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authorneonloop2021-03-21 16:41:44 +0000
committerneonloop2021-03-21 16:41:44 +0000
commit4c26780f101a12d455ffe900e6a0d5238d1c9552 (patch)
tree8913a7229c15e1ed597b5a128a08aa554150f674 /gba_memory.h
parent5ef784ab8af08b9629b573b3cfd25f21384771af (diff)
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Adds a libpicofe frontend and menus
Implements: - fast-forward (toggle) - audio-buffer-based frameskip and frame limiting - color-correction (using the libretro code) - lcd ghosting (using the libretro code) - FPS display - input rebinding - emulator key rebinding - scaling (with the old gpsp filters and drowsnug's scaled-nofilter) - saving and savestates - game-specific configuration Not yet implemented: - cheats - fast-forward (hold)
Diffstat (limited to 'gba_memory.h')
-rw-r--r--gba_memory.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/gba_memory.h b/gba_memory.h
index 9352e88..f7908da 100644
--- a/gba_memory.h
+++ b/gba_memory.h
@@ -185,7 +185,7 @@ extern char gamepak_filename[512];
cpu_alert_type dma_transfer(dma_transfer_type *dma);
u8 *memory_region(u32 address, u32 *memory_limit);
-u32 load_gamepak(const struct retro_game_info* info, const char *name);
+u32 load_gamepak(const char *name);
u32 load_backup(char *name);
s32 load_bios(char *name);
void update_backup(void);