aboutsummaryrefslogtreecommitdiff
path: root/patch.h
diff options
context:
space:
mode:
authorneonloop2021-09-06 23:44:53 +0000
committerneonloop2021-09-06 23:44:53 +0000
commit7032dd1ce78e03f1f50475be76ef8b5c642c9d01 (patch)
treea232c4674a942da0bcfceaaddb5e60356a0ab183 /patch.h
parent05c5d66301f14bd8ae50490ebdc7e32e371f851b (diff)
downloadpicoarch-7032dd1ce78e03f1f50475be76ef8b5c642c9d01.tar.gz
picoarch-7032dd1ce78e03f1f50475be76ef8b5c642c9d01.tar.bz2
picoarch-7032dd1ce78e03f1f50475be76ef8b5c642c9d01.zip
Adds ips/bps softpatching
Patches named like the content will be auto-applied in memory when the game is loaded. Example: /roms/game.gba will apply patches named /roms/game.ips, /roms/game.ips1, /roms/game.IPS2, /roms/game.bps, etc. This only happens in memory, original files are unmodified. Patches are loaded in case-insensitive alphabetical order. Note that .ips12 loads before .ips2, but after .ips02. Only supports cores that load from memory (see libretro page at https://docs.libretro.com/guides/softpatching/ for compatibility list)
Diffstat (limited to 'patch.h')
-rw-r--r--patch.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/patch.h b/patch.h
new file mode 100644
index 0000000..47d2aad
--- /dev/null
+++ b/patch.h
@@ -0,0 +1,7 @@
+#ifndef PATCH_H
+#define PATCH_H
+
+int patch(const void *in, size_t in_size,
+ const uint8_t *patch, size_t patch_size,
+ void **out, size_t *out_size);
+#endif