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+/* gameplaySP
+ *
+ * Copyright (C) 2006 Exophase <exophase@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef MAIN_H
+#define MAIN_H
+
+typedef enum
+{
+ TIMER_INACTIVE,
+ TIMER_PRESCALE,
+ TIMER_CASCADE
+} timer_status_type;
+
+typedef enum
+{
+ TIMER_NO_IRQ,
+ TIMER_TRIGGER_IRQ
+} timer_irq_type;
+
+
+typedef enum
+{
+ TIMER_DS_CHANNEL_NONE,
+ TIMER_DS_CHANNEL_A,
+ TIMER_DS_CHANNEL_B,
+ TIMER_DS_CHANNEL_BOTH
+} timer_ds_channel_type;
+
+typedef struct
+{
+ s32 count;
+ u32 reload;
+ u32 prescale;
+ u32 stop_cpu_ticks;
+ fixed16_16 frequency_step;
+ timer_ds_channel_type direct_sound_channels;
+ timer_irq_type irq;
+ timer_status_type status;
+} timer_type;
+
+typedef enum
+{
+ auto_frameskip,
+ manual_frameskip,
+ no_frameskip
+} frameskip_type;
+
+extern u32 cpu_ticks;
+extern u32 frame_ticks;
+extern u32 execute_cycles;
+extern frameskip_type current_frameskip_type;
+extern u32 frameskip_value;
+extern u32 random_skip;
+extern u32 global_cycles_per_instruction;
+extern u32 synchronize_flag;
+extern u32 skip_next_frame;
+
+extern timer_type timer[4];
+static u32 prescale_table[] = { 0, 6, 8, 10 };
+
+extern u32 cycle_memory_access;
+extern u32 cycle_pc_relative_access;
+extern u32 cycle_sp_relative_access;
+extern u32 cycle_block_memory_access;
+extern u32 cycle_block_memory_sp_access;
+extern u32 cycle_block_memory_words;
+extern u32 cycle_dma16_words;
+extern u32 cycle_dma32_words;
+extern u32 flush_ram_count;
+
+extern u64 base_timestamp;
+
+extern u8 main_path[512];
+
+extern u32 update_backup_flag;
+extern u32 clock_speed;
+
+u32 update_gba();
+void reset_gba();
+void synchronize();
+void quit();
+void delay_us(u32 us_count);
+void get_ticks_us(u64 *tick_return);
+void game_name_ext(u8 *src, u8 *buffer, u8 *extension);
+void main_write_mem_savestate(file_tag_type savestate_file);
+void main_read_savestate(file_tag_type savestate_file);
+
+
+#ifdef PSP_BUILD
+
+u32 file_length(u8 *filename, s32 dummy);
+
+extern u32 real_frame_count;
+extern u32 virtual_frame_count;
+extern u32 max_frameskip;
+extern u32 num_skipped_frames;
+
+#endif
+
+
+#ifdef GP2X_BUILD
+
+extern u64 frame_count_initial_timestamp;
+extern u32 real_frame_count;
+extern u32 virtual_frame_count;
+extern u32 max_frameskip;
+extern u32 num_skipped_frames;
+
+#endif
+
+
+#ifdef PC_BUILD
+
+u32 file_length(u8 *dummy, FILE *fp);
+
+#endif
+
+#define count_timer(timer_number) \
+ timer[timer_number].reload = 0x10000 - value; \
+ if(timer_number < 2) \
+ { \
+ u32 timer_reload = \
+ timer[timer_number].reload << timer[timer_number].prescale; \
+ sound_update_frequency_step(timer_number); \
+ } \
+
+#define adjust_sound_buffer(timer_number, channel) \
+ if(timer[timer_number].direct_sound_channels & (0x01 << channel)) \
+ { \
+ direct_sound_channel[channel].buffer_index = \
+ (direct_sound_channel[channel].buffer_index + buffer_adjust) % \
+ BUFFER_SIZE; \
+ } \
+
+#define trigger_timer(timer_number) \
+ if(value & 0x80) \
+ { \
+ if(timer[timer_number].status == TIMER_INACTIVE) \
+ { \
+ u32 prescale = prescale_table[value & 0x03]; \
+ u32 timer_reload = timer[timer_number].reload; \
+ \
+ if((value >> 2) & 0x01) \
+ timer[timer_number].status = TIMER_CASCADE; \
+ else \
+ timer[timer_number].status = TIMER_PRESCALE; \
+ \
+ timer[timer_number].prescale = prescale; \
+ timer[timer_number].irq = (value >> 6) & 0x01; \
+ \
+ address16(io_registers, 0x100 + (timer_number * 4)) = \
+ -timer_reload; \
+ \
+ timer_reload <<= prescale; \
+ timer[timer_number].count = timer_reload; \
+ \
+ if(timer_reload < execute_cycles) \
+ execute_cycles = timer_reload; \
+ \
+ if(timer_number < 2) \
+ { \
+ u32 buffer_adjust = \
+ (u32)(((float)(cpu_ticks - timer[timer_number].stop_cpu_ticks) * \
+ sound_frequency) / 16777216.0) * 2; \
+ \
+ sound_update_frequency_step(timer_number); \
+ adjust_sound_buffer(timer_number, 0); \
+ adjust_sound_buffer(timer_number, 1); \
+ } \
+ } \
+ } \
+ else \
+ { \
+ if(timer[timer_number].status != TIMER_INACTIVE) \
+ { \
+ timer[timer_number].status = TIMER_INACTIVE; \
+ timer[timer_number].stop_cpu_ticks = cpu_ticks; \
+ } \
+ } \
+ address16(io_registers, 0x102 + (timer_number * 4)) = value; \
+
+void change_ext(u8 *src, u8 *buffer, u8 *extension);
+
+#endif
+
+