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authorDavid Guillen Fandos2021-03-16 01:06:30 +0100
committerDavid Guillen Fandos2021-03-16 22:58:58 +0100
commit80be1e3447f26376b07a1154c98258fb4a124500 (patch)
tree3527a66ac757c73d4a436da7e4f1f7424b2cb1ca /psp
parent5ffd2832e8b3fc8391a99a53d24788fb736d28c6 (diff)
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Remove old handlers from mips/stub
Diffstat (limited to 'psp')
-rw-r--r--psp/mips_stub.S2203
1 files changed, 0 insertions, 2203 deletions
diff --git a/psp/mips_stub.S b/psp/mips_stub.S
index a14085b..a427e89 100644
--- a/psp/mips_stub.S
+++ b/psp/mips_stub.S
@@ -23,16 +23,6 @@
.global mips_indirect_branch_arm
.global mips_indirect_branch_thumb
.global mips_indirect_branch_dual
-#.global execute_load_u8
-#.global execute_load_u16
-#.global execute_load_u32
-#.global execute_load_s8
-#.global execute_load_s16
-#.global execute_store_u8
-#.global execute_store_u16
-#.global execute_store_u32
-#.global execute_aligned_load32
-#.global execute_aligned_store32
.global execute_read_cpsr
.global execute_read_spsr
.global execute_swi
@@ -290,2199 +280,6 @@ mips_indirect_branch_dual:
nop
-# $4: address to write to
-# $5: current PC
-
-# Will patch the return address with a call to the correct handler as
-# listed in the given table.
-
-# Value will be set to force_open if it's open
-
-.macro patch_handler ftable, force_open
- srl $1, $4, 24 # $1 = address region
- sltu $2, $1, 0x0F # check if the value is open
- bne $2, $0, 1f
- sll $1, $1, 2 # make address word indexed (delay)
-
- addiu $1, $0, (\force_open * 4)
-
-1:
- lui $2, %hi(\ftable)
- addu $2, $2, $1
- lw $2, %lo(\ftable)($2) # new function handler is in $2
- sll $1, $2, 4 # shift left by 4 (6 LSB are zero)
- ori $1, $1, 3 # Insert the opcode in the LSB
- ror $1, $1, 6 # Rotate to the opcode is now in the MSB
-
- sw $1, -8($ra) # Overwrite jal instruction w/ new handler
-
- cache 0x1a, -8($ra) # hit writeback dcache line
- cache 0x08, -8($ra) # hit invalidate icache line
- jr $2 # Jump to new handler directly
- nop
-
-.endm
-
-
-# Like the above, but will use the table of the proper alignment,
-# The tables should be ordered by alignment
-
-.macro patch_handler_align ftable, alignment
- srl $1, $4, 24 # $1 = address region
- sltu $2, $1, 0x0F # check if the value is open
- bne $2, $0, 1f
- sll $1, $1, 2 # make address word indexed (delay)
-
- addiu $1, $0, 4 # force address to 0x1 (open)
-
-1:
- ins $1, $4, 6, \alignment # place alignment bits into offset
- lui $2, %hi(\ftable)
-
- addu $2, $2, $1
- lw $2, %lo(\ftable)($2) # new function handler is in $2
-
- sll $1, $2, 4 # Build the new JAL instruction
- ori $1, $1, 3 # same as above.
- ror $1, $1, 6
-
- sw $1, -8($ra) # modify to call new handler
-
- cache 0x1a, -8($ra) # hit writeback dcache line
- cache 0x08, -8($ra) # hit invalidate icache line
- jr $2 # Jump to new handler
- nop
-
-.endm
-
-
-.macro region_check region, patch_handler
- srl $1, $4, 24 # check upper 8bits of address
- xor $1, $1, \region # see if it is the given region
- bne $1, $0, \patch_handler # if not repatch/try again
-.endm
-
-.macro region_check_open patch_handler
- srl $1, $4, 24 # check upper 8bits of address
- sltiu $2, $1, 0x0F # true if it is a low address
- addiu $1, $1, -1 # non-zero if it is not a low open
- sltu $1, $0, $1 # true if lower bits != 1
- and $1, $1, $2 # true if low address and not open
- bne $1, $0, \patch_handler # if above is true, patch
-.endm
-
-
-.macro region_check_align region, align_bits, alignment, patch_handler
- srl $1, $4, 24 # check upper 8bits of address
- ins $1, $4, 8, \align_bits # look at lower bits of address too
- # See if it is the given region and alignment
- xori $1, $1, (\region | (\alignment << 8))
- bne $1, $0, \patch_handler # if not repatch/try again
-.endm
-
-.macro region_check_open_align align_bits, alignment, patch_handler
- srl $1, $4, 24 # check upper 8bits of address
- sltiu $2, $1, 0x0F # true if it is a low address
- addiu $1, $1, -1 # non-zero if it is not a low open
- sltu $1, $0, $1 # true if $1 != 0
- and $1, $1, $2 # true if low address and not open
- ext $2, $4, 0, \align_bits # $2 = low bits of 4
- xori $2, $2, \alignment # true if alignment doesn't match
- or $1, $1, $2 # align failure will trigger too
- bne $1, $0, \patch_handler # if above is true, patch
-.endm
-
-
-.macro ignore_region region, patch_handler
- region_check \region, \patch_handler
- nop
- jr $ra
- nop
-.endm
-
-.macro ignore_high patch_handler
- srl $1, $4, 24 # check upper 8bits of address
- sltiu $1, $1, 0x0F # see if it is not high
- bne $1, $0, \patch_handler # if not repatch/try again
- nop
- jr $ra
- nop
-.endm
-
-
-.macro translate_region_core base, size
- lui $2, %hi(\base) # generate upper address
- andi $4, $4, \size # generate offset
- addu $2, $2, $4 # add ptr upper and offset
-.endm
-
-.macro translate_region region, patch_handler, base, size
- region_check \region, \patch_handler
- translate_region_core \base, \size
-.endm
-
-# I refuse to have > 80 char lines, and GAS has a problem with the param
-# list spilling over (grumble)
-
-.macro translate_region_align region, a_b, alignment, p_h, base, size
- region_check_align \region, \a_b, \alignment, \p_h
- translate_region_core \base, \size
-.endm
-
-
-.macro translate_region_ewram_core mask
- lui $2, %hi(ewram + 0x8000) # generate upper address (delay)
- andi $1, $4, \mask # generate 15bit offset
- ext $4, $4, 15, 3 # isolate top 3 bits of offset
- ins $1, $4, 16, 3 # reinsert into top 4 bits
- addu $2, $2, $1
-.endm
-
-.macro translate_region_ewram patch_handler
- region_check 2, \patch_handler
- translate_region_ewram_core 0x7FFF
-.endm
-
-.macro translate_region_ewram_load_align align_bits, alignment, patch_handler
- region_check_align 2, \align_bits, \alignment, \patch_handler
- translate_region_ewram_core 0x7FFF
-.endm
-
-.macro translate_region_ewram_load_align16 align_bits, alignment, patch_handler
- region_check_align 2, \align_bits, \alignment, \patch_handler
- translate_region_ewram_core 0x7FFE
-.endm
-
-.macro translate_region_ewram_load_align32 align_bits, alignment, patch_handler
- region_check_align 2, \align_bits, \alignment, \patch_handler
- translate_region_ewram_core 0x7FFC
-.endm
-
-.macro translate_region_ewram_store_align16 patch_handler
- region_check 2, \patch_handler
- translate_region_ewram_core 0x7FFE
-.endm
-
-.macro translate_region_ewram_store_align32 patch_handler
- region_check 2, \patch_handler
- translate_region_ewram_core 0x7FFC
-.endm
-
-
-.macro translate_region_vram_core
- addiu $2, $2, -3 # see if it's 3
- ext $4, $4, 0, 17 # generate 17bit offset
- bne $2, $0, 1f
- lui $1, %hi(vram) # start loading vram address (delay)
-
- addiu $4, $4, -0x8000 # move address into VRAM region
-
-1:
- addu $2, $1, $4 # $2 = (hi)vram + address
-.endm
-
-.macro translate_region_vram patch_handler
- region_check 6, \patch_handler
- ext $2, $4, 15, 2 # $2 = bits 15 and 16 of address (delay)
- translate_region_vram_core
-.endm
-
-.macro translate_region_vram_load_align align_bits, alignment, patch_handler
- region_check_align 6, \align_bits, \alignment, \patch_handler
- ext $2, $4, 15, 2 # $2 = bits 15 and 16 of address (delay)
- translate_region_vram_core
-.endm
-
-.macro translate_region_vram_load_align16 align_bits, alignment, patch_handler
- region_check_align 6, \align_bits, \alignment, \patch_handler
- ext $2, $4, 15, 2 # $2 = bits 15 and 16 of address (delay)
- ins $4, $0, 0, 1 # mask out lower bit of address
- translate_region_vram_core
-.endm
-
-.macro translate_region_vram_load_align32 align_bits, alignment, patch_handler
- region_check_align 6, \align_bits, \alignment, \patch_handler
- ext $2, $4, 15, 2 # $2 = bits 15 and 16 of address (delay)
- ins $4, $0, 0, 2 # mask out lower two bits of address
- translate_region_vram_core
-.endm
-
-.macro translate_region_vram_store_align16 patch_handler
- region_check 6, \patch_handler
- ext $2, $4, 15, 2 # $2 = bits 15 and 16 of address (delay)
- ins $4, $0, 0, 1 # mask out lower bit of address
- translate_region_vram_core
-.endm
-
-.macro translate_region_vram_store_align32 patch_handler
- region_check 6, \patch_handler
- ext $2, $4, 15, 2 # $2 = bits 15 and 16 of address (delay)
- ins $4, $0, 0, 2 # mask out lower two bits of address
- translate_region_vram_core
-.endm
-
-
-
-.macro translate_region_gamepak_core mask
- srl $2, $4, 15 # $2 = page number of address (delay)
- sll $2, $2, 2 # adjust to word index
- addu $2, $2, $16 # $2 = memory_map_read[address >> 15]
- lw $2, -32768($2)
- bne $2, $0, 1f # if it's non-NULL continue
- andi $1, $4, \mask # $1 = low 15bits of address (delay slot)
-
- sw $ra, REG_SAVE2($16) # save return address
-
- save_registers # save the registers
- ext $4, $4, 15, 10 # $4 = (address >> 15) & 0x3FF
-
- jal load_gamepak_page # get page in $2
- sw $1, REG_SAVE($16) # save offset (delay)
- lw $1, REG_SAVE($16) # restore offset (delay)
-
- restore_registers # restore the other registers
-
- lw $ra, REG_SAVE2($16) # restore return address
-
-1:
- addu $2, $2, $1 # add the memory map offset
-.endm
-
-.macro translate_region_gamepak region, patch_handler
- region_check \region, \patch_handler
- translate_region_gamepak_core 0x7FFF
-.endm
-
-.macro translate_region_gamepak_align region, a_b, alignment, patch_handler
- region_check_align \region, \a_b, \alignment, \patch_handler
- translate_region_gamepak_core 0x7FFF
-.endm
-
-.macro translate_region_gamepak_align16 region, a_b, alignment, patch_handler
- region_check_align \region, \a_b, \alignment, \patch_handler
- translate_region_gamepak_core 0x7FFE
-.endm
-
-.macro translate_region_gamepak_align32 region, a_b, alignment, patch_handler
- region_check_align \region, \a_b, \alignment, \patch_handler
- translate_region_gamepak_core 0x7FFC
-.endm
-
-
-.macro translate_region_gamepak_a region, patch_handler
- region_check \region, \patch_handler
- srl $2, $4, 15 # $2 = page number of address (delay)
- sll $2, $2, 2 # adjust to word index
- addu $2, $2, $16 # $2 = memory_map_read[address >> 15]
- lw $2, -32768($2)
- bne $2, $0, 1f # if it's non-NULL continue
- andi $1, $4, 0x7FFF # $1 = low 15bits of address (delay slot)
-
- sw $ra, REG_SAVE2($16) # save return address
- sw $6, REG_SAVE3($16) # save a2
-
- save_registers # save the registers
- ext $4, $4, 15, 10 # $4 = (address >> 15) & 0x3FF
-
- jal load_gamepak_page # get page in $2
- sw $1, REG_SAVE($16) # save offset (delay)
- lw $1, REG_SAVE($16) # restore offset (delay)
-
- restore_registers # restore the other registers
-
- lw $ra, REG_SAVE2($16) # restore return address
- lw $6, REG_SAVE3($16) # restore a2
-
-1:
- addu $2, $2, $1 # add the memory map offset
-.endm
-
-
-.macro eeprom_load_a patch_handler
- region_check 0xD, \patch_handler
-
- sw $ra, REG_SAVE($16) # save the return address (delay)
- sw $6, REG_SAVE2($16) # save a2
-
- save_registers # save the registers
-
- jal read_eeprom # get eeprom value in $2
- nop
-
- restore_registers # restore the other registers
-
- lw $ra, REG_SAVE($16) # restore return address
- jr $ra # return
- lw $6, REG_SAVE2($16) # restore a2
-.endm
-
-
-.macro eeprom_load_core
- sw $ra, REG_SAVE($16) # save the return address (delay)
-
- save_registers # save the registers
-
- jal read_eeprom # get eeprom value in $2
- nop
-
- restore_registers # restore the other registers
-
- lw $ra, REG_SAVE($16) # restore return address
- jr $ra # return
- nop
-.endm
-
-.macro eeprom_load patch_handler
- region_check 0xD, \patch_handler
- eeprom_load_core
-.endm
-
-.macro eeprom_load_align align_bits, alignment, patch_handler
- region_check_align 0xD, \align_bits, \alignment, \patch_handler
- eeprom_load_core
-.endm
-
-.macro eeprom_load_align16 align_bits, alignment, patch_handler
- eeprom_load_align \align_bits, \alignment, \patch_handler
-.endm
-
-.macro eeprom_load_align32 align_bits, alignment, patch_handler
- eeprom_load_align \align_bits, \alignment, \patch_handler
-.endm
-
-
-.macro backup_load_core
- save_registers # save the registers
-
- jal read_backup # get backup value in $2
- ext $4, $4, 0, 16 # address &= 0xFFFF
-
- restore_registers # restore the other registers
-
- lw $ra, REG_SAVE($16) # restore return address
- jr $ra # return
-.endm
-
-.macro backup_load_a patch_handler
- region_check 0xE, \patch_handler
- sw $ra, REG_SAVE($16) # save return address (delay)
- sw $6, REG_SAVE2($16) # save a2
-
- save_registers # save the registers
-
- jal read_backup # get backup value in $2
- ext $4, $4, 0, 16 # address &= 0xFFFF
-
- restore_registers # restore the other registers
-
- lw $ra, REG_SAVE($16) # restore return address
- jr $ra # return
- lw $6, REG_SAVE2($16) # restore a2
-.endm
-
-
-.macro backup_load patch_handler
- region_check 0xE, \patch_handler
- sw $ra, REG_SAVE($16) # save the return address (delay)
- backup_load_core
-.endm
-
-.macro backup_load_align align_bits, alignment, patch_handler
- region_check_align 0xE, \align_bits, \alignment, \patch_handler
- sw $ra, REG_SAVE($16) # save the return address (delay)
- backup_load_core
-.endm
-
-.macro backup_load_align16 align_bits, alignment, patch_handler
- region_check_align 0xE, \align_bits, \alignment, \patch_handler
- sw $ra, REG_SAVE($16) # save the return address (delay)
- ins $4, $0, 0, 1 # mask out lower bit
- backup_load_core
-.endm
-
-.macro backup_load_align32 align_bits, alignment, patch_handler
- region_check_align 0xE, \align_bits, \alignment, \patch_handler
- sw $ra, REG_SAVE($16) # save the return address (delay)
- ins $4, $0, 0, 2 # mask out lower two bits
- backup_load_core
-.endm
-
-
-.macro open_load8_core
- lw $2, REG_CPSR($16) # $2 = CPSR (delay)
- andi $2, $2, 0x20 # test T bit
- beq $2, $0, 1f # branch if ARM mode
- andi $4, $4, 0x03 # isolate lower 3bits from address (delay)
-
- andi $4, $4, 0x01 # in Thumb mode, isolate one more bit
-
-1:
- sw $ra, REG_SAVE($16) # save the return address (delay)
- save_registers # save the registers
-
- jal read_memory8 # get instruction at PC
- addu $4, $5, $4 # a0 = PC + low bits of address
-
- restore_registers # restore the other registers
-
- lw $ra, REG_SAVE($16) # restore return address
- jr $ra # return
-.endm
-
-.macro open_load8 patch_handler
- region_check_open \patch_handler
- open_load8_core
-.endm
-
-
-
-.macro open_load16_core
- lw $2, REG_CPSR($16) # $2 = CPSR (delay)
- andi $2, $2, 0x20 # test T bit
- beq $2, $0, 1f # branch if ARM mode
- andi $4, $4, 0x02 # isolate bit 1 from address (delay)
-
- addu $4, $0, $0 # zero out address bit
-
-1:
- sw $ra, REG_SAVE($16) # save the return address (delay)
- save_registers # save the registers
-
- jal read_memory16 # get instruction at PC
- addu $4, $5, $4 # a0 = PC + low bits of address
-
- restore_registers # restore the other registers
-
- lw $ra, REG_SAVE($16) # restore return address
- jr $ra # return
-.endm
-
-.macro open_load16_align align_bits, alignment, patch_handler
- region_check_open_align \align_bits, \alignment, \patch_handler
- open_load16_core
-.endm
-
-.macro open_load16_align16 align_bits, alignment, patch_handler
- open_load16_align \align_bits, \alignment, \patch_handler
-.endm
-
-
-
-.macro open_load32_core
- lw $2, REG_CPSR($16) # $2 = CPSR (delay)
- andi $2, $2, 0x20 # test T bit
-
- save_registers # save the registers
-
- beq $2, $0, 1f # branch if ARM mode
- sw $ra, REG_SAVE($16) # save the return address (delay)
-
- jal read_memory16 # get instruction at PC
- addu $4, $5, $0 # a0 = PC
-
- j 2f
- ins $2, $2, 16, 16 # result = (result << 16) | result (delay)
-
-1:
- jal read_memory32 # get instruction at PC
- addu $4, $5, $4 # a0 = PC
-
-2: # join point
- restore_registers # restore the other registers
-
- lw $ra, REG_SAVE($16) # restore return address
- jr $ra # return
-.endm
-
-.macro open_load32_a patch_handler
- region_check_open \patch_handler
-
- lw $2, REG_CPSR($16) # $2 = CPSR (delay)
- andi $2, $2, 0x20 # test T bit
-
- save_registers # save the registers
- sw $6, REG_SAVE2($16) # save a2
-
- beq $2, $0, 1f # branch if ARM mode
- sw $ra, REG_SAVE($16) # save the return address (delay)
-
- jal read_memory16 # get instruction at PC
- addu $4, $5, $0 # a0 = PC
-
- j 2f
- ins $2, $2, 16, 16 # result = (result << 16) | result (delay)
-
-1:
- jal read_memory32 # get instruction at PC
- addu $4, $5, $4 # a0 = PC
-
-2:
- restore_registers # restore the other registers
-
- lw $ra, REG_SAVE($16) # restore return address
- jr $ra # return
- lw $6, REG_SAVE2($16) # restore a2 (delay)
-.endm
-
-.macro open_load32_align align_bits, alignment, patch_handler
- region_check_open_align \align_bits, \alignment, \patch_handler
- open_load32_core
-.endm
-
-.macro open_load32_align32 align_bits, alignment, patch_handler
- open_load32_align \align_bits, \alignment, \patch_handler
-.endm
-
-
-.macro store_function function, region, patch_handler, mask
- region_check \region, \patch_handler
- sw $ra, REG_SAVE($16) # save the return address (delay)
-
- save_registers # save the registers
-
- jal \function # store value out
- andi $4, $4, \mask # mask address
-
- restore_registers # restore the other registers
-
- lw $ra, REG_SAVE($16) # restore return address
- jr $ra # return
- nop
-.endm
-
-
-.macro store_function_a function, region, patch_handler, mask
- region_check \region, \patch_handler
- sw $ra, REG_SAVE($16) # save the return address (delay)
-
- save_registers # save the registers
-
- jal \function # store value out
- andi $4, $4, \mask # mask address
-
- restore_registers # restore the other registers
-
- lw $ra, REG_SAVE($16) # restore return address
- jr $ra # return
- nop
-.endm
-
-
-
-.macro load_u8 base
- jr $ra # return
- lbu $2, %lo(\base)($2) # return base[offset]
-.endm
-
-.macro load_s8 base
- jr $ra # return
- lb $2, %lo(\base)($2) # return base[offset]
-.endm
-
-.macro load_u16 base
- jr $ra # return
- lhu $2, %lo(\base)($2) # return base[offset]
-.endm
-
-.macro load_s16 base
- jr $ra # return
- lh $2, %lo(\base)($2) # return base[offset]
-.endm
-
-.macro load_u32 base
- jr $ra # return
- lw $2, %lo(\base)($2) # return base[offset]
-.endm
-
-
-# 16bit unaligned load will always have a 1 in the LSB;
-# should have already been taken care of in indexing.
-
-.macro load_u16_unaligned base
- lhu $2, %lo(\base)($2) # load base[offset]
- jr $ra # return
- ror $2, $2, 8 # rotate value by 8bits
-.endm
-
-# This is technically the same as load_s8, but kept to
-# avoid confusion.
-
-.macro load_s16_unaligned base
- jr $ra # return
- lb $2, %lo(\base)($2) # return base[offset]
-.endm
-
-# Unalignment must be known statically (use the tables to
-# patch correctly)
-
-.macro load_u32_unaligned base, alignment
- lw $2, %lo(\base)($2) # load base[offset]
- jr $ra # return
- ror $2, $2, (\alignment * 8) # rotate value by 8bits
-.endm
-
-
-.macro store_u8 base
- jr $ra # return
- sb $5, %lo(\base)($2) # store value at base[offset]
-.endm
-
-.macro store_u16 base
- jr $ra # return
- sh $5, %lo(\base)($2) # store value at base[offset]
-.endm
-
-.macro store_u32 base
- jr $ra # return
- sw $5, %lo(\base)($2) # store value at base[offset]
-.endm
-
-
-# Store the value double mirrored (u16)
-
-.macro store_u8_double base
- ins $5, $5, 8, 8 # value = (value << 8) | value
- jr $ra # return
- sh $5, %lo(\base)($2) # store value at base[offset]
-.endm
-
-
-# Store the values and check if it overwrote code there
-
-.macro store_u8_smc base
- addiu $2, $2, %lo(\base) # offset the address
- lb $1, -32768($2) # load the SMC status
- bne $1, $0, smc_write # is there code there?
- sb $5, ($2) # store value at base[offset] (delay)
- jr $ra # return
- nop
-.endm
-
-.macro store_u16_smc base
- addiu $2, $2, %lo(\base) # offset the address
- lh $1, -32768($2) # load the SMC status
- bne $1, $0, smc_write # is there code there?
- sh $5, ($2) # store value at base[offset] (delay)
- jr $ra # return
- nop
-.endm
-
-.macro store_u32_smc base
- addiu $2, $2, %lo(\base) # offset the address
- lw $1, -32768($2) # load the SMC status
- bne $1, $0, smc_write # is there code there?
- sw $5, ($2) # store value at base[offset] (delay)
- jr $ra # return
- nop
-.endm
-
-
-
-# Unsigned 8bit load handlers
-
-execute_load_bios_u8:
- region_check 0, patch_load_u8
- srl $2, $4, 14 # check if address is in BIOS region
- bne $2, $0, 2f # if not, perform open read
- srl $1, $5, 14 # check if PC is in BIOS region
- bne $1, $0, 1f # if not, perform BIOS protected read
- lui $2, %hi(bios_rom) # generate upper address (delay)
-
- andi $4, $4, 0x3FFF # generate offset
- addu $2, $2, $4
- load_u8 bios_rom
-
-1:
- lui $2, %hi(bios_read_protect) # generate upper address
- ins $2, $4, 0, 2 # lower 2 bits address contributes
- load_u8 bios_read_protect
-
-2:
- open_load8_core
- nop
-
-
-execute_load_ewram_u8:
- translate_region_ewram patch_load_u8
- load_u8 (ewram + 0x8000)
-
-# Put the generic address over the handler you want to be default
-# IWRAM is typically the most frequently read and written to.
-
-# execute_load_u8:
-execute_load_iwram_u8:
- translate_region 3, patch_load_u8, (iwram + 0x8000), 0x7FFF
- load_u8 (iwram + 0x8000)
-
-execute_load_io_u8:
- translate_region 4, patch_load_u8, io_registers, 0x3FF
- load_u8 io_registers
-
-execute_load_palette_u8:
- translate_region 5, patch_load_u8, palette_ram, 0x3FF
- load_u8 palette_ram
-
-execute_load_vram_u8:
- translate_region_vram patch_load_u8
- load_u8 vram
-
-execute_load_oam_u8:
- translate_region 7, patch_load_u8, oam_ram, 0x3FF
- load_u8 oam_ram
-
-execute_load_gamepak8_u8:
- translate_region_gamepak 8, patch_load_u8
- load_u8 0
-
-execute_load_gamepak9_u8:
- translate_region_gamepak 9, patch_load_u8
- load_u8 0
-
-execute_load_gamepakA_u8:
- translate_region_gamepak 10, patch_load_u8
- load_u8 0
-
-execute_load_gamepakB_u8:
- translate_region_gamepak 11, patch_load_u8
- load_u8 0
-
-execute_load_gamepakC_u8:
- translate_region_gamepak 12, patch_load_u8
- load_u8 0
-
-execute_load_eeprom_u8:
- eeprom_load patch_load_u8
-
-execute_load_backup_u8:
- backup_load patch_load_u8
- nop
-
-execute_load_open_u8:
- open_load8 patch_load_u8
- nop
-
-load_u8_ftable:
- .long execute_load_bios_u8 # 0x00 BIOS
- .long execute_load_open_u8 # 0x01 open address
- .long execute_load_ewram_u8 # 0x02 EWRAM
- .long execute_load_iwram_u8 # 0x03 IWRAM
- .long execute_load_io_u8 # 0x04 I/O registers
- .long execute_load_palette_u8 # 0x05 Palette RAM
- .long execute_load_vram_u8 # 0x06 VRAM
- .long execute_load_oam_u8 # 0x07 OAM RAM
- .long execute_load_gamepak8_u8 # 0x08 gamepak
- .long execute_load_gamepak9_u8 # 0x09 gamepak
- .long execute_load_gamepakA_u8 # 0x0A gamepak
- .long execute_load_gamepakB_u8 # 0x0B gamepak
- .long execute_load_gamepakC_u8 # 0x0C gamepak
- .long execute_load_eeprom_u8 # 0x0D gamepak/eeprom
- .long execute_load_backup_u8 # 0x0E Flash ROM/SRAM
- .long execute_load_open_u8 # 0x0F open address
-
-patch_load_u8:
- patch_handler load_u8_ftable, 0x01
-
-
-
-# Signed 8bit load handlers
-
-execute_load_bios_s8:
- region_check 0, patch_load_s8
- srl $2, $4, 14 # check if address is in BIOS region
- bne $2, $0, 2f
- srl $1, $5, 14 # check if PC is in BIOS region
- bne $1, $0, 1f # if not, perform BIOS protected read
- lui $2, %hi(bios_rom) # generate upper address (delay)
-
- andi $4, $4, 0x3FFF # generate offset
- addu $2, $2, $4
- load_s8 bios_rom
-
-1:
- lui $2, %hi(bios_read_protect) # generate upper address
- ins $2, $4, 0, 2 # lower 2 bits contribute
- load_s8 bios_read_protect
-
-2:
- open_load8_core
- seb $2, $2
-
-
-execute_load_ewram_s8:
- translate_region_ewram patch_load_s8
- load_s8 (ewram + 0x8000)
-
-#execute_load_s8:
-execute_load_iwram_s8:
- translate_region 3, patch_load_s8, (iwram + 0x8000), 0x7FFF
- load_s8 (iwram + 0x8000)
-
-execute_load_io_s8:
- translate_region 4, patch_load_s8, io_registers, 0x3FF
- load_s8 io_registers
-
-execute_load_palette_s8:
- translate_region 5, patch_load_s8, palette_ram, 0x3FF
- load_s8 palette_ram
-
-execute_load_vram_s8:
- translate_region_vram patch_load_s8
- load_s8 vram
-
-execute_load_oam_s8:
- translate_region 7, patch_load_s8, oam_ram, 0x3FF
- load_s8 oam_ram
-
-execute_load_gamepak8_s8:
- translate_region_gamepak 8, patch_load_s8
- load_s8 0
-
-execute_load_gamepak9_s8:
- translate_region_gamepak 9, patch_load_s8
- load_s8 0
-
-execute_load_gamepakA_s8:
- translate_region_gamepak 10, patch_load_s8
- load_s8 0
-
-execute_load_gamepakB_s8:
- translate_region_gamepak 11, patch_load_s8
- load_s8 0
-
-execute_load_gamepakC_s8:
- translate_region_gamepak 12, patch_load_s8
- load_s8 0
-
-execute_load_eeprom_s8:
- eeprom_load patch_load_s8
-
-execute_load_backup_s8:
- backup_load patch_load_s8
- seb $2, $2 # sign extend result (delay)
-
-execute_load_open_s8:
- open_load8 patch_load_s8
- seb $2, $2 # sign extend result (delay)
-
-load_s8_ftable:
- .long execute_load_bios_s8 # 0x00 BIOS
- .long execute_load_open_s8 # 0x01 open address
- .long execute_load_ewram_s8 # 0x02 EWRAM
- .long execute_load_iwram_s8 # 0x03 IWRAM
- .long execute_load_io_s8 # 0x04 I/O registers
- .long execute_load_palette_s8 # 0x05 Palette RAM
- .long execute_load_vram_s8 # 0x06 VRAM
- .long execute_load_oam_s8 # 0x07 OAM RAM
- .long execute_load_gamepak8_s8 # 0x08 gamepak
- .long execute_load_gamepak9_s8 # 0x09 gamepak
- .long execute_load_gamepakA_s8 # 0x0A gamepak
- .long execute_load_gamepakB_s8 # 0x0B gamepak
- .long execute_load_gamepakC_s8 # 0x0C gamepak
- .long execute_load_eeprom_s8 # 0x0D gamepak/eeprom
- .long execute_load_backup_s8 # 0x0E Flash ROM/SRAM
- .long execute_load_open_s8 # 0x0F open address
-
-patch_load_s8:
- patch_handler load_s8_ftable, 1
-
-
-
-# Unsigned aligned 16bit load handlers
-
-execute_load_bios_u16:
- region_check_align 0, 1, 0, patch_load_u16
- srl $2, $4, 14 # check if address is in BIOS region
- bne $2, $0, 2f # if not, perform open read
- srl $1, $5, 14 # check if PC is in BIOS region
- bne $1, $0, 1f # if not, perform BIOS protected read
- lui $2, %hi(bios_rom) # generate upper address (delay)
-
- andi $4, $4, 0x3FFF # generate offset
- addu $2, $2, $4
- load_u16 bios_rom
-
-1:
- lui $2, %hi(bios_read_protect) # generate upper address
- ins $2, $4, 0, 2 # bit 1 contributes
- load_u16 bios_read_protect
-
-2:
- open_load16_core
- nop
-
-execute_load_ewram_u16:
- translate_region_ewram_load_align 1, 0, patch_load_u16
- load_u16 (ewram + 0x8000)
-
-#execute_load_u16:
-execute_load_iwram_u16:
- translate_region_align 3, 1, 0, patch_load_u16, (iwram + 0x8000), 0x7FFF
- load_u16 (iwram + 0x8000)
-
-execute_load_io_u16:
- translate_region_align 4, 1, 0, patch_load_u16, io_registers, 0x3FF
- load_u16 io_registers
-
-execute_load_palette_u16:
- translate_region_align 5, 1, 0, patch_load_u16, palette_ram, 0x3FF
- load_u16 palette_ram
-
-execute_load_vram_u16:
- translate_region_vram_load_align 1, 0, patch_load_u16
- load_u16 vram
-
-execute_load_oam_u16:
- translate_region_align 7, 1, 0, patch_load_u16, oam_ram, 0x3FF
- load_u16 oam_ram
-
-execute_load_gamepak8_u16:
- translate_region_gamepak_align 8, 1, 0, patch_load_u16
- load_u16 0
-
-execute_load_gamepak9_u16:
- translate_region_gamepak_align 9, 1, 0, patch_load_u16
- load_u16 0
-
-execute_load_gamepakA_u16:
- translate_region_gamepak_align 10, 1, 0, patch_load_u16
- load_u16 0
-
-execute_load_gamepakB_u16:
- translate_region_gamepak_align 11, 1, 0, patch_load_u16
- load_u16 0
-
-execute_load_gamepakC_u16:
- translate_region_gamepak_align 12, 1, 0, patch_load_u16
- load_u16 0
-
-execute_load_eeprom_u16:
- eeprom_load_align 1, 0, patch_load_u16
-
-execute_load_backup_u16:
- backup_load_align 1, 0, patch_load_u16
- nop
-
-execute_load_open_u16:
- open_load16_align 1, 0, patch_load_u16
- nop
-
-
-# Unsigned unaligned 16bit load handlers
-
-execute_load_bios_u16u:
- region_check_align 0, 1, 1, patch_load_u16
- srl $2, $4, 14 # check if address is in BIOS region
- bne $2, $0, 2f # if not, perform open read
- srl $1, $5, 14 # check if PC is in BIOS region
- bne $1, $0, 1f # if not, perform BIOS protected read
- lui $2, %hi(bios_rom) # generate upper address (delay)
-
- andi $4, $4, 0x3FFE # generate offset
- addu $2, $2, $4
- load_u16_unaligned bios_rom
-
-1:
- lui $2, %hi(bios_read_protect) # generate upper address
- ext $1, $4, 1, 1
- ins $2, $1, 1, 1 # bit 1 contributes
- load_u16_unaligned bios_read_protect
-
-2:
- open_load16_core
- ror $2, $2, 8
-
-
-execute_load_ewram_u16u:
- translate_region_ewram_load_align16 1, 1, patch_load_u16
- load_u16_unaligned (ewram + 0x8000)
-
-execute_load_iwram_u16u:
- translate_region_align 3, 1, 1, patch_load_u16, (iwram + 0x8000), 0x7FFE
- load_u16_unaligned (iwram + 0x8000)
-
-execute_load_io_u16u:
- translate_region_align 4, 1, 1, patch_load_u16, io_registers, 0x3FE
- load_u16_unaligned io_registers
-
-execute_load_palette_u16u:
- translate_region_align 5, 1, 1, patch_load_u16, palette_ram, 0x3FE
- load_u16_unaligned palette_ram
-
-execute_load_vram_u16u:
- translate_region_vram_load_align16 1, 1, patch_load_u16
- load_u16_unaligned vram
-
-execute_load_oam_u16u:
- translate_region_align 7, 1, 1, patch_load_u16, oam_ram, 0x3FE
- load_u16_unaligned oam_ram
-
-execute_load_gamepak8_u16u:
- translate_region_gamepak_align16 8, 1, 1, patch_load_u16
- load_u16_unaligned 0
-
-execute_load_gamepak9_u16u:
- translate_region_gamepak_align16 9, 1, 1, patch_load_u16
- load_u16_unaligned 0
-
-execute_load_gamepakA_u16u:
- translate_region_gamepak_align16 10, 1, 1, patch_load_u16
- load_u16_unaligned 0
-
-execute_load_gamepakB_u16u:
- translate_region_gamepak_align16 11, 1, 1, patch_load_u16
- load_u16_unaligned 0
-
-execute_load_gamepakC_u16u:
- translate_region_gamepak_align16 12, 1, 1, patch_load_u16
- load_u16_unaligned 0
-
-execute_load_eeprom_u16u:
- eeprom_load_align16 1, 1, patch_load_u16
-
-execute_load_backup_u16u:
- backup_load_align16 1, 1, patch_load_u16
- ror $2, $2, 8 # rotate value by 8bits
-
-execute_load_open_u16u:
- open_load16_align16 1, 1, patch_load_u16
- ror $2, $2, 8 # rotate value by 8bits
-
-load_u16_ftable:
- .long execute_load_bios_u16 # 0x00 BIOS
- .long execute_load_open_u16 # 0x01 open address
- .long execute_load_ewram_u16 # 0x02 EWRAM
- .long execute_load_iwram_u16 # 0x03 IWRAM
- .long execute_load_io_u16 # 0x04 I/O registers
- .long execute_load_palette_u16 # 0x05 Palette RAM
- .long execute_load_vram_u16 # 0x06 VRAM
- .long execute_load_oam_u16 # 0x07 OAM RAM
- .long execute_load_gamepak8_u16 # 0x08 gamepak
- .long execute_load_gamepak9_u16 # 0x09 gamepak
- .long execute_load_gamepakA_u16 # 0x0A gamepak
- .long execute_load_gamepakB_u16 # 0x0B gamepak
- .long execute_load_gamepakC_u16 # 0x0C gamepak
- .long execute_load_eeprom_u16 # 0x0D gamepak/eeprom
- .long execute_load_backup_u16 # 0x0E Flash ROM/SRAM
- .long execute_load_open_u16 # 0x0F open
-
- .long execute_load_bios_u16u # 0x00 BIOS unaligned
- .long execute_load_open_u16u # 0x01 open address unaligned
- .long execute_load_ewram_u16u # 0x02 EWRAM unaligned
- .long execute_load_iwram_u16u # 0x03 IWRAM unaligned
- .long execute_load_io_u16u # 0x04 I/O registers unaligned
- .long execute_load_palette_u16u # 0x05 Palette RAM unaligned
- .long execute_load_vram_u16u # 0x06 VRAM unaligned
- .long execute_load_oam_u16u # 0x07 OAM RAM unaligned
- .long execute_load_gamepak8_u16u# 0x08 gamepak unaligned
- .long execute_load_gamepak9_u16u# 0x09 gamepak unaligned
- .long execute_load_gamepakA_u16u# 0x0A gamepak unaligned
- .long execute_load_gamepakB_u16u# 0x0B gamepak unaligned
- .long execute_load_gamepakC_u16u# 0x0C gamepak unaligned
- .long execute_load_eeprom_u16u # 0x0D gamepak/eeprom unaligned
- .long execute_load_backup_u16u # 0x0E Flash ROM/SRAM unaligned
- .long execute_load_open_u16u # 0x0F open unaligned
-
-patch_load_u16:
- patch_handler_align load_u16_ftable, 1
-
-# Signed aligned 16bit load handlers
-
-execute_load_bios_s16:
- region_check_align 0, 1, 0, patch_load_s16
- srl $2, $4, 14 # check if address is in BIOS region
- bne $2, $0, 2f # if not, perform open read
- srl $1, $5, 14 # check if PC is in BIOS region
- bne $1, $0, 1f # if not, perform BIOS protected read
- lui $2, %hi(bios_rom) # generate upper address (delay)
-
- andi $4, $4, 0x3FFF # generate offset
- addu $2, $2, $4
- load_s16 bios_rom
-
-1:
- lui $2, %hi(bios_read_protect) # generate upper address
- ins $2, $4, 0, 2 # bit 1 contributes
- load_s16 bios_read_protect
-
-2:
- open_load16_core
- seh $2, $2
-
-
-execute_load_ewram_s16:
- translate_region_ewram_load_align 1, 0, patch_load_s16
- load_s16 (ewram + 0x8000)
-
-#execute_load_s16:
-execute_load_iwram_s16:
- translate_region_align 3, 1, 0, patch_load_s16, (iwram + 0x8000), 0x7FFF
- load_s16 (iwram + 0x8000)
-
-execute_load_io_s16:
- translate_region_align 4, 1, 0, patch_load_s16, io_registers, 0x3FF
- load_s16 io_registers
-
-execute_load_palette_s16:
- translate_region_align 5, 1, 0, patch_load_s16, palette_ram, 0x3FF
- load_s16 palette_ram
-
-execute_load_vram_s16:
- translate_region_vram_load_align 1, 0, patch_load_s16
- load_s16 vram
-
-execute_load_oam_s16:
- translate_region_align 7, 1, 0, patch_load_s16, oam_ram, 0x3FF
- load_s16 oam_ram
-
-execute_load_gamepak8_s16:
- translate_region_gamepak_align 8, 1, 0, patch_load_s16
- load_s16 0
-
-execute_load_gamepak9_s16:
- translate_region_gamepak_align 9, 1, 0, patch_load_s16
- load_s16 0
-
-execute_load_gamepakA_s16:
- translate_region_gamepak_align 10, 1, 0, patch_load_s16
- load_s16 0
-
-execute_load_gamepakB_s16:
- translate_region_gamepak_align 11, 1, 0, patch_load_s16
- load_s16 0
-
-execute_load_gamepakC_s16:
- translate_region_gamepak_align 12, 1, 0, patch_load_s16
- load_s16 0
-
-execute_load_eeprom_s16:
- eeprom_load_align 1, 0, patch_load_s16
-
-execute_load_backup_s16:
- backup_load_align 1, 0, patch_load_s16
- nop
-
-execute_load_open_s16:
- open_load16_align 1, 0, patch_load_s16
- nop
-
-
-# Signed unaligned 16bit load handlers
-
-execute_load_bios_s16u:
- region_check_align 0, 1, 1, patch_load_s16
- srl $2, $4, 14 # check if address is in BIOS region
- bne $2, $0, 2f # if not, perform open read
- srl $1, $5, 14 # check if PC is in BIOS region
- bne $1, $0, 1f # if not, perform BIOS protected read
- lui $2, %hi(bios_rom) # generate upper address (delay)
-
- andi $4, $4, 0x3FFE # generate offset
- addu $2, $1, $4
- load_s16_unaligned bios_rom
-
-1:
- lui $2, %hi(bios_read_protect) # generate upper address
- ext $1, $4, 1, 1
- ins $2, $1, 1, 1 # bit 1 contributes
- load_s16_unaligned bios_read_protect
-
-2:
- open_load16_core
- seb $2, $2
-
-execute_load_ewram_s16u:
- translate_region_ewram_load_align16 1, 1, patch_load_s16
- load_s16_unaligned (ewram + 0x8000)
-
-execute_load_iwram_s16u:
- translate_region_align 3, 1, 1, patch_load_s16, (iwram + 0x8000), 0x7FFE
- load_s16_unaligned (iwram + 0x8000)
-
-execute_load_io_s16u:
- translate_region_align 4, 1, 1, patch_load_s16, io_registers, 0x3FE
- load_s16_unaligned io_registers
-
-execute_load_palette_s16u:
- translate_region_align 5, 1, 1, patch_load_s16, palette_ram, 0x3FE
- load_s16_unaligned palette_ram
-
-execute_load_vram_s16u:
- translate_region_vram_load_align16 1, 1, patch_load_s16
- load_s16_unaligned vram
-
-execute_load_oam_s16u:
- translate_region_align 7, 1, 1, patch_load_s16, oam_ram, 0x3FE
- load_s16_unaligned oam_ram
-
-execute_load_gamepak8_s16u:
- translate_region_gamepak_align16 8, 1, 1, patch_load_s16
- load_s16_unaligned 0
-
-execute_load_gamepak9_s16u:
- translate_region_gamepak_align16 9, 1, 1, patch_load_s16
- load_s16_unaligned 0
-
-execute_load_gamepakA_s16u:
- translate_region_gamepak_align16 10, 1, 1, patch_load_s16
- load_s16_unaligned 0
-
-execute_load_gamepakB_s16u:
- translate_region_gamepak_align16 11, 1, 1, patch_load_s16
- load_s16_unaligned 0
-
-execute_load_gamepakC_s16u:
- translate_region_gamepak_align16 12, 1, 1, patch_load_s16
- load_s16_unaligned 0
-
-execute_load_eeprom_s16u:
- eeprom_load_align 1, 1, patch_load_s16
-
-execute_load_backup_s16u:
- backup_load_align 1, 1, patch_load_s16
- seb $2, $2 # sign extend result from 8bits
-
-execute_load_open_s16u:
- open_load16_align 1, 1, patch_load_s16
- seb $2, $2 # sign extend result from 8bits
-
-load_s16_ftable:
- .long execute_load_bios_s16 # 0x00 BIOS
- .long execute_load_open_s16 # 0x01 open address
- .long execute_load_ewram_s16 # 0x02 EWRAM
- .long execute_load_iwram_s16 # 0x03 IWRAM
- .long execute_load_io_s16 # 0x04 I/O registers
- .long execute_load_palette_s16 # 0x05 Palette RAM
- .long execute_load_vram_s16 # 0x06 VRAM
- .long execute_load_oam_s16 # 0x07 OAM RAM
- .long execute_load_gamepak8_s16 # 0x08 gamepak
- .long execute_load_gamepak9_s16 # 0x09 gamepak
- .long execute_load_gamepakA_s16 # 0x0A gamepak
- .long execute_load_gamepakB_s16 # 0x0B gamepak
- .long execute_load_gamepakC_s16 # 0x0C gamepak
- .long execute_load_eeprom_s16 # 0x0D gamepak/eeprom
- .long execute_load_backup_s16 # 0x0E Flash ROM/SRAM
- .long execute_load_open_s16 # 0x0F open unaligned
-
- .long execute_load_bios_s16u # 0x00 BIOS unaligned
- .long execute_load_open_s16u # 0x01 open address unaligned
- .long execute_load_ewram_s16u # 0x02 EWRAM unaligned
- .long execute_load_iwram_s16u # 0x03 IWRAM unaligned
- .long execute_load_io_s16u # 0x04 I/O registers unaligned
- .long execute_load_palette_s16u # 0x05 Palette RAM unaligned
- .long execute_load_vram_s16u # 0x06 VRAM unaligned
- .long execute_load_oam_s16u # 0x07 OAM RAM unaligned
- .long execute_load_gamepak8_s16u# 0x08 gamepak unaligned
- .long execute_load_gamepak9_s16u# 0x09 gamepak unaligned
- .long execute_load_gamepakA_s16u# 0x0A gamepak unaligned
- .long execute_load_gamepakB_s16u# 0x0B gamepak unaligned
- .long execute_load_gamepakC_s16u# 0x0C gamepak unaligned
- .long execute_load_eeprom_s16u # 0x0D gamepak/eeprom unaligned
- .long execute_load_backup_s16u # 0x0E Flash ROM/SRAM unaligned
- .long execute_load_open_s16u # 0x0F open unaligned
-
-patch_load_s16:
- patch_handler_align load_s16_ftable, 1
-
-
-
-# Unsigned aligned 32bit load handlers
-
-execute_load_bios_u32:
- region_check_align 0, 2, 0, patch_load_u32
- srl $2, $4, 14 # check if address is in BIOS region
- bne $2, $0, 2f # if not, perform open read
- srl $1, $5, 14 # check if PC is in BIOS region
- bne $1, $0, 1f # if not, perform BIOS protected read
- lui $2, %hi(bios_rom) # generate upper address (delay)
-
- andi $4, $4, 0x3FFF # generate offset
- addu $2, $2, $4
- load_u32 bios_rom
-
-1:
- lui $2, %hi(bios_read_protect) # generate upper address
- load_u32 bios_read_protect
-
-2:
- open_load32_core
- nop
-
-
-execute_load_ewram_u32:
- translate_region_ewram_load_align 2, 0, patch_load_u32
- load_u32 (ewram + 0x8000)
-
-#execute_load_u32:
-execute_load_iwram_u32:
- translate_region_align 3, 2, 0, patch_load_u32, (iwram + 0x8000), 0x7FFF
- load_u32 (iwram + 0x8000)
-
-execute_load_io_u32:
- translate_region_align 4, 2, 0, patch_load_u32, io_registers, 0x3FF
- load_u32 io_registers
-
-execute_load_palette_u32:
- translate_region_align 5, 2, 0, patch_load_u32, palette_ram, 0x3FF
- load_u32 palette_ram
-
-execute_load_vram_u32:
- translate_region_vram_load_align 2, 0, patch_load_u32
- load_u32 vram
-
-execute_load_oam_u32:
- translate_region_align 7, 2, 0, patch_load_u32, oam_ram, 0x3FF
- load_u32 oam_ram
-
-execute_load_gamepak8_u32:
- translate_region_gamepak_align 8, 2, 0, patch_load_u32
- load_u32 0
-
-execute_load_gamepak9_u32:
- translate_region_gamepak_align 9, 2, 0, patch_load_u32
- load_u32 0
-
-execute_load_gamepakA_u32:
- translate_region_gamepak_align 10, 2, 0, patch_load_u32
- load_u32 0
-
-execute_load_gamepakB_u32:
- translate_region_gamepak_align 11, 2, 0, patch_load_u32
- load_u32 0
-
-execute_load_gamepakC_u32:
- translate_region_gamepak_align 12, 2, 0, patch_load_u32
- load_u32 0
-
-execute_load_eeprom_u32:
- eeprom_load_align 2, 0, patch_load_u32
-
-execute_load_backup_u32:
- backup_load_align 2, 0, patch_load_u32
- nop
-
-execute_load_open_u32:
- open_load32_align 2, 0, patch_load_u32
- nop
-
-
-# Unsigned unaligned (by 1) 32bit load handlers
-
-execute_load_bios_u32u1:
- region_check_align 0, 2, 1, patch_load_u32
- srl $2, $4, 14 # check if address is in BIOS region
- bne $2, $0, 2f # if not, perform open read
- srl $1, $5, 14 # check if PC is in BIOS region
- bne $1, $0, 1f # if not, perform BIOS protected read
- lui $2, %hi(bios_rom) # generate upper address (delay)
-
- andi $4, $4, 0x3FFC # generate offset
- addu $2, $2, $4
- load_u32_unaligned bios_rom, 1
-
-1:
- lui $2, %hi(bios_read_protect) # generate upper address
- load_u32_unaligned bios_read_protect, 1
-
-2:
- open_load32_core
- ror $2, $2, 8
-
-execute_load_ewram_u32u1:
- translate_region_ewram_load_align32 2, 1, patch_load_u32
- load_u32_unaligned (ewram + 0x8000), 1
-
-execute_load_iwram_u32u1:
- translate_region_align 3, 2, 1, patch_load_u32, (iwram + 0x8000), 0x7FFC
- load_u32_unaligned (iwram + 0x8000), 1
-
-execute_load_io_u32u1:
- translate_region_align 4, 2, 1, patch_load_u32, io_registers, 0x3FC
- load_u32_unaligned io_registers, 1
-
-execute_load_palette_u32u1:
- translate_region_align 5, 2, 1, patch_load_u32, palette_ram, 0x3FC
- load_u32_unaligned palette_ram, 1
-
-execute_load_vram_u32u1:
- translate_region_vram_load_align32 2, 1, patch_load_u32
- load_u32_unaligned vram, 1
-
-execute_load_oam_u32u1:
- translate_region_align 7, 2, 1, patch_load_u32, oam_ram, 0x3FC
- load_u32_unaligned oam_ram, 1
-
-execute_load_gamepak8_u32u1:
- translate_region_gamepak_align32 8, 2, 1, patch_load_u32
- load_u32_unaligned 0, 1
-
-execute_load_gamepak9_u32u1:
- translate_region_gamepak_align32 9, 2, 1, patch_load_u32
- load_u32_unaligned 0, 1
-
-execute_load_gamepakA_u32u1:
- translate_region_gamepak_align32 10, 2, 1, patch_load_u32
- load_u32_unaligned 0, 1
-
-execute_load_gamepakB_u32u1:
- translate_region_gamepak_align32 11, 2, 1, patch_load_u32
- load_u32_unaligned 0, 1
-
-execute_load_gamepakC_u32u1:
- translate_region_gamepak_align32 12, 2, 1, patch_load_u32
- load_u32_unaligned 0, 1
-
-execute_load_eeprom_u32u1:
- eeprom_load_align32 2, 1, patch_load_u32
-
-execute_load_backup_u32u1:
- backup_load_align32 2, 1, patch_load_u32
- ror $2, $2, 8 # rotate value by 8bits
-
-execute_load_open_u32u1:
- open_load32_align32 2, 1, patch_load_u32
- ror $2, $2, 8 # rotate value by 8bits
-
-
-# Unsigned unaligned (by 2) 32bit load handlers
-
-execute_load_bios_u32u2:
- region_check_align 0, 2, 2, patch_load_u32
- srl $2, $4, 14 # check if address is in BIOS region
- bne $2, $0, 2f # if not, perform open read
- srl $1, $5, 14 # check if PC is in BIOS region
- bne $1, $0, 1f # if not, perform BIOS protected read
- lui $2, %hi(bios_rom) # generate upper address (delay)
-
- andi $4, $4, 0x3FFC # generate offset
- addu $2, $2, $4
- load_u32_unaligned bios_rom, 2
-
-1:
- lui $2, %hi(bios_read_protect) # generate upper address
- load_u32_unaligned bios_read_protect, 2
-
-2:
- open_load32_core
- ror $2, $2, 16
-
-execute_load_ewram_u32u2:
- translate_region_ewram_load_align32 2, 2, patch_load_u32
- load_u32_unaligned (ewram + 0x8000), 2
-
-execute_load_iwram_u32u2:
- translate_region_align 3, 2, 2, patch_load_u32, (iwram + 0x8000), 0x7FFC
- load_u32_unaligned (iwram + 0x8000), 2
-
-execute_load_io_u32u2:
- translate_region_align 4, 2, 2, patch_load_u32, io_registers, 0x3FC
- load_u32_unaligned io_registers, 2
-
-execute_load_palette_u32u2:
- translate_region_align 5, 2, 2, patch_load_u32, palette_ram, 0x3FC
- load_u32_unaligned palette_ram, 2
-
-execute_load_vram_u32u2:
- translate_region_vram_load_align32 2, 2, patch_load_u32
- load_u32_unaligned vram, 2
-
-execute_load_oam_u32u2:
- translate_region_align 7, 2, 2, patch_load_u32, oam_ram, 0x3FC
- load_u32_unaligned oam_ram, 2
-
-execute_load_gamepak8_u32u2:
- translate_region_gamepak_align32 8, 2, 2, patch_load_u32
- load_u32_unaligned 0, 2
-
-execute_load_gamepak9_u32u2:
- translate_region_gamepak_align32 9, 2, 2, patch_load_u32
- load_u32_unaligned 0, 2
-
-execute_load_gamepakA_u32u2:
- translate_region_gamepak_align32 10, 2, 2, patch_load_u32
- load_u32_unaligned 0, 2
-
-execute_load_gamepakB_u32u2:
- translate_region_gamepak_align32 11, 2, 2, patch_load_u32
- load_u32_unaligned 0, 2
-
-execute_load_gamepakC_u32u2:
- translate_region_gamepak_align32 12, 2, 2, patch_load_u32
- load_u32_unaligned 0, 2
-
-execute_load_eeprom_u32u2:
- eeprom_load_align32 2, 2, patch_load_u32
-
-execute_load_backup_u32u2:
- backup_load_align32 2, 2, patch_load_u32
- ror $2, $2, 16 # rotate value by 16bits
-
-execute_load_open_u32u2:
- open_load32_align32 2, 2, patch_load_u32
- ror $2, $2, 16 # rotate value by 16bits
-
-# Unsigned unaligned (by 1) 32bit load handlers
-
-execute_load_bios_u32u3:
- region_check_align 0, 2, 3, patch_load_u32
- srl $2, $4, 14 # check if address is in BIOS region
- bne $2, $0, 2f # if not, perform open read
- srl $1, $5, 14 # check if PC is in BIOS region
- bne $1, $0, 1f # if not, perform BIOS protected read
- lui $2, %hi(bios_rom) # generate upper address (delay)
-
- andi $4, $4, 0x3FFC # generate offset
- addu $2, $2, $4
- load_u32_unaligned bios_rom, 3
-
-1:
- lui $2, %hi(bios_read_protect) # generate upper address
- load_u32_unaligned bios_read_protect, 3
-
-2:
- open_load32_core
- ror $2, $2, 24
-
-execute_load_ewram_u32u3:
- translate_region_ewram_load_align32 2, 3, patch_load_u32
- load_u32_unaligned (ewram + 0x8000), 3
-
-execute_load_iwram_u32u3:
- translate_region_align 3, 2, 3, patch_load_u32, (iwram + 0x8000), 0x7FFC
- load_u32_unaligned (iwram + 0x8000), 3
-
-execute_load_io_u32u3:
- translate_region_align 4, 2, 3, patch_load_u32, io_registers, 0x3FC
- load_u32_unaligned io_registers, 3
-
-execute_load_palette_u32u3:
- translate_region_align 5, 2, 3, patch_load_u32, palette_ram, 0x3FC
- load_u32_unaligned palette_ram, 3
-
-execute_load_vram_u32u3:
- translate_region_vram_load_align32 2, 3, patch_load_u32
- load_u32_unaligned vram, 3
-
-execute_load_oam_u32u3:
- translate_region_align 7, 2, 3, patch_load_u32, oam_ram, 0x3FC
- load_u32_unaligned oam_ram, 3
-
-execute_load_gamepak8_u32u3:
- translate_region_gamepak_align32 8, 2, 3, patch_load_u32
- load_u32_unaligned 0, 3
-
-execute_load_gamepak9_u32u3:
- translate_region_gamepak_align32 9, 2, 3, patch_load_u32
- load_u32_unaligned 0, 3
-
-execute_load_gamepakA_u32u3:
- translate_region_gamepak_align32 10, 2, 3, patch_load_u32
- load_u32_unaligned 0, 3
-
-execute_load_gamepakB_u32u3:
- translate_region_gamepak_align32 11, 2, 3, patch_load_u32
- load_u32_unaligned 0, 3
-
-execute_load_gamepakC_u32u3:
- translate_region_gamepak_align32 12, 2, 3, patch_load_u32
- load_u32_unaligned 0, 3
-
-execute_load_eeprom_u32u3:
- eeprom_load_align32 2, 3, patch_load_u32
-
-execute_load_backup_u32u3:
- backup_load_align32 2, 3, patch_load_u32
- ror $2, $2, 24 # rotate value by 24bits
-
-execute_load_open_u32u3:
- open_load32_align32 2, 3, patch_load_u32
- ror $2, $2, 24 # rotate value by 24bits
-
-
-load_u32_ftable:
- .long execute_load_bios_u32 # 0x00 BIOS
- .long execute_load_open_u32 # 0x01 open address
- .long execute_load_ewram_u32 # 0x02 EWRAM
- .long execute_load_iwram_u32 # 0x03 IWRAM
- .long execute_load_io_u32 # 0x04 I/O registers
- .long execute_load_palette_u32 # 0x05 Palette RAM
- .long execute_load_vram_u32 # 0x06 VRAM
- .long execute_load_oam_u32 # 0x07 OAM RAM
- .long execute_load_gamepak8_u32 # 0x08 gamepak
- .long execute_load_gamepak9_u32 # 0x09 gamepak
- .long execute_load_gamepakA_u32 # 0x0A gamepak
- .long execute_load_gamepakB_u32 # 0x0B gamepak
- .long execute_load_gamepakC_u32 # 0x0C gamepak
- .long execute_load_eeprom_u32 # 0x0D gamepak/eeprom
- .long execute_load_backup_u32 # 0x0E Flash ROM/SRAM
- .long execute_load_open_u32 # 0x0F open
-
- .long execute_load_bios_u32u1 # 0x00 BIOS unaligned (1b)
- .long execute_load_open_u32u1 # 0x01 open address unaligned (1b)
- .long execute_load_ewram_u32u1 # 0x02 EWRAM unaligned (1b)
- .long execute_load_iwram_u32u1 # 0x03 IWRAM unaligned (1b)
- .long execute_load_io_u32u1 # 0x04 I/O registers unaligned (1b)
- .long execute_load_palette_u32u1 # 0x05 Palette RAM unaligned (1b)
- .long execute_load_vram_u32u1 # 0x06 VRAM unaligned (1b)
- .long execute_load_oam_u32u1 # 0x07 OAM RAM unaligned (1b)
- .long execute_load_gamepak8_u32u1 # 0x08 gamepak unaligned (1b)
- .long execute_load_gamepak9_u32u1 # 0x09 gamepak unaligned (1b)
- .long execute_load_gamepakA_u32u1 # 0x0A gamepak unaligned (1b)
- .long execute_load_gamepakB_u32u1 # 0x0B gamepak unaligned (1b)
- .long execute_load_gamepakC_u32u1 # 0x0C gamepak unaligned (1b)
- .long execute_load_eeprom_u32u1 # 0x0D gamepak/eeprom unaligned (1b)
- .long execute_load_backup_u32u1 # 0x0E Flash ROM/SRAM unaligned (1b)
- .long execute_load_open_u32u1 # 0x0F open unaligned (1b)
-
- .long execute_load_bios_u32u2 # 0x00 BIOS unaligned (2b)
- .long execute_load_open_u32u2 # 0x01 open address unaligned (2b)
- .long execute_load_ewram_u32u2 # 0x02 EWRAM unaligned (2b)
- .long execute_load_iwram_u32u2 # 0x03 IWRAM unaligned (2b)
- .long execute_load_io_u32u2 # 0x04 I/O registers unaligned (2b)
- .long execute_load_palette_u32u2 # 0x05 Palette RAM unaligned (2b)
- .long execute_load_vram_u32u2 # 0x06 VRAM unaligned (2b)
- .long execute_load_oam_u32u2 # 0x07 OAM RAM unaligned (2b)
- .long execute_load_gamepak8_u32u2 # 0x08 gamepak unaligned (2b)
- .long execute_load_gamepak9_u32u2 # 0x09 gamepak unaligned (2b)
- .long execute_load_gamepakA_u32u2 # 0x0A gamepak unaligned (2b)
- .long execute_load_gamepakB_u32u2 # 0x0B gamepak unaligned (2b)
- .long execute_load_gamepakC_u32u2 # 0x0C gamepak unaligned (2b)
- .long execute_load_eeprom_u32u2 # 0x0D gamepak/eeprom unaligned (2b)
- .long execute_load_backup_u32u2 # 0x0E Flash ROM/SRAM unaligned (2b)
- .long execute_load_open_u32u2 # 0x0F open unaligned (2b)
-
- .long execute_load_bios_u32u3 # 0x00 BIOS unaligned (3b)
- .long execute_load_open_u32u3 # 0x01 open address unaligned (3b)
- .long execute_load_ewram_u32u3 # 0x02 EWRAM unaligned (3b)
- .long execute_load_iwram_u32u3 # 0x03 IWRAM unaligned (3b)
- .long execute_load_io_u32u3 # 0x04 I/O registers unaligned (3b)
- .long execute_load_palette_u32u3 # 0x05 Palette RAM unaligned (3b)
- .long execute_load_vram_u32u3 # 0x06 VRAM unaligned (3b)
- .long execute_load_oam_u32u3 # 0x07 OAM RAM unaligned (3b)
- .long execute_load_gamepak8_u32u3 # 0x08 gamepak unaligned (3b)
- .long execute_load_gamepak9_u32u3 # 0x09 gamepak unaligned (3b)
- .long execute_load_gamepakA_u32u3 # 0x0A gamepak unaligned (3b)
- .long execute_load_gamepakB_u32u3 # 0x0B gamepak unaligned (3b)
- .long execute_load_gamepakC_u32u3 # 0x0C gamepak unaligned (3b)
- .long execute_load_eeprom_u32u3 # 0x0D gamepak/eeprom unaligned (3b)
- .long execute_load_backup_u32u3 # 0x0E Flash ROM/SRAM unaligned (3b)
- .long execute_load_open_u32u3 # 0x0F open unaligned (3b)
-
-patch_load_u32:
- patch_handler_align load_u32_ftable, 2
-
-
-
-# Unsigned always aligned 32bit load handlers
-
-execute_load_bios_u32a:
- region_check 0, patch_load_u32a
- srl $2, $4, 14 # check if address is in BIOS region
- bne $2, $0, 2f # if not, perform open read
- srl $1, $5, 14 # check if PC is in BIOS region
- bne $1, $0, 1f # if not, perform BIOS protected read
- lui $2, %hi(bios_rom) # generate upper address (delay)
-
- andi $4, $4, 0x3FFF # generate offset
- addu $2, $2, $4
- load_u32 bios_rom
-
-1:
- lui $2, %hi(bios_read_protect) # generate upper address
- load_u32 bios_read_protect
-
-2:
- open_load32_core
- nop
-
-execute_load_ewram_u32a:
- translate_region_ewram patch_load_u32a
- load_u32 (ewram + 0x8000)
-
-#execute_aligned_load32:
-execute_load_iwram_u32a:
- translate_region 3, patch_load_u32a, (iwram + 0x8000), 0x7FFF
- load_u32 (iwram + 0x8000)
-
-execute_load_io_u32a:
- translate_region 4, patch_load_u32a, io_registers, 0x3FF
- load_u32 io_registers
-
-execute_load_palette_u32a:
- translate_region 5, patch_load_u32a, palette_ram, 0x3FF
- load_u32 palette_ram
-
-execute_load_vram_u32a:
- translate_region_vram patch_load_u32a
- load_u32 vram
-
-execute_load_oam_u32a:
- translate_region 7, patch_load_u32a, oam_ram, 0x3FF
- load_u32 oam_ram
-
-execute_load_gamepak8_u32a:
- translate_region_gamepak_a 8, patch_load_u32a
- load_u32 0
-
-execute_load_gamepak9_u32a:
- translate_region_gamepak_a 9, patch_load_u32a
- load_u32 0
-
-execute_load_gamepakA_u32a:
- translate_region_gamepak_a 10, patch_load_u32a
- load_u32 0
-
-execute_load_gamepakB_u32a:
- translate_region_gamepak_a 11, patch_load_u32a
- load_u32 0
-
-execute_load_gamepakC_u32a:
- translate_region_gamepak_a 12, patch_load_u32a
- load_u32 0
-
-execute_load_eeprom_u32a:
- eeprom_load_a patch_load_u32a
-
-execute_load_backup_u32a:
- backup_load_a patch_load_u32a
- nop
-
-execute_load_open_u32a:
- open_load32_a patch_load_u32a
-
-load_u32a_ftable:
- .long execute_load_bios_u32a # 0x00 BIOS unaligned (3b)
- .long execute_load_open_u32a # 0x01 open address unaligned (3b)
- .long execute_load_ewram_u32a # 0x02 EWRAM unaligned (3b)
- .long execute_load_iwram_u32a # 0x03 IWRAM unaligned (3b)
- .long execute_load_io_u32a # 0x04 I/O registers unaligned (3b)
- .long execute_load_palette_u32a # 0x05 Palette RAM unaligned (3b)
- .long execute_load_vram_u32a # 0x06 VRAM unaligned (3b)
- .long execute_load_oam_u32a # 0x07 OAM RAM unaligned (3b)
- .long execute_load_gamepak8_u32a # 0x08 gamepak unaligned (3b)
- .long execute_load_gamepak9_u32a # 0x09 gamepak unaligned (3b)
- .long execute_load_gamepakA_u32a # 0x0A gamepak unaligned (3b)
- .long execute_load_gamepakB_u32a # 0x0B gamepak unaligned (3b)
- .long execute_load_gamepakC_u32a # 0x0C gamepak unaligned (3b)
- .long execute_load_eeprom_u32a # 0x0D gamepak/eeprom unaligned (3b)
- .long execute_load_backup_u32a # 0x0E Flash ROM/SRAM unaligned (3b)
- .long execute_load_open_u32a # 0x0F open unaligned (3b)
-
-patch_load_u32a:
- patch_handler load_u32a_ftable, 1
-
-
-# Unsigned 8bit store handlers
-
-execute_store_ignore0_u8:
- ignore_region 0, patch_store_u8
-
-execute_store_ignore1_u8:
- ignore_region 1, patch_store_u8
-
-execute_store_ewram_u8:
- translate_region_ewram patch_store_u8
- store_u8_smc (ewram + 0x8000)
-
-#execute_store_u8:
-execute_store_iwram_u8:
- translate_region 3, patch_store_u8, (iwram + 0x8000), 0x7FFF
- store_u8_smc (iwram + 0x8000)
-
-execute_store_io_u8:
- region_check 4, patch_store_u8
- andi $5, $5, 0xFF # make value 8bit
- andi $4, $4, 0x3FF # wrap around address
- sw $ra, REG_SAVE3($16) # preserve $ra
-
- save_registers
- jal write_io_register8 # write the value out
- sw $6, REG_PC($16) # save the PC (delay slot)
- j write_io_epilogue # handle any state changes
- nop
-
-execute_store_palette_u8:
- region_check 5, patch_store_u8
- andi $2, $4, 0x3FE # align palette address
- ins $5, $5, 8, 8 # double value
- addu $2, $2, $16
- sh $5, 0x100($2) # palette_ram[address] = value
- sll $1, $5, 1 # make green 6bits
- ins $1, $0, 0, 6 # make bottom bit 0
- ins $1, $5, 0, 5 # insert red channel into $1
- jr $ra # return
- sh $1, 0x500($2)
-
-execute_store_vram_u8:
- translate_region_vram_store_align16 patch_store_u8
- store_u8_double vram
-
-execute_store_oam_u8:
- translate_region 7, patch_store_u8, oam_ram, 0x3FE
- lui $1, %hi(oam_update) # write non-zero to oam_update
- sw $1, %lo(oam_update)($1) # cheap, but this is non-zero
- store_u8_double oam_ram
-
-execute_store_ignore8_u8:
- ignore_region 8, patch_store_u8
-
-execute_store_ignore9_u8:
- ignore_region 9, patch_store_u8
-
-execute_store_ignoreA_u8:
- ignore_region 10, patch_store_u8
-
-execute_store_ignoreB_u8:
- ignore_region 11, patch_store_u8
-
-execute_store_ignoreC_u8:
- ignore_region 12, patch_store_u8
-
-execute_store_eeprom_u8:
- store_function write_eeprom, 13, patch_store_u8, 0x3FF
-
-execute_store_backup_u8:
- store_function write_backup, 14, patch_store_u8, 0xFFFF
-
-execute_store_ignoreF_u8:
- ignore_high patch_store_u8
-
-store_u8_ftable:
- .long execute_store_ignore0_u8 # 0x00 BIOS
- .long execute_store_ignore1_u8 # 0x01 open address
- .long execute_store_ewram_u8 # 0x02 EWRAM
- .long execute_store_iwram_u8 # 0x03 IWRAM
- .long execute_store_io_u8 # 0x04 I/O registers
- .long execute_store_palette_u8 # 0x05 Palette RAM
- .long execute_store_vram_u8 # 0x06 VRAM
- .long execute_store_oam_u8 # 0x07 OAM RAM
- .long execute_store_ignore8_u8 # 0x08 gamepak
- .long execute_store_ignore9_u8 # 0x09 gamepak
- .long execute_store_ignoreA_u8 # 0x0A gamepak
- .long execute_store_ignoreB_u8 # 0x0B gamepak
- .long execute_store_ignoreC_u8 # 0x0C gamepak
- .long execute_store_eeprom_u8 # 0x0D gamepak/eeprom
- .long execute_store_backup_u8 # 0x0E Flash ROM/SRAM
- .long execute_store_ignoreF_u8 # 0x0F open address
-
-patch_store_u8:
- patch_handler store_u8_ftable, 0x0F
-
-
-# Unsigned 16bit store handlers
-
-execute_store_ignore0_u16:
- ignore_region 0, patch_store_u16
-
-execute_store_ignore1_u16:
- ignore_region 1, patch_store_u16
-
-execute_store_ewram_u16:
- translate_region_ewram_store_align16 patch_store_u16
- store_u16_smc (ewram + 0x8000)
-
-#execute_store_u16:
-execute_store_iwram_u16:
- translate_region 3, patch_store_u16, (iwram + 0x8000), 0x7FFE
- store_u16_smc (iwram + 0x8000)
-
-execute_store_io_u16:
- region_check 4, patch_store_u16
- andi $5, $5, 0xFFFF # make value 16bit
- andi $4, $4, 0x3FE # wrap around/align address
- sw $ra, REG_SAVE3($16) # preserve $ra
-
- save_registers
- jal write_io_register16 # write the value out
- sw $6, REG_PC($16) # save the PC (delay slot)
- j write_io_epilogue # handle any state changes
- nop
-
-execute_store_palette_u16:
- region_check 5, patch_store_u16
- andi $2, $4, 0x3FE # wrap/align palette address
- addu $2, $2, $16
- sh $5, 0x100($2) # palette_ram[address] = value
- sll $1, $5, 1 # make green 6bits
- ins $1, $0, 0, 6 # make bottom bit 0
- ins $1, $5, 0, 5 # insert red channel into $1
- jr $ra # return
- sh $1, 0x500($2)
-
-execute_store_vram_u16:
- translate_region_vram_store_align16 patch_store_u16
- store_u16 vram
-
-execute_store_oam_u16:
- translate_region 7, patch_store_u16, oam_ram, 0x3FE
- lui $1, %hi(oam_update) # write non-zero to oam_update
- sw $1, %lo(oam_update)($1) # cheap, but this is non-zero
- store_u16 oam_ram
-
-execute_store_rtc_u16:
- store_function write_rtc, 8, patch_store_u16, 0xFE
-
-execute_store_ignore9_u16:
- ignore_region 9, patch_store_u16
-
-execute_store_ignoreA_u16:
- ignore_region 10, patch_store_u16
-
-execute_store_ignoreB_u16:
- ignore_region 11, patch_store_u16
-
-execute_store_ignoreC_u16:
- ignore_region 12, patch_store_u16
-
-execute_store_eeprom_u16:
- store_function write_eeprom, 13, patch_store_u16, 0x3FE
-
-execute_store_ignoreE_u16:
- ignore_region 14, patch_store_u16
-
-execute_store_ignoreF_u16:
- ignore_high patch_store_u16
-
-store_u16_ftable:
- .long execute_store_ignore0_u16 # 0x00 BIOS
- .long execute_store_ignore1_u16 # 0x01 open address
- .long execute_store_ewram_u16 # 0x02 EWRAM
- .long execute_store_iwram_u16 # 0x03 IWRAM
- .long execute_store_io_u16 # 0x04 I/O registers
- .long execute_store_palette_u16 # 0x05 Palette RAM
- .long execute_store_vram_u16 # 0x06 VRAM
- .long execute_store_oam_u16 # 0x07 OAM RAM
- .long execute_store_rtc_u16 # 0x08 gamepak
- .long execute_store_ignore9_u16 # 0x09 gamepak
- .long execute_store_ignoreA_u16 # 0x0A gamepak
- .long execute_store_ignoreB_u16 # 0x0B gamepak
- .long execute_store_ignoreC_u16 # 0x0C gamepak
- .long execute_store_eeprom_u16 # 0x0D gamepak/eeprom
- .long execute_store_ignoreE_u16 # 0x0E Flash ROM/SRAM
- .long execute_store_ignoreF_u16 # 0x0F open address
-
-
-patch_store_u16:
- patch_handler store_u16_ftable, 0x0F
-
-
-
-
-# Unsigned 32bit store handlers
-
-execute_store_ignore0_u32:
- ignore_region 0, patch_store_u32
-
-execute_store_ignore1_u32:
- ignore_region 1, patch_store_u32
-
-execute_store_ewram_u32:
- translate_region_ewram_store_align32 patch_store_u32
- store_u32_smc (ewram + 0x8000)
-
-#execute_store_u32:
-execute_store_iwram_u32:
- translate_region 3, patch_store_u32, (iwram + 0x8000), 0x7FFC
- store_u32_smc (iwram + 0x8000)
-
-execute_store_io_u32:
- region_check 4, patch_store_u32
- nop
- andi $4, $4, 0x3FC # wrap around/align address
- sw $ra, REG_SAVE3($16) # preserve $ra
-
- save_registers
- jal write_io_register32 # write the value out
- sw $6, REG_PC($16) # save the PC (delay slot)
- j write_io_epilogue # handle any state changes
- nop
-
-execute_store_palette_u32:
- region_check 5, patch_store_u32
- andi $2, $4, 0x3FC # wrap/align palette address
- addu $2, $2, $16
- sw $5, 0x100($2) # palette_ram[address] = value
-
- sll $1, $5, 1 # make green 6bits
- ins $1, $0, 0, 6 # make bottom bit 0
- ins $1, $5, 0, 5 # insert red channel into $1
- sh $1, 0x500($2)
-
- srl $5, $5, 16 # shift down to next palette value
- sll $1, $5, 1 # make green 6bits
- ins $1, $0, 0, 6 # make bottom bit 0
- ins $1, $5, 0, 5 # insert red channel into $1
-
- jr $ra # return
- sh $1, 0x502($2)
-
-execute_store_vram_u32:
- translate_region_vram_store_align32 patch_store_u32
- store_u32 vram
-
-execute_store_oam_u32:
- translate_region 7, patch_store_u32, oam_ram, 0x3FC
- lui $1, %hi(oam_update) # write non-zero to oam_update
- sw $1, %lo(oam_update)($1) # cheap, but this is non-zero
- store_u32 oam_ram
-
-execute_store_ignore8_u32:
- ignore_region 8, patch_store_u32
-
-execute_store_ignore9_u32:
- ignore_region 9, patch_store_u32
-
-execute_store_ignoreA_u32:
- ignore_region 10, patch_store_u32
-
-execute_store_ignoreB_u32:
- ignore_region 11, patch_store_u32
-
-execute_store_ignoreC_u32:
- ignore_region 12, patch_store_u32
-
-execute_store_eeprom_u32:
- store_function write_eeprom, 13, patch_store_u32, 0x3FC
-
-execute_store_ignoreE_u32:
- ignore_region 14, patch_store_u32
-
-execute_store_ignoreF_u32:
- ignore_high patch_store_u32
-
-store_u32_ftable:
- .long execute_store_ignore0_u32 # 0x00 BIOS
- .long execute_store_ignore1_u32 # 0x01 open address
- .long execute_store_ewram_u32 # 0x02 EWRAM
- .long execute_store_iwram_u32 # 0x03 IWRAM
- .long execute_store_io_u32 # 0x04 I/O registers
- .long execute_store_palette_u32 # 0x05 Palette RAM
- .long execute_store_vram_u32 # 0x06 VRAM
- .long execute_store_oam_u32 # 0x07 OAM RAM
- .long execute_store_ignore8_u32 # 0x08 gamepak
- .long execute_store_ignore9_u32 # 0x09 gamepak
- .long execute_store_ignoreA_u32 # 0x0A gamepak
- .long execute_store_ignoreB_u32 # 0x0B gamepak
- .long execute_store_ignoreC_u32 # 0x0C gamepak
- .long execute_store_eeprom_u32 # 0x0D gamepak/eeprom
- .long execute_store_ignoreE_u32 # 0x0E Flash ROM/SRAM
- .long execute_store_ignoreF_u32 # 0x0F open address
-
-
-patch_store_u32:
- patch_handler store_u32_ftable, 0x0F
-
-
-
-# Unsigned always aligned, a2 safe 32bit store handlers
-
-execute_store_ignore0_u32a:
- ignore_region 0, patch_store_u32a
-
-execute_store_ignore1_u32a:
- ignore_region 1, patch_store_u32a
-
-execute_store_ewram_u32a:
- translate_region_ewram_store_align32 patch_store_u32a
- store_u32 (ewram + 0x8000)
-
-#execute_aligned_store32:
-execute_store_iwram_u32a:
- translate_region 3, patch_store_u32a, (iwram + 0x8000), 0x7FFC
- store_u32 (iwram + 0x8000)
-
-execute_store_io_u32a:
- region_check 4, patch_store_u32a
- nop
- sw $6, REG_SAVE($16) # save a2
- sw $ra, REG_SAVE2($16) # save ra
-
- andi $4, $4, 0x3FC # wrap around/align address
-
- save_registers
- jal write_io_register32 # write the value out
- nop
-
- restore_registers
-
- lw $ra, REG_SAVE2($16) # restore ra
- jr $ra
- lw $6, REG_SAVE($16) # restore a2
-
-execute_store_palette_u32a:
- region_check 5, patch_store_u32a
- andi $2, $4, 0x3FC # wrap/align palette address
- addu $2, $2, $16
- sw $5, 0x100($2) # palette_ram[address] = value
-
- sll $1, $5, 1 # make green 6bits
- ins $1, $0, 0, 6 # make bottom bit 0
- ins $1, $5, 0, 5 # insert red channel into $1
- sh $1, 0x500($2)
-
- srl $5, $5, 16 # shift down to next palette value
- sll $1, $5, 1 # make green 6bits
- ins $1, $0, 0, 6 # make bottom bit 0
- ins $1, $5, 0, 5 # insert red channel into $1
-
- jr $ra # return
- sh $1, 0x502($2)
-
-execute_store_vram_u32a:
- translate_region_vram_store_align32 patch_store_u32a
- store_u32 vram
-
-execute_store_oam_u32a:
- translate_region 7, patch_store_u32a, oam_ram, 0x3FC
- lui $1, %hi(oam_update) # write non-zero to oam_update
- sw $1, %lo(oam_update)($1) # cheap, but this is non-zero
- store_u32 oam_ram
-
-execute_store_ignore8_u32a:
- ignore_region 8, patch_store_u32a
-
-execute_store_ignore9_u32a:
- ignore_region 9, patch_store_u32a
-
-execute_store_ignoreA_u32a:
- ignore_region 10, patch_store_u32a
-
-execute_store_ignoreB_u32a:
- ignore_region 11, patch_store_u32a
-
-execute_store_ignoreC_u32a:
- ignore_region 12, patch_store_u32a
-
-execute_store_eeprom_u32a:
- store_function_a write_eeprom, 13, patch_store_u32a, 0x3FC
-
-execute_store_ignoreE_u32a:
- ignore_region 14, patch_store_u32a
-
-execute_store_ignoreF_u32a:
- ignore_high patch_store_u32a
-
-store_u32a_ftable:
- .long execute_store_ignore0_u32a# 0x00 BIOS
- .long execute_store_ignore1_u32a# 0x01 open address
- .long execute_store_ewram_u32a # 0x02 EWRAM
- .long execute_store_iwram_u32a # 0x03 IWRAM
- .long execute_store_io_u32a # 0x04 I/O registers
- .long execute_store_palette_u32a# 0x05 Palette RAM
- .long execute_store_vram_u32a # 0x06 VRAM
- .long execute_store_oam_u32a # 0x07 OAM RAM
- .long execute_store_ignore8_u32a# 0x08 gamepak
- .long execute_store_ignore9_u32a# 0x09 gamepak
- .long execute_store_ignoreA_u32a# 0x0A gamepak
- .long execute_store_ignoreB_u32a# 0x0B gamepak
- .long execute_store_ignoreC_u32a# 0x0C gamepak
- .long execute_store_eeprom_u32a # 0x0D gamepak/eeprom
- .long execute_store_ignoreE_u32a# 0x0E Flash ROM/SRAM
- .long execute_store_ignoreF_u32a# 0x0F open address
-
-patch_store_u32a:
- patch_handler store_u32a_ftable, 0x0F
-
-
write_io_epilogue:
beq $2, $0, no_alert # 0 means nothing happened
addiu $4, $2, -2 # see if return value is 2 (delay slot)