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authorneonloop2021-08-07 20:28:34 +0000
committerneonloop2021-08-07 20:28:34 +0000
commit8ad26356f5e92bd396e58290217da55858345a4e (patch)
tree8c08b9e62f36170e36514a4d1f397990e881104e /menu.c
parentb148bcce05254c7ebe0ad855e5f1e958968a0bb9 (diff)
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Adds generic nearest and smooth scalers
Smooth is slower (10-15%) than a scaler built for a specific resolution. Works well for downscaling and for odd screen ratios until a custom scaler is built. Replaces the snes smooth scaler (outperforms it) and the gba smooth scaler (looks better)
Diffstat (limited to 'menu.c')
-rw-r--r--menu.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/menu.c b/menu.c
index 24b1c8c..90a2ba4 100644
--- a/menu.c
+++ b/menu.c
@@ -160,7 +160,7 @@ static int mh_savecfg(int id, int keys)
static int menu_loop_core_options_page(int offset, int keys) {
static int sel = 0;
menu_entry *e_menu_core_options;
- int i, menu_idx;
+ size_t i, menu_idx;
/* core_option + 2 for possible "Next page" + NULL */
e_menu_core_options = (menu_entry *)calloc(core_options.visible_len + 2, sizeof(menu_entry));