1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
#include "overrides.h"
static const struct core_override_option vitaquake2_core_option_overrides[] = {
{
.key = "vitaquakeii_resolution",
.blocked = true,
},
{
.key = "vitaquakeii_gamma",
.desc = "Gamma Level",
.info = "Set the overall gamma offset of the rendered image. Requires restart.",
},
{
.key = "vitaquakeii_sw_dithered_filtering",
.desc = "Dithering",
},
{
.key = "vitaquakeii_xhair",
.desc = "Crosshair",
},
{
.key = "vitaquakeii_cin_force43",
.desc = "4:3 Cinematics",
.info = "Show all videos (introductions, cutscenes) at the correct aspect ratio of 4:3. If disabled, videos will be stretched.",
},
{
.key = "vitaquakeii_cdaudio_enabled",
.info = "Enable playback of original CD audio tracks at the expense of increased performance requirements.",
},
{
.key = "vitaquakeii_aimfix",
.info = "Weapons target the exact centre of the aiming crosshair. This changes the slightly inaccurate original shooting.",
},
{
.key = "vitaquakeii_invert_y_axis",
.blocked = true,
},
{ NULL }
};
/* DrUm78 build */
me_bind_action vitaquake2_ctrl_actions[] =
{
{ "UP ", 1 << RETRO_DEVICE_ID_JOYPAD_UP},
{ "DOWN ", 1 << RETRO_DEVICE_ID_JOYPAD_DOWN },
{ "LEFT ", 1 << RETRO_DEVICE_ID_JOYPAD_LEFT },
{ "RIGHT ", 1 << RETRO_DEVICE_ID_JOYPAD_RIGHT },
{ "LOOK ", 1 << RETRO_DEVICE_ID_JOYPAD_A },
{ "CROUCH ", 1 << RETRO_DEVICE_ID_JOYPAD_B },
{ "FIRE ", 1 << RETRO_DEVICE_ID_JOYPAD_X },
{ "STRAFE ", 1 << RETRO_DEVICE_ID_JOYPAD_Y },
{ "MENU ", 1 << RETRO_DEVICE_ID_JOYPAD_START },
{ "OBJECTIVE", 1 << RETRO_DEVICE_ID_JOYPAD_SELECT },
{ "NEXT WPN ", 1 << RETRO_DEVICE_ID_JOYPAD_L },
{ "JUMP ", 1 << RETRO_DEVICE_ID_JOYPAD_R },
{ "NEXT INV ", 1 << RETRO_DEVICE_ID_JOYPAD_L2 },
{ "USE INV ", 1 << RETRO_DEVICE_ID_JOYPAD_R2 },
{ NULL, 0 }
};
me_bind_action vitaquake2_emu_actions[] =
{
{ "Toggle FPS/CPU% ", 1 << EACTION_TOGGLE_HUD },
{ "Toggle FF ", 1 << EACTION_TOGGLE_FF },
{ "Take Screenshot ", 1 << EACTION_SCREENSHOT },
{ NULL, 0 }
};
#define vitaquake2_overrides { \
.core_name = "vitaquake2", \
.actions = vitaquake2_ctrl_actions, \
.action_size = array_size(vitaquake2_ctrl_actions), \
.emu_actions = vitaquake2_emu_actions, \
.emu_action_size = array_size(vitaquake2_emu_actions), \
.options = vitaquake2_core_option_overrides, \
.needs_reopen = 1 \
}
|