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authorneonloop2022-03-27 19:45:48 +0000
committerneonloop2022-03-27 19:45:48 +0000
commite51e8dc45f31d2d9388254ebaf0cee362d213764 (patch)
tree4cd2bef4e37d40e5cd2a1ab390c5555f320d28a7
parent700befc8ac877c5c9ee74c69841d31d5f570ee9e (diff)
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Updates pcsx frameskip patch
Original version was reverted, now more similar to new snes9x2002 version, allows fixed_interval when buffer status callback is missing.
-rw-r--r--patches/pcsx_rearmed/0001-audio-frameskip.patch366
1 files changed, 366 insertions, 0 deletions
diff --git a/patches/pcsx_rearmed/0001-audio-frameskip.patch b/patches/pcsx_rearmed/0001-audio-frameskip.patch
new file mode 100644
index 0000000..aa7d95d
--- /dev/null
+++ b/patches/pcsx_rearmed/0001-audio-frameskip.patch
@@ -0,0 +1,366 @@
+diff --git a/frontend/libretro.c b/frontend/libretro.c
+index 134d649..0243fa0 100644
+--- a/frontend/libretro.c
++++ b/frontend/libretro.c
+@@ -96,6 +96,26 @@ static int show_advanced_gpu_unai_settings = -1;
+ static int show_other_input_settings = -1;
+ static float mouse_sensitivity = 1.0f;
+
++typedef enum
++{
++ FRAMESKIP_NONE = 0,
++ FRAMESKIP_AUTO,
++ FRAMESKIP_AUTO_THRESHOLD,
++ FRAMESKIP_FIXED_INTERVAL
++} frameskip_type_t;
++
++static unsigned frameskip_type = FRAMESKIP_NONE;
++static unsigned frameskip_threshold = 0;
++static unsigned frameskip_interval = 0;
++static unsigned frameskip_counter = 0;
++
++static int retro_audio_buff_active = false;
++static unsigned retro_audio_buff_occupancy = 0;
++static int retro_audio_buff_underrun = false;
++
++static unsigned retro_audio_latency = 0;
++static int update_audio_latency = false;
++
+ static unsigned previous_width = 0;
+ static unsigned previous_height = 0;
+
+@@ -1195,6 +1215,61 @@ static void set_retro_memmap(void)
+ #endif
+ }
+
++static void retro_audio_buff_status_cb(
++ bool active, unsigned occupancy, bool underrun_likely)
++{
++ retro_audio_buff_active = active;
++ retro_audio_buff_occupancy = occupancy;
++ retro_audio_buff_underrun = underrun_likely;
++}
++
++static void retro_set_audio_buff_status_cb(void)
++{
++ if (frameskip_type == FRAMESKIP_NONE)
++ {
++ environ_cb(RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK, NULL);
++ retro_audio_latency = 0;
++ }
++ else
++ {
++ bool calculate_audio_latency = true;
++
++ if (frameskip_type == FRAMESKIP_FIXED_INTERVAL)
++ environ_cb(RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK, NULL);
++ else
++ {
++ struct retro_audio_buffer_status_callback buf_status_cb;
++ buf_status_cb.callback = retro_audio_buff_status_cb;
++ if (!environ_cb(RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK,
++ &buf_status_cb))
++ {
++ retro_audio_buff_active = false;
++ retro_audio_buff_occupancy = 0;
++ retro_audio_buff_underrun = false;
++ retro_audio_latency = 0;
++ calculate_audio_latency = false;
++ }
++ }
++
++ if (calculate_audio_latency)
++ {
++ /* Frameskip is enabled - increase frontend
++ * audio latency to minimise potential
++ * buffer underruns */
++ uint32_t frame_time_usec = 1000000.0 / (is_pal_mode ? 50.0 : 60.0);
++
++ /* Set latency to 6x current frame time... */
++ retro_audio_latency = (unsigned)(6 * frame_time_usec / 1000);
++
++ /* ...then round up to nearest multiple of 32 */
++ retro_audio_latency = (retro_audio_latency + 0x1F) & ~0x1F;
++ }
++ }
++
++ update_audio_latency = true;
++ frameskip_counter = 0;
++}
++
+ static void update_variables(bool in_flight);
+ bool retro_load_game(const struct retro_game_info *info)
+ {
+@@ -1406,6 +1481,7 @@ bool retro_load_game(const struct retro_game_info *info)
+ emu_on_new_cd(0);
+
+ set_retro_memmap();
++ retro_set_audio_buff_status_cb();
+
+ return true;
+ }
+@@ -1476,11 +1552,43 @@ static void update_variables(bool in_flight)
+ #ifdef GPU_PEOPS
+ int gpu_peops_fix = 0;
+ #endif
++ frameskip_type_t prev_frameskip_type;
++
++ var.key = "pcsx_rearmed_frameskip_type";
++ var.value = NULL;
++
++ prev_frameskip_type = frameskip_type;
++ frameskip_type = FRAMESKIP_NONE;
++ pl_rearmed_cbs.frameskip = 0;
++
++ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
++ {
++ if (strcmp(var.value, "auto") == 0)
++ frameskip_type = FRAMESKIP_AUTO;
++ if (strcmp(var.value, "auto_threshold") == 0)
++ frameskip_type = FRAMESKIP_AUTO_THRESHOLD;
++ if (strcmp(var.value, "fixed_interval") == 0)
++ frameskip_type = FRAMESKIP_FIXED_INTERVAL;
++ }
++
++ if (frameskip_type != 0)
++ pl_rearmed_cbs.frameskip = -1;
+
++ var.key = "pcsx_rearmed_frameskip_threshold";
+ var.value = NULL;
++
++ frameskip_threshold = 30;
++
++ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
++ frameskip_threshold = strtol(var.value, NULL, 10);
++
+ var.key = "pcsx_rearmed_frameskip";
++ var.value = NULL;
++
++ frameskip_interval = 1;
++
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+- pl_rearmed_cbs.frameskip = atoi(var.value);
++ frameskip_interval = strtol(var.value, NULL, 10);
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_region";
+@@ -2168,6 +2276,10 @@ static void update_variables(bool in_flight)
+ GPU_open(&gpuDisp, "PCSX", NULL);
+ }
+
++ /* Reinitialise frameskipping, if required */
++ if (((frameskip_type != prev_frameskip_type)))
++ retro_set_audio_buff_status_cb();
++
+ /* dfinput_activate(); */
+ }
+ else
+@@ -2540,6 +2652,46 @@ void retro_run(void)
+
+ print_internal_fps();
+
++ /* Check whether current frame should
++ * be skipped */
++ pl_rearmed_cbs.fskip_force = 0;
++ pl_rearmed_cbs.fskip_dirty = 0;
++
++ if (frameskip_type != FRAMESKIP_NONE)
++ {
++ bool skip_frame = false;
++
++ switch (frameskip_type)
++ {
++ case FRAMESKIP_AUTO:
++ skip_frame = retro_audio_buff_active && retro_audio_buff_underrun;
++ break;
++ case FRAMESKIP_AUTO_THRESHOLD:
++ skip_frame = retro_audio_buff_active && (retro_audio_buff_occupancy < frameskip_threshold);
++ break;
++ case FRAMESKIP_FIXED_INTERVAL:
++ skip_frame = true;
++ break;
++ default:
++ break;
++ }
++
++ if (skip_frame && frameskip_counter < frameskip_interval)
++ pl_rearmed_cbs.fskip_force = 1;
++ }
++
++ /* If frameskip/timing settings have changed,
++ * update frontend audio latency
++ * > Can do this before or after the frameskip
++ * check, but doing it after means we at least
++ * retain the current frame's audio output */
++ if (update_audio_latency)
++ {
++ environ_cb(RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY,
++ &retro_audio_latency);
++ update_audio_latency = false;
++ }
++
+ input_poll_cb();
+
+ update_input();
+@@ -2551,6 +2703,13 @@ void retro_run(void)
+ stop = 0;
+ psxCpu->Execute();
+
++ if (pl_rearmed_cbs.fskip_dirty == 1) {
++ if (frameskip_counter < frameskip_interval)
++ frameskip_counter++;
++ else if (frameskip_counter >= frameskip_interval || !pl_rearmed_cbs.fskip_force)
++ frameskip_counter = 0;
++ }
++
+ video_cb((vout_fb_dirty || !vout_can_dupe || !duping_enable) ? vout_buf_ptr : NULL,
+ vout_width, vout_height, vout_width * 2);
+ vout_fb_dirty = 0;
+@@ -2863,6 +3022,15 @@ void retro_deinit(void)
+ /* Have to reset disks struct, otherwise
+ * fnames/flabels will leak memory */
+ disk_init();
++ frameskip_type = FRAMESKIP_NONE;
++ frameskip_threshold = 0;
++ frameskip_interval = 0;
++ frameskip_counter = 0;
++ retro_audio_buff_active = false;
++ retro_audio_buff_occupancy = 0;
++ retro_audio_buff_underrun = false;
++ retro_audio_latency = 0;
++ update_audio_latency = false;
+ }
+
+ #ifdef VITA
+diff --git a/frontend/libretro_core_options.h b/frontend/libretro_core_options.h
+index 7fd9973..9188f8b 100644
+--- a/frontend/libretro_core_options.h
++++ b/frontend/libretro_core_options.h
+@@ -51,17 +51,61 @@ extern "C" {
+
+ struct retro_core_option_definition option_defs_us[] = {
+ {
+- "pcsx_rearmed_frameskip",
++ "pcsx_rearmed_frameskip_type",
+ "Frameskip",
+- "Choose how much frames should be skipped to improve performance at the expense of visual smoothness.",
++ "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Auto (Threshold)' utilises the 'Frameskip Threshold (%)' setting. 'Fixed Interval' utilises the 'Frameskip Interval' setting.",
+ {
+- { "0", NULL },
+- { "1", NULL },
+- { "2", NULL },
+- { "3", NULL },
++ { "disabled", NULL },
++ { "auto", "Auto" },
++ { "auto_threshold", "Auto (Threshold)" },
++ { "fixed_interval", "Fixed Interval" },
+ { NULL, NULL },
+ },
+- "0",
++ "disabled"
++ },
++ {
++ "pcsx_rearmed_frameskip_threshold",
++ "Frameskip Threshold (%)",
++ "When 'Frameskip' is set to 'Auto (Threshold)', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
++ {
++ { "15", NULL },
++ { "18", NULL },
++ { "21", NULL },
++ { "24", NULL },
++ { "27", NULL },
++ { "30", NULL },
++ { "33", NULL },
++ { "36", NULL },
++ { "39", NULL },
++ { "42", NULL },
++ { "45", NULL },
++ { "48", NULL },
++ { "51", NULL },
++ { "54", NULL },
++ { "57", NULL },
++ { "60", NULL },
++ { NULL, NULL },
++ },
++ "33"
++ },
++ {
++ "pcsx_rearmed_frameskip",
++ "Frameskip Interval",
++ "Specifies the maximum number of frames that can be skipped before a new frame is rendered.",
++ {
++ { "1", NULL },
++ { "2", NULL },
++ { "3", NULL },
++ { "4", NULL },
++ { "5", NULL },
++ { "6", NULL },
++ { "7", NULL },
++ { "8", NULL },
++ { "9", NULL },
++ { "10", NULL },
++ { NULL, NULL },
++ },
++ "3"
+ },
+ {
+ "pcsx_rearmed_bios",
+diff --git a/frontend/plugin_lib.h b/frontend/plugin_lib.h
+index 71dfcb5..7caa87c 100644
+--- a/frontend/plugin_lib.h
++++ b/frontend/plugin_lib.h
+@@ -70,6 +70,8 @@ struct rearmed_cbs {
+ // gpu options
+ int frameskip;
+ int fskip_advice;
++ int fskip_force;
++ int fskip_dirty;
+ unsigned int *gpu_frame_count;
+ unsigned int *gpu_hcnt;
+ unsigned int flip_cnt; // increment manually if not using pl_vout_flip
+diff --git a/plugins/gpulib/gpu.c b/plugins/gpulib/gpu.c
+index ed37b71..f89e52d 100644
+--- a/plugins/gpulib/gpu.c
++++ b/plugins/gpulib/gpu.c
+@@ -90,6 +90,8 @@ static noinline void update_height(void)
+
+ static noinline void decide_frameskip(void)
+ {
++ *gpu.frameskip.dirty = 1;
++
+ if (gpu.frameskip.active)
+ gpu.frameskip.cnt++;
+ else {
+@@ -97,7 +99,9 @@ static noinline void decide_frameskip(void)
+ gpu.frameskip.frame_ready = 1;
+ }
+
+- if (!gpu.frameskip.active && *gpu.frameskip.advice)
++ if (*gpu.frameskip.force)
++ gpu.frameskip.active = 1;
++ else if (!gpu.frameskip.active && *gpu.frameskip.advice)
+ gpu.frameskip.active = 1;
+ else if (gpu.frameskip.set > 0 && gpu.frameskip.cnt < gpu.frameskip.set)
+ gpu.frameskip.active = 1;
+@@ -805,6 +809,8 @@ void GPUrearmedCallbacks(const struct rearmed_cbs *cbs)
+ {
+ gpu.frameskip.set = cbs->frameskip;
+ gpu.frameskip.advice = &cbs->fskip_advice;
++ gpu.frameskip.force = &cbs->fskip_force;
++ gpu.frameskip.dirty = &cbs->fskip_dirty;
+ gpu.frameskip.active = 0;
+ gpu.frameskip.frame_ready = 1;
+ gpu.state.hcnt = cbs->gpu_hcnt;
+diff --git a/plugins/gpulib/gpu.h b/plugins/gpulib/gpu.h
+index 64d2eec..d1a3a75 100644
+--- a/plugins/gpulib/gpu.h
++++ b/plugins/gpulib/gpu.h
+@@ -90,6 +90,8 @@ struct psx_gpu {
+ uint32_t allow:1;
+ uint32_t frame_ready:1;
+ const int *advice;
++ const int *force;
++ int *dirty;
+ uint32_t last_flip_frame;
+ uint32_t pending_fill[3];
+ } frameskip;