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authorneonloop2021-08-07 20:28:34 +0000
committerneonloop2021-08-07 20:28:34 +0000
commit8ad26356f5e92bd396e58290217da55858345a4e (patch)
tree8c08b9e62f36170e36514a4d1f397990e881104e /core.c
parentb148bcce05254c7ebe0ad855e5f1e958968a0bb9 (diff)
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Adds generic nearest and smooth scalers
Smooth is slower (10-15%) than a scaler built for a specific resolution. Works well for downscaling and for odd screen ratios until a custom scaler is built. Replaces the snes smooth scaler (outperforms it) and the gba smooth scaler (looks better)
Diffstat (limited to 'core.c')
-rw-r--r--core.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/core.c b/core.c
index f6b112d..2bd8f29 100644
--- a/core.c
+++ b/core.c
@@ -20,7 +20,7 @@ struct core_cbs current_core;
double sample_rate;
double frame_rate;
double aspect_ratio;
-int audio_buffer_size_override;
+unsigned audio_buffer_size_override;
int state_slot;
static char config_dir[MAX_PATH];
@@ -580,14 +580,14 @@ void core_unload(void) {
game_info.data = NULL;
}
- if (current_core.handle) {
- dlclose(current_core.handle);
- current_core.handle = NULL;
- }
-
if (temp_rom[0]) {
remove(temp_rom);
temp_rom[0] = '\0';
}
options_free();
+
+ if (current_core.handle) {
+ dlclose(current_core.handle);
+ current_core.handle = NULL;
+ }
}