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#include "overrides.h"
static const struct core_override_option tyrquake_core_option_overrides[] = {
{
.key = "tyrquake_resolution",
.blocked = true,
},
{
.key = "tyrquake_colored_lighting",
.desc = "Colored Lighting",
},
{
.key = "tyrquake_rumble",
.blocked = true,
},
{
.key = "tyrquake_invert_y_axis",
.blocked = true,
},
{
.key = "tyrquake_analog_deadzone",
.blocked = true,
},
{ NULL }
};
#ifdef FUNKEY_S
/* DrUm78 build */
me_bind_action tyrquake_ctrl_actions[] =
{
{ "UP ", 1 << RETRO_DEVICE_ID_JOYPAD_UP},
{ "DOWN ", 1 << RETRO_DEVICE_ID_JOYPAD_DOWN },
{ "LEFT ", 1 << RETRO_DEVICE_ID_JOYPAD_LEFT },
{ "RIGHT ", 1 << RETRO_DEVICE_ID_JOYPAD_RIGHT },
{ "LOOK ", 1 << RETRO_DEVICE_ID_JOYPAD_A },
{ "JUMP ", 1 << RETRO_DEVICE_ID_JOYPAD_B },
{ "FIRE ", 1 << RETRO_DEVICE_ID_JOYPAD_X },
{ "STRAFE ", 1 << RETRO_DEVICE_ID_JOYPAD_Y },
{ "MENU ", 1 << RETRO_DEVICE_ID_JOYPAD_START },
{ "PREV WPN ", 1 << RETRO_DEVICE_ID_JOYPAD_L },
{ "NEXT WPN ", 1 << RETRO_DEVICE_ID_JOYPAD_R },
{ "LOOK UP ", 1 << RETRO_DEVICE_ID_JOYPAD_L2 },
{ "LOOK DOWN", 1 << RETRO_DEVICE_ID_JOYPAD_R2 },
{ "MOVE DOWN", 1 << RETRO_DEVICE_ID_JOYPAD_L3 },
{ "SWIM UP ", 1 << RETRO_DEVICE_ID_JOYPAD_R3 },
{ NULL, 0 }
};
#else
me_bind_action tyrquake_ctrl_actions[] =
{
{ "UP ", 1 << RETRO_DEVICE_ID_JOYPAD_UP},
{ "DOWN ", 1 << RETRO_DEVICE_ID_JOYPAD_DOWN },
{ "LEFT ", 1 << RETRO_DEVICE_ID_JOYPAD_LEFT },
{ "RIGHT ", 1 << RETRO_DEVICE_ID_JOYPAD_RIGHT },
{ "CHG WPN ", 1 << RETRO_DEVICE_ID_JOYPAD_A },
{ "JUMP ", 1 << RETRO_DEVICE_ID_JOYPAD_B },
{ "LOOK ", 1 << RETRO_DEVICE_ID_JOYPAD_X },
{ "FIRE ", 1 << RETRO_DEVICE_ID_JOYPAD_Y },
{ "MENU ", 1 << RETRO_DEVICE_ID_JOYPAD_START },
{ "TGL RUN ", 1 << RETRO_DEVICE_ID_JOYPAD_SELECT },
{ "STRAFE L ", 1 << RETRO_DEVICE_ID_JOYPAD_L },
{ "STRAFE R ", 1 << RETRO_DEVICE_ID_JOYPAD_R },
{ "LOOK UP ", 1 << RETRO_DEVICE_ID_JOYPAD_L2 },
{ "LOOK DOWN", 1 << RETRO_DEVICE_ID_JOYPAD_R2 },
{ "MOVE DOWN", 1 << RETRO_DEVICE_ID_JOYPAD_L3 },
{ "SWIM UP ", 1 << RETRO_DEVICE_ID_JOYPAD_R3 },
{ NULL, 0 }
};
#endif
me_bind_action tyrquake_emu_actions[] =
{
{ "Toggle FPS/CPU% ", 1 << EACTION_TOGGLE_HUD },
{ "Toggle FF ", 1 << EACTION_TOGGLE_FF },
{ "Take Screenshot ", 1 << EACTION_SCREENSHOT },
{ NULL, 0 }
};
#define tyrquake_overrides { \
.core_name = "tyrquake", \
.actions = tyrquake_ctrl_actions, \
.action_size = array_size(tyrquake_ctrl_actions), \
.emu_actions = tyrquake_emu_actions, \
.emu_action_size = array_size(tyrquake_emu_actions), \
.options = tyrquake_core_option_overrides, \
.needs_reopen = 1 \
}
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