aboutsummaryrefslogtreecommitdiff
path: root/patches
diff options
context:
space:
mode:
authorneonloop2021-08-04 15:09:12 +0000
committerneonloop2021-08-04 15:09:12 +0000
commit99632f66e74fc57c463072be312d634aeb67bc61 (patch)
treee4ccaf52b93d04c69865d82556e2ce4cd3a6c599 /patches
downloadpicoarch-99632f66e74fc57c463072be312d634aeb67bc61.tar.gz
picoarch-99632f66e74fc57c463072be312d634aeb67bc61.tar.bz2
picoarch-99632f66e74fc57c463072be312d634aeb67bc61.zip
Initial commit
Diffstat (limited to 'patches')
-rw-r--r--patches/gpsp/0001-trimui-support.patch103
-rw-r--r--patches/gpsp/0002-core-options.patch149
-rw-r--r--patches/gpsp/0003-frameskip-changes.patch22
-rw-r--r--patches/gpsp/1000-avoid-audio-popping.patch16
-rw-r--r--patches/snes9x2002/0001-trimui-support.patch50
-rw-r--r--patches/snes9x2002/0002-core-options.patch13
-rw-r--r--patches/snes9x2002/1000-update-libretro-h.patch876
-rw-r--r--patches/snes9x2002/1001-audio-frameskip.patch247
-rw-r--r--patches/snes9x2005/0001-trimui-support.patch46
-rw-r--r--patches/snes9x2005/0002-core-options.patch64
-rw-r--r--patches/snes9x2005/1000-frameskip-interval.patch105
11 files changed, 1691 insertions, 0 deletions
diff --git a/patches/gpsp/0001-trimui-support.patch b/patches/gpsp/0001-trimui-support.patch
new file mode 100644
index 0000000..b3dd044
--- /dev/null
+++ b/patches/gpsp/0001-trimui-support.patch
@@ -0,0 +1,103 @@
+diff --git a/Makefile b/Makefile
+index f043a85..b2a5562 100644
+--- a/Makefile
++++ b/Makefile
+@@ -451,6 +451,20 @@ else ifeq ($(platform), rs90)
+ HAVE_DYNAREC := 1
+ CPU_ARCH := mips
+
++else ifeq ($(platform), trimui)
++ TARGET := $(TARGET_NAME)_libretro.so
++ CC = $(CROSS_COMPILE)gcc
++ SHARED := -shared -Wl,--version-script=link.T -mcpu=arm926ej-s -mtune=arm926ej-s
++ CFLAGS += -ffast-math -fdata-sections -ffunction-sections -flto -fno-PIC
++ LDFLAGS += -flto
++ ifeq (,$(DEBUG))
++ LDFLAGS += -s
++ endif
++ HAVE_DYNAREC := 1
++ CPU_ARCH_ARM_BLENDING_OPTS := 1
++ CPU_ARCH := arm
++ OPTIMIZE := -Ofast -DNDEBUG
++
+ # Windows
+ else
+ TARGET := $(TARGET_NAME)_libretro.dll
+@@ -479,7 +493,14 @@ ifeq ($(DEBUG), 1)
+ OPTIMIZE := -O0 -g
+ else
+ OPTIMIZE_SAFE := -O2 -DNDEBUG
+- OPTIMIZE := -O3 -DNDEBUG
++ OPTIMIZE ?= -O3 -DNDEBUG
++endif
++
++ifeq ($(PROFILE), GENERATE)
++ CFLAGS += -fprofile-generate=./profile/gpsp
++ LDFLAGS += -lgcov
++else ifeq ($(PROFILE), APPLY)
++ CFLAGS += -fprofile-use -fprofile-dir=../profile/gpsp -fbranch-probabilities
+ endif
+
+ DEFINES := -DHAVE_STRINGS_H -DHAVE_STDINT_H -DHAVE_INTTYPES_H -D__LIBRETRO__ -DINLINE=inline -Wall
+diff --git a/arm/arm_stub.S b/arm/arm_stub.S
+index 4058b22..03e9996 100644
+--- a/arm/arm_stub.S
++++ b/arm/arm_stub.S
+@@ -79,8 +79,26 @@ _##symbol:
+ #define IOREG_OFF 0x8D00
+
+
+-#define extract_u16(rd, rs) \
++#if __ARM_ARCH >= 6
++#define extract_u16(rd, rs) ;\
+ uxth rd, rs
++#else
++#define extract_u16(rd, rs) ;\
++ bic rd, rs, #0xff000000 ;\
++ bic rd, rd, #0x00ff0000
++#endif
++
++#if __ARM_ARCH >= 6
++#define sat_u4(rd, rs, shift) ;\
++ usat rd, #4, rs, shift
++#else
++#define sat_u4(rd, rs, shift) ;\
++ mov rd, rs, shift ;\
++ bic rd, rd, rd, asr #31 ;\
++ sub rd, rd, #15 ;\
++ and rd, rd, rd, asr #31 ;\
++ add rd, rd, #15
++#endif
+
+ @ Will load the register set from memory into the appropriate cached registers.
+ @ See arm_emit.h for listing explanation.
+@@ -539,7 +557,7 @@ return_to_main:
+ #define execute_store_builder(store_type, str_op, str_op16, load_op, tnum) ;\
+ ;\
+ defsymbl(execute_store_u##store_type) ;\
+- usat r2, #4, r0, asr #24 /* r2 contains [0-15] */;\
++ sat_u4(r2, r0, asr #24) /* r2 contains [0-15] */;\
+ add r2, r2, #((STORE_TBL_OFF + 16*4*tnum) >> 2) /* add table offset */;\
+ ldr pc, [reg_base, r2, lsl #2] /* load handler addr */;\
+ nop ;\
+@@ -628,7 +646,7 @@ execute_store_builder(32, str, str, ldr, 2)
+ @ This is a store that is executed in a strm case (so no SMC checks in-between)
+
+ defsymbl(execute_store_u32_safe)
+- usat r2, #4, r0, asr #24
++ sat_u4(r2, r0, asr #24)
+ add r2, r2, #((STORE_TBL_OFF + 16*4*3) >> 2)
+ ldr pc, [reg_base, r2, lsl #2]
+ nop
+@@ -773,9 +791,9 @@ lookup_pc_arm:
+ defsymbl(execute_load_##load_type) ;\
+ .if albits >= 1 ;\
+ ror r1, r0, #(albits) /* move alignment bits to MSB */;\
+- usat r1, #4, r1, asr #(24-albits) /* r1 contains [0-15] */;\
++ sat_u4(r1, r1, asr #(24-albits)) /* r1 contains [0-15] */;\
+ .else ;\
+- usat r1, #4, r0, asr #24 /* r1 contains [0-15] */;\
++ sat_u4(r1, r0, asr #24) /* r1 contains [0-15] */;\
+ .endif ;\
+ add r1, r1, #((STORE_TBL_OFF + 16*4*tnum) >> 2) /* add table offset */;\
+ ldr pc, [reg_base, r1, lsl #2] /* load handler addr */;\
diff --git a/patches/gpsp/0002-core-options.patch b/patches/gpsp/0002-core-options.patch
new file mode 100644
index 0000000..086c5ed
--- /dev/null
+++ b/patches/gpsp/0002-core-options.patch
@@ -0,0 +1,149 @@
+diff --git a/libretro_core_options.h b/libretro_core_options.h
+index c23a2c3..ae3c70c 100644
+--- a/libretro_core_options.h
++++ b/libretro_core_options.h
+@@ -56,11 +56,13 @@ struct retro_core_option_definition option_defs_us[] = {
+ {
+ "gpsp_bios",
+ "BIOS",
+- "Choose the BIOS image to use. The official BIOS must be provided by the user. Using a non-official (or builtin) BIOS might result in incompatibility problems with some games. Best results are to be achieved with the official Nintendo BIOS.",
++ "Choose the BIOS image to use. The official BIOS\n"
++ "must be provided by the user. Using a builtin\n"
++ "BIOS might result in compatibility problems.",
+ {
+- { "auto", "Auto select" },
+- { "builtin", "Builtin BIOS" },
+- { "official", "Original BIOS" },
++ { "auto", "auto" },
++ { "builtin", "builtin" },
++ { "official", "original" },
+ { NULL, NULL },
+ },
+ "auto"
+@@ -68,10 +70,11 @@ struct retro_core_option_definition option_defs_us[] = {
+ {
+ "gpsp_boot_mode",
+ "Boot mode",
+- "Choose whether to boot the BIOS before the game or not. There's not much difference in either modes.",
++ "Choose whether to boot the BIOS before the game\n"
++ "or not.",
+ {
+- { "game", "Boot to game" },
+- { "bios", "Boot to BIOS" },
++ { "game", "game" },
++ { "bios", "BIOS" },
+ { NULL, NULL },
+ },
+ "game"
+@@ -79,20 +82,23 @@ struct retro_core_option_definition option_defs_us[] = {
+ {
+ "gpsp_frameskip",
+ "Frameskip",
+- "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Auto (Threshold)' utilises the 'Frameskip Threshold (%)' setting. 'Fixed Interval' utilises the 'Frameskip Interval' setting.",
++ "Skip frames to avoid audio crackling. Improves\n"
++ "performance at the expense of visual smoothness.",
+ {
+ { "disabled", NULL },
+ { "auto", "Auto" },
+- { "auto_threshold", "Auto (Threshold)" },
+- { "fixed_interval", "Fixed Interval" },
++ { "auto_threshold", "Threshold" },
++ { "fixed_interval", "Fixed" },
+ { NULL, NULL },
+ },
+- "disabled"
++ "auto"
+ },
+ {
+ "gpsp_frameskip_threshold",
+- "Frameskip Threshold (%)",
+- "When 'Frameskip' is set to 'Auto (Threshold)', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
++ "FS Threshold (%)",
++ "When 'Frameskip' is set to 'Threshold', sets\n"
++ "how low the audio buffer can get before frames\n"
++ "will be skipped.",
+ {
+ { "15", NULL },
+ { "18", NULL },
+@@ -116,8 +122,9 @@ struct retro_core_option_definition option_defs_us[] = {
+ },
+ {
+ "gpsp_frameskip_interval",
+- "Frameskip Interval",
+- "When 'Frameskip' is set to 'Fixed Interval', the value set here is the number of frames omitted after a frame is rendered - i.e. '0' = 60fps, '1' = 30fps, '2' = 15fps, etc.",
++ "FS Interval",
++ "The maximum number of frames that can be skipped\n"
++ "before a new frame is rendered.",
+ {
+ { "0", NULL },
+ { "1", NULL },
+@@ -132,46 +139,49 @@ struct retro_core_option_definition option_defs_us[] = {
+ { "10", NULL },
+ { NULL, NULL },
+ },
+- "1"
++ "3"
+ },
+ {
+ "gpsp_color_correction",
+ "Color Correction",
+- "Adjusts output colors to match the display of real GBA hardware.",
++ "Adjusts output colors to match real GBA hardware.",
+ {
+- { "enabled", NULL },
+ { "disabled", NULL },
++ { "enabled", NULL },
+ { NULL, NULL },
+ },
+ "disabled"
+ },
+ {
+ "gpsp_frame_mixing",
+- "Interframe Blending",
+- "Simulates LCD ghosting effects by performing a 50:50 mix of the current and previous frames. Required for correct operation when playing games that exploit LCD ghosting for transparency effects (F-Zero, the Boktai series, etc.).",
++ "Frame Blending",
++ "Simulates LCD ghosting effects.",
+ {
+- { "enabled", NULL },
+ { "disabled", NULL },
++ { "enabled", NULL },
+ { NULL, NULL },
+ },
+ "disabled"
+ },
+ {
+ "gpsp_save_method",
+- "Backup Save Method (Restart)",
+- "Choose the data format used for cartridge save files. 'gpSP' can be used for compatibility with the stand-alone version of gpSP. 'libretro' provides better integration with the frontend.",
++ "Save Format",
++ "Choose the data format used for cartridge save\n"
++ "files. Must restart to take effect.",
+ {
+ { "gpSP", NULL },
+ { "libretro", NULL },
+ { NULL, NULL },
+ },
+- "gpSP"
++ "libretro"
+ },
+ #if defined(HAVE_DYNAREC)
+ {
+ "gpsp_drc",
+ "Dynamic Recompiler",
+- "Dynamically recompile CPU instructions to native instructions. Greatly improves performance, but may reduce accuracy.",
++ "Dynamically recompile CPU instructions to native\n"
++ "instructions. Greatly improves performance, but\n"
++ "may reduce accuracy.",
+ {
+ { "enabled", NULL },
+ { "disabled", NULL },
+@@ -183,7 +193,8 @@ struct retro_core_option_definition option_defs_us[] = {
+ {
+ "gpsp_turbo_period",
+ "Turbo Button Period",
+- "Specify the repeat interval (in frames) when holding down the Turbo A/B buttons.",
++ "Specify the repeat interval (in frames) when\n"
++ "holding down the Turbo A/B buttons.",
+ {
+ { "4", NULL },
+ { "5", NULL },
diff --git a/patches/gpsp/0003-frameskip-changes.patch b/patches/gpsp/0003-frameskip-changes.patch
new file mode 100644
index 0000000..3444df9
--- /dev/null
+++ b/patches/gpsp/0003-frameskip-changes.patch
@@ -0,0 +1,22 @@
+diff --git a/libretro.c b/libretro.c
+index f31235b..241a69e 100644
+--- a/libretro.c
++++ b/libretro.c
+@@ -1099,7 +1099,7 @@ void retro_run(void)
+ 1 : 0;
+
+ if (!skip_next_frame ||
+- (frameskip_counter >= FRAMESKIP_MAX))
++ (frameskip_counter >= frameskip_interval))
+ {
+ skip_next_frame = 0;
+ frameskip_counter = 0;
+@@ -1116,7 +1116,7 @@ void retro_run(void)
+ 1 : 0;
+
+ if (!skip_next_frame ||
+- (frameskip_counter >= FRAMESKIP_MAX))
++ (frameskip_counter >= frameskip_interval))
+ {
+ skip_next_frame = 0;
+ frameskip_counter = 0;
diff --git a/patches/gpsp/1000-avoid-audio-popping.patch b/patches/gpsp/1000-avoid-audio-popping.patch
new file mode 100644
index 0000000..ed868a4
--- /dev/null
+++ b/patches/gpsp/1000-avoid-audio-popping.patch
@@ -0,0 +1,16 @@
+diff --git a/sound.h b/sound.h
+index 08d1de5..93221d5 100644
+--- a/sound.h
++++ b/sound.h
+@@ -24,8 +24,10 @@
+ #define BUFFER_SIZE_MASK (BUFFER_SIZE - 1)
+
+ #define GBA_SOUND_FREQUENCY (64 * 1024)
++#define GBA_60HZ_RATE 16853760.0f /* 228*(272+960)*60 */
+
+-#define GBC_BASE_RATE ((float)(16 * 1024 * 1024))
++// run GBA at 60Hz (~0.5% faster) to better match host display
++#define GBC_BASE_RATE GBA_60HZ_RATE
+
+ typedef enum
+ {
diff --git a/patches/snes9x2002/0001-trimui-support.patch b/patches/snes9x2002/0001-trimui-support.patch
new file mode 100644
index 0000000..eadb54c
--- /dev/null
+++ b/patches/snes9x2002/0001-trimui-support.patch
@@ -0,0 +1,50 @@
+diff --git a/Makefile b/Makefile
+index e42d169..a1f8794 100644
+--- a/Makefile
++++ b/Makefile
+@@ -244,6 +244,23 @@ else ifeq ($(platform), gcw0)
+ CFLAGS += -fno-builtin -fno-exceptions
+ CFLAGS += -DPATH_MAX=256 -DFAST_LSB_WORD_ACCESS
+
++else ifeq ($(platform), trimui)
++ TARGET := $(TARGET_NAME)_libretro.so
++ CC = $(CROSS_COMPILE)gcc
++ AR = $(CROSS_COMPILE)ar
++ SHARED := -shared -Wl,--version-script=libretro/link.T -Wl,--no-undefined
++ CFLAGS += -fsingle-precision-constant -fno-PIC -flto
++ CFLAGS += -DLSB_FIRST -DFAST_ALIGNED_LSB_WORD_ACCESS -DRIGHTSHIFT_IS_SAR
++ CFLAGS += -std=c99 -fomit-frame-pointer -ffast-math -mcpu=arm926ej-s -mtune=arm926ej-s
++ LDFLAGS += -flto
++ OFLAGS += -Ofast -DNDEBUG=1
++ ARM_ASM = 1
++ ASM_CPU = 0
++ ASM_SPC700 = 0
++ ifeq (,$(DEBUG))
++ LDFLAGS += -s
++ endif
++
+ # Windows MSVC 2010 x64
+ else ifeq ($(platform), windows_msvc2010_x64)
+ CC = cl.exe
+@@ -381,12 +398,21 @@ LIBRETRO_DIR := ./libretro
+
+ ifeq ($(DEBUG), 1)
+ DEFINES += -O0 -g
++else ifneq (,$(OFLAGS))
++DEFINES += $(OFLAGS)
+ else ifneq (,$(findstring msvc,$(platform)))
+ DEFINES += -O2 -DNDEBUG=1
+ else
+ DEFINES += -O3 -DNDEBUG=1
+ endif
+
++ifeq ($(PROFILE), GENERATE)
++ CFLAGS += -fprofile-generate=./profile/snes9x2002
++ LDFLAGS += -lgcov
++else ifeq ($(PROFILE), APPLY)
++ CFLAGS += -fprofile-use -fprofile-dir=../profile/snes9x2002 -fbranch-probabilities
++endif
++
+ ifneq (,$(findstring msvc,$(platform)))
+ ifeq ($(DEBUG),1)
+ DEFINES += -MTd
diff --git a/patches/snes9x2002/0002-core-options.patch b/patches/snes9x2002/0002-core-options.patch
new file mode 100644
index 0000000..a908343
--- /dev/null
+++ b/patches/snes9x2002/0002-core-options.patch
@@ -0,0 +1,13 @@
+diff --git a/libretro/libretro.c b/libretro/libretro.c
+index 81ce4aa..bc64376 100644
+--- a/libretro/libretro.c
++++ b/libretro/libretro.c
+@@ -339,7 +339,7 @@ void retro_init (void)
+ {
+ static const struct retro_variable vars[] =
+ {
+- { "snes9x2002_overclock_cycles", "Reduce Slowdown (Hack, Unsafe, Restart); disabled|compatible|max" },
++ { "snes9x2002_overclock_cycles", "Overclock (Restart); disabled|compatible|max" },
+ { NULL, NULL },
+ };
+
diff --git a/patches/snes9x2002/1000-update-libretro-h.patch b/patches/snes9x2002/1000-update-libretro-h.patch
new file mode 100644
index 0000000..b5984f2
--- /dev/null
+++ b/patches/snes9x2002/1000-update-libretro-h.patch
@@ -0,0 +1,876 @@
+diff --git a/libretro/libretro-common/include/libretro.h b/libretro/libretro-common/include/libretro.h
+index f97a969..32aa15f 100644
+--- a/libretro/libretro-common/include/libretro.h
++++ b/libretro/libretro-common/include/libretro.h
+@@ -1,4 +1,4 @@
+-/* Copyright (C) 2010-2018 The RetroArch team
++/* Copyright (C) 2010-2020 The RetroArch team
+ *
+ * ---------------------------------------------------------------------------------------
+ * The following license statement only applies to this libretro API header (libretro.h).
+@@ -278,6 +278,11 @@ enum retro_language
+ RETRO_LANGUAGE_ARABIC = 16,
+ RETRO_LANGUAGE_GREEK = 17,
+ RETRO_LANGUAGE_TURKISH = 18,
++ RETRO_LANGUAGE_SLOVAK = 19,
++ RETRO_LANGUAGE_PERSIAN = 20,
++ RETRO_LANGUAGE_HEBREW = 21,
++ RETRO_LANGUAGE_ASTURIAN = 22,
++ RETRO_LANGUAGE_FINNISH = 23,
+ RETRO_LANGUAGE_LAST,
+
+ /* Ensure sizeof(enum) == sizeof(int) */
+@@ -708,6 +713,9 @@ enum retro_mod
+ * state of rumble motors in controllers.
+ * A strong and weak motor is supported, and they can be
+ * controlled indepedently.
++ * Should be called from either retro_init() or retro_load_game().
++ * Should not be called from retro_set_environment().
++ * Returns false if rumble functionality is unavailable.
+ */
+ #define RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES 24
+ /* uint64_t * --
+@@ -1087,10 +1095,10 @@ enum retro_mod
+
+ #define RETRO_ENVIRONMENT_GET_TARGET_REFRESH_RATE (50 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+ /* float * --
+- * Float value that lets us know what target refresh rate
++ * Float value that lets us know what target refresh rate
+ * is curently in use by the frontend.
+ *
+- * The core can use the returned value to set an ideal
++ * The core can use the returned value to set an ideal
+ * refresh rate/framerate.
+ */
+
+@@ -1098,7 +1106,7 @@ enum retro_mod
+ /* bool * --
+ * Boolean value that indicates whether or not the frontend supports
+ * input bitmasks being returned by retro_input_state_t. The advantage
+- * of this is that retro_input_state_t has to be only called once to
++ * of this is that retro_input_state_t has to be only called once to
+ * grab all button states instead of multiple times.
+ *
+ * If it returns true, you can pass RETRO_DEVICE_ID_JOYPAD_MASK as 'id'
+@@ -1174,7 +1182,7 @@ enum retro_mod
+ * "foo_option",
+ * "Speed hack coprocessor X",
+ * "Provides increased performance at the expense of reduced accuracy",
+- * {
++ * {
+ * { "false", NULL },
+ * { "true", NULL },
+ * { "unstable", "Turbo (Unstable)" },
+@@ -1246,6 +1254,245 @@ enum retro_mod
+ * default when calling SET_VARIABLES/SET_CORE_OPTIONS.
+ */
+
++#define RETRO_ENVIRONMENT_GET_PREFERRED_HW_RENDER 56
++ /* unsigned * --
++ *
++ * Allows an implementation to ask frontend preferred hardware
++ * context to use. Core should use this information to deal
++ * with what specific context to request with SET_HW_RENDER.
++ *
++ * 'data' points to an unsigned variable
++ */
++
++#define RETRO_ENVIRONMENT_GET_DISK_CONTROL_INTERFACE_VERSION 57
++ /* unsigned * --
++ * Unsigned value is the API version number of the disk control
++ * interface supported by the frontend. If callback return false,
++ * API version is assumed to be 0.
++ *
++ * In legacy code, the disk control interface is defined by passing
++ * a struct of type retro_disk_control_callback to
++ * RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE.
++ * This may be still be done regardless of the disk control
++ * interface version.
++ *
++ * If version is >= 1 however, the disk control interface may
++ * instead be defined by passing a struct of type
++ * retro_disk_control_ext_callback to
++ * RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE.
++ * This allows the core to provide additional information about
++ * disk images to the frontend and/or enables extra
++ * disk control functionality by the frontend.
++ */
++
++#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE 58
++ /* const struct retro_disk_control_ext_callback * --
++ * Sets an interface which frontend can use to eject and insert
++ * disk images, and also obtain information about individual
++ * disk image files registered by the core.
++ * This is used for games which consist of multiple images and
++ * must be manually swapped out by the user (e.g. PSX, floppy disk
++ * based systems).
++ */
++
++#define RETRO_ENVIRONMENT_GET_MESSAGE_INTERFACE_VERSION 59
++ /* unsigned * --
++ * Unsigned value is the API version number of the message
++ * interface supported by the frontend. If callback returns
++ * false, API version is assumed to be 0.
++ *
++ * In legacy code, messages may be displayed in an
++ * implementation-specific manner by passing a struct
++ * of type retro_message to RETRO_ENVIRONMENT_SET_MESSAGE.
++ * This may be still be done regardless of the message
++ * interface version.
++ *
++ * If version is >= 1 however, messages may instead be
++ * displayed by passing a struct of type retro_message_ext
++ * to RETRO_ENVIRONMENT_SET_MESSAGE_EXT. This allows the
++ * core to specify message logging level, priority and
++ * destination (OSD, logging interface or both).
++ */
++
++#define RETRO_ENVIRONMENT_SET_MESSAGE_EXT 60
++ /* const struct retro_message_ext * --
++ * Sets a message to be displayed in an implementation-specific
++ * manner for a certain amount of 'frames'. Additionally allows
++ * the core to specify message logging level, priority and
++ * destination (OSD, logging interface or both).
++ * Should not be used for trivial messages, which should simply be
++ * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a
++ * fallback, stderr).
++ */
++
++#define RETRO_ENVIRONMENT_GET_INPUT_MAX_USERS 61
++ /* unsigned * --
++ * Unsigned value is the number of active input devices
++ * provided by the frontend. This may change between
++ * frames, but will remain constant for the duration
++ * of each frame.
++ * If callback returns true, a core need not poll any
++ * input device with an index greater than or equal to
++ * the number of active devices.
++ * If callback returns false, the number of active input
++ * devices is unknown. In this case, all input devices
++ * should be considered active.
++ */
++
++#define RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK 62
++ /* const struct retro_audio_buffer_status_callback * --
++ * Lets the core know the occupancy level of the frontend
++ * audio buffer. Can be used by a core to attempt frame
++ * skipping in order to avoid buffer under-runs.
++ * A core may pass NULL to disable buffer status reporting
++ * in the frontend.
++ */
++
++#define RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY 63
++ /* const unsigned * --
++ * Sets minimum frontend audio latency in milliseconds.
++ * Resultant audio latency may be larger than set value,
++ * or smaller if a hardware limit is encountered. A frontend
++ * is expected to honour requests up to 512 ms.
++ *
++ * - If value is less than current frontend
++ * audio latency, callback has no effect
++ * - If value is zero, default frontend audio
++ * latency is set
++ *
++ * May be used by a core to increase audio latency and
++ * therefore decrease the probability of buffer under-runs
++ * (crackling) when performing 'intensive' operations.
++ * A core utilising RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK
++ * to implement audio-buffer-based frame skipping may achieve
++ * optimal results by setting the audio latency to a 'high'
++ * (typically 6x or 8x) integer multiple of the expected
++ * frame time.
++ *
++ * WARNING: This can only be called from within retro_run().
++ * Calling this can require a full reinitialization of audio
++ * drivers in the frontend, so it is important to call it very
++ * sparingly, and usually only with the users explicit consent.
++ * An eventual driver reinitialize will happen so that audio
++ * callbacks happening after this call within the same retro_run()
++ * call will target the newly initialized driver.
++ */
++
++#define RETRO_ENVIRONMENT_SET_FASTFORWARDING_OVERRIDE 64
++ /* const struct retro_fastforwarding_override * --
++ * Used by a libretro core to override the current
++ * fastforwarding mode of the frontend.
++ * If NULL is passed to this function, the frontend
++ * will return true if fastforwarding override
++ * functionality is supported (no change in
++ * fastforwarding state will occur in this case).
++ */
++
++#define RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE 65
++ /* const struct retro_system_content_info_override * --
++ * Allows an implementation to override 'global' content
++ * info parameters reported by retro_get_system_info().
++ * Overrides also affect subsystem content info parameters
++ * set via RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO.
++ * This function must be called inside retro_set_environment().
++ * If callback returns false, content info overrides
++ * are unsupported by the frontend, and will be ignored.
++ * If callback returns true, extended game info may be
++ * retrieved by calling RETRO_ENVIRONMENT_GET_GAME_INFO_EXT
++ * in retro_load_game() or retro_load_game_special().
++ *
++ * 'data' points to an array of retro_system_content_info_override
++ * structs terminated by a { NULL, false, false } element.
++ * If 'data' is NULL, no changes will be made to the frontend;
++ * a core may therefore pass NULL in order to test whether
++ * the RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE and
++ * RETRO_ENVIRONMENT_GET_GAME_INFO_EXT callbacks are supported
++ * by the frontend.
++ *
++ * For struct member descriptions, see the definition of
++ * struct retro_system_content_info_override.
++ *
++ * Example:
++ *
++ * - struct retro_system_info:
++ * {
++ * "My Core", // library_name
++ * "v1.0", // library_version
++ * "m3u|md|cue|iso|chd|sms|gg|sg", // valid_extensions
++ * true, // need_fullpath
++ * false // block_extract
++ * }
++ *
++ * - Array of struct retro_system_content_info_override:
++ * {
++ * {
++ * "md|sms|gg", // extensions
++ * false, // need_fullpath
++ * true // persistent_data
++ * },
++ * {
++ * "sg", // extensions
++ * false, // need_fullpath
++ * false // persistent_data
++ * },
++ * { NULL, false, false }
++ * }
++ *
++ * Result:
++ * - Files of type m3u, cue, iso, chd will not be
++ * loaded by the frontend. Frontend will pass a
++ * valid path to the core, and core will handle
++ * loading internally
++ * - Files of type md, sms, gg will be loaded by
++ * the frontend. A valid memory buffer will be
++ * passed to the core. This memory buffer will
++ * remain valid until retro_deinit() returns
++ * - Files of type sg will be loaded by the frontend.
++ * A valid memory buffer will be passed to the core.
++ * This memory buffer will remain valid until
++ * retro_load_game() (or retro_load_game_special())
++ * returns
++ *
++ * NOTE: If an extension is listed multiple times in
++ * an array of retro_system_content_info_override
++ * structs, only the first instance will be registered
++ */
++
++#define RETRO_ENVIRONMENT_GET_GAME_INFO_EXT 66
++ /* const struct retro_game_info_ext ** --
++ * Allows an implementation to fetch extended game
++ * information, providing additional content path
++ * and memory buffer status details.
++ * This function may only be called inside
++ * retro_load_game() or retro_load_game_special().
++ * If callback returns false, extended game information
++ * is unsupported by the frontend. In this case, only
++ * regular retro_game_info will be available.
++ * RETRO_ENVIRONMENT_GET_GAME_INFO_EXT is guaranteed
++ * to return true if RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE
++ * returns true.
++ *
++ * 'data' points to an array of retro_game_info_ext structs.
++ *
++ * For struct member descriptions, see the definition of
++ * struct retro_game_info_ext.
++ *
++ * - If function is called inside retro_load_game(),
++ * the retro_game_info_ext array is guaranteed to
++ * have a size of 1 - i.e. the returned pointer may
++ * be used to access directly the members of the
++ * first retro_game_info_ext struct, for example:
++ *
++ * struct retro_game_info_ext *game_info_ext;
++ * if (environ_cb(RETRO_ENVIRONMENT_GET_GAME_INFO_EXT, &game_info_ext))
++ * printf("Content Directory: %s\n", game_info_ext->dir);
++ *
++ * - If the function is called inside retro_load_game_special(),
++ * the retro_game_info_ext array is guaranteed to have a
++ * size equal to the num_info argument passed to
++ * retro_load_game_special()
++ */
++
+ /* VFS functionality */
+
+ /* File paths:
+@@ -1382,17 +1629,17 @@ typedef int (RETRO_CALLCONV *retro_vfs_closedir_t)(struct retro_vfs_dir_handle *
+ struct retro_vfs_interface
+ {
+ /* VFS API v1 */
+- retro_vfs_get_path_t get_path;
+- retro_vfs_open_t open;
+- retro_vfs_close_t close;
+- retro_vfs_size_t size;
+- retro_vfs_tell_t tell;
+- retro_vfs_seek_t seek;
+- retro_vfs_read_t read;
+- retro_vfs_write_t write;
+- retro_vfs_flush_t flush;
+- retro_vfs_remove_t remove;
+- retro_vfs_rename_t rename;
++ retro_vfs_get_path_t get_path;
++ retro_vfs_open_t open;
++ retro_vfs_close_t close;
++ retro_vfs_size_t size;
++ retro_vfs_tell_t tell;
++ retro_vfs_seek_t seek;
++ retro_vfs_read_t read;
++ retro_vfs_write_t write;
++ retro_vfs_flush_t flush;
++ retro_vfs_remove_t remove;
++ retro_vfs_rename_t rename;
+ /* VFS API v2 */
+ retro_vfs_truncate_t truncate;
+ /* VFS API v3 */
+@@ -1420,11 +1667,11 @@ struct retro_vfs_interface_info
+
+ enum retro_hw_render_interface_type
+ {
+- RETRO_HW_RENDER_INTERFACE_VULKAN = 0,
+- RETRO_HW_RENDER_INTERFACE_D3D9 = 1,
+- RETRO_HW_RENDER_INTERFACE_D3D10 = 2,
+- RETRO_HW_RENDER_INTERFACE_D3D11 = 3,
+- RETRO_HW_RENDER_INTERFACE_D3D12 = 4,
++ RETRO_HW_RENDER_INTERFACE_VULKAN = 0,
++ RETRO_HW_RENDER_INTERFACE_D3D9 = 1,
++ RETRO_HW_RENDER_INTERFACE_D3D10 = 2,
++ RETRO_HW_RENDER_INTERFACE_D3D11 = 3,
++ RETRO_HW_RENDER_INTERFACE_D3D12 = 4,
+ RETRO_HW_RENDER_INTERFACE_GSKIT_PS2 = 5,
+ RETRO_HW_RENDER_INTERFACE_DUMMY = INT_MAX
+ };
+@@ -1922,6 +2169,10 @@ enum retro_sensor_action
+ {
+ RETRO_SENSOR_ACCELEROMETER_ENABLE = 0,
+ RETRO_SENSOR_ACCELEROMETER_DISABLE,
++ RETRO_SENSOR_GYROSCOPE_ENABLE,
++ RETRO_SENSOR_GYROSCOPE_DISABLE,
++ RETRO_SENSOR_ILLUMINANCE_ENABLE,
++ RETRO_SENSOR_ILLUMINANCE_DISABLE,
+
+ RETRO_SENSOR_DUMMY = INT_MAX
+ };
+@@ -1930,6 +2181,10 @@ enum retro_sensor_action
+ #define RETRO_SENSOR_ACCELEROMETER_X 0
+ #define RETRO_SENSOR_ACCELEROMETER_Y 1
+ #define RETRO_SENSOR_ACCELEROMETER_Z 2
++#define RETRO_SENSOR_GYROSCOPE_X 3
++#define RETRO_SENSOR_GYROSCOPE_Y 4
++#define RETRO_SENSOR_GYROSCOPE_Z 5
++#define RETRO_SENSOR_ILLUMINANCE 6
+
+ typedef bool (RETRO_CALLCONV *retro_set_sensor_state_t)(unsigned port,
+ enum retro_sensor_action action, unsigned rate);
+@@ -2127,6 +2382,30 @@ struct retro_frame_time_callback
+ retro_usec_t reference;
+ };
+
++/* Notifies a libretro core of the current occupancy
++ * level of the frontend audio buffer.
++ *
++ * - active: 'true' if audio buffer is currently
++ * in use. Will be 'false' if audio is
++ * disabled in the frontend
++ *
++ * - occupancy: Given as a value in the range [0,100],
++ * corresponding to the occupancy percentage
++ * of the audio buffer
++ *
++ * - underrun_likely: 'true' if the frontend expects an
++ * audio buffer underrun during the
++ * next frame (indicates that a core
++ * should attempt frame skipping)
++ *
++ * It will be called right before retro_run() every frame. */
++typedef void (RETRO_CALLCONV *retro_audio_buffer_status_callback_t)(
++ bool active, unsigned occupancy, bool underrun_likely);
++struct retro_audio_buffer_status_callback
++{
++ retro_audio_buffer_status_callback_t callback;
++};
++
+ /* Pass this to retro_video_refresh_t if rendering to hardware.
+ * Passing NULL to retro_video_refresh_t is still a frame dupe as normal.
+ * */
+@@ -2287,7 +2566,8 @@ struct retro_keyboard_callback
+ retro_keyboard_event_t callback;
+ };
+
+-/* Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE.
++/* Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE &
++ * RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE.
+ * Should be set for implementations which can swap out multiple disk
+ * images in runtime.
+ *
+@@ -2345,6 +2625,53 @@ typedef bool (RETRO_CALLCONV *retro_replace_image_index_t)(unsigned index,
+ * with replace_image_index. */
+ typedef bool (RETRO_CALLCONV *retro_add_image_index_t)(void);
+
++/* Sets initial image to insert in drive when calling
++ * core_load_game().
++ * Since we cannot pass the initial index when loading
++ * content (this would require a major API change), this
++ * is set by the frontend *before* calling the core's
++ * retro_load_game()/retro_load_game_special() implementation.
++ * A core should therefore cache the index/path values and handle
++ * them inside retro_load_game()/retro_load_game_special().
++ * - If 'index' is invalid (index >= get_num_images()), the
++ * core should ignore the set value and instead use 0
++ * - 'path' is used purely for error checking - i.e. when
++ * content is loaded, the core should verify that the
++ * disk specified by 'index' has the specified file path.
++ * This is to guard against auto selecting the wrong image
++ * if (for example) the user should modify an existing M3U
++ * playlist. We have to let the core handle this because
++ * set_initial_image() must be called before loading content,
++ * i.e. the frontend cannot access image paths in advance
++ * and thus cannot perform the error check itself.
++ * If set path and content path do not match, the core should
++ * ignore the set 'index' value and instead use 0
++ * Returns 'false' if index or 'path' are invalid, or core
++ * does not support this functionality
++ */
++typedef bool (RETRO_CALLCONV *retro_set_initial_image_t)(unsigned index, const char *path);
++
++/* Fetches the path of the specified disk image file.
++ * Returns 'false' if index is invalid (index >= get_num_images())
++ * or path is otherwise unavailable.
++ */
++typedef bool (RETRO_CALLCONV *retro_get_image_path_t)(unsigned index, char *path, size_t len);
++
++/* Fetches a core-provided 'label' for the specified disk
++ * image file. In the simplest case this may be a file name
++ * (without extension), but for cores with more complex
++ * content requirements information may be provided to
++ * facilitate user disk swapping - for example, a core
++ * running floppy-disk-based content may uniquely label
++ * save disks, data disks, level disks, etc. with names
++ * corresponding to in-game disk change prompts (so the
++ * frontend can provide better user guidance than a 'dumb'
++ * disk index value).
++ * Returns 'false' if index is invalid (index >= get_num_images())
++ * or label is otherwise unavailable.
++ */
++typedef bool (RETRO_CALLCONV *retro_get_image_label_t)(unsigned index, char *label, size_t len);
++
+ struct retro_disk_control_callback
+ {
+ retro_set_eject_state_t set_eject_state;
+@@ -2358,6 +2685,27 @@ struct retro_disk_control_callback
+ retro_add_image_index_t add_image_index;
+ };
+
++struct retro_disk_control_ext_callback
++{
++ retro_set_eject_state_t set_eject_state;
++ retro_get_eject_state_t get_eject_state;
++
++ retro_get_image_index_t get_image_index;
++ retro_set_image_index_t set_image_index;
++ retro_get_num_images_t get_num_images;
++
++ retro_replace_image_index_t replace_image_index;
++ retro_add_image_index_t add_image_index;
++
++ /* NOTE: Frontend will only attempt to record/restore
++ * last used disk index if both set_initial_image()
++ * and get_image_path() are implemented */
++ retro_set_initial_image_t set_initial_image; /* Optional - may be NULL */
++
++ retro_get_image_path_t get_image_path; /* Optional - may be NULL */
++ retro_get_image_label_t get_image_label; /* Optional - may be NULL */
++};
++
+ enum retro_pixel_format
+ {
+ /* 0RGB1555, native endian.
+@@ -2388,6 +2736,104 @@ struct retro_message
+ unsigned frames; /* Duration in frames of message. */
+ };
+
++enum retro_message_target
++{
++ RETRO_MESSAGE_TARGET_ALL = 0,
++ RETRO_MESSAGE_TARGET_OSD,
++ RETRO_MESSAGE_TARGET_LOG
++};
++
++enum retro_message_type
++{
++ RETRO_MESSAGE_TYPE_NOTIFICATION = 0,
++ RETRO_MESSAGE_TYPE_NOTIFICATION_ALT,
++ RETRO_MESSAGE_TYPE_STATUS,
++ RETRO_MESSAGE_TYPE_PROGRESS
++};
++
++struct retro_message_ext
++{
++ /* Message string to be displayed/logged */
++ const char *msg;
++ /* Duration (in ms) of message when targeting the OSD */
++ unsigned duration;
++ /* Message priority when targeting the OSD
++ * > When multiple concurrent messages are sent to
++ * the frontend and the frontend does not have the
++ * capacity to display them all, messages with the
++ * *highest* priority value should be shown
++ * > There is no upper limit to a message priority
++ * value (within the bounds of the unsigned data type)
++ * > In the reference frontend (RetroArch), the same
++ * priority values are used for frontend-generated
++ * notifications, which are typically assigned values
++ * between 0 and 3 depending upon importance */
++ unsigned priority;
++ /* Message logging level (info, warn, error, etc.) */
++ enum retro_log_level level;
++ /* Message destination: OSD, logging interface or both */
++ enum retro_message_target target;
++ /* Message 'type' when targeting the OSD
++ * > RETRO_MESSAGE_TYPE_NOTIFICATION: Specifies that a
++ * message should be handled in identical fashion to
++ * a standard frontend-generated notification
++ * > RETRO_MESSAGE_TYPE_NOTIFICATION_ALT: Specifies that
++ * message is a notification that requires user attention
++ * or action, but that it should be displayed in a manner
++ * that differs from standard frontend-generated notifications.
++ * This would typically correspond to messages that should be
++ * displayed immediately (independently from any internal
++ * frontend message queue), and/or which should be visually
++ * distinguishable from frontend-generated notifications.
++ * For example, a core may wish to inform the user of
++ * information related to a disk-change event. It is
++ * expected that the frontend itself may provide a
++ * notification in this case; if the core sends a
++ * message of type RETRO_MESSAGE_TYPE_NOTIFICATION, an
++ * uncomfortable 'double-notification' may occur. A message
++ * of RETRO_MESSAGE_TYPE_NOTIFICATION_ALT should therefore
++ * be presented such that visual conflict with regular
++ * notifications does not occur
++ * > RETRO_MESSAGE_TYPE_STATUS: Indicates that message
++ * is not a standard notification. This typically
++ * corresponds to 'status' indicators, such as a core's
++ * internal FPS, which are intended to be displayed
++ * either permanently while a core is running, or in
++ * a manner that does not suggest user attention or action
++ * is required. 'Status' type messages should therefore be
++ * displayed in a different on-screen location and in a manner
++ * easily distinguishable from both standard frontend-generated
++ * notifications and messages of type RETRO_MESSAGE_TYPE_NOTIFICATION_ALT
++ * > RETRO_MESSAGE_TYPE_PROGRESS: Indicates that message reports
++ * the progress of an internal core task. For example, in cases
++ * where a core itself handles the loading of content from a file,
++ * this may correspond to the percentage of the file that has been
++ * read. Alternatively, an audio/video playback core may use a
++ * message of type RETRO_MESSAGE_TYPE_PROGRESS to display the current
++ * playback position as a percentage of the runtime. 'Progress' type
++ * messages should therefore be displayed as a literal progress bar,
++ * where:
++ * - 'retro_message_ext.msg' is the progress bar title/label
++ * - 'retro_message_ext.progress' determines the length of
++ * the progress bar
++ * NOTE: Message type is a *hint*, and may be ignored
++ * by the frontend. If a frontend lacks support for
++ * displaying messages via alternate means than standard
++ * frontend-generated notifications, it will treat *all*
++ * messages as having the type RETRO_MESSAGE_TYPE_NOTIFICATION */
++ enum retro_message_type type;
++ /* Task progress when targeting the OSD and message is
++ * of type RETRO_MESSAGE_TYPE_PROGRESS
++ * > -1: Unmetered/indeterminate
++ * > 0-100: Current progress percentage
++ * NOTE: Since message type is a hint, a frontend may ignore
++ * progress values. Where relevant, a core should therefore
++ * include progress percentage within the message string,
++ * such that the message intent remains clear when displayed
++ * as a standard frontend-generated notification */
++ int8_t progress;
++};
++
+ /* Describes how the libretro implementation maps a libretro input bind
+ * to its internal input system through a human readable string.
+ * This string can be used to better let a user configure input. */
+@@ -2408,7 +2854,7 @@ struct retro_input_descriptor
+ struct retro_system_info
+ {
+ /* All pointers are owned by libretro implementation, and pointers must
+- * remain valid until retro_deinit() is called. */
++ * remain valid until it is unloaded. */
+
+ const char *library_name; /* Descriptive name of library. Should not
+ * contain any version numbers, etc. */
+@@ -2450,6 +2896,213 @@ struct retro_system_info
+ bool block_extract;
+ };
+
++/* Defines overrides which modify frontend handling of
++ * specific content file types.
++ * An array of retro_system_content_info_override is
++ * passed to RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE
++ * NOTE: In the following descriptions, references to
++ * retro_load_game() may be replaced with
++ * retro_load_game_special() */
++struct retro_system_content_info_override
++{
++ /* A list of file extensions for which the override
++ * should apply, delimited by a 'pipe' character
++ * (e.g. "md|sms|gg")
++ * Permitted file extensions are limited to those
++ * included in retro_system_info::valid_extensions
++ * and/or retro_subsystem_rom_info::valid_extensions */
++ const char *extensions;
++
++ /* Overrides the need_fullpath value set in
++ * retro_system_info and/or retro_subsystem_rom_info.
++ * To reiterate:
++ *
++ * If need_fullpath is true and retro_load_game() is called:
++ * - retro_game_info::path is guaranteed to contain a valid
++ * path to an existent file
++ * - retro_game_info::data and retro_game_info::size are invalid
++ *
++ * If need_fullpath is false and retro_load_game() is called:
++ * - retro_game_info::path may be NULL
++ * - retro_game_info::data and retro_game_info::size are guaranteed
++ * to be valid
++ *
++ * In addition:
++ *
++ * If need_fullpath is true and retro_load_game() is called:
++ * - retro_game_info_ext::full_path is guaranteed to contain a valid
++ * path to an existent file
++ * - retro_game_info_ext::archive_path may be NULL
++ * - retro_game_info_ext::archive_file may be NULL
++ * - retro_game_info_ext::dir is guaranteed to contain a valid path
++ * to the directory in which the content file exists
++ * - retro_game_info_ext::name is guaranteed to contain the
++ * basename of the content file, without extension
++ * - retro_game_info_ext::ext is guaranteed to contain the
++ * extension of the content file in lower case format
++ * - retro_game_info_ext::data and retro_game_info_ext::size
++ * are invalid
++ *
++ * If need_fullpath is false and retro_load_game() is called:
++ * - If retro_game_info_ext::file_in_archive is false:
++ * - retro_game_info_ext::full_path is guaranteed to contain
++ * a valid path to an existent file
++ * - retro_game_info_ext::archive_path may be NULL
++ * - retro_game_info_ext::archive_file may be NULL
++ * - retro_game_info_ext::dir is guaranteed to contain a
++ * valid path to the directory in which the content file exists
++ * - retro_game_info_ext::name is guaranteed to contain the
++ * basename of the content file, without extension
++ * - retro_game_info_ext::ext is guaranteed to contain the
++ * extension of the content file in lower case format
++ * - If retro_game_info_ext::file_in_archive is true:
++ * - retro_game_info_ext::full_path may be NULL
++ * - retro_game_info_ext::archive_path is guaranteed to
++ * contain a valid path to an existent compressed file
++ * inside which the content file is located
++ * - retro_game_info_ext::archive_file is guaranteed to
++ * contain a valid path to an existent content file
++ * inside the compressed file referred to by
++ * retro_game_info_ext::archive_path
++ * e.g. for a compressed file '/path/to/foo.zip'
++ * containing 'bar.sfc'
++ * > retro_game_info_ext::archive_path will be '/path/to/foo.zip'
++ * > retro_game_info_ext::archive_file will be 'bar.sfc'
++ * - retro_game_info_ext::dir is guaranteed to contain a
++ * valid path to the directory in which the compressed file
++ * (containing the content file) exists
++ * - retro_game_info_ext::name is guaranteed to contain
++ * EITHER
++ * 1) the basename of the compressed file (containing
++ * the content file), without extension
++ * OR
++ * 2) the basename of the content file inside the
++ * compressed file, without extension
++ * In either case, a core should consider 'name' to
++ * be the canonical name/ID of the the content file
++ * - retro_game_info_ext::ext is guaranteed to contain the
++ * extension of the content file inside the compressed file,
++ * in lower case format
++ * - retro_game_info_ext::data and retro_game_info_ext::size are
++ * guaranteed to be valid */
++ bool need_fullpath;
++
++ /* If need_fullpath is false, specifies whether the content
++ * data buffer available in retro_load_game() is 'persistent'
++ *
++ * If persistent_data is false and retro_load_game() is called:
++ * - retro_game_info::data and retro_game_info::size
++ * are valid only until retro_load_game() returns
++ * - retro_game_info_ext::data and retro_game_info_ext::size
++ * are valid only until retro_load_game() returns
++ *
++ * If persistent_data is true and retro_load_game() is called:
++ * - retro_game_info::data and retro_game_info::size
++ * are valid until retro_deinit() returns
++ * - retro_game_info_ext::data and retro_game_info_ext::size
++ * are valid until retro_deinit() returns */
++ bool persistent_data;
++};
++
++/* Similar to retro_game_info, but provides extended
++ * information about the source content file and
++ * game memory buffer status.
++ * And array of retro_game_info_ext is returned by
++ * RETRO_ENVIRONMENT_GET_GAME_INFO_EXT
++ * NOTE: In the following descriptions, references to
++ * retro_load_game() may be replaced with
++ * retro_load_game_special() */
++struct retro_game_info_ext
++{
++ /* - If file_in_archive is false, contains a valid
++ * path to an existent content file (UTF-8 encoded)
++ * - If file_in_archive is true, may be NULL */
++ const char *full_path;
++
++ /* - If file_in_archive is false, may be NULL
++ * - If file_in_archive is true, contains a valid path
++ * to an existent compressed file inside which the
++ * content file is located (UTF-8 encoded) */
++ const char *archive_path;
++
++ /* - If file_in_archive is false, may be NULL
++ * - If file_in_archive is true, contain a valid path
++ * to an existent content file inside the compressed
++ * file referred to by archive_path (UTF-8 encoded)
++ * e.g. for a compressed file '/path/to/foo.zip'
++ * containing 'bar.sfc'
++ * > archive_path will be '/path/to/foo.zip'
++ * > archive_file will be 'bar.sfc' */
++ const char *archive_file;
++
++ /* - If file_in_archive is false, contains a valid path
++ * to the directory in which the content file exists
++ * (UTF-8 encoded)
++ * - If file_in_archive is true, contains a valid path
++ * to the directory in which the compressed file
++ * (containing the content file) exists (UTF-8 encoded) */
++ const char *dir;
++
++ /* Contains the canonical name/ID of the content file
++ * (UTF-8 encoded). Intended for use when identifying
++ * 'complementary' content named after the loaded file -
++ * i.e. companion data of a different format (a CD image
++ * required by a ROM), texture packs, internally handled
++ * save files, etc.
++ * - If file_in_archive is false, contains the basename
++ * of the content file, without extension
++ * - If file_in_archive is true, then string is
++ * implementation specific. A frontend may choose to
++ * set a name value of:
++ * EITHER
++ * 1) the basename of the compressed file (containing
++ * the content file), without extension
++ * OR
++ * 2) the basename of the content file inside the
++ * compressed file, without extension
++ * RetroArch sets the 'name' value according to (1).
++ * A frontend that supports routine loading of
++ * content from archives containing multiple unrelated
++ * content files may set the 'name' value according
++ * to (2). */
++ const char *name;
++
++ /* - If file_in_archive is false, contains the extension
++ * of the content file in lower case format
++ * - If file_in_archive is true, contains the extension
++ * of the content file inside the compressed file,
++ * in lower case format */
++ const char *ext;
++
++ /* String of implementation specific meta-data. */
++ const char *meta;
++
++ /* Memory buffer of loaded game content. Will be NULL:
++ * IF
++ * - retro_system_info::need_fullpath is true and
++ * retro_system_content_info_override::need_fullpath
++ * is unset
++ * OR
++ * - retro_system_content_info_override::need_fullpath
++ * is true */
++ const void *data;
++
++ /* Size of game content memory buffer, in bytes */
++ size_t size;
++
++ /* True if loaded content file is inside a compressed
++ * archive */
++ bool file_in_archive;
++
++ /* - If data is NULL, value is unset/ignored
++ * - If data is non-NULL:
++ * - If persistent_data is false, data and size are
++ * valid only until retro_load_game() returns
++ * - If persistent_data is true, data and size are
++ * are valid until retro_deinit() returns */
++ bool persistent_data;
++};
++
+ struct retro_game_geometry
+ {
+ unsigned base_width; /* Nominal video width of game. */
+@@ -2607,6 +3260,47 @@ struct retro_framebuffer
+ Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
+ };
+
++/* Used by a libretro core to override the current
++ * fastforwarding mode of the frontend */
++struct retro_fastforwarding_override
++{
++ /* Specifies the runtime speed multiplier that
++ * will be applied when 'fastforward' is true.
++ * For example, a value of 5.0 when running 60 FPS
++ * content will cap the fast-forward rate at 300 FPS.
++ * Note that the target multiplier may not be achieved
++ * if the host hardware has insufficient processing
++ * power.
++ * Setting a value of 0.0 (or greater than 0.0 but
++ * less than 1.0) will result in an uncapped
++ * fast-forward rate (limited only by hardware
++ * capacity).
++ * If the value is negative, it will be ignored
++ * (i.e. the frontend will use a runtime speed
++ * multiplier of its own choosing) */
++ float ratio;
++
++ /* If true, fastforwarding mode will be enabled.
++ * If false, fastforwarding mode will be disabled. */
++ bool fastforward;
++
++ /* If true, and if supported by the frontend, an
++ * on-screen notification will be displayed while
++ * 'fastforward' is true.
++ * If false, and if supported by the frontend, any
++ * on-screen fast-forward notifications will be
++ * suppressed */
++ bool notification;
++
++ /* If true, the core will have sole control over
++ * when fastforwarding mode is enabled/disabled;
++ * the frontend will not be able to change the
++ * state set by 'fastforward' until either
++ * 'inhibit_toggle' is set to false, or the core
++ * is unloaded */
++ bool inhibit_toggle;
++};
++
+ /* Callbacks */
+
+ /* Environment callback. Gives implementations a way of performing
diff --git a/patches/snes9x2002/1001-audio-frameskip.patch b/patches/snes9x2002/1001-audio-frameskip.patch
new file mode 100644
index 0000000..2154500
--- /dev/null
+++ b/patches/snes9x2002/1001-audio-frameskip.patch
@@ -0,0 +1,247 @@
+diff --git a/libretro/libretro.c b/libretro/libretro.c
+index bc64376..b09354a 100644
+--- a/libretro/libretro.c
++++ b/libretro/libretro.c
+@@ -96,6 +96,21 @@ bool8 ROMAPUEnabled = 0;
+ bool overclock_cycles = false;
+ int one_c, slow_one_c, two_c;
+
++static unsigned frameskip_type = 0;
++static unsigned frameskip_threshold = 0;
++static uint16_t frameskip_counter = 0;
++static unsigned frameskip_interval = 0;
++
++static bool retro_audio_buff_active = false;
++static unsigned retro_audio_buff_occupancy = 0;
++static bool retro_audio_buff_underrun = false;
++/* Maximum number of consecutive frames that
++ * can be skipped */
++#define FRAMESKIP_MAX 30
++
++static unsigned retro_audio_latency = 0;
++static bool update_audio_latency = false;
++
+ static memstream_t *s_stream = NULL;
+
+ static int s_open(const char *fname, const char *mode)
+@@ -208,6 +223,57 @@ void retro_get_system_info(struct retro_system_info *info)
+ info->block_extract = false;
+ }
+
++static void retro_audio_buff_status_cb(
++ bool active, unsigned occupancy, bool underrun_likely)
++{
++ retro_audio_buff_active = active;
++ retro_audio_buff_occupancy = occupancy;
++ retro_audio_buff_underrun = underrun_likely;
++}
++
++static void retro_set_audio_buff_status_cb(void)
++{
++ if (frameskip_type > 0)
++ {
++ struct retro_audio_buffer_status_callback buf_status_cb;
++
++ buf_status_cb.callback = retro_audio_buff_status_cb;
++ if (!environ_cb(RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK,
++ &buf_status_cb))
++ {
++ retro_audio_buff_active = false;
++ retro_audio_buff_occupancy = 0;
++ retro_audio_buff_underrun = false;
++ retro_audio_latency = 0;
++ }
++ else
++ {
++ /* Frameskip is enabled - increase frontend
++ * audio latency to minimise potential
++ * buffer underruns */
++ uint32_t frame_time_usec = Settings.FrameTime;
++
++ if (Settings.ForceNTSC)
++ frame_time_usec = Settings.FrameTimeNTSC;
++ if (Settings.ForcePAL)
++ frame_time_usec = Settings.FrameTimePAL;
++
++ /* Set latency to 6x current frame time... */
++ retro_audio_latency = (unsigned)(6 * frame_time_usec / 1000);
++
++ /* ...then round up to nearest multiple of 32 */
++ retro_audio_latency = (retro_audio_latency + 0x1F) & ~0x1F;
++ }
++ }
++ else
++ {
++ environ_cb(RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK, NULL);
++ retro_audio_latency = 0;
++ }
++
++ update_audio_latency = true;
++}
++
+ static int16 audio_buf[0x10000];
+ static unsigned avail;
+ static float samplerate = 32040.5f;
+@@ -339,6 +405,9 @@ void retro_init (void)
+ {
+ static const struct retro_variable vars[] =
+ {
++ { "snes9x2002_frameskip", "Frameskip ; disabled|auto|threshold" },
++ { "snes9x2002_frameskip_threshold", "FS Threshold (%); 30|40|50|60" },
++ { "snes9x2002_frameskip_interval", "FS Interval; 1|2|3|4|5|6|7|8|9" },
+ { "snes9x2002_overclock_cycles", "Overclock (Restart); disabled|compatible|max" },
+ { NULL, NULL },
+ };
+@@ -383,6 +452,14 @@ void retro_deinit(void)
+ GFX.SubZBuffer_buffer = NULL;
+
+ libretro_supports_bitmasks = false;
++ frameskip_type = 0;
++ frameskip_threshold = 0;
++ frameskip_counter = 0;
++ retro_audio_buff_active = false;
++ retro_audio_buff_occupancy = 0;
++ retro_audio_buff_underrun = false;
++ retro_audio_latency = 0;
++ update_audio_latency = false;
+ }
+
+ void retro_reset (void)
+@@ -423,9 +500,42 @@ static void report_buttons (void)
+ }
+ }
+
+-static void check_variables(void)
++static void check_variables(bool first_run)
+ {
+ struct retro_variable var;
++ bool prev_force_ntsc;
++ bool prev_force_pal;
++ bool prev_frameskip_type;
++
++ var.key = "snes9x2002_frameskip";
++ var.value = NULL;
++
++ prev_frameskip_type = frameskip_type;
++ frameskip_type = 0;
++
++ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
++ {
++ if (strcmp(var.value, "auto") == 0)
++ frameskip_type = 1;
++ if (strcmp(var.value, "threshold") == 0)
++ frameskip_type = 2;
++ }
++
++ var.key = "snes9x2002_frameskip_threshold";
++ var.value = NULL;
++
++ frameskip_threshold = 30;
++
++ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
++ frameskip_threshold = strtol(var.value, NULL, 10);
++
++ var.key = "snes9x2002_frameskip_interval";
++ var.value = NULL;
++
++ frameskip_interval = 1;
++
++ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
++ frameskip_interval = strtol(var.value, NULL, 10);
+
+ var.key = "snes9x2002_overclock_cycles";
+ var.value = NULL;
+@@ -449,6 +559,13 @@ static void check_variables(void)
+ else
+ overclock_cycles = false;
+ }
++
++ /* Reinitialise frameskipping, if required */
++ if (!first_run &&
++ ((frameskip_type != prev_frameskip_type) ||
++ (Settings.ForceNTSC != prev_force_ntsc) ||
++ (Settings.ForcePAL != prev_force_pal)))
++ retro_set_audio_buff_status_cb();
+ }
+
+ //#define FRAME_SKIP
+@@ -458,7 +575,7 @@ void retro_run (void)
+ bool updated = false;
+
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
+- check_variables();
++ check_variables(false);
+
+ #ifdef FRAME_SKIP
+ IPPU.RenderThisFrame = !IPPU.RenderThisFrame;
+@@ -466,6 +583,53 @@ void retro_run (void)
+ IPPU.RenderThisFrame = TRUE;
+ #endif
+
++ /* Check whether current frame should
++ * be skipped */
++ if ((frameskip_type > 0) &&
++ retro_audio_buff_active &&
++ IPPU.RenderThisFrame)
++ {
++ bool skip_frame;
++
++ switch (frameskip_type)
++ {
++ case 1: /* auto */
++ skip_frame = retro_audio_buff_underrun;
++ break;
++ case 2: /* threshold */
++ skip_frame = (retro_audio_buff_occupancy < frameskip_threshold);
++ break;
++ default:
++ skip_frame = false;
++ break;
++ }
++
++ if (skip_frame)
++ {
++ if(frameskip_counter < frameskip_interval)
++ {
++ IPPU.RenderThisFrame = false;
++ frameskip_counter++;
++ }
++ else
++ frameskip_counter = 0;
++ }
++ else
++ frameskip_counter = 0;
++ }
++
++ /* If frameskip/timing settings have changed,
++ * update frontend audio latency
++ * > Can do this before or after the frameskip
++ * check, but doing it after means we at least
++ * retain the current frame's audio output */
++ if (update_audio_latency)
++ {
++ environ_cb(RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY,
++ &retro_audio_latency);
++ update_audio_latency = false;
++ }
++
+ poll_cb();
+ report_buttons();
+
+@@ -559,7 +723,7 @@ bool retro_load_game(const struct retro_game_info *game)
+ bool8 loaded;
+ enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_RGB565;
+
+- check_variables();
++ check_variables(true);
+
+ if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
+ return false;
+@@ -585,6 +749,7 @@ bool retro_load_game(const struct retro_game_info *game)
+
+ memset(audio_buf, 0, sizeof(audio_buf));
+
++ retro_set_audio_buff_status_cb();
+ return true;
+ }
+
diff --git a/patches/snes9x2005/0001-trimui-support.patch b/patches/snes9x2005/0001-trimui-support.patch
new file mode 100644
index 0000000..9424312
--- /dev/null
+++ b/patches/snes9x2005/0001-trimui-support.patch
@@ -0,0 +1,46 @@
+diff --git a/Makefile b/Makefile
+index b293853..5704da3 100644
+--- a/Makefile
++++ b/Makefile
+@@ -282,6 +282,20 @@ else ifeq ($(platform), gcw0)
+ FLAGS += -fomit-frame-pointer -ffast-math -march=mips32 -mtune=mips32r2 -mhard-float
+ FLAGS += -DFAST_LSB_WORD_ACCESS
+
++else ifeq ($(platform), trimui)
++ TARGET := $(TARGET_NAME)_libretro.so
++ CC = $(CROSS_COMPILE)gcc
++ AR = $(CROSS_COMPILE)ar
++ SHARED := -shared -Wl,--version-script=link.T -Wl,--no-undefined
++ CFLAGS += -fsingle-precision-constant -fno-PIC -flto
++ CFLAGS += -DLSB_FIRST -DFAST_ALIGNED_LSB_WORD_ACCESS -DRIGHTSHIFT_IS_SAR
++ CFLAGS += -std=c99 -fomit-frame-pointer -ffast-math -mcpu=arm926ej-s -mtune=arm926ej-s
++ LDFLAGS += -flto
++ OPTIMIZE += -Ofast -DNDEBUG=1
++ ifeq (,$(DEBUG))
++ LDFLAGS += -s
++ endif
++
+ # (armv7 a7, hard point, neon based) ###
+ # NESC, SNESC, C64 mini
+ else ifeq ($(platform), classic_armv7_a7)
+@@ -570,10 +584,20 @@ endif
+
+ ifeq ($(DEBUG),1)
+ FLAGS += -O0 -g
++else ifneq (,$(OPTIMIZE))
++ FLAGS += $(OPTIMIZE)
+ else
+ FLAGS += -O2 -DNDEBUG
+ endif
+
++
++ifeq ($(PROFILE), GENERATE)
++ CFLAGS += -fprofile-generate=./profile/snes9x2005
++ LDFLAGS += -lgcov
++else ifeq ($(PROFILE), APPLY)
++ CFLAGS += -fprofile-use -fprofile-dir=../profile/snes9x2005 -fbranch-probabilities
++endif
++
+ ifneq (,$(findstring msvc,$(platform)))
+ ifeq ($(DEBUG),1)
+ FLAGS += -MTd
diff --git a/patches/snes9x2005/0002-core-options.patch b/patches/snes9x2005/0002-core-options.patch
new file mode 100644
index 0000000..8fea741
--- /dev/null
+++ b/patches/snes9x2005/0002-core-options.patch
@@ -0,0 +1,64 @@
+diff --git a/libretro_core_options.h b/libretro_core_options.h
+index 032cefd..63e17ae 100644
+--- a/libretro_core_options.h
++++ b/libretro_core_options.h
+@@ -57,7 +57,9 @@ struct retro_core_option_definition option_defs_us[] = {
+ {
+ "catsfc_VideoMode",
+ "Console Region",
+- "Specify which region the system is from. 'PAL' is 50hz, 'NTSC' is 60hz. Games will run faster or slower than normal if the incorrect region is selected.",
++ "'PAL' is 50hz, 'NTSC' is 60hz. Games will run\n"
++ "faster or slower than normal if the incorrect\n"
++ "region is selected.",
+ {
+ { "auto", "Auto" },
+ { "NTSC", NULL },
+@@ -69,19 +71,22 @@ struct retro_core_option_definition option_defs_us[] = {
+ {
+ "catsfc_frameskip",
+ "Frameskip",
+- "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Manual' utilises the 'Frameskip Threshold (%)' setting.",
++ "Skip frames to avoid audio crackling. Improves\n"
++ "performance at the expense of visual smoothness.",
+ {
+ { "disabled", NULL },
+ { "auto", "Auto" },
+ { "manual", "Manual" },
+ { NULL, NULL },
+ },
+- "disabled"
++ "auto"
+ },
+ {
+ "catsfc_frameskip_threshold",
+- "Frameskip Threshold (%)",
+- "When 'Frameskip' is set to 'Manual', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
++ "FS Threshold (%)",
++ "When 'Frameskip' is set to 'Threshold', sets\n"
++ "how low the audio buffer can get before frames\n"
++ "will be skipped.",
+ {
+ { "15", NULL },
+ { "18", NULL },
+@@ -105,8 +110,10 @@ struct retro_core_option_definition option_defs_us[] = {
+ },
+ {
+ "catsfc_overclock_cycles",
+- "Reduce Slowdown (Hack, Unsafe, Restart)",
+- "Many games for the SNES suffered from slowdown due to the weak main CPU. This option helps allievate that at the cost of possible bugs. COMPATIBLE: Reduce slowdown but keep as much game compatibility as much as possible. MAX: Reduce slowdown as much as possible but will break more games.",
++ "Overclock (Restart)",
++ "Alleviate normal SNES slowdown. Compatible keeps\n"
++ "as much compatibility as possible. Max will reduce\n"
++ "more slowdown but break more games.",
+ {
+ { "disabled", NULL },
+ { "compatible", "Compatible" },
+@@ -117,7 +124,7 @@ struct retro_core_option_definition option_defs_us[] = {
+ },
+ {
+ "catsfc_reduce_sprite_flicker",
+- "Reduce Flickering (Hack, Unsafe)",
++ "Reduce Flicker",
+ "Raises sprite limit to reduce flickering in games.",
+ {
+ { "disabled", NULL },
diff --git a/patches/snes9x2005/1000-frameskip-interval.patch b/patches/snes9x2005/1000-frameskip-interval.patch
new file mode 100644
index 0000000..a0b6ef0
--- /dev/null
+++ b/patches/snes9x2005/1000-frameskip-interval.patch
@@ -0,0 +1,105 @@
+diff --git a/libretro.c b/libretro.c
+index c368d8f..f4675ed 100644
+--- a/libretro.c
++++ b/libretro.c
+@@ -57,13 +57,11 @@ static int32_t samplerate = (((SNES_CLOCK_SPEED * 6) / (32 * ONE_APU_CYCLE)));
+ static unsigned frameskip_type = 0;
+ static unsigned frameskip_threshold = 0;
+ static uint16_t frameskip_counter = 0;
++static unsigned frameskip_interval = 0;
+
+ static bool retro_audio_buff_active = false;
+ static unsigned retro_audio_buff_occupancy = 0;
+ static bool retro_audio_buff_underrun = false;
+-/* Maximum number of consecutive frames that
+- * can be skipped */
+-#define FRAMESKIP_MAX 30
+
+ static unsigned retro_audio_latency = 0;
+ static bool update_audio_latency = false;
+@@ -341,6 +339,7 @@ void retro_deinit(void)
+ frameskip_type = 0;
+ frameskip_threshold = 0;
+ frameskip_counter = 0;
++ frameskip_interval = 0;
+ retro_audio_buff_active = false;
+ retro_audio_buff_occupancy = 0;
+ retro_audio_buff_underrun = false;
+@@ -414,7 +413,7 @@ static void check_variables(bool first_run)
+ {
+ if (strcmp(var.value, "auto") == 0)
+ frameskip_type = 1;
+- else if (strcmp(var.value, "manual") == 0)
++ else if (strcmp(var.value, "auto_threshold") == 0)
+ frameskip_type = 2;
+ }
+
+@@ -426,6 +425,14 @@ static void check_variables(bool first_run)
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ frameskip_threshold = strtol(var.value, NULL, 10);
+
++ var.key = "catsfc_frameskip_interval";
++ var.value = NULL;
++
++ frameskip_interval = 4;
++
++ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
++ frameskip_interval = strtol(var.value, NULL, 10);
++
+ var.key = "catsfc_overclock_cycles";
+ var.value = NULL;
+
+@@ -531,7 +538,7 @@ void retro_run(void)
+
+ if (skip_frame)
+ {
+- if(frameskip_counter < FRAMESKIP_MAX)
++ if(frameskip_counter < frameskip_interval)
+ {
+ IPPU.RenderThisFrame = false;
+ frameskip_counter++;
+diff --git a/libretro_core_options.h b/libretro_core_options.h
+index 8620a4a..dc79a38 100644
+--- a/libretro_core_options.h
++++ b/libretro_core_options.h
+@@ -74,9 +74,9 @@ struct retro_core_option_definition option_defs_us[] = {
+ "Skip frames to avoid audio crackling. Improves\n"
+ "performance at the expense of visual smoothness.",
+ {
+- { "disabled", NULL },
+- { "auto", "Auto" },
+- { "manual", "Manual" },
++ { "disabled", NULL },
++ { "auto", "Auto" },
++ { "auto_threshold", "Threshold" },
+ { NULL, NULL },
+ },
+ "auto"
+@@ -108,6 +108,27 @@ struct retro_core_option_definition option_defs_us[] = {
+ },
+ "33"
+ },
++ {
++ "catsfc_frameskip_interval",
++ "FS Interval",
++ "The maximum number of frames that can be skipped\n"
++ "before a new frame is rendered.",
++ {
++ { "0", NULL },
++ { "1", NULL },
++ { "2", NULL },
++ { "3", NULL },
++ { "4", NULL },
++ { "5", NULL },
++ { "6", NULL },
++ { "7", NULL },
++ { "8", NULL },
++ { "9", NULL },
++ { "10", NULL },
++ { NULL, NULL },
++ },
++ "4"
++ },
+ {
+ "catsfc_overclock_cycles",
+ "Overclock (Restart)",