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#include "overrides.h"
static const struct core_override_option pcsx_rearmed_core_option_overrides[] = {
{
.key = "pcsx_rearmed_frameskip_type",
.info = "Skip frames to avoid audio crackling. Improves performance at the expense of visual smoothness. Will cause graphical glitches.",
.default_value = "auto",
.options = {
[2] = {"auto_threshold", "Threshold"},
[3] = {"fixed_interval", "Fixed"},
}
},
{
.key = "pcsx_rearmed_frameskip_threshold",
.desc = "FS Threshold (%)",
.info = "When 'Frameskip' is set to 'Threshold', sets how low the audio buffer can get before frames will be skipped.",
},
{
.key = "pcsx_rearmed_frameskip",
.desc = "FS Interval",
.info = "Specifies the maximum number of frames that can be skipped before a new frame is rendered.",
.default_value = "4"
},
{
.key = "pcsx_rearmed_memcard2",
.desc = "2nd Memory Card",
},
{
.key = "pcsx_rearmed_dithering",
.desc = "Dithering",
.info = "If disabled, turns off the dithering pattern the PSX applies to combat color banding.",
},
{
.key = "pcsx_rearmed_show_gpu_peops_settings",
.desc = "P.E.Op.S. Settings",
},
{
.key = "pcsx_rearmed_gpu_peops_odd_even_bit",
.desc = "Odd/Even Hack",
},
{
.key = "pcsx_rearmed_gpu_peops_expand_screen_width",
.desc = "Exp. Screen Width",
},
{
.key = "pcsx_rearmed_gpu_peops_ignore_brightness",
.desc = "Ignore Brightness",
},
{
.key = "pcsx_rearmed_gpu_peops_disable_coord_check",
.desc = "Coordinate Check",
},
{
.key = "pcsx_rearmed_gpu_peops_lazy_screen_update",
.desc = "Lazy Screen Update",
},
{
.key = "pcsx_rearmed_gpu_peops_old_frame_skip",
.desc = "Old Frameskip",
},
{
.key = "pcsx_rearmed_gpu_peops_repeated_triangles",
.desc = "Rep. Triangles",
},
{
.key = "pcsx_rearmed_gpu_peops_quads_with_triangles",
.desc = "Quads w/ Triangles",
},
{
.key = "pcsx_rearmed_gpu_peops_fake_busy_state",
.desc = "Fake 'Busy' States",
},
{
.key = "pcsx_rearmed_show_gpu_unai_settings",
.desc = "GPU UNAI Settings",
.info = "Shows or hides advanced gpu settings. Menu must be toggled for this setting to take effect."
},
{
.key = "pcsx_rearmed_gpu_unai_blending",
.desc = "Blending",
},
{
.key = "pcsx_rearmed_gpu_unai_lighting",
.desc = "Lighting",
},
{
.key = "pcsx_rearmed_gpu_unai_fast_lighting",
.desc = "Fast Lighting",
},
{
.key = "pcsx_rearmed_gpu_unai_ilace_force",
.desc = "Forced Interlace",
},
{
.key = "pcsx_rearmed_gpu_unai_pixel_skip",
.desc = "Pixel Skip",
},
{
.key = "pcsx_rearmed_gpu_unai_scale_hires",
.desc = "Hi-Res Scaling",
.default_value = "enabled"
},
{
.key = "pcsx_rearmed_gpu_thread_rendering",
.info = "Runs GPU commands in a thread. Sync waits for drawing to finish before vsync. Async will not wait unless there's another frame behind it."
},
{
.key = "pcsx_rearmed_pe2_fix",
.desc = "PE 2/VH 1/2 Fix",
.info = "Fixes Parasite Eve 2 / Vandal Hearts 1 / 2."
},
{
.key = "pcsx_rearmed_inuyasha_fix",
.desc = "InuYasha Battle Fix",
},
{
.key = "pcsx_rearmed_async_cd",
.desc = "CD Access (Restart)",
.info = "Method used to read data from disk. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Precache' loads disk image into memory (CHD only)."
},
{
.key = "pcsx_rearmed_spuirq",
.desc = "SPU IRQ Always",
},
{
.key = "pcsx_rearmed_nosmccheck",
.desc = "Disable SMC Checks",
},
{
.key = "pcsx_rearmed_gteregsunneeded",
.desc = "Unneeded GTE Regs",
},
{
.key = "pcsx_rearmed_nogteflags",
.desc = "Disable GTE Flags",
},
{
.key = "pcsx_rearmed_show_other_input_settings",
.blocked = true
},
{
.key = "pcsx_rearmed_input_sensitivity",
.blocked = true
},
{
.key = "pcsx_rearmed_multitap",
.blocked = true
},
{
.key = "pcsx_rearmed_vibration",
.blocked = true
},
{
.key = "pcsx_rearmed_display_internal_fps",
.blocked = true
},
{ NULL }
};
me_bind_action pcsx_rearmed_ctrl_actions[] =
{
{ "UP ", 1 << RETRO_DEVICE_ID_JOYPAD_UP},
{ "DOWN ", 1 << RETRO_DEVICE_ID_JOYPAD_DOWN },
{ "LEFT ", 1 << RETRO_DEVICE_ID_JOYPAD_LEFT },
{ "RIGHT ", 1 << RETRO_DEVICE_ID_JOYPAD_RIGHT },
{ "CIRCLE ", 1 << RETRO_DEVICE_ID_JOYPAD_A },
{ "CROSS ", 1 << RETRO_DEVICE_ID_JOYPAD_B },
{ "TRIANGLE ", 1 << RETRO_DEVICE_ID_JOYPAD_X },
{ "SQUARE ", 1 << RETRO_DEVICE_ID_JOYPAD_Y },
{ "START ", 1 << RETRO_DEVICE_ID_JOYPAD_START },
{ "SELECT ", 1 << RETRO_DEVICE_ID_JOYPAD_SELECT },
{ "L1 BUTTON", 1 << RETRO_DEVICE_ID_JOYPAD_L },
{ "R1 BUTTON", 1 << RETRO_DEVICE_ID_JOYPAD_R },
{ "L2 BUTTON", 1 << RETRO_DEVICE_ID_JOYPAD_L2 },
{ "R2 BUTTON", 1 << RETRO_DEVICE_ID_JOYPAD_R2 },
{ NULL, 0 }
};
const struct core_override_fast_forward pcsx_rearmed_fast_forward = {
.type_key = "pcsx_rearmed_frameskip_type",
.interval_key = "pcsx_rearmed_frameskip_interval"
};
const struct core_override_startup_msg pcsx_rearmed_startup_msg = {
.msg = "Loading...",
.msec = 3000,
};
#define pcsx_rearmed_overrides { \
.core_name = "pcsx_rearmed", \
.fast_forward = &pcsx_rearmed_fast_forward, \
.startup_msg = &pcsx_rearmed_startup_msg, \
.actions = pcsx_rearmed_ctrl_actions, \
.action_size = array_size(pcsx_rearmed_ctrl_actions), \
.options = pcsx_rearmed_core_option_overrides, \
}
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