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author | David Guillen Fandos | 2021-04-04 18:13:15 +0200 |
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committer | David Guillen Fandos | 2021-04-04 18:13:15 +0200 |
commit | a5c06f62d64c03b245c14bfb86b176b6455f22aa (patch) | |
tree | 3a9436e09221a0cb67318eec1e526d92ab237f53 /x86 | |
parent | 5bee4d66c2e461b3a4e804b2806bdea3938a4577 (diff) | |
download | picogpsp-a5c06f62d64c03b245c14bfb86b176b6455f22aa.tar.gz picogpsp-a5c06f62d64c03b245c14bfb86b176b6455f22aa.tar.bz2 picogpsp-a5c06f62d64c03b245c14bfb86b176b6455f22aa.zip |
Fix palette writes in MIPS
Was not writing to the right address (but decoded memory was working).
Most game worked well except those that depend on modifying the existing
palette bits (instead of copying from ROM/RAM). Fixes several games.
Diffstat (limited to 'x86')
0 files changed, 0 insertions, 0 deletions