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#include <SDL/SDL.h>
#include "libretro.h"
#include "libpicofe/plat.h"
#include "libpicofe/input.h"
#include "libpicofe/in_sdl.h"
#include "main.h"
#include "util.h"
#define MAX_SAMPLE_RATE 48000
static const struct in_default_bind in_sdl_defbinds[] = {
{ SDLK_u, IN_BINDTYPE_PLAYER12, RETRO_DEVICE_ID_JOYPAD_UP },
{ SDLK_d, IN_BINDTYPE_PLAYER12, RETRO_DEVICE_ID_JOYPAD_DOWN },
{ SDLK_l, IN_BINDTYPE_PLAYER12, RETRO_DEVICE_ID_JOYPAD_LEFT },
{ SDLK_r, IN_BINDTYPE_PLAYER12, RETRO_DEVICE_ID_JOYPAD_RIGHT },
{ SDLK_b, IN_BINDTYPE_PLAYER12, RETRO_DEVICE_ID_JOYPAD_B },
{ SDLK_a, IN_BINDTYPE_PLAYER12, RETRO_DEVICE_ID_JOYPAD_A },
{ SDLK_x, IN_BINDTYPE_PLAYER12, RETRO_DEVICE_ID_JOYPAD_X },
{ SDLK_y, IN_BINDTYPE_PLAYER12, RETRO_DEVICE_ID_JOYPAD_Y },
{ SDLK_s, IN_BINDTYPE_PLAYER12, RETRO_DEVICE_ID_JOYPAD_START },
{ SDLK_k, IN_BINDTYPE_PLAYER12, RETRO_DEVICE_ID_JOYPAD_SELECT },
{ SDLK_m, IN_BINDTYPE_PLAYER12, RETRO_DEVICE_ID_JOYPAD_L },
{ SDLK_n, IN_BINDTYPE_PLAYER12, RETRO_DEVICE_ID_JOYPAD_R },
{ SDLK_v, IN_BINDTYPE_PLAYER12, RETRO_DEVICE_ID_JOYPAD_L2 },
{ SDLK_o, IN_BINDTYPE_PLAYER12, RETRO_DEVICE_ID_JOYPAD_R2 },
{ SDLK_q, IN_BINDTYPE_EMU, EACTION_MENU },
{ SDLK_h, IN_BINDTYPE_EMU, EACTION_NEXT_SCALER },
{ 0, 0, 0 }
};
const struct menu_keymap in_sdl_key_map[] =
{
{ SDLK_u, PBTN_UP },
{ SDLK_d, PBTN_DOWN },
{ SDLK_l, PBTN_LEFT },
{ SDLK_r, PBTN_RIGHT },
{ SDLK_a, PBTN_MOK },
{ SDLK_b, PBTN_MBACK },
{ SDLK_x, PBTN_MA2 },
{ SDLK_y, PBTN_MA3 },
{ SDLK_m, PBTN_L },
{ SDLK_n, PBTN_R },
{ SDLK_q, PBTN_MENU },
};
const struct menu_keymap in_sdl_joy_map[] =
{
{ SDLK_u, PBTN_UP },
{ SDLK_d, PBTN_DOWN },
{ SDLK_l, PBTN_LEFT },
{ SDLK_r, PBTN_RIGHT },
{ SDLK_WORLD_0, PBTN_MOK },
{ SDLK_WORLD_1, PBTN_MBACK },
{ SDLK_WORLD_2, PBTN_MA2 },
{ SDLK_WORLD_3, PBTN_MA3 },
};
static const char * const in_sdl_key_names[SDLK_LAST] = {
[SDLK_u] = "UP",
[SDLK_d] = "DOWN",
[SDLK_l] = "LEFT",
[SDLK_r] = "RIGHT",
[SDLK_x] = "X",
[SDLK_b] = "B",
[SDLK_a] = "A",
[SDLK_y] = "Y",
[SDLK_s] = "START",
[SDLK_k] = "FN",
[SDLK_m] = "L",
[SDLK_n] = "R",
[SDLK_v] = "FN+L",
[SDLK_o] = "FN+R",
[SDLK_1] = "MENU+UP",
[SDLK_2] = "MENU+DOWN",
[SDLK_3] = "MENU+LEFT",
[SDLK_4] = "MENU+RIGHT",
[SDLK_5] = "MENU+B",
[SDLK_6] = "MENU+A",
[SDLK_7] = "MENU+X",
[SDLK_8] = "MENU+Y",
[SDLK_9] = "MENU+START",
[SDLK_0] = "MENU+SELECT",
[SDLK_TAB] = "MENU+L",
[SDLK_BACKSLASH] = "MENU+R",
[SDLK_q] = "MENU",
};
static const struct mod_keymap in_sdl_mod_keymap[] = {
{ SDLK_u, SDLK_1 },
{ SDLK_d, SDLK_2 },
{ SDLK_l, SDLK_3 },
{ SDLK_r, SDLK_4 },
{ SDLK_b, SDLK_5 },
{ SDLK_a, SDLK_6 },
{ SDLK_x, SDLK_7 },
{ SDLK_y, SDLK_8 },
{ SDLK_s, SDLK_9 },
{ SDLK_k, SDLK_0 },
{ SDLK_TAB, SDLK_TAB }, /* mod+L1 = L2 */
{ SDLK_BACKSPACE, SDLK_BACKSLASH }, /* mod+R1 = R2 */
};
static const struct in_pdata in_sdl_platform_data = {
.defbinds = in_sdl_defbinds,
.key_map = in_sdl_key_map,
.kmap_size = array_size(in_sdl_key_map),
.joy_map = in_sdl_joy_map,
.jmap_size = array_size(in_sdl_joy_map),
.key_names = in_sdl_key_names,
/* .mod_key = SDLK_ESCAPE,
* .mod_keymap = in_sdl_mod_keymap,
* .modmap_size = array_size(in_sdl_mod_keymap), */
};
#include "plat_sdl.c"
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