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-rw-r--r--gui.c39
1 files changed, 27 insertions, 12 deletions
diff --git a/gui.c b/gui.c
index 0b0cd13..b28392d 100644
--- a/gui.c
+++ b/gui.c
@@ -78,7 +78,7 @@
clock_speed = (clock_speed_number + 1) * 33
#define get_clock_speed_number() \
clock_speed_number = (clock_speed / 33) - 1
-#elif defined(WIZ_BUILD)
+#elif defined(POLLUX_BUILD)
static const char *clock_speed_options[] =
{
"300MHz", "333MHz", "366MHz", "400MHz", "433MHz",
@@ -735,7 +735,7 @@ u32 gamepad_config_line_to_button[] =
#ifdef GP2X_BUILD
u32 gamepad_config_line_to_button[] =
- { 0, 2, 1, 3, 8, 9, 10, 11, 6, 7, 4, 5, 14 };
+ { 0, 2, 1, 3, 8, 9, 10, 11, 6, 7, 4, 5, 14, 15 };
#endif
@@ -753,6 +753,8 @@ static const char *scale_options[] =
#elif defined(WIZ_BUILD)
"unscaled 3:2", "scaled 3:2 (slower)",
"unscaled 3:2 (anti-tear)", "scaled 3:2 (anti-tear)"
+#elif defined(POLLUX_BUILD)
+ "unscaled 3:2", "scaled 3:2 (slower)"
#elif defined(PND_BUILD)
"unscaled", "2x", "3x", "fullscreen"
#elif defined(GP2X_BUILD)
@@ -807,7 +809,7 @@ s32 load_game_config_file()
random_skip = file_options[2] % 2;
clock_speed = file_options[3];
-#ifdef WIZ_BUILD
+#ifdef POLLUX_BUILD
if(clock_speed > 900)
clock_speed = 533;
#elif defined(GP2X_BUILD)
@@ -843,7 +845,7 @@ s32 load_game_config_file()
current_frameskip_type = auto_frameskip;
frameskip_value = 4;
-#ifdef WIZ_BUILD
+#ifdef POLLUX_BUILD
frameskip_value = 1;
#endif
random_skip = 0;
@@ -1531,18 +1533,25 @@ u32 menu(u16 *original_screen)
gamepad_config_option("Right Trigger", 9),
#ifdef WIZ_BUILD
gamepad_config_option("Menu ", 10),
-#else
+ gamepad_config_option("Select ", 11),
+#elif defined(POLLUX_BUILD)
+ gamepad_config_option("I ", 10),
+ gamepad_config_option("II ", 11),
+ gamepad_config_option("Push ", 12),
+ gamepad_config_option("Home ", 13),
+#elif defined(PND_BUILD)
gamepad_config_option("Start ", 10),
-#endif
gamepad_config_option("Select ", 11),
-#if !defined(WIZ_BUILD) && !defined(PND_BUILD)
- gamepad_config_option("Stick Push ", 12),
-#endif
-#ifdef PND_BUILD
gamepad_config_option("1 ", 12),
gamepad_config_option("2 ", 13),
gamepad_config_option("3 ", 14),
gamepad_config_option("4 ", 15),
+#else // GP2X
+ gamepad_config_option("Start ", 10),
+ gamepad_config_option("Select ", 11),
+ gamepad_config_option("Stick Push ", 12),
+#endif
+#ifdef PND_BUILD
submenu_option(NULL, "Back", "Return to the main menu.", 16)
#else
submenu_option(NULL, "Back", "Return to the main menu.", 14)
@@ -1552,6 +1561,12 @@ u32 menu(u16 *original_screen)
menu_option_type analog_config_options[] =
{
+#if defined(POLLUX_BUILD)
+ numeric_selection_option(NULL, "Analog sensitivity",
+ &analog_sensitivity_level, 10,
+ "Determine sensitivity/responsiveness of the analog input.\n"
+ "Lower numbers are less sensitive.", 8),
+#endif
submenu_option(NULL, "Back", "Return to the main menu.", 11)
};
@@ -1596,9 +1611,9 @@ u32 menu(u16 *original_screen)
submenu_option(&gamepad_config_menu, "Configure gamepad input",
"Select to change the in-game behavior of buttons\n"
"and d-pad.", 6),
-#ifndef GP2X_BUILD
+#ifndef WIZ_BUILD
submenu_option(&analog_config_menu, "Configure analog input",
- "Select to change the in-game behavior of the PSP analog nub.", 7),
+ "Select to change the in-game behavior of the analog nub.", 7),
#endif
submenu_option(&cheats_misc_menu, "Cheats and Miscellaneous options",
"Select to manage cheats, set backup behavior,\n"