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-rw-r--r--libretro.c3
-rw-r--r--sound.c16
-rw-r--r--sound.h8
3 files changed, 17 insertions, 10 deletions
diff --git a/libretro.c b/libretro.c
index 875e935..7191f2e 100644
--- a/libretro.c
+++ b/libretro.c
@@ -95,8 +95,7 @@ void retro_get_system_av_info(struct retro_system_av_info *info)
info->geometry.max_height = GBA_SCREEN_HEIGHT;
info->geometry.aspect_ratio = 0;
info->timing.fps = ((float) (16* 1024 * 1024)) / (308 * 228 * 4); // 59.72750057 hz
- info->timing.sample_rate = 44100;
-// info->timing.sample_rate = 32 * 1024;
+ info->timing.sample_rate = GBA_SOUND_FREQUENCY;
}
diff --git a/sound.c b/sound.c
index 1683f9f..5d7d475 100644
--- a/sound.c
+++ b/sound.c
@@ -27,7 +27,11 @@ u32 global_enable_audio = 1;
direct_sound_struct direct_sound_channel[2];
gbc_sound_struct gbc_sound_channel[4];
+#ifdef __LIBRETRO__
+u32 sound_frequency = GBA_SOUND_FREQUENCY;
+#else
u32 sound_frequency = 44100;
+#endif
#ifndef __LIBRETRO__
SDL_mutex *sound_mutex;
@@ -604,7 +608,7 @@ void update_gbc_sound(u32 cpu_ticks)
source[i] = 0; \
} \
-
+#ifndef __LIBRETRO__
void sound_callback(void *userdata, u8 *stream, int length)
{
u32 sample_length = length / 2;
@@ -614,7 +618,6 @@ void sound_callback(void *userdata, u8 *stream, int length)
s16 *source;
s32 current_sample;
-#ifndef __LIBRETRO__
SDL_LockMutex(sound_mutex);
while(((gbc_sound_buffer_index - sound_buffer_base) % BUFFER_SIZE) <
@@ -622,7 +625,6 @@ void sound_callback(void *userdata, u8 *stream, int length)
{
SDL_CondWait(sound_cv, sound_mutex);
}
-#endif
if(global_enable_audio)
{
@@ -657,12 +659,11 @@ void sound_callback(void *userdata, u8 *stream, int length)
}
}
-#ifndef __LIBRETRO__
SDL_CondSignal(sound_cv);
SDL_UnlockMutex(sound_mutex);
-#endif
}
+#endif
// Special thanks to blarrg for the LSFR frequency used in Meridian, as posted
// on the forum at http://meridian.overclocked.org:
@@ -852,12 +853,13 @@ void render_audio(void)
u32 i;
s32 current_sample;
- return;
+// return;
- while (((gbc_sound_buffer_index - sound_buffer_base) % BUFFER_SIZE) > 512) {
+ while (((gbc_sound_buffer_index - sound_buffer_base) & BUFFER_SIZE_MASK) > 512) {
sound_copy(sound_buffer_base, 512, normal);
audio_batch_cb(stream_base, 256);
sound_buffer_base += 512;
+ sound_buffer_base &= BUFFER_SIZE_MASK;
}
}
#endif
diff --git a/sound.h b/sound.h
index 72c84ba..029fb55 100644
--- a/sound.h
+++ b/sound.h
@@ -20,7 +20,13 @@
#ifndef SOUND_H
#define SOUND_H
-#define BUFFER_SIZE 65536
+#define BUFFER_SIZE (1 << 16)
+#define BUFFER_SIZE_MASK (BUFFER_SIZE - 1)
+
+#ifdef __LIBRETRO__
+#define GBA_SOUND_FREQUENCY (64 * 1024)
+#endif
+
#define GBA_XTAL 16777216.0f
#define GBA_60HZ_RATE 16853760.0f /* 228*(272+960)*60 */