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authorneonloop2021-09-06 23:44:53 +0000
committerneonloop2021-09-06 23:44:53 +0000
commit7032dd1ce78e03f1f50475be76ef8b5c642c9d01 (patch)
treea232c4674a942da0bcfceaaddb5e60356a0ab183 /menu.h
parent05c5d66301f14bd8ae50490ebdc7e32e371f851b (diff)
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Adds ips/bps softpatching
Patches named like the content will be auto-applied in memory when the game is loaded. Example: /roms/game.gba will apply patches named /roms/game.ips, /roms/game.ips1, /roms/game.IPS2, /roms/game.bps, etc. This only happens in memory, original files are unmodified. Patches are loaded in case-insensitive alphabetical order. Note that .ips12 loads before .ips2, but after .ips02. Only supports cores that load from memory (see libretro page at https://docs.libretro.com/guides/softpatching/ for compatibility list)
Diffstat (limited to 'menu.h')
-rw-r--r--menu.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/menu.h b/menu.h
index 33950cc..d3821a2 100644
--- a/menu.h
+++ b/menu.h
@@ -7,7 +7,7 @@
int menu_init(void);
void menu_loop(void);
int menu_select_core(void);
-int menu_select_content(void);
+int menu_select_content(char *filename, size_t len);
void menu_begin(void);
void menu_end(void);
void menu_finish(void);