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author | neonloop | 2021-09-06 23:44:53 +0000 |
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committer | neonloop | 2021-09-06 23:44:53 +0000 |
commit | 7032dd1ce78e03f1f50475be76ef8b5c642c9d01 (patch) | |
tree | a232c4674a942da0bcfceaaddb5e60356a0ab183 /content.h | |
parent | 05c5d66301f14bd8ae50490ebdc7e32e371f851b (diff) | |
download | picoarch-7032dd1ce78e03f1f50475be76ef8b5c642c9d01.tar.gz picoarch-7032dd1ce78e03f1f50475be76ef8b5c642c9d01.tar.bz2 picoarch-7032dd1ce78e03f1f50475be76ef8b5c642c9d01.zip |
Adds ips/bps softpatching
Patches named like the content will be auto-applied in memory when the
game is loaded.
Example: /roms/game.gba will apply patches named /roms/game.ips,
/roms/game.ips1, /roms/game.IPS2, /roms/game.bps, etc. This only
happens in memory, original files are unmodified.
Patches are loaded in case-insensitive alphabetical order. Note that
.ips12 loads before .ips2, but after .ips02.
Only supports cores that load from memory (see libretro page at
https://docs.libretro.com/guides/softpatching/ for compatibility list)
Diffstat (limited to 'content.h')
-rw-r--r-- | content.h | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/content.h b/content.h new file mode 100644 index 0000000..a57c039 --- /dev/null +++ b/content.h @@ -0,0 +1,23 @@ +#ifndef CONTENT_H +#define CONTENT_H + +#include "libretro.h" +#include "main.h" + +struct content { + const char path[MAX_PATH]; + + char *tmpfile; + void *data; + size_t size; +}; + +struct content *content_init(const char *path); +void content_based_name(const struct content *content, + char *buf, size_t len, + const char *basedir, const char *subdir, + const char *new_extension); +int content_load_game_info(struct content *content, struct retro_game_info *info, bool needs_fullpath); +void content_free(struct content *content); + +#endif |