestScreenRedraw()
{
gpu_unai.fb_dirty = true;
}
void GPU_getScreenInfo(GPUScreenInfo_t *sinfo)
{
bool depth24 = (gpu_unai.GPU_GP1 & 0x00200000 ? true : false);
int16_t hres = (uint16_t)gpu_unai.DisplayArea[2];
int16_t vres = (uint16_t)gpu_unai.DisplayArea[3];
int16_t w = hres; // Original gpu_unai doesn't support width < 100%
int16_t h = gpu_unai.DisplayArea[5] - gpu_unai.DisplayArea[4];
if (vres == 480)
h *= 2;
if (h <= 0 || h > vres)
h = vres;
sinfo->vram = (uint8_t*)gpu_unai.vram;
sinfo->x = (uint16_t)gpu_unai.DisplayArea[0];
sinfo->y = (uint16_t)gpu_unai.DisplayArea[1];
sinfo->w = w;
sinfo->h = h;
sinfo->hres = hres;
sinfo->vres = vres;
sinfo->depth24 = depth24;
sinfo->pal = IS_PAL;
}
|