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authorneonloop2021-03-21 16:41:44 +0000
committerneonloop2021-03-21 16:41:44 +0000
commit4c26780f101a12d455ffe900e6a0d5238d1c9552 (patch)
tree8913a7229c15e1ed597b5a128a08aa554150f674 /sound.h
parent5ef784ab8af08b9629b573b3cfd25f21384771af (diff)
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Adds a libpicofe frontend and menus
Implements: - fast-forward (toggle) - audio-buffer-based frameskip and frame limiting - color-correction (using the libretro code) - lcd ghosting (using the libretro code) - FPS display - input rebinding - emulator key rebinding - scaling (with the old gpsp filters and drowsnug's scaled-nofilter) - saving and savestates - game-specific configuration Not yet implemented: - cheats - fast-forward (hold)
Diffstat (limited to 'sound.h')
-rw-r--r--sound.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/sound.h b/sound.h
index 48f227f..3c18bcf 100644
--- a/sound.h
+++ b/sound.h
@@ -108,6 +108,7 @@ extern u32 sound_frequency;
extern u32 sound_on;
extern u32 global_enable_audio;
+extern u32 global_process_audio;
extern u32 enable_low_pass_filter;
void sound_timer_queue8(u32 channel, u8 value);