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author | neonloop | 2021-08-04 18:30:43 +0000 |
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committer | neonloop | 2021-08-04 18:30:43 +0000 |
commit | 9fc540857834d4edaa9afbf2937f2f3c9f2e3202 (patch) | |
tree | 02526718d21ffd1c838de1f8631f651a3a460412 /README.md | |
parent | 0addef625ae5525bc32c3e998ad2d21c1ff892c3 (diff) | |
download | picoarch-9fc540857834d4edaa9afbf2937f2f3c9f2e3202.tar.gz picoarch-9fc540857834d4edaa9afbf2937f2f3c9f2e3202.tar.bz2 picoarch-9fc540857834d4edaa9afbf2937f2f3c9f2e3202.zip |
Wraps core option info lines
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 12 |
1 files changed, 11 insertions, 1 deletions
@@ -2,6 +2,16 @@ picoarch uses libpicofe and SDL to create a small frontend to libretro cores. It's designed for small (320x240 2.0-2.4") screen, low-powered devices like the Trimui Model S (PowKiddy A66). +## Running + +picoarch can be run by specifying the core library and the content to run: + +``` +./picoarch /path/to/core_name_libretro.so /path/to/game.gba +``` + +It does not have a built-in file browser, so both core and content must be specified on the command line. + ## Building The frontend can currently be built for the TrimUI Model S and Linux (useful for testing and debugging). @@ -98,7 +108,7 @@ A few common changes will need to be made when you add cores, since TrimUI is no Common changes include: - Adding a `platform=trimui` target to the core Makefile -- Modifying `libretro_core_options.h` to shorten text, add manual line breaks, and change defaults for small screen / low power devices +- Modifying `libretro_core_options.h` to shorten text and change defaults for small screen / low power devices - Hiding unnecessary core options and forcing different defaults picoarch also keeps the running core name in a global variable. This can be used for: |