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/*
* (C) Gražvydas "notaz" Ignotas, 2011-2012
*
* This work is licensed under the terms of any of these licenses
* (at your option):
* - GNU GPL, version 2 or later.
* - GNU LGPL, version 2.1 or later.
* See the COPYING file in the top-level directory.
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h> /* for calloc */
#include "gpu.h"
#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
#ifdef __GNUC__
#define unlikely(x) __builtin_expect((x), 0)
#define preload __builtin_prefetch
#define noinline __attribute__((noinline))
#else
#define unlikely(x)
#define preload(...)
#define noinline
#endif
#define gpu_log(fmt, ...) \
printf("%d:%03d: " fmt, *gpu.state.frame_count, *gpu.state.hcnt, ##__VA_ARGS__)
//#define log_io gpu_log
#define log_io(...)
//#define log_anomaly gpu_log
#define log_anomaly(...)
struct psx_gpu gpu;
static noinline int do_cmd_buffer(uint32_t *data, int count);
static void finish_vram_transfer(int is_read);
static noinline void do_cmd_reset(void)
{
if (unlikely(gpu.cmd_len > 0))
do_cmd_buffer(gpu.cmd_buffer, gpu.cmd_len);
gpu.cmd_len = 0;
if (unlikely(gpu.dma.h > 0))
finish_vram_transfer(gpu.dma_start.is_read);
gpu.dma.h = 0;
}
static noinline void do_reset(void)
{
unsigned int i;
do_cmd_reset();
memset(gpu.regs, 0, sizeof(gpu.regs));
for (i = 0; i < sizeof(gpu.ex_regs) / sizeof(gpu.ex_regs[0]); i++)
gpu.ex_regs[i] = (0xe0 + i) << 24;
gpu.status.reg = 0x14802000;
gpu.gp0 = 0;
gpu.regs[3] = 1;
gpu.screen.hres = gpu.screen.w = 256;
gpu.screen.vres = gpu.screen.h = 240;
}
static noinline void update_width(void)
{
int sw = gpu.screen.x2 - gpu.screen.x1;
if (sw <= 0 || sw >= 2560)
// full width
gpu.screen.w = gpu.screen.hres;
else
gpu.screen.w = sw * gpu.screen.hres / 2560;
}
static noinline void update_height(void)
{
// TODO: emulate this properly..
int sh = gpu.screen.y2 - gpu.screen.y1;
if (gpu.status.dheight)
sh *= 2;
if (sh <= 0 || sh > gpu.screen.vres)
sh = gpu.screen.vres;
gpu.screen.h = sh;
}
static noinline void decide_frameskip(void)
{
if (gpu.frameskip.active)
gpu.frameskip.cnt++;
else {
gpu.frameskip.cnt = 0;
gpu.frameskip.frame_ready = 1;
}
if (!gpu.frameskip.active && *gpu.frameskip.advice)
gpu.frameskip.active = 1;
else if (gpu.frameskip.set > 0 && gpu.frameskip.cnt < gpu.frameskip.set)
gpu.frameskip.active = 1;
else
gpu.frameskip.active = 0;
if (!gpu.frameskip.active && gpu.frameskip.pending_fill[0] != 0) {
int dummy;
do_cmd_list(gpu.frameskip.pending_fill, 3, &dummy);
gpu.frameskip.pending_fill[0] = 0;
}
}
static noinline int decide_frameskip_allow(uint32_t cmd_e3)
{
// no frameskip if it decides to draw to display area,
// but not for interlace since it'll most likely always do that
uint32_t x = cmd_e3 & 0x3ff;
uint32_t y = (cmd_e3 >> 10) & 0x3ff;
gpu.frameskip.allow = gpu.status.interlace ||
(uint32_t)(x - gpu.screen.x) >= (uint32_t)gpu.screen.w ||
(uint32_t)(y - gpu.screen.y) >= (uint32_t)gpu.screen.h;
return gpu.frameskip.allow;
}
static noinline void get_gpu_info(uint32_t data)
{
switch (data & 0x0f) {
case 0x02:
case 0x03:
case 0x04:
gpu.gp0 = gpu.ex_regs[data & 7] & 0xfffff;
break;
case 0x05:
case 0x06:
gpu.gp0 = gpu.ex_regs[5] & 0x3fffff;
break;
case 0x07:
gpu.gp0 = 2;
break;
default:
gpu.gp0 = 0;
break;
}
}
// double, for overdraw guard
#define VRAM_SIZE ((1024 * 512 * 2 * 2) + 4096)
// Minimum 16-byte VRAM alignment needed by gpu_unai's pixel-skipping
// renderer/downscaler it uses in high res modes:
#ifdef GCW_ZERO
// On GCW platform (MIPS), align to 8192 bytes (1 TLB entry) to reduce # of
// fills. (Will change this value if it ever gets large page support)
#define VRAM_ALIGN 8192
#else
#define VRAM_ALIGN 16
#endif
// vram ptr received from mmap/malloc/alloc (will deallocate using this)
static uint16_t *vram_ptr_orig = NULL;
#ifdef GPULIB_USE_MMAP
static int map_vram(void)
{
gpu.vram = vram_ptr_orig = gpu.mmap(VRAM_SIZE + (VRAM_ALIGN-1));
if (gpu.vram != NULL) {
// 4kb guard in front
gpu.vram += (4096 / 2);
// Align
gpu.vram = (uint16_t*)(((uintptr_t)gpu.vram + (VRAM_ALIGN-1)) & ~(VRAM_ALIGN-1));
return 0;
}
else {
fprintf(stderr, "could not map vram, expect crashes\n");
return -1;
}
}
#else
static int map_vram(void)
{
gpu.vram = vram_ptr_orig = (uint16_t*)calloc(VRAM_SIZE + (VRAM_ALIGN-1), 1);
if (gpu.vram != NULL) {
// 4kb guard in front
gpu.vram += (4096 / 2);
// Align
gpu.vram = (uint16_t*)(((uintptr_t)gpu.vram + (VRAM_ALIGN-1)) & ~(VRAM_ALIGN-1));
return 0;
} else {
fprintf(stderr, "could not allocate vram, expect crashes\n");
return -1;
}
}
static int allocate_vram(void)
{
gpu.vram = vram_ptr_orig = (uint16_t*)calloc(VRAM_SIZE + (VRAM_ALIGN-1), 1);
if (gpu.vram != NULL) {
// 4kb guard in front
gpu.vram += (4096 / 2);
// Align
gpu.vram = (uint16_t*)(((uintptr_t)gpu.vram + (VRAM_ALIGN-1)) & ~(VRAM_ALIGN-1));
return 0;
} else {
fprintf(stderr, "could not allocate vram, expect crashes\n");
return -1;
}
}
#endif
long GPUinit(void)
{
#ifndef GPULIB_USE_MMAP
if (gpu.vram == NULL) {
if (allocate_vram() != 0) {
printf("ERROR: could not allocate VRAM, exiting..\n");
exit(1);
}
}
#endif
//extern uint32_t hSyncCount; // in psxcounters.cpp
//extern uint32_t frame_counter; // in psxcounters.cpp
//gpu.state.hcnt = &hSyncCount;
//gpu.state.frame_count = &frame_counter;
int ret;
ret = vout_init();
ret |= renderer_init();
gpu.state.frame_count = &gpu.zero;
gpu.state.hcnt = &gpu.zero;
gpu.frameskip.active = 0;
gpu.cmd_len = 0;
do_reset();
/*if (gpu.mmap != NULL) {
if (map_vram() != 0)
ret = -1;
}*/
return ret;
}
long GPUshutdown(void)
{
long ret;
renderer_finish();
ret = vout_finish();
if (vram_ptr_orig != NULL) {
#ifdef GPULIB_USE_MMAP
gpu.munmap(vram_ptr_orig, VRAM_SIZE);
#else
free(vram_ptr_orig);
#endif
}
vram_ptr_orig = gpu.vram = NULL;
return ret;
}
void GPUwriteStatus(uint32_t data)
{
//senquack TODO: Would it be wise to add cmd buffer flush here, since
// status settings can affect commands already in buffer?
static const short hres[8] = { 256, 368, 320, 384, 512, 512, 640, 640 };
static const short vres[4] = { 240, 480, 256, 480 };
uint32_t cmd = data >> 24;
if (cmd < ARRAY_SIZE(gpu.regs)) {
if (cmd > 1 && cmd != 5 && gpu.regs[cmd] == data)
return;
gpu.regs[cmd] = data;
}
gpu.state.fb_dirty = 1;
switch (cmd) {
case 0x00:
do_reset();
break;
case 0x01:
do_cmd_reset();
break;
case 0x03:
gpu.status.blanking = data & 1;
break;
case 0x04:
gpu.status.dma = data & 3;
break;
case 0x05:
gpu.screen.x = data & 0x3ff;
gpu.screen.y = (data >> 10) & 0x1ff;
if (gpu.frameskip.set) {
decide_frameskip_allow(gpu.ex_regs[3]);
if (gpu.frameskip.last_flip_frame != *gpu.state.frame_count) {
decide_frameskip();
gpu.frameskip.last_flip_frame = *gpu.state.frame_count;
}
}
break;
case 0x06:
gpu.screen.x1 = data & 0xfff;
gpu.screen.x2 = (data >> 12) & 0xfff;
update_width();
break;
case 0x07:
gpu.screen.y1 = data & 0x3ff;
gpu.screen.y2 = (data >> 10) & 0x3ff;
update_height();
break;
case 0x08:
gpu.status.reg = (gpu.status.reg & ~0x7f0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10);
gpu.screen.hres = hres[(gpu.status.reg >> 16) & 7];
gpu.screen.vres = vres[(gpu.status.reg >> 19) & 3];
update_width();
update_height();
renderer_notify_res_change();
break;
default:
if ((cmd & 0xf0) == 0x10)
get_gpu_info(data);
break;
}
#ifdef GPUwriteStatus_ext
GPUwriteStatus_ext(data);
#endif
}
const unsigned char cmd_lengths[256] =
{
0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 20
5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11,
2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 40
3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4,
2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, // 60
1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2,
3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // a0
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // c0
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // e0
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
#define VRAM_MEM_XY(x, y) &gpu.vram[(y) * 1024 + (x)]
static inline void do_vram_line(int x, int y, uint16_t *mem, int l, int is_read)
{
uint16_t *vram = VRAM_MEM_XY(x, y);
if (is_read)
memcpy(mem, vram, l * 2);
else
memcpy(vram, mem, l * 2);
}
static int do_vram_io(uint32_t *data, int count, int is_read)
{
int count_initial = count;
uint16_t *sdata = (uint16_t *)data;
int x = gpu.dma.x, y = gpu.dma.y;
int w = gpu.dma.w, h = gpu.dma.h;
int o = gpu.dma.offset;
int l;
count *= 2; // operate in 16bpp pixels
if (gpu.dma.offset) {
l = w - gpu.dma.offset;
if (count < l)
l = count;
do_vram_line(x + o, y, sdata, l, is_read);
if (o + l < w)
o += l;
else {
o = 0;
y++;
h--;
}
sdata += l;
count -= l;
}
for (; h > 0 && count >= w; sdata += w, count -= w, y++, h--) {
y &= 511;
do_vram_line(x, y, sdata, w, is_read);
}
if (h > 0) {
if (count > 0) {
y &= 511;
do_vram_line(x, y, sdata, count, is_read);
o = count;
count = 0;
}
}
else
finish_vram_transfer(is_read);
gpu.dma.y = y;
gpu.dma.h = h;
gpu.dma.offset = o;
return count_initial - count / 2;
}
static void start_vram_transfer(uint32_t pos_word, uint32_t size_word, int is_read)
{
if (gpu.dma.h)
log_anomaly("start_vram_transfer while old unfinished\n");
gpu.dma.x = pos_word & 0x3ff;
gpu.dma.y = (pos_word >> 16) & 0x1ff;
gpu.dma.w = ((size_word - 1) & 0x3ff) + 1;
gpu.dma.h = (((size_word >> 16) - 1) & 0x1ff) + 1;
gpu.dma.offset = 0;
gpu.dma.is_read = is_read;
gpu.dma_start = gpu.dma;
renderer_flush_queues();
if (is_read) {
gpu.status.img = 1;
// XXX: wrong for width 1
memcpy(&gpu.gp0, VRAM_MEM_XY(gpu.dma.x, gpu.dma.y), 4);
gpu.state.last_vram_read_frame = *gpu.state.frame_count;
}
log_io("start_vram_transfer %c (%d, %d) %dx%d\n", is_read ? 'r' : 'w',
gpu.dma.x, gpu.dma.y, gpu.dma.w, gpu.dma.h);
}
static void finish_vram_transfer(int is_read)
{
if (is_read)
gpu.status.img = 0;
else
renderer_update_caches(gpu.dma_start.x, gpu.dma_start.y,
gpu.dma_start.w, gpu.dma_start.h);
}
static noinline int do_cmd_list_skip(uint32_t *data, int count, int *last_cmd)
{
int cmd = 0, pos = 0, len, dummy, v;
int skip = 1;
gpu.frameskip.pending_fill[0] = 0;
while (pos < count && skip) {
uint32_t *list = data + pos;
cmd = list[0] >> 24;
len = 1 + cmd_lengths[cmd];
switch (cmd) {
case 0x02:
if ((int)(list[2] & 0x3ff) > gpu.screen.w || (int)((list[2] >> 16) & 0x1ff) > gpu.screen.h)
// clearing something large, don't skip
do_cmd_list(list, 3, &dummy);
else
memcpy(gpu.frameskip.pending_fill, list, 3 * 4);
break;
case 0x24 ... 0x27:
case 0x2c ... 0x2f:
case 0x34 ... 0x37:
case 0x3c ... 0x3f:
gpu.ex_regs[1] &= ~0x1ff;
gpu.ex_regs[1] |= list[4 + ((cmd >> 4) & 1)] & 0x1ff;
break;
case 0x48 ... 0x4F:
for (v = 3; pos + v < count; v++)
{
if ((list[v] & 0xf000f000) == 0x50005000)
break;
}
len += v - 3;
break;
case 0x58 ... 0x5F:
for (v = 4; pos + v < count; v += 2)
{
if ((list[v] & 0xf000f000) == 0x50005000)
break;
}
len += v - 4;
break;
default:
if (cmd == 0xe3)
skip = decide_frameskip_allow(list[0]);
if ((cmd & 0xf8) == 0xe0)
gpu.ex_regs[cmd & 7] = list[0];
break;
}
if (pos + len > count) {
cmd = -1;
break; // incomplete cmd
}
if (0xa0 <= cmd && cmd <= 0xdf)
break; // image i/o
pos += len;
}
renderer_sync_ecmds(gpu.ex_regs);
*last_cmd = cmd;
return pos;
}
static noinline int do_cmd_buffer(uint32_t *data, int count)
{
int cmd, pos;
uint32_t old_e3 = gpu.ex_regs[3];
int vram_dirty = 0;
// process buffer
for (pos = 0; pos < count; )
{
if (gpu.dma.h && !gpu.dma_start.is_read) { // XXX: need to verify
vram_dirty = 1;
pos += do_vram_io(data + pos, count - pos, 0);
if (pos == count)
break;
}
cmd = data[pos] >> 24;
if (0xa0 <= cmd && cmd <= 0xdf) {
if (unlikely((pos+2) >= count)) {
// incomplete vram write/read cmd, can't consume yet
cmd = -1;
break;
}
// consume vram write/read cmd
start_vram_transfer(data[pos + 1], data[pos + 2], (cmd & 0xe0) == 0xc0);
pos += 3;
continue;
}
// 0xex cmds might affect frameskip.allow, so pass to do_cmd_list_skip
if (gpu.frameskip.active && (gpu.frameskip.allow || ((data[pos] >> 24) & 0xf0) == 0xe0))
pos += do_cmd_list_skip(data + pos, count - pos, &cmd);
else {
pos += do_cmd_list(data + pos, count - pos, &cmd);
vram_dirty = 1;
}
if (cmd == -1)
// incomplete cmd
break;
}
gpu.status.reg &= ~0x1fff;
gpu.status.reg |= gpu.ex_regs[1] & 0x7ff;
gpu.status.reg |= (gpu.ex_regs[6] & 3) << 11;
gpu.state.fb_dirty |= vram_dirty;
if (old_e3 != gpu.ex_regs[3])
decide_frameskip_allow(gpu.ex_regs[3]);
return count - pos;
}
static void flush_cmd_buffer(void)
{
int left = do_cmd_buffer(gpu.cmd_buffer, gpu.cmd_len);
if (left > 0)
memmove(gpu.cmd_buffer, gpu.cmd_buffer + gpu.cmd_len - left, left * 4);
gpu.cmd_len = left;
}
void GPUwriteDataMem(uint32_t *mem, int count)
{
int left;
log_io("gpu_dma_write %p %d\n", mem, count);
if (unlikely(gpu.cmd_len > 0))
flush_cmd_buffer();
left = do_cmd_buffer(mem, count);
if (left)
log_anomaly("GPUwriteDataMem: discarded %d/%d words\n", left, count);
}
void GPUwriteData(uint32_t data)
{
log_io("gpu_write %08x\n", data);
gpu.cmd_buffer[gpu.cmd_len++] = data;
if (gpu.cmd_len >= CMD_BUFFER_LEN)
flush_cmd_buffer();
}
long GPUdmaChain(uint32_t *rambase, uint32_t start_addr)
{
uint32_t addr, *list, ld_addr = 0;
int len, left, count;
long cpu_cycles = 0;
preload(rambase + (start_addr & 0x1fffff) / 4);
if (unlikely(gpu.cmd_len > 0))
flush_cmd_buffer();
log_io("gpu_dma_chain\n");
addr = start_addr & 0xffffff;
for (count = 0; (addr & 0x800000) == 0; count++)
{
list = rambase + (addr & 0x1fffff) / 4;
len = list[0] >> 24;
addr = list[0] & 0xffffff;
preload(rambase + (addr & 0x1fffff) / 4);
cpu_cycles += 10;
if (len > 0)
cpu_cycles += 5 + len;
log_io(".chain %08x #%d\n", (list - rambase) * 4, len);
if (len) {
left = do_cmd_buffer(list + 1, len);
if (left)
log_anomaly("GPUdmaChain: discarded %d/%d words\n", left, len);
}
#define LD_THRESHOLD (8*1024)
if (count >= LD_THRESHOLD) {
if (count == LD_THRESHOLD) {
ld_addr = addr;
continue;
}
// loop detection marker
// (bit23 set causes DMA error on real machine, so
// unlikely to be ever set by the game)
list[0] |= 0x800000;
}
}
if (ld_addr != 0) {
// remove loop detection markers
count -= LD_THRESHOLD + 2;
addr = ld_addr & 0x1fffff;
while (count-- > 0) {
list = rambase + addr / 4;
addr = list[0] & 0x1fffff;
list[0] &= ~0x800000;
}
}
gpu.state.last_list.frame = *gpu.state.frame_count;
gpu.state.last_list.hcnt = *gpu.state.hcnt;
gpu.state.last_list.cycles = cpu_cycles;
gpu.state.last_list.addr = start_addr;
return cpu_cycles;
}
void GPUreadDataMem(uint32_t *mem, int count)
{
log_io("gpu_dma_read %p %d\n", mem, count);
if (unlikely(gpu.cmd_len > 0))
flush_cmd_buffer();
if (gpu.dma.h)
do_vram_io(mem, count, 1);
}
uint32_t GPUreadData(void)
{
uint32_t ret;
if (unlikely(gpu.cmd_len > 0))
flush_cmd_buffer();
ret = gpu.gp0;
if (gpu.dma.h)
do_vram_io(&ret, 1, 1);
log_io("gpu_read %08x\n", ret);
return ret;
}
uint32_t GPUreadStatus(void)
{
uint32_t ret;
if (unlikely(gpu.cmd_len > 0))
flush_cmd_buffer();
ret = gpu.status.reg;
log_io("gpu_read_status %08x\n", ret);
return ret;
}
struct GPUFreeze
{
uint32_t ulFreezeVersion; // should be always 1 for now (set by main emu)
uint32_t ulStatus; // current gpu status
uint32_t ulControl[256]; // latest control register values
unsigned char psxVRam[1024*1024*2]; // current VRam image (full 2 MB for ZN)
};
long GPUfreeze(uint32_t type, struct GPUFreeze *freeze)
{
int i;
switch (type) {
case 1: // save
if (gpu.cmd_len > 0)
flush_cmd_buffer();
memcpy(freeze->psxVRam, gpu.vram, 1024 * 512 * 2);
memcpy(freeze->ulControl, gpu.regs, sizeof(gpu.regs));
memcpy(freeze->ulControl + 0xe0, gpu.ex_regs, sizeof(gpu.ex_regs));
freeze->ulStatus = gpu.status.reg;
break;
case 0: // load
memcpy(gpu.vram, freeze->psxVRam, 1024 * 512 * 2);
memcpy(gpu.regs, freeze->ulControl, sizeof(gpu.regs));
memcpy(gpu.ex_regs, freeze->ulControl + 0xe0, sizeof(gpu.ex_regs));
gpu.status.reg = freeze->ulStatus;
gpu.cmd_len = 0;
for (i = 8; i > 0; i--) {
gpu.regs[i] ^= 1; // avoid reg change detection
GPUwriteStatus((i << 24) | (gpu.regs[i] ^ 1));
}
renderer_sync_ecmds(gpu.ex_regs);
renderer_update_caches(0, 0, 1024, 512);
break;
}
return 1;
}
void GPUupdateLace(void)
{
if (gpu.cmd_len > 0)
flush_cmd_buffer();
renderer_flush_queues();
if (gpu.status.blanking) {
if (!gpu.state.blanked) {
vout_blank();
gpu.state.blanked = 1;
gpu.state.fb_dirty = 1;
}
return;
}
if (!gpu.state.fb_dirty)
return;
if (gpu.frameskip.set) {
if (!gpu.frameskip.frame_ready) {
if (*gpu.state.frame_count - gpu.frameskip.last_flip_frame < 9)
return;
gpu.frameskip.active = 0;
}
gpu.frameskip.frame_ready = 0;
}
vout_update();
gpu.state.fb_dirty = 0;
gpu.state.blanked = 0;
}
void GPUvBlank(int is_vblank, int lcf)
{
int interlace = gpu.state.allow_interlace
&& gpu.status.interlace && gpu.status.dheight;
// interlace doesn't look nice on progressive displays,
// so we have this "auto" mode here for games that don't read vram
if (gpu.state.allow_interlace == 2
&& *gpu.state.frame_count - gpu.state.last_vram_read_frame > 1)
{
interlace = 0;
}
if (interlace || interlace != gpu.state.old_interlace) {
gpu.state.old_interlace = interlace;
if (gpu.cmd_len > 0)
flush_cmd_buffer();
renderer_flush_queues();
renderer_set_interlace(interlace, !lcf);
}
}
#include "../../frontend/plugin_lib.h"
void GPUrearmedCallbacks(const struct rearmed_cbs *cbs)
{
gpu.frameskip.set = cbs->frameskip;
gpu.frameskip.advice = &cbs->fskip_advice;
gpu.frameskip.active = 0;
gpu.frameskip.frame_ready = 1;
gpu.state.hcnt = cbs->gpu_hcnt;
gpu.state.frame_count = cbs->gpu_frame_count;
gpu.state.allow_interlace = cbs->gpu_neon.allow_interlace;
gpu.state.enhancement_enable = cbs->gpu_neon.enhancement_enable;
gpu.useDithering = cbs->gpu_neon.allow_dithering;
gpu.mmap = cbs->mmap;
gpu.munmap = cbs->munmap;
// delayed vram mmap
if (gpu.vram == NULL)
map_vram();
if (cbs->pl_vout_set_raw_vram)
cbs->pl_vout_set_raw_vram(gpu.vram);
renderer_set_config(cbs);
vout_set_config(cbs);
}
// vim:shiftwidth=2:expandtab
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