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PCSX-ReARMed - yet another PCSX fork

http://notaz.gp2x.de/pcsx_rearmed.php


About
-----

PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project,
which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This
version is ARM architecture oriented and features MIPS->ARM recompiler by
Ari64, NEON GTE code and more performance improvements. It was created for
Pandora handheld, but should be usable on other devices after some code
adjustments (N900, GPH Wiz/Caanoo versions are also available).

PCSX ReARMed features ARM NEON GPU by Exophase, that in many cases produces
pixel perfect graphics at very high performance. There is also Una-i's GPU
plugin from PCSX4ALL project, and traditional P.E.Op.S. one.


Usage
-----

This version features a framebuffer driven menu that can be used to run
games and configure the emulator.

Supported CD image formats:
- .bin/.cue
- .bin/.toc
- .img/.ccd/.sub
- .mdf/.mds
- .Z/.Z.table
- .bz/.bz.table
- .ZNX/.ZNX.table (partial)
- EBOOT.PBP (PSP, partial)
- .cbn

CDDA (CD audio) only supported when .cue/.toc/.ccd/.mds files are present.
There is support for redump.org .sbi files, which can be used instead of
.sub files to save space (name it the same as .cue/.bin, just use .sbi
extension). This is required for Libcrypt copy protected game support.

The emulator can simulate BIOS, which means BIOS files are not required,
however implementation is not complete and some games still need real BIOS
to work. To use real BIOS, copy uncompressed BIOS files to
[sd card]/pandora/appdata/pcsx_rearmed/bios/
then select the BIOS you want to use in Options->BIOS/Plugins menu.

On pandora, analog controllers are supported using nubs, but this is
disabled by default and needs to be enabled in 'Controls' menu.
There is also touchscreen based GunCon support, which also requires
appropriate controller selected in controls configuration.


Plugins
-------

GPU (graphics) and SPU (sound) plugins can be selected in
[BIOS/Plugins] menu:

builtin_gpu    - this is either Exophase's ARM NEON GPU (accurate and fast,
                 available if platform supports NEON), else it's P.E.Op.S.
                 soft GPU (accurate but slow).
gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster than P.E.Op.S.
                 but has some glitches.
gpuGLES.so     - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES.
                 Occasionally faster but has lots of glitches and seems to
                 be rather unstable (may crash the system).
gpuPEOPS.so    - P.E.Op.S. soft GPU (in case builtin one is NEON)
builtin_spu    - P.E.Op.S. SPU plugin, optimized for ARM.
spunull.so     - NULL plugin, i.e. no sound emulation.


Changelog
---------

r12 (2011-12-24)
+ new ARM NEON GPU rasterizer from Exophase (NEON hardware required)
+ new GPU emulation code
+ new analog controller configurator
* changed frameskip handling (again..), higher values supported
* fixed several more regressions from earlier versions
* changed cdrom code with hope for better compatibility
* sprite optimization for PCSX4ALL plugin
+ Caanoo: added vibration support

r11 (2011-10-31)
+ added Wiz support
* Caanoo: fixed tv-out
+ Caanoo/Wiz: added scaling (16bpp only)
+ Caanoo/Wiz: added touchscreen-as-buttons input (4 sections)
+ added .cbin support
+ added multidisk eboot support (use "next multidisk CD" in exras menu)
* some GTE related optimizations
* various other optimizations
+ added some speed hack options for slower devices
  (get more speed at stability and correctness loss)
* fixed several compatibility issues
* fixed a few crash situations
* various minor adjustments
* maemo: merged some code from Bonapart
* maemo: fixed BIOS issue (hopefully)

r10 (2011-10-10)
+ added Caanoo port
+ completely rewrote memory handlers
+ added fixed frameskip option
+ added ability to change PSX clock
+ implemented GTE dead flag detection
* switched to larger timeslices for better performance
* fixed some cases of flickering
* fixed a crash in PCSX4ALL GPU plugin
* fixed several dynarec compatibility related issues (hopefully)
* fixed multiple SPU regressions from r9 and earlier
* fixed frame limiter issue that sometimes caused stuttering
* fixed some minor GUI issues

r9 (2011-08-13)
* fixed various dynarec integration issues that were causing instability
* merged latest Ari64 dynarec code for some performance improvement
* changed frameskip handling in builtin and PCSX4ALL plugins,
  fixes some cases where it would not work
* merged PCSX4ALL 2.2 GPU code to it's plugin
* fixed PCSX4ALL GPU inline asm, was miscompiling for ARMv7.
+ added CDDA handling for eboot format
* improved CDDA handling for all image formats that support it
* various compatibility/accuracy improvements
* optimized PEOPS SPU core
* various menu adjustments
* changed scaling options a bit, there are now two 4:3 options:
  integer and fractional
+ added some basic memory card manager, which allows to change
  or remove cards (remove needed for Tenka)
+ added GunCon support
+ added gpuPEOPS2 plugin (peops rendering + new emulation code)

r8 (2011-03-22)
* improved recompiler performance for some games
* fixed a few recompiler related compatibility issues
  (also fixes broken memcard support in some games)
* fixed some graphics problems caused by frameskip.
  Note that not all problems were fixed, so if you see graphics
  glitches try turning off frameskip or using different GPU plugin.
+ added screenshot function
+ added some code to attempt to sync with pandora's LCD better
* merged a few compatibility fixes from PCSX-Reloaded
* fixed and issue with external controllers
* added experimental ability to use nubs as buttons

r7 (2011-03-02)
+ implemented most used GTE operations in NEON
* merged latest Ari64's recompiler patches
* removed some code from the recompiler that is unneeded for R3k
* added some special handlers for constant reads
* some moderate builtin GPU and SPU optimizations
+ added redump.org SBI support
* tuned frameskip code again
* fixed one 'analog controller not working' issue
* fixed a crash in builtin gpu code
* fixed cdrom slowdown issue
* fixed my stupid bug in the recompiler that slowed down
  recompilation a lot
* some other refactoring

r6 (2011-02-10)
+ added analog controller support using nubs (disabled by default)
+ added control config saving
+ added support for ingame actions (eg. savestate load)
+ added 'auto' region option and made it default
+ added cd swap functionality
+ added maemo frontend from Bonapart
  (with some tuning, source code only)
* reworked key configuration to be less confusing
* fixed 'SPU IRQ wait' option sometimes causing noise
  and turned it on by default
* fixed mono xa masking (was causing noise)
* fixed word access macros in dfxvideo (darkness problem)
* changed GPU DMA timing back to 1.92 levels
* backported more fixes from PCSX-Reloaded project
  (mostly shalma's work, see GIT)
* fixed a few more recompiler issues
+ fixed frameskip in builtin plugin

r5 (2011-01-31)
+ added support for .bz format, also partial support for
  .znx and eboot.pbp formats
+ merged latest cdrom code from PCSX-Reloaded project
* fixed remaining savestate incompatibilities between PCSX4ALL
  and P.E.Op.S. GPU plugins
* fixed channel disable preventing irqs in P.E.Op.S. SPU plugin
* fixed some alignment issues
+ added handling for branches in delay slots
+ fixed some unexpected drops to menu
* fixed lots of recompiler related issues (see GIT)
+ added watchdog thread to detect emulator lockups
* minor frontend adjustments

r4 (2011-01-15)
+ added real BIOS support (and various things for it to work)
* fixed various recompiler issues
+ added interpreter option (useful to overcome dynarec bugs)
* fixed some memory card related issues with HLE bios
* rewrote frame limiter (old was sometimes sleeping needlessly)

r3 (2011-01-05):
+ added Pickle's port of gpu-gles from psx4m project
+ added PCSX4ALL gpu as a plugin
* improved gpu plugin support
+ added savestate preview
* various frontend fixes

r2 (2010-12-29):
* fixed memcard paths
* fixed a keybind copy-paste bug
* properly implemented pad handling
  (inputs no longer control both emulated pads at once)
* fixed a crash caused by framebuffer out of range access
* fixed SWL/SWR handling (usually resulted in graphic glitches)
* fixed BxxZAL (Medal of Honor)
* fixed alignment crash in color space conversion code (Lunar)
* fixed SWC2 occasional use of wrong address register (Parasite Eve)
* fixed firstfile() handling in HLE BIOS (broken memory cards in some games)
+ added per-game configs (controls still not saved though)
+ added simple plugin select interface to the menu

r1 (2010-12-25):
* initial release


Credits / License
-----------------

Emulator core:

(C) 1999-2003 PCSX Team
	(c) 1998 Vision Thing
	Linuzappz     <linuzappz@pcsx.net>
	Shadow        <shadow@pcsx.net>
	Pete Bernett  <psswitch@online.de>
	NoComp        <NoComp@mailcity.com>
	Nik3d
	Akumax        <akumax@pcsx.net>

(C) 2005-2009 PCSX-df Team
	(c) Ryan Schultz <schultz.ryan@gmail.com>
	(c) Andrew Burton <adb@iinet.net.au>
	(c) Stephen Chao <schao@myrealbox.com>
	(c) Marcus Comstedt <marcus@mc.pp.se>
	Stefan Sikora <hoshy@schrauberstube.de>

(C) 2009-2011 PCSX-Reloaded Team
	edgbla (Root counters, various core/plugin fixes)
	shalma (GTE Divider, many core improvements, sound plugin fixes)
	Firnis (GTE code from PCSX-Revolution Project)
	Gabriele Gorla (MDEC decoder)
	Peter Collingbourne (Various core/psxbios fixes)
	Dario, NeToU, siveritas (Various bugfixes)
	Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff)

NEON GPU plugin:
	(C) 2011 Exophase
	(C) 2011 notaz

PCSX4ALL GPU plugin:
	(C) 2010 PCSX4ALL Team
	(C) 2010 Unai
	Franxis <franxism@gmail.com>
	Chui <sdl_gp32@yahoo.es>

GLES plugin (psx4m project):
	(C) 1999-2009 by Pete Bernert
	EQ
	Olli Hinkka
	Proger
	Pickle

P.E.Op.S. GPU plugin:
	(C) Pete Bernert and the P.E.Op.S. team

P.E.Op.S. SPU plugin:
	(C) Pete Bernert and the P.E.Op.S. team
	(C) SPU2-X, gigaherz, Pcsx2 Development Team
	shalma
	notaz

MIPS->ARM recompiler:
	(C) 2009-2011 Ari64

integration, optimization and frontend:
	(C) 2010-2011 notaz

some implementation ideas (and maybe code?) likely originated from
MAME/smf/pSXauthor and were integrated by various people to PCSX.

Source code is released under GNU GPL license, version 2 or later.
See COPYING included in the archive (.pnd can be extracted using unsquashfs).
The source code is available in a GIT repository at:

git://notaz.gp2x.de/~notaz/pcsx_rearmed.git