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author | David Guillen Fandos | 2021-03-08 18:44:03 +0100 |
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committer | David Guillen Fandos | 2021-03-08 18:44:03 +0100 |
commit | 56dc6ecb70e6fc76d32d6a7194acb273b76bfe0e (patch) | |
tree | cf3b14a8d1bc593248398d0c544251ea8987b40e /retro_emu_thread.h | |
parent | 02e35339ee89f92d346d290c24497bbbae59ea79 (diff) | |
download | picogpsp-56dc6ecb70e6fc76d32d6a7194acb273b76bfe0e.tar.gz picogpsp-56dc6ecb70e6fc76d32d6a7194acb273b76bfe0e.tar.bz2 picogpsp-56dc6ecb70e6fc76d32d6a7194acb273b76bfe0e.zip |
Remove libco
This removes libco and all the usages of it (+pthreads).
Rewired all dynarecs and interpreter to return after every frame so that
libretro can process events. This required to make dynarec re-entrant.
Dynarecs were updated to check for new frame on every update (IRQ, cycle
exhaustion, I/O write, etc). The performance impact of doing so should
be minimal (and definitely outweight the libco gains). While at it,
fixed small issues to get a bit more perf: arm dynarec was not idling
correctly, mips was using stack when not needed, etc.
Tested on PSP (mips), OGA (armv7), Linux (x86 and interpreter). Not
tested on Android though.
Diffstat (limited to 'retro_emu_thread.h')
-rw-r--r-- | retro_emu_thread.h | 51 |
1 files changed, 0 insertions, 51 deletions
diff --git a/retro_emu_thread.h b/retro_emu_thread.h deleted file mode 100644 index 472ae8b..0000000 --- a/retro_emu_thread.h +++ /dev/null @@ -1,51 +0,0 @@ -#ifndef EMU_THREAD_H -#define EMU_THREAD_H - -#include "common.h" - -/* gpSP doesn't have a top-level main loop that we can use, so instead we run it in its own thread - * and switch between it and the main thread. Calling this function will block the current thread - * and unblock the other. - * - * This function can be called from either the main or the emulation thread. - */ -void retro_switch_thread(void); - -/* Initialize the emulation thread and any related resources. - * - * Only call this function from the main thread. - */ -bool retro_init_emu_thread(bool dynarec, u32 cycles); - -/* Destroy the emulation thread and any related resources. Only call this after the emulation thread - * has finished (or canceled) and joined. - * - * Only call this function from the main thread. - */ -void retro_deinit_emu_thread(void); - -/* Returns true if the emulation thread was initialized successfully. - * - * This function can be called from either the main or the emulation thread. - */ -bool retro_is_emu_thread_initialized(void); - -/* Join the emulation thread. The thread must have exited naturally or been canceled. - * - * Only call this function from the main thread. - */ -void retro_join_emu_thread(void); - -/* Cancel the emulation thread. - * - * Only call this function from the main thread. - */ -void retro_cancel_emu_thread(void); - -/* Returns true if the emulation thread has exited naturally. - * - * This function can be called from either the main or the emulation thread. - */ -bool retro_emu_thread_exited(void); - -#endif |