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authorTwinaphex2019-12-14 19:09:36 +0100
committerGitHub2019-12-14 19:09:36 +0100
commit4d6846b4b72f0f5bbfeb684106cbf5fca8d4743a (patch)
treecbec609a55c0d2d87f4a686af950ad13e50928e2
parentc45c6c3cf260e8f16bd22a0a82e898fbbcac5500 (diff)
parentba5d66e0bcab6f299f53d06df5d8ba0cd77c07a6 (diff)
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Merge pull request #61 from negativeExponent/fix_flash64
Fix flash 64K games not saving
-rw-r--r--gba_memory.c29
1 files changed, 22 insertions, 7 deletions
diff --git a/gba_memory.c b/gba_memory.c
index 970fbee..a2d2a93 100644
--- a/gba_memory.c
+++ b/gba_memory.c
@@ -421,12 +421,24 @@ u8 read_backup(u32 address)
value = gamepak_backup[address];
else if(flash_mode == FLASH_ID_MODE)
{
- /* ID manufacturer type */
- if(address == 0x0000)
- value = flash_manufacturer_id;
- /* ID device type */
- else if(address == 0x0001)
- value = flash_device_id;
+ if (flash_size == FLASH_SIZE_128KB)
+ {
+ /* ID manufacturer type */
+ if(address == 0x0000)
+ value = FLASH_MANUFACTURER_MACRONIX;
+ /* ID device type */
+ else if(address == 0x0001)
+ value = FLASH_DEVICE_MACRONIX_128KB;
+ }
+ else
+ {
+ /* ID manufacturer type */
+ if(address == 0x0000)
+ value = FLASH_MANUFACTURER_PANASONIC;
+ /* ID device type */
+ else if(address == 0x0001)
+ value = FLASH_DEVICE_PANASONIC_64KB;
+ }
}
else
value = flash_bank_ptr[address];
@@ -2283,6 +2295,8 @@ static s32 load_game_config_over(char *gamepak_title, char *gamepak_code, char *
iwram_stack_optimize = gbaover[i].iwram_stack_optimize;
flash_device_id = gbaover[i].flash_device_id;
+ if (flash_device_id == FLASH_DEVICE_MACRONIX_128KB)
+ flash_size = FLASH_SIZE_128KB;
if (gbaover[i].translation_gate_target_1 != 0)
{
@@ -2479,6 +2493,7 @@ u32 load_gamepak(const struct retro_game_info* info, const char *name)
iwram_stack_optimize = 1;
translation_gate_targets = 0;
flash_device_id = FLASH_DEVICE_MACRONIX_64KB;
+ flash_size = FLASH_SIZE_64KB;
if ((load_game_config_over(gamepak_title, gamepak_code, gamepak_maker)) == -1)
load_game_config(gamepak_title, gamepak_code, gamepak_maker);
@@ -3396,7 +3411,7 @@ void init_memory(void)
backup_type = BACKUP_NONE;
sram_size = SRAM_SIZE_32KB;
- flash_size = FLASH_SIZE_64KB;
+ //flash_size = FLASH_SIZE_64KB;
flash_bank_ptr = gamepak_backup;
flash_command_position = 0;