aboutsummaryrefslogtreecommitdiff
path: root/plugins/gpu_unai/gpu_inner_light.h
blob: 71d85b1460fe0dd5313bf8c7ef4871366ddf221b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
/***************************************************************************
*   Copyright (C) 2016 PCSX4ALL Team                                      *
*   Copyright (C) 2010 Unai                                               *
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
*   This program is distributed in the hope that it will be useful,       *
*   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
*   GNU General Public License for more details.                          *
*                                                                         *
*   You should have received a copy of the GNU General Public License     *
*   along with this program; if not, write to the                         *
*   Free Software Foundation, Inc.,                                       *
*   51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA.           *
***************************************************************************/

#ifndef _OP_LIGHT_H_
#define _OP_LIGHT_H_

//  GPU color operations for lighting calculations

static void SetupLightLUT()
{
	// 1024-entry lookup table that modulates 5-bit texture + 5-bit light value.
	// A light value of 15 does not modify the incoming texture color.
	// LightLUT[32*32] array is initialized to following values:
	//  0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
	//  0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
	//  0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
	//  0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5,
	//  0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7,
	//  0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9,
	//  0, 0, 0, 1, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9,10,10,10,11,11,
	//  0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9,10,10,10,11,11,12,12,13,13,
	//  0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9,10,10,11,11,12,12,13,13,14,14,15,15,
	//  0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9,10,10,11,11,12,12,13,14,14,15,15,16,16,17,
	//  0, 0, 1, 1, 2, 3, 3, 4, 5, 5, 6, 6, 7, 8, 8, 9,10,10,11,11,12,13,13,14,15,15,16,16,17,18,18,19,
	//  0, 0, 1, 2, 2, 3, 4, 4, 5, 6, 6, 7, 8, 8, 9,10,11,11,12,13,13,14,15,15,16,17,17,18,19,19,20,21,
	//  0, 0, 1, 2, 3, 3, 4, 5, 6, 6, 7, 8, 9, 9,10,11,12,12,13,14,15,15,16,17,18,18,19,20,21,21,22,23,
	//  0, 0, 1, 2, 3, 4, 4, 5, 6, 7, 8, 8, 9,10,11,12,13,13,14,15,16,17,17,18,19,20,21,21,22,23,24,25,
	//  0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 8, 9,10,11,12,13,14,14,15,16,17,18,19,20,21,21,22,23,24,25,26,27,
	//  0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,
	//  0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,
	//  0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,31,
	//  0, 1, 2, 3, 4, 5, 6, 7, 9,10,11,12,13,14,15,16,18,19,20,21,22,23,24,25,27,28,29,30,31,31,31,31,
	//  0, 1, 2, 3, 4, 5, 7, 8, 9,10,11,13,14,15,16,17,19,20,21,22,23,24,26,27,28,29,30,31,31,31,31,31,
	//  0, 1, 2, 3, 5, 6, 7, 8,10,11,12,13,15,16,17,18,20,21,22,23,25,26,27,28,30,31,31,31,31,31,31,31,
	//  0, 1, 2, 3, 5, 6, 7, 9,10,11,13,14,15,17,18,19,21,22,23,24,26,27,28,30,31,31,31,31,31,31,31,31,
	//  0, 1, 2, 4, 5, 6, 8, 9,11,12,13,15,16,17,19,20,22,23,24,26,27,28,30,31,31,31,31,31,31,31,31,31,
	//  0, 1, 2, 4, 5, 7, 8,10,11,12,14,15,17,18,20,21,23,24,25,27,28,30,31,31,31,31,31,31,31,31,31,31,
	//  0, 1, 3, 4, 6, 7, 9,10,12,13,15,16,18,19,21,22,24,25,27,28,30,31,31,31,31,31,31,31,31,31,31,31,
	//  0, 1, 3, 4, 6, 7, 9,10,12,14,15,17,18,20,21,23,25,26,28,29,31,31,31,31,31,31,31,31,31,31,31,31,
	//  0, 1, 3, 4, 6, 8, 9,11,13,14,16,17,19,21,22,24,26,27,29,30,31,31,31,31,31,31,31,31,31,31,31,31,
	//  0, 1, 3, 5, 6, 8,10,11,13,15,16,18,20,21,23,25,27,28,30,31,31,31,31,31,31,31,31,31,31,31,31,31,
	//  0, 1, 3, 5, 7, 8,10,12,14,15,17,19,21,22,24,26,28,29,31,31,31,31,31,31,31,31,31,31,31,31,31,31,
	//  0, 1, 3, 5, 7, 9,10,12,14,16,18,19,21,23,25,27,29,30,31,31,31,31,31,31,31,31,31,31,31,31,31,31,
	//  0, 1, 3, 5, 7, 9,11,13,15,16,18,20,22,24,26,28,30,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,
	//  0, 1, 3, 5, 7, 9,11,13,15,17,19,21,23,25,27,29,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31

	for (int j=0; j < 32; ++j) {
		for (int i=0; i < 32; ++i) {
			int val = i * j / 16;
			if (val > 31) val = 31;
			gpu_unai.LightLUT[(j*32) + i] = val;
		}
	}
}


////////////////////////////////////////////////////////////////////////////////
// Create packed Gouraud fixed-pt 8.3:8.3:8.2 rgb triplet
//
// INPUT:
// 'r','g','b' are 8.10 fixed-pt color components (r shown here)
//     'r' input:  --------------rrrrrrrrXXXXXXXXXX
//                 ^ bit 31
// RETURNS:
//    u32 output:  rrrrrrrrXXXggggggggXXXbbbbbbbbXX
//                 ^ bit 31
// Where 'r,g,b' are integer bits of colors, 'X' fixed-pt, and '-' don't care
////////////////////////////////////////////////////////////////////////////////
GPU_INLINE u32 gpuPackGouraudCol(u32 r, u32 g, u32 b)
{
	return ((u32)(b>> 8)&(0x03ff    ))
	     | ((u32)(g<< 3)&(0x07ff<<10))
	     | ((u32)(r<<14)&(0x07ff<<21));
}


////////////////////////////////////////////////////////////////////////////////
// Create packed increment for Gouraud fixed-pt 8.3:8.3:8.2 rgb triplet
//
// INPUT:
//  Sign-extended 8.10 fixed-pt r,g,b color increment values (only dr is shown)
//   'dr' input:  ssssssssssssssrrrrrrrrXXXXXXXXXX
//                ^ bit 31
// RETURNS:
//   u32 output:  rrrrrrrrXXXggggggggXXXbbbbbbbbXX
//                ^ bit 31
// Where 'r,g,b' are integer bits of colors, 'X' fixed-pt, and 's' sign bits
//
// NOTE: The correctness of this code/method has not been fully verified,
//       having been merely factored out from original code in
//       poly-drawing functions. Feel free to check/improve it -senquack
////////////////////////////////////////////////////////////////////////////////
GPU_INLINE u32 gpuPackGouraudColInc(s32 dr, s32 dg, s32 db)
{
	u32 dr_tmp = (u32)(dr << 14)&(0xffffffff<<21);  if (dr < 0) dr_tmp += 1<<21;
	u32 dg_tmp = (u32)(dg <<  3)&(0xffffffff<<10);  if (dg < 0) dg_tmp += 1<<10;
	u32 db_tmp = (u32)(db >>  8)&(0xffffffff    );  if (db < 0) db_tmp += 1<< 0;
	return db_tmp + dg_tmp + dr_tmp;
}


////////////////////////////////////////////////////////////////////////////////
// Extract bgr555 color from Gouraud u32 fixed-pt 8.3:8.3:8.2 rgb triplet
//
// INPUT:
//  'gCol' input:  rrrrrrrrXXXggggggggXXXbbbbbbbbXX
//                 ^ bit 31
// RETURNS:
//    u16 output:  0bbbbbgggggrrrrr
//                 ^ bit 16
// Where 'r,g,b' are integer bits of colors, 'X' fixed-pt, and '0' zero
////////////////////////////////////////////////////////////////////////////////
GPU_INLINE u16 gpuLightingRGBGeneric(u32 gCol)
{
	return ((gCol<< 5)&0x7C00) |
	       ((gCol>>11)&0x03E0) |
	        (gCol>>27);
}


////////////////////////////////////////////////////////////////////////////////
// Convert packed Gouraud u32 fixed-pt 8.3:8.3:8.2 rgb triplet in 'gCol'
//  to padded u32 5.4:5.4:5.4 bgr fixed-pt triplet, suitable for use
//  with HQ 24-bit lighting/quantization.
//
// INPUT:
//       'gCol' input:  rrrrrrrrXXXggggggggXXXbbbbbbbbXX
//                      ^ bit 31
// RETURNS:
//         u32 output:  000bbbbbXXXX0gggggXXXX0rrrrrXXXX
//                      ^ bit 31
//  Where 'X' are fixed-pt bits, '0' zero-padding, and '-' is don't care
////////////////////////////////////////////////////////////////////////////////
GPU_INLINE u32 gpuLightingRGB24(u32 gCol)
{
	return ((gCol<<19) & (0x1FF<<20)) |
	       ((gCol>> 2) & (0x1FF<<10)) |
	        (gCol>>23);
}


////////////////////////////////////////////////////////////////////////////////
// Apply fast (low-precision) 5-bit lighting to bgr555 texture color:
//
// INPUT:
//        'r5','g5','b5' are unsigned 5-bit color values, value of 15
//          is midpoint that doesn't modify that component of texture
//        'uSrc' input:  -bbbbbgggggrrrrr
//                       ^ bit 16
// RETURNS:
//          u16 output:  0bbbbbgggggrrrrr
// Where 'X' are fixed-pt bits, '0' is zero-padding, and '-' is don't care
////////////////////////////////////////////////////////////////////////////////
GPU_INLINE u16 gpuLightingTXTGeneric(u16 uSrc, u8 r5, u8 g5, u8 b5)
{
	return (gpu_unai.LightLUT[((uSrc&0x7C00)>>5) | b5] << 10) |
	       (gpu_unai.LightLUT[ (uSrc&0x03E0)     | g5] <<  5) |
	       (gpu_unai.LightLUT[((uSrc&0x001F)<<5) | r5]      );
}


////////////////////////////////////////////////////////////////////////////////
// Apply fast (low-precision) 5-bit Gouraud lighting to bgr555 texture color:
//
// INPUT:
//  'gCol' is a packed Gouraud u32 fixed-pt 8.3:8.3:8.2 rgb triplet, value of
//     15.0 is midpoint that does not modify color of texture
//         gCol input :  rrrrrXXXXXXgggggXXXXXXbbbbbXXXXX
//                       ^ bit 31
//        'uSrc' input:  -bbbbbgggggrrrrr
//                       ^ bit 16
// RETURNS:
//          u16 output:  0bbbbbgggggrrrrr
// Where 'X' are fixed-pt bits, '0' is zero-padding, and '-' is don't care
////////////////////////////////////////////////////////////////////////////////
GPU_INLINE u16 gpuLightingTXTGouraudGeneric(u16 uSrc, u32 gCol)
{
	return (gpu_unai.LightLUT[((uSrc&0x7C00)>>5) | ((gCol>> 5)&0x1F)]<<10) |
	       (gpu_unai.LightLUT[ (uSrc&0x03E0)     | ((gCol>>16)&0x1F)]<< 5) |
	       (gpu_unai.LightLUT[((uSrc&0x001F)<<5) |  (gCol>>27)      ]    );
}


////////////////////////////////////////////////////////////////////////////////
// Apply high-precision 8-bit lighting to bgr555 texture color,
//  returning a padded u32 5.4:5.4:5.4 bgr fixed-pt triplet
//  suitable for use with HQ 24-bit lighting/quantization.
//
// INPUT:
//        'r8','g8','b8' are unsigned 8-bit color component values, value of
//          127 is midpoint that doesn't modify that component of texture
//
//         uSrc input: -bbbbbgggggrrrrr
//                     ^ bit 16
// RETURNS:
//         u32 output: 000bbbbbXXXX0gggggXXXX0rrrrrXXXX
//                     ^ bit 31
// Where 'X' are fixed-pt bits, '0' is zero-padding, and '-' is don't care
////////////////////////////////////////////////////////////////////////////////
GPU_INLINE u32 gpuLightingTXT24(u16 uSrc, u8 r8, u8 g8, u8 b8)
{
	u16 r1 = uSrc&0x001F;
	u16 g1 = uSrc&0x03E0;
	u16 b1 = uSrc&0x7C00;

	u16 r2 = r8;
	u16 g2 = g8;
	u16 b2 = b8;

	u32 r3 = r1 * r2; if (r3 & 0xFFFFF000) r3 = ~0xFFFFF000;
	u32 g3 = g1 * g2; if (g3 & 0xFFFE0000) g3 = ~0xFFFE0000;
	u32 b3 = b1 * b2; if (b3 & 0xFFC00000) b3 = ~0xFFC00000;

	return ((r3>> 3)    ) |
	       ((g3>> 8)<<10) |
	       ((b3>>13)<<20);
}


////////////////////////////////////////////////////////////////////////////////
// Apply high-precision 8-bit lighting to bgr555 texture color in 'uSrc',
//  returning a padded u32 5.4:5.4:5.4 bgr fixed-pt triplet
//  suitable for use with HQ 24-bit lighting/quantization.
//
// INPUT:
//       'uSrc' input: -bbbbbgggggrrrrr
//                     ^ bit 16
//       'gCol' input: rrrrrrrrXXXggggggggXXXbbbbbbbbXX
//                     ^ bit 31
// RETURNS:
//         u32 output: 000bbbbbXXXX0gggggXXXX0rrrrrXXXX
//                     ^ bit 31
// Where 'X' are fixed-pt bits, '0' is zero-padding, and '-' is don't care
////////////////////////////////////////////////////////////////////////////////
GPU_INLINE u32 gpuLightingTXT24Gouraud(u16 uSrc, u32 gCol)
{
	u16 r1 = uSrc&0x001F;
	u16 g1 = uSrc&0x03E0;
	u16 b1 = uSrc&0x7C00;

	u16 r2 = (gCol>>24) & 0xFF;
	u16 g2 = (gCol>>13) & 0xFF;
	u16 b2 = (gCol>> 2) & 0xFF;

	u32 r3 = r1 * r2; if (r3 & 0xFFFFF000) r3 = ~0xFFFFF000;
	u32 g3 = g1 * g2; if (g3 & 0xFFFE0000) g3 = ~0xFFFE0000;
	u32 b3 = b1 * b2; if (b3 & 0xFFC00000) b3 = ~0xFFC00000;

	return ((r3>> 3)    ) |
	       ((g3>> 8)<<10) |
	       ((b3>>13)<<20);
}

#endif  //_OP_LIGHT_H_