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authorbmaupin2019-09-13 13:44:12 -0400
committerbmaupin2019-09-13 13:44:12 -0400
commit16958ba2a798aae6ec933073a183db837a30883a (patch)
tree99e7dc57ee666a45af2982c639dfc7dfac633987
parentefd437a2b40ccfb84be20523362164eb42219ab8 (diff)
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Add libco implementation for PSP
-rw-r--r--libco/libco.c2
-rw-r--r--libco/psp1.c45
2 files changed, 47 insertions, 0 deletions
diff --git a/libco/libco.c b/libco/libco.c
index 1d7ec51..95a04f5 100644
--- a/libco/libco.c
+++ b/libco/libco.c
@@ -12,6 +12,8 @@
#include "ppc.c"
#elif defined(VITA)
#include "scefiber.c"
+#elif defined(PSP)
+ #include "psp1.c"
#elif defined(__GNUC__) && defined(__aarch64__)
#include "aarch64.c"
#elif defined(__GNUC__) && (defined(__ARM_EABI__) || defined(__arm__))
diff --git a/libco/psp1.c b/libco/psp1.c
new file mode 100644
index 0000000..90702ce
--- /dev/null
+++ b/libco/psp1.c
@@ -0,0 +1,45 @@
+#define LIBCO_C
+#include "libco.h"
+
+#include <stdlib.h>
+#include <pspthreadman.h>
+
+/* Since cothread_t is a void pointer it must contain an address. We can't return a reference to a local variable
+ * because it would go out of scope, so we create a static variable instead so we can return a reference to it.
+ */
+static SceUID active_thread_id = 0;
+
+cothread_t co_active()
+{
+ active_thread_id = sceKernelGetThreadId();
+ return &active_thread_id;
+}
+
+cothread_t co_create(unsigned int size, void (*entrypoint)(void))
+{
+ /* Similar scenario as with active_thread_id except there will only be one active_thread_id while there could be many
+ * new threads each with their own handle, so we create them on the heap instead and delete them manually when they're
+ * no longer needed in co_delete().
+ */
+ cothread_t handle = malloc(sizeof(cothread_t));
+
+ /* SceKernelThreadEntry has a different signature than entrypoint, but in practice this seems to work */
+ SceUID new_thread_id = sceKernelCreateThread("cothread", (SceKernelThreadEntry)entrypoint, 0x12, size, 0, NULL);
+ sceKernelStartThread(new_thread_id, 0, NULL);
+
+ *(SceUID *)handle = new_thread_id;
+ return handle;
+}
+
+void co_delete(cothread_t handle)
+{
+ sceKernelTerminateDeleteThread(*(SceUID *)handle);
+ free(handle);
+}
+
+void co_switch(cothread_t handle)
+{
+ sceKernelWakeupThread(*(SceUID *)handle);
+ /* Sleep the currently active thread so the new thread can start */
+ sceKernelSleepThread();
+}