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author | neonloop | 2021-08-07 20:28:34 +0000 |
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committer | neonloop | 2021-08-07 20:28:34 +0000 |
commit | 8ad26356f5e92bd396e58290217da55858345a4e (patch) | |
tree | 8c08b9e62f36170e36514a4d1f397990e881104e /core.h | |
parent | b148bcce05254c7ebe0ad855e5f1e958968a0bb9 (diff) | |
download | picoarch-8ad26356f5e92bd396e58290217da55858345a4e.tar.gz picoarch-8ad26356f5e92bd396e58290217da55858345a4e.tar.bz2 picoarch-8ad26356f5e92bd396e58290217da55858345a4e.zip |
Adds generic nearest and smooth scalers
Smooth is slower (10-15%) than a scaler built for a specific
resolution. Works well for downscaling and for odd screen ratios until
a custom scaler is built.
Replaces the snes smooth scaler (outperforms it) and the gba smooth
scaler (looks better)
Diffstat (limited to 'core.h')
-rw-r--r-- | core.h | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -33,7 +33,7 @@ extern struct core_cbs current_core; extern double sample_rate; extern double frame_rate; extern double aspect_ratio; -extern int audio_buffer_size_override; +extern unsigned audio_buffer_size_override; extern int state_slot; void config_file_name(char *buf, size_t len, int is_game); |