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Diffstat (limited to 'funkey/fk_instant_play.c')
-rw-r--r--funkey/fk_instant_play.c61
1 files changed, 54 insertions, 7 deletions
diff --git a/funkey/fk_instant_play.c b/funkey/fk_instant_play.c
index 8c8fc33..638e0fd 100644
--- a/funkey/fk_instant_play.c
+++ b/funkey/fk_instant_play.c
@@ -41,6 +41,7 @@
#endif
static char *prog_name;
+int instant_play = 0;
/* Handler for SIGUSR1, caused by closing the console */
static void handle_sigusr1(int signal)
@@ -77,12 +78,7 @@ void FK_Suspend(void)
FILE *fp;
char pidcmd[100];
- state_slot = AUTOSAVE_SLOT;
- if(state_write()) {
- printf("Save failed\n");
- state_slot = 0;
- }
-
+ FK_Autosave();
sram_write();
save_config(CONFIG_TYPE_AUTO);
@@ -108,10 +104,61 @@ void FK_Suspend(void)
exit(0);
}
+void FK_LoadNewGame(const char *fname)
+{
+ char prog_path[PATH_MAX];
+ realpath(prog_name, prog_path);
+
+ /* FunKey uses musl libc so dlclose is no-op. If core depends on
+ * all statics being reset, FunKey cannot reload it. Instead,
+ * re-exec with new content. */
+ PA_INFO("Restarting with %s %s %s\n", prog_path, core_path, fname);
+ finish();
+ execl(prog_path, prog_name, core_path, fname, NULL);
+
+ /* Should not be reached */
+ PA_ERROR("Failed to load game\n");
+
+ /* Exit application */
+ exit(0);
+}
+
+void FK_Autosave(void)
+{
+ if (state_allowed()) {
+ int prev_state_slot = state_slot;
+ state_slot = AUTOSAVE_SLOT;
+ state_write();
+ state_slot = prev_state_slot;
+ }
+}
+
+void FK_Resume(void)
+{
+ char autosave_path[MAX_PATH];
+
+ state_file_name(autosave_path, MAX_PATH, AUTOSAVE_SLOT);
+ if (access(autosave_path, F_OK) == 0) {
+ if (instant_play) {
+ resume_slot = AUTOSAVE_SLOT;
+ } else {
+ SDL_Surface *screen = SDL_GetVideoSurface();
+ int resume = FK_RunResumeMenu(screen);
+ if (resume == RESUME_YES) {
+ resume_slot = AUTOSAVE_SLOT;
+ }
+ }
+ }
+
+ instant_play = false;
+ state_resume();
+
+ remove(autosave_path);
+ remove_config(CONFIG_TYPE_AUTO);
+}
void FK_InitInstantPlay(int argc, char **argv)
{
prog_name = argv[0];
signal(SIGUSR1, handle_sigusr1);
}
-