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authorneonloop2021-08-07 20:28:34 +0000
committerneonloop2021-08-07 20:28:34 +0000
commit8ad26356f5e92bd396e58290217da55858345a4e (patch)
tree8c08b9e62f36170e36514a4d1f397990e881104e /main.h
parentb148bcce05254c7ebe0ad855e5f1e958968a0bb9 (diff)
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Adds generic nearest and smooth scalers
Smooth is slower (10-15%) than a scaler built for a specific resolution. Works well for downscaling and for odd screen ratios until a custom scaler is built. Replaces the snes smooth scaler (outperforms it) and the gba smooth scaler (looks better)
Diffstat (limited to 'main.h')
-rw-r--r--main.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/main.h b/main.h
index f95ae64..3d0a13c 100644
--- a/main.h
+++ b/main.h
@@ -19,7 +19,7 @@ typedef enum {
} emu_action;
extern bool should_quit;
-extern int current_audio_buffer_size;
+extern unsigned current_audio_buffer_size;
extern char core_name[MAX_PATH];
extern char* content_path;