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+# gameplaySP
+#
+# Copyright (C) 2006 Exophase <exophase@gmail.com>
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License as
+# published by the Free Software Foundation; either version 2 of
+# the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+# General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+
+.align 4
+
+.global mips_update_gba
+.global mips_indirect_branch_arm
+.global mips_indirect_branch_thumb
+.global mips_indirect_branch_dual
+.global execute_load_u8
+.global execute_load_u16
+.global execute_load_u32
+.global execute_load_s8
+.global execute_load_s16
+.global execute_store_u8
+.global execute_store_u16
+.global execute_store_u32
+.global execute_aligned_load32
+.global execute_aligned_store32
+.global execute_read_cpsr
+.global execute_read_spsr
+.global execute_swi
+.global execute_spsr_restore
+.global execute_store_cpsr
+.global execute_store_spsr
+.global execute_lsl_flags_reg
+.global execute_lsr_flags_reg
+.global execute_asr_flags_reg
+.global execute_ror_flags_reg
+.global execute_arm_translate
+.global invalidate_icache_region
+.global invalidate_all_cache
+.global step_debug_mips
+.global reg_check
+
+.global memory_map_read
+.global memory_map_write
+.global reg
+
+.extern reg
+.extern spsr
+
+# MIPS register layout:
+
+# $0 - constant zero
+# $1 - temporary
+# $2 - temporary / return value
+# $3 - ARM r0 (not saved)
+# $4 - temporary / function argument 0
+# $5 - temporary / function argument 1
+# $6 - temporary / function argument 2
+# $7 - ARM r1 (not saved)
+# $8 - ARM r2 (not saved)
+# $9 - ARM r3 (not saved)
+# $10 - ARM r4 (not saved)
+# $11 - ARM r5 (not saved)
+# $12 - ARM r6 (not saved)
+# $13 - ARM r7 (not saved)
+# $14 - ARM r8 (not saved)
+# $15 - ARM r9 (not saved)
+# $16 - ARM machine state pointer (saved)
+# $17 - cycle counter (saved)
+# $18 - ARM r10 (saved)
+# $19 - block start address (roughly r15) (saved)
+# $20 - ARM negative register (saved)
+# $21 - ARM zero register (saved)
+# $22 - ARM carry register (saved)
+# $23 - ARM overflow register (saved)
+# $24 - ARM r11 (not saved)
+# $25 - ARM r12 (not saved)
+# $26 - kernel temporary 0
+# $27 - kernel temporary 1
+# $28 - ARM r13 (saved)
+# $29 - stack pointer
+# $30 - ARM r14 (saved)
+# $31 - return address
+
+.equ REG_R0, (0 * 4)
+.equ REG_R1, (1 * 4)
+.equ REG_R2, (2 * 4)
+.equ REG_R3, (3 * 4)
+.equ REG_R4, (4 * 4)
+.equ REG_R5, (5 * 4)
+.equ REG_R6, (6 * 4)
+.equ REG_R7, (7 * 4)
+.equ REG_R8, (8 * 4)
+.equ REG_R9, (9 * 4)
+.equ REG_R10, (10 * 4)
+.equ REG_R11, (11 * 4)
+.equ REG_R12, (12 * 4)
+.equ REG_R13, (13 * 4)
+.equ REG_R14, (14 * 4)
+.equ REG_LR, (14 * 4)
+.equ REG_PC, (15 * 4)
+.equ REG_N_FLAG, (16 * 4)
+.equ REG_Z_FLAG, (17 * 4)
+.equ REG_C_FLAG, (18 * 4)
+.equ REG_V_FLAG, (19 * 4)
+.equ REG_CPSR, (20 * 4)
+.equ REG_SAVE, (21 * 4)
+.equ REG_SAVE2, (22 * 4)
+.equ REG_SAVE3, (23 * 4)
+.equ CPU_MODE, (29 * 4)
+.equ CPU_HALT_STATE, (30 * 4)
+.equ CHANGED_PC_STATUS, (31 * 4)
+.equ GP_SAVE, (32 * 4)
+
+.equ SUPERVISOR_LR, (reg_mode + (3 * (7 * 4)) + (6 * 4))
+.equ SUPERVISOR_SPSR, (spsr + (3 * 4))
+
+.set noat
+.set noreorder
+
+# make sure $16 has the register base for these macros
+
+.macro collapse_flag flag_reg, shift
+ ins $2, $\flag_reg, \shift, 1 # insert flag into CPSR
+.endm
+
+.macro collapse_flags
+ lw $2, REG_CPSR($16) # load CPSR
+ andi $2, $2, 0xFF # isolate lower 8bits
+ collapse_flag 20, 31 # store flags
+ collapse_flag 21, 30
+ collapse_flag 22, 29
+ collapse_flag 23, 28
+ sw $2, REG_CPSR($16) # store CPSR
+.endm
+
+.macro extract_flag shift, flag_reg
+ ext $\flag_reg, $1, \shift, 1 # extract flag from CPSR
+.endm
+
+.macro extract_flags_body # extract flags from $1
+ extract_flag 31, 20 # load flags
+ extract_flag 30, 21
+ extract_flag 29, 22
+ extract_flag 28, 23
+.endm
+
+.macro extract_flags
+ lw $1, REG_CPSR($16) # load CPSR
+ extract_flags_body
+.endm
+
+.macro save_registers
+ sw $3, REG_R0($16)
+ sw $7, REG_R1($16)
+ sw $8, REG_R2($16)
+ sw $9, REG_R3($16)
+ sw $10, REG_R4($16)
+ sw $11, REG_R5($16)
+ sw $12, REG_R6($16)
+ sw $13, REG_R7($16)
+ sw $14, REG_R8($16)
+ sw $15, REG_R9($16)
+ sw $24, REG_R11($16)
+ sw $25, REG_R12($16)
+
+ sw $18, REG_R10($16)
+ sw $28, REG_R13($16)
+ sw $30, REG_R14($16)
+
+ lw $28, GP_SAVE($16)
+.endm
+
+.macro restore_registers
+ lw $3, REG_R0($16)
+ lw $7, REG_R1($16)
+ lw $8, REG_R2($16)
+ lw $9, REG_R3($16)
+ lw $10, REG_R4($16)
+ lw $11, REG_R5($16)
+ lw $12, REG_R6($16)
+ lw $13, REG_R7($16)
+ lw $14, REG_R8($16)
+ lw $15, REG_R9($16)
+ lw $24, REG_R11($16)
+ lw $25, REG_R12($16)
+
+ lw $18, REG_R10($16)
+ lw $28, REG_R13($16)
+ lw $30, REG_R14($16)
+.endm
+
+# Process a hardware event. Since an interrupt might be
+# raised we have to check if the PC has changed.
+
+# $4: next address
+# $16: register base
+# $17: cycle counter
+
+.balign 64
+
+mips_update_gba:
+ sw $4, REG_PC($16) # current PC = $4
+
+ addiu $sp, $sp, -4 # make room on the stack
+ sw $ra,($sp) # save return address
+ collapse_flags # update cpsr
+ save_registers # save registers
+ jal update_gba # process the next event
+ sw $0, CHANGED_PC_STATUS($16)
+
+ lw $ra, ($sp) # restore return address
+ addiu $sp, $sp, 4 # fix stack
+
+ lw $1, CHANGED_PC_STATUS($16)
+ bne $1, $0, lookup_pc
+ addu $17, $2, $0 # $17 = new cycle count (delay slot)
+
+ restore_registers
+
+ jr $ra # if not, go back to caller
+ nop
+
+# Perform an indirect branch.
+
+# $4: GBA address to branch to
+
+mips_indirect_branch_arm:
+ save_registers
+ jal block_lookup_address_arm # $2 = MIPS address to jump to
+ nop
+ restore_registers
+ jr $2 # jump to it
+ nop
+
+mips_indirect_branch_thumb:
+ save_registers
+ jal block_lookup_address_thumb # $2 = MIPS address to jump to
+ nop
+ restore_registers
+ jr $2 # jump to it
+ nop
+
+mips_indirect_branch_dual:
+ save_registers
+ jal block_lookup_address_dual # $2 = MIPS address to jump to
+ nop
+ restore_registers
+ jr $2 # jump to it
+ nop
+
+
+# $4: address to write to
+# $5: current PC
+
+# Will patch the return address with a call to the correct handler as
+# listed in the given table.
+
+# Value will be set to force_open if it's open
+
+.macro patch_handler ftable, force_open
+ srl $1, $4, 24 # $1 = address region
+ sltu $2, $1, 0x0F # check if the value is open
+ bne $2, $0, 1f
+ sll $1, $1, 2 # make address word indexed (delay)
+
+ addiu $1, $0, (\force_open * 4)
+
+1:
+ lui $2, %hi(\ftable)
+ addu $2, $2, $1
+ lw $2, %lo(\ftable)($2) # new function handler is in $2
+ srl $2, $2, 2 # remove lower two bits
+
+ lui $1, %hi(3 << 26) # $1 = 3 (JAL opcode)
+ ins $1, $2, 0, 26 # insert offset into jal
+
+ addiu $ra, $ra, -8 # rewind return address to function call
+ sw $1, ($ra) # modify to call new handler
+
+ cache 0x1a, ($ra) # hit writeback dcache line
+ cache 0x08, ($ra) # hit invalidate icache line
+
+ jr $ra # return
+ nop # wary of putting cache here
+.endm
+
+
+# Like the above, but will use the table of the proper alignment,
+# The tables should be ordered by alignment
+
+.macro patch_handler_align ftable, alignment
+ srl $1, $4, 24 # $1 = address region
+ sltu $2, $1, 0x0F # check if the value is open
+ bne $2, $0, 1f
+ sll $1, $1, 2 # make address word indexed (delay)
+
+ addiu $1, $0, 4 # force address to 0x1 (open)
+
+1:
+ ins $1, $4, 6, \alignment # place alignment bits into offset
+ lui $2, %hi(\ftable)
+
+ addu $2, $2, $1
+ lw $2, %lo(\ftable)($2) # new function handler is in $2
+
+ srl $2, $2, 2 # remove lower two bits
+
+ lui $1, %hi(3 << 26) # $1 = 3 (JAL opcode)
+ ins $1, $2, 0, 26 # insert offset into jal
+
+ addiu $ra, $ra, -8 # rewind return address to function call
+ sw $1, ($ra) # modify to call new handler
+
+ cache 0x1a, ($ra) # hit writeback dcache line
+ cache 0x08, ($ra) # hit invalidate icache line
+
+ jr $ra # return
+ nop # wary of putting cache here
+.endm
+
+
+.macro region_check region, patch_handler
+ srl $1, $4, 24 # check upper 8bits of address
+ xor $1, $1, \region # see if it is the given region
+ bne $1, $0, \patch_handler # if not repatch/try again
+.endm
+
+.macro region_check_open patch_handler
+ srl $1, $4, 24 # check upper 8bits of address
+ sltiu $2, $1, 0x0F # true if it is a low address
+ addiu $1, $1, -1 # non-zero if it is not a low open
+ sltu $1, $0, $1 # true if lower bits != 1
+ and $1, $1, $2 # true if low address and not open
+ bne $1, $0, \patch_handler # if above is true, patch
+.endm
+
+
+.macro region_check_align region, align_bits, alignment, patch_handler
+ srl $1, $4, 24 # check upper 8bits of address
+ ins $1, $4, 8, \align_bits # look at lower bits of address too
+ # See if it is the given region and alignment
+ xori $1, $1, (\region | (\alignment << 8))
+ bne $1, $0, \patch_handler # if not repatch/try again
+.endm
+
+.macro region_check_open_align align_bits, alignment, patch_handler
+ srl $1, $4, 24 # check upper 8bits of address
+ sltiu $2, $1, 0x0F # true if it is a low address
+ addiu $1, $1, -1 # non-zero if it is not a low open
+ sltu $1, $0, $1 # true if $1 != 0
+ and $1, $1, $2 # true if low address and not open
+ ext $2, $4, 0, \align_bits # $2 = low bits of 4
+ xori $2, $2, \alignment # true if alignment doesn't match
+ or $1, $1, $2 # align failure will trigger too
+ bne $1, $0, \patch_handler # if above is true, patch
+.endm
+
+
+.macro ignore_region region, patch_handler
+ region_check \region, \patch_handler
+ nop
+ jr $ra
+ nop
+.endm
+
+.macro ignore_high patch_handler
+ srl $1, $4, 24 # check upper 8bits of address
+ sltiu $1, $1, 0x0F # see if it is not high
+ bne $1, $0, \patch_handler # if not repatch/try again
+ nop
+ jr $ra
+ nop
+.endm
+
+
+.macro translate_region_core base, size
+ lui $2, %hi(\base) # generate upper address
+ andi $4, $4, \size # generate offset
+ addu $2, $2, $4 # add ptr upper and offset
+.endm
+
+.macro translate_region region, patch_handler, base, size
+ region_check \region, \patch_handler
+ translate_region_core \base, \size
+.endm
+
+# I refuse to have > 80 char lines, and GAS has a problem with the param
+# list spilling over (grumble)
+
+.macro translate_region_align region, a_b, alignment, p_h, base, size
+ region_check_align \region, \a_b, \alignment, \p_h
+ translate_region_core \base, \size
+.endm
+
+
+.macro translate_region_ewram_core mask
+ lui $2, %hi(ewram + 0x8000) # generate upper address (delay)
+ andi $1, $4, \mask # generate 15bit offset
+ ext $4, $4, 15, 3 # isolate top 3 bits of offset
+ ins $1, $4, 16, 3 # reinsert into top 4 bits
+ addu $2, $2, $1
+.endm
+
+.macro translate_region_ewram patch_handler
+ region_check 2, \patch_handler
+ translate_region_ewram_core 0x7FFF
+.endm
+
+.macro translate_region_ewram_load_align align_bits, alignment, patch_handler
+ region_check_align 2, \align_bits, \alignment, \patch_handler
+ translate_region_ewram_core 0x7FFF
+.endm
+
+.macro translate_region_ewram_load_align16 align_bits, alignment, patch_handler
+ region_check_align 2, \align_bits, \alignment, \patch_handler
+ translate_region_ewram_core 0x7FFE
+.endm
+
+.macro translate_region_ewram_load_align32 align_bits, alignment, patch_handler
+ region_check_align 2, \align_bits, \alignment, \patch_handler
+ translate_region_ewram_core 0x7FFC
+.endm
+
+.macro translate_region_ewram_store_align16 patch_handler
+ region_check 2, \patch_handler
+ translate_region_ewram_core 0x7FFE
+.endm
+
+.macro translate_region_ewram_store_align32 patch_handler
+ region_check 2, \patch_handler
+ translate_region_ewram_core 0x7FFC
+.endm
+
+
+.macro translate_region_vram_core
+ addiu $2, $2, -3 # see if it's 3
+ ext $4, $4, 0, 17 # generate 17bit offset
+ bne $2, $0, 1f
+ lui $1, %hi(vram) # start loading vram address (delay)
+
+ addiu $4, $4, -0x8000 # move address into VRAM region
+
+1:
+ addu $2, $1, $4 # $2 = (hi)vram + address
+.endm
+
+.macro translate_region_vram patch_handler
+ region_check 6, \patch_handler
+ ext $2, $4, 15, 2 # $2 = bits 15 and 16 of address (delay)
+ translate_region_vram_core
+.endm
+
+.macro translate_region_vram_load_align align_bits, alignment, patch_handler
+ region_check_align 6, \align_bits, \alignment, \patch_handler
+ ext $2, $4, 15, 2 # $2 = bits 15 and 16 of address (delay)
+ translate_region_vram_core
+.endm
+
+.macro translate_region_vram_load_align16 align_bits, alignment, patch_handler
+ region_check_align 6, \align_bits, \alignment, \patch_handler
+ ext $2, $4, 15, 2 # $2 = bits 15 and 16 of address (delay)
+ ins $4, $0, 0, 1 # mask out lower bit of address
+ translate_region_vram_core
+.endm
+
+.macro translate_region_vram_load_align32 align_bits, alignment, patch_handler
+ region_check_align 6, \align_bits, \alignment, \patch_handler
+ ext $2, $4, 15, 2 # $2 = bits 15 and 16 of address (delay)
+ ins $4, $0, 0, 2 # mask out lower two bits of address
+ translate_region_vram_core
+.endm
+
+.macro translate_region_vram_store_align16 patch_handler
+ region_check 6, \patch_handler
+ ext $2, $4, 15, 2 # $2 = bits 15 and 16 of address (delay)
+ ins $4, $0, 0, 1 # mask out lower bit of address
+ translate_region_vram_core
+.endm
+
+.macro translate_region_vram_store_align32 patch_handler
+ region_check 6, \patch_handler
+ ext $2, $4, 15, 2 # $2 = bits 15 and 16 of address (delay)
+ ins $4, $0, 0, 2 # mask out lower two bits of address
+ translate_region_vram_core
+.endm
+
+
+
+.macro translate_region_gamepak_core mask
+ srl $2, $4, 15 # $2 = page number of address (delay)
+ sll $2, $2, 2 # adjust to word index
+ addu $2, $2, $16 # $2 = memory_map_read[address >> 15]
+ lw $2, -32768($2)
+ bne $2, $0, 1f # if it's non-NULL continue
+ andi $1, $4, \mask # $1 = low 15bits of address (delay slot)
+
+ sw $ra, REG_SAVE2($16) # save return address
+
+ save_registers # save the registers
+ ext $4, $4, 15, 10 # $4 = (address >> 15) & 0x3FF
+
+ jal load_gamepak_page # get page in $2
+ sw $1, REG_SAVE($16) # save offset (delay)
+ lw $1, REG_SAVE($16) # restore offset (delay)
+
+ restore_registers # restore the other registers
+
+ lw $ra, REG_SAVE2($16) # restore return address
+
+1:
+ addu $2, $2, $1 # add the memory map offset
+.endm
+
+.macro translate_region_gamepak region, patch_handler
+ region_check \region, \patch_handler
+ translate_region_gamepak_core 0x7FFF
+.endm
+
+.macro translate_region_gamepak_align region, a_b, alignment, patch_handler
+ region_check_align \region, \a_b, \alignment, \patch_handler
+ translate_region_gamepak_core 0x7FFF
+.endm
+
+.macro translate_region_gamepak_align16 region, a_b, alignment, patch_handler
+ region_check_align \region, \a_b, \alignment, \patch_handler
+ translate_region_gamepak_core 0x7FFE
+.endm
+
+.macro translate_region_gamepak_align32 region, a_b, alignment, patch_handler
+ region_check_align \region, \a_b, \alignment, \patch_handler
+ translate_region_gamepak_core 0x7FFC
+.endm
+
+
+.macro translate_region_gamepak_a region, patch_handler
+ region_check \region, \patch_handler
+ srl $2, $4, 15 # $2 = page number of address (delay)
+ sll $2, $2, 2 # adjust to word index
+ addu $2, $2, $16 # $2 = memory_map_read[address >> 15]
+ lw $2, -32768($2)
+ bne $2, $0, 1f # if it's non-NULL continue
+ andi $1, $4, 0x7FFF # $1 = low 15bits of address (delay slot)
+
+ sw $ra, REG_SAVE2($16) # save return address
+ sw $6, REG_SAVE3($16) # save a2
+
+ save_registers # save the registers
+ ext $4, $4, 15, 10 # $4 = (address >> 15) & 0x3FF
+
+ jal load_gamepak_page # get page in $2
+ sw $1, REG_SAVE($16) # save offset (delay)
+ lw $1, REG_SAVE($16) # restore offset (delay)
+
+ restore_registers # restore the other registers
+
+ lw $ra, REG_SAVE2($16) # restore return address
+ lw $6, REG_SAVE3($16) # restore a2
+
+1:
+ addu $2, $2, $1 # add the memory map offset
+.endm
+
+
+.macro eeprom_load_a patch_handler
+ region_check 0xD, \patch_handler
+
+ sw $ra, REG_SAVE($16) # save the return address (delay)
+ sw $6, REG_SAVE2($16) # save a2
+
+ save_registers # save the registers
+
+ jal read_eeprom # get eeprom value in $2
+ nop
+
+ restore_registers # restore the other registers
+
+ lw $ra, REG_SAVE($16) # restore return address
+ jr $ra # return
+ lw $6, REG_SAVE2($16) # restore a2
+.endm
+
+
+.macro eeprom_load_core
+ sw $ra, REG_SAVE($16) # save the return address (delay)
+
+ save_registers # save the registers
+
+ jal read_eeprom # get eeprom value in $2
+ nop
+
+ restore_registers # restore the other registers
+
+ lw $ra, REG_SAVE($16) # restore return address
+ jr $ra # return
+ nop
+.endm
+
+.macro eeprom_load patch_handler
+ region_check 0xD, \patch_handler
+ eeprom_load_core
+.endm
+
+.macro eeprom_load_align align_bits, alignment, patch_handler
+ region_check_align 0xD, \align_bits, \alignment, \patch_handler
+ eeprom_load_core
+.endm
+
+.macro eeprom_load_align16 align_bits, alignment, patch_handler
+ eeprom_load_align \align_bits, \alignment, \patch_handler
+.endm
+
+.macro eeprom_load_align32 align_bits, alignment, patch_handler
+ eeprom_load_align \align_bits, \alignment, \patch_handler
+.endm
+
+
+.macro backup_load_core
+ save_registers # save the registers
+
+ jal read_backup # get backup value in $2
+ ext $4, $4, 0, 16 # address &= 0xFFFF
+
+ restore_registers # restore the other registers
+
+ lw $ra, REG_SAVE($16) # restore return address
+ jr $ra # return
+.endm
+
+.macro backup_load_a patch_handler
+ region_check 0xE, \patch_handler
+ sw $ra, REG_SAVE($16) # save return address (delay)
+ sw $6, REG_SAVE2($16) # save a2
+
+ save_registers # save the registers
+
+ jal read_backup # get backup value in $2
+ ext $4, $4, 0, 16 # address &= 0xFFFF
+
+ restore_registers # restore the other registers
+
+ lw $ra, REG_SAVE($16) # restore return address
+ jr $ra # return
+ lw $6, REG_SAVE2($16) # restore a2
+.endm
+
+
+.macro backup_load patch_handler
+ region_check 0xE, \patch_handler
+ sw $ra, REG_SAVE($16) # save the return address (delay)
+ backup_load_core
+.endm
+
+.macro backup_load_align align_bits, alignment, patch_handler
+ region_check_align 0xE, \align_bits, \alignment, \patch_handler
+ sw $ra, REG_SAVE($16) # save the return address (delay)
+ backup_load_core
+.endm
+
+.macro backup_load_align16 align_bits, alignment, patch_handler
+ region_check_align 0xE, \align_bits, \alignment, \patch_handler
+ sw $ra, REG_SAVE($16) # save the return address (delay)
+ ins $4, $0, 0, 1 # mask out lower bit
+ backup_load_core
+.endm
+
+.macro backup_load_align32 align_bits, alignment, patch_handler
+ region_check_align 0xE, \align_bits, \alignment, \patch_handler
+ sw $ra, REG_SAVE($16) # save the return address (delay)
+ ins $4, $0, 0, 2 # mask out lower two bits
+ backup_load_core
+.endm
+
+
+.macro open_load8_core
+ lw $2, REG_CPSR($16) # $2 = CPSR (delay)
+ andi $2, $2, 0x20 # test T bit
+ beq $2, $0, 1f # branch if ARM mode
+ andi $4, $4, 0x03 # isolate lower 3bits from address (delay)
+
+ andi $4, $4, 0x01 # in Thumb mode, isolate one more bit
+
+1:
+ sw $ra, REG_SAVE($16) # save the return address (delay)
+ save_registers # save the registers
+
+ jal read_memory8 # get instruction at PC
+ addu $4, $5, $4 # a0 = PC + low bits of address
+
+ restore_registers # restore the other registers
+
+ lw $ra, REG_SAVE($16) # restore return address
+ jr $ra # return
+.endm
+
+.macro open_load8 patch_handler
+ region_check_open \patch_handler
+ open_load8_core
+.endm
+
+
+
+.macro open_load16_core
+ lw $2, REG_CPSR($16) # $2 = CPSR (delay)
+ andi $2, $2, 0x20 # test T bit
+ beq $2, $0, 1f # branch if ARM mode
+ andi $4, $4, 0x02 # isolate bit 1 from address (delay)
+
+ addu $4, $0, $0 # zero out address bit
+
+1:
+ sw $ra, REG_SAVE($16) # save the return address (delay)
+ save_registers # save the registers
+
+ jal read_memory16 # get instruction at PC
+ addu $4, $5, $4 # a0 = PC + low bits of address
+
+ restore_registers # restore the other registers
+
+ lw $ra, REG_SAVE($16) # restore return address
+ jr $ra # return
+.endm
+
+.macro open_load16_align align_bits, alignment, patch_handler
+ region_check_open_align \align_bits, \alignment, \patch_handler
+ open_load16_core
+.endm
+
+.macro open_load16_align16 align_bits, alignment, patch_handler
+ open_load16_align \align_bits, \alignment, \patch_handler
+.endm
+
+
+
+.macro open_load32_core
+ lw $2, REG_CPSR($16) # $2 = CPSR (delay)
+ andi $2, $2, 0x20 # test T bit
+
+ save_registers # save the registers
+
+ beq $2, $0, 1f # branch if ARM mode
+ sw $ra, REG_SAVE($16) # save the return address (delay)
+
+ jal read_memory16 # get instruction at PC
+ addu $4, $5, $0 # a0 = PC
+
+ j 2f
+ ins $2, $2, 16, 16 # result = (result << 16) | result (delay)
+
+1:
+ jal read_memory32 # get instruction at PC
+ addu $4, $5, $4 # a0 = PC
+
+2: # join point
+ restore_registers # restore the other registers
+
+ lw $ra, REG_SAVE($16) # restore return address
+ jr $ra # return
+.endm
+
+.macro open_load32_a patch_handler
+ region_check_open \patch_handler
+
+ lw $2, REG_CPSR($16) # $2 = CPSR (delay)
+ andi $2, $2, 0x20 # test T bit
+
+ save_registers # save the registers
+ sw $6, REG_SAVE2($16) # save a2
+
+ beq $2, $0, 1f # branch if ARM mode
+ sw $ra, REG_SAVE($16) # save the return address (delay)
+
+ jal read_memory16 # get instruction at PC
+ addu $4, $5, $0 # a0 = PC
+
+ j 2f
+ ins $2, $2, 16, 16 # result = (result << 16) | result (delay)
+
+1:
+ jal read_memory32 # get instruction at PC
+ addu $4, $5, $4 # a0 = PC
+
+2:
+ restore_registers # restore the other registers
+
+ lw $ra, REG_SAVE($16) # restore return address
+ jr $ra # return
+ lw $6, REG_SAVE2($16) # restore a2 (delay)
+.endm
+
+.macro open_load32_align align_bits, alignment, patch_handler
+ region_check_open_align \align_bits, \alignment, \patch_handler
+ open_load32_core
+.endm
+
+.macro open_load32_align32 align_bits, alignment, patch_handler
+ open_load32_align \align_bits, \alignment, \patch_handler
+.endm
+
+
+.macro store_function function, region, patch_handler, mask
+ region_check \region, \patch_handler
+ sw $ra, REG_SAVE($16) # save the return address (delay)
+
+ save_registers # save the registers
+
+ jal \function # store value out
+ andi $4, $4, \mask # mask address
+
+ restore_registers # restore the other registers
+
+ lw $ra, REG_SAVE($16) # restore return address
+ jr $ra # return
+ nop
+.endm
+
+
+.macro store_function_a function, region, patch_handler, mask
+ region_check \region, \patch_handler
+ sw $ra, REG_SAVE($16) # save the return address (delay)
+
+ save_registers # save the registers
+
+ jal \function # store value out
+ andi $4, $4, \mask # mask address
+
+ restore_registers # restore the other registers
+
+ lw $ra, REG_SAVE($16) # restore return address
+ jr $ra # return
+ nop
+.endm
+
+
+
+.macro load_u8 base
+ jr $ra # return
+ lbu $2, %lo(\base)($2) # return base[offset]
+.endm
+
+.macro load_s8 base
+ jr $ra # return
+ lb $2, %lo(\base)($2) # return base[offset]
+.endm
+
+.macro load_u16 base
+ jr $ra # return
+ lhu $2, %lo(\base)($2) # return base[offset]
+.endm
+
+.macro load_s16 base
+ jr $ra # return
+ lh $2, %lo(\base)($2) # return base[offset]
+.endm
+
+.macro load_u32 base
+ jr $ra # return
+ lw $2, %lo(\base)($2) # return base[offset]
+.endm
+
+
+# 16bit unaligned load will always have a 1 in the LSB;
+# should have already been taken care of in indexing.
+
+.macro load_u16_unaligned base
+ lhu $2, %lo(\base)($2) # load base[offset]
+ jr $ra # return
+ ror $2, $2, 8 # rotate value by 8bits
+.endm
+
+# This is technically the same as load_s8, but kept to
+# avoid confusion.
+
+.macro load_s16_unaligned base
+ jr $ra # return
+ lb $2, %lo(\base)($2) # return base[offset]
+.endm
+
+# Unalignment must be known statically (use the tables to
+# patch correctly)
+
+.macro load_u32_unaligned base, alignment
+ lw $2, %lo(\base)($2) # load base[offset]
+ jr $ra # return
+ ror $2, $2, (\alignment * 8) # rotate value by 8bits
+.endm
+
+
+.macro store_u8 base
+ jr $ra # return
+ sb $5, %lo(\base)($2) # store value at base[offset]
+.endm
+
+.macro store_u16 base
+ jr $ra # return
+ sh $5, %lo(\base)($2) # store value at base[offset]
+.endm
+
+.macro store_u32 base
+ jr $ra # return
+ sw $5, %lo(\base)($2) # store value at base[offset]
+.endm
+
+
+# Store the value double mirrored (u16)
+
+.macro store_u8_double base
+ ins $5, $5, 8, 8 # value = (value << 8) | value
+ jr $ra # return
+ sh $5, %lo(\base)($2) # store value at base[offset]
+.endm
+
+
+# Store the values and check if it overwrote code there
+
+.macro store_u8_smc base
+ addiu $2, $2, %lo(\base) # offset the address
+ lb $1, -32768($2) # load the SMC status
+ bne $1, $0, smc_write # is there code there?
+ sb $5, ($2) # store value at base[offset] (delay)
+ jr $ra # return
+ nop
+.endm
+
+.macro store_u16_smc base
+ addiu $2, $2, %lo(\base) # offset the address
+ lh $1, -32768($2) # load the SMC status
+ bne $1, $0, smc_write # is there code there?
+ sh $5, ($2) # store value at base[offset] (delay)
+ jr $ra # return
+ nop
+.endm
+
+.macro store_u32_smc base
+ addiu $2, $2, %lo(\base) # offset the address
+ lw $1, -32768($2) # load the SMC status
+ bne $1, $0, smc_write # is there code there?
+ sw $5, ($2) # store value at base[offset] (delay)
+ jr $ra # return
+ nop
+.endm
+
+
+
+# Unsigned 8bit load handlers
+
+execute_load_bios_u8:
+ region_check 0, patch_load_u8
+ srl $2, $4, 14 # check if address is in BIOS region
+ bne $2, $0, 2f # if not, perform open read
+ srl $1, $5, 14 # check if PC is in BIOS region
+ bne $1, $0, 1f # if not, perform BIOS protected read
+ lui $2, %hi(bios_rom) # generate upper address (delay)
+
+ andi $4, $4, 0x3FFF # generate offset
+ addu $2, $2, $4
+ load_u8 bios_rom
+
+1:
+ lui $2, %hi(bios_read_protect) # generate upper address
+ ins $2, $4, 0, 2 # lower 2 bits address contributes
+ load_u8 bios_read_protect
+
+2:
+ open_load8_core
+ nop
+
+
+execute_load_ewram_u8:
+ translate_region_ewram patch_load_u8
+ load_u8 (ewram + 0x8000)
+
+# Put the generic address over the handler you want to be default
+# IWRAM is typically the most frequently read and written to.
+
+execute_load_u8:
+execute_load_iwram_u8:
+ translate_region 3, patch_load_u8, (iwram + 0x8000), 0x7FFF
+ load_u8 (iwram + 0x8000)
+
+execute_load_io_u8:
+ translate_region 4, patch_load_u8, io_registers, 0x3FF
+ load_u8 io_registers
+
+execute_load_palette_u8:
+ translate_region 5, patch_load_u8, palette_ram, 0x3FF
+ load_u8 palette_ram
+
+execute_load_vram_u8:
+ translate_region_vram patch_load_u8
+ load_u8 vram
+
+execute_load_oam_u8:
+ translate_region 7, patch_load_u8, oam_ram, 0x3FF
+ load_u8 oam_ram
+
+execute_load_gamepak8_u8:
+ translate_region_gamepak 8, patch_load_u8
+ load_u8 0
+
+execute_load_gamepak9_u8:
+ translate_region_gamepak 9, patch_load_u8
+ load_u8 0
+
+execute_load_gamepakA_u8:
+ translate_region_gamepak 10, patch_load_u8
+ load_u8 0
+
+execute_load_gamepakB_u8:
+ translate_region_gamepak 11, patch_load_u8
+ load_u8 0
+
+execute_load_gamepakC_u8:
+ translate_region_gamepak 12, patch_load_u8
+ load_u8 0
+
+execute_load_eeprom_u8:
+ eeprom_load patch_load_u8
+
+execute_load_backup_u8:
+ backup_load patch_load_u8
+ nop
+
+execute_load_open_u8:
+ open_load8 patch_load_u8
+ nop
+
+load_u8_ftable:
+ .long execute_load_bios_u8 # 0x00 BIOS
+ .long execute_load_open_u8 # 0x01 open address
+ .long execute_load_ewram_u8 # 0x02 EWRAM
+ .long execute_load_iwram_u8 # 0x03 IWRAM
+ .long execute_load_io_u8 # 0x04 I/O registers
+ .long execute_load_palette_u8 # 0x05 Palette RAM
+ .long execute_load_vram_u8 # 0x06 VRAM
+ .long execute_load_oam_u8 # 0x07 OAM RAM
+ .long execute_load_gamepak8_u8 # 0x08 gamepak
+ .long execute_load_gamepak9_u8 # 0x09 gamepak
+ .long execute_load_gamepakA_u8 # 0x0A gamepak
+ .long execute_load_gamepakB_u8 # 0x0B gamepak
+ .long execute_load_gamepakC_u8 # 0x0C gamepak
+ .long execute_load_eeprom_u8 # 0x0D gamepak/eeprom
+ .long execute_load_backup_u8 # 0x0E Flash ROM/SRAM
+ .long execute_load_open_u8 # 0x0F open address
+
+patch_load_u8:
+ patch_handler load_u8_ftable, 0x01
+
+
+
+# Signed 8bit load handlers
+
+execute_load_bios_s8:
+ region_check 0, patch_load_s8
+ srl $2, $4, 14 # check if address is in BIOS region
+ bne $2, $0, 2f
+ srl $1, $5, 14 # check if PC is in BIOS region
+ bne $1, $0, 1f # if not, perform BIOS protected read
+ lui $2, %hi(bios_rom) # generate upper address (delay)
+
+ andi $4, $4, 0x3FFF # generate offset
+ addu $2, $2, $4
+ load_s8 bios_rom
+
+1:
+ lui $2, %hi(bios_read_protect) # generate upper address
+ ins $2, $4, 0, 2 # lower 2 bits contribute
+ load_s8 bios_read_protect
+
+2:
+ open_load8_core
+ seb $2, $2
+
+
+execute_load_ewram_s8:
+ translate_region_ewram patch_load_s8
+ load_s8 (ewram + 0x8000)
+
+execute_load_s8:
+execute_load_iwram_s8:
+ translate_region 3, patch_load_s8, (iwram + 0x8000), 0x7FFF
+ load_s8 (iwram + 0x8000)
+
+execute_load_io_s8:
+ translate_region 4, patch_load_s8, io_registers, 0x3FF
+ load_s8 io_registers
+
+execute_load_palette_s8:
+ translate_region 5, patch_load_s8, palette_ram, 0x3FF
+ load_s8 palette_ram
+
+execute_load_vram_s8:
+ translate_region_vram patch_load_s8
+ load_s8 vram
+
+execute_load_oam_s8:
+ translate_region 7, patch_load_s8, oam_ram, 0x3FF
+ load_s8 oam_ram
+
+execute_load_gamepak8_s8:
+ translate_region_gamepak 8, patch_load_s8
+ load_s8 0
+
+execute_load_gamepak9_s8:
+ translate_region_gamepak 9, patch_load_s8
+ load_s8 0
+
+execute_load_gamepakA_s8:
+ translate_region_gamepak 10, patch_load_s8
+ load_s8 0
+
+execute_load_gamepakB_s8:
+ translate_region_gamepak 11, patch_load_s8
+ load_s8 0
+
+execute_load_gamepakC_s8:
+ translate_region_gamepak 12, patch_load_s8
+ load_s8 0
+
+execute_load_eeprom_s8:
+ eeprom_load patch_load_s8
+
+execute_load_backup_s8:
+ backup_load patch_load_s8
+ seb $2, $2 # sign extend result (delay)
+
+execute_load_open_s8:
+ open_load8 patch_load_s8
+ seb $2, $2 # sign extend result (delay)
+
+load_s8_ftable:
+ .long execute_load_bios_s8 # 0x00 BIOS
+ .long execute_load_open_s8 # 0x01 open address
+ .long execute_load_ewram_s8 # 0x02 EWRAM
+ .long execute_load_iwram_s8 # 0x03 IWRAM
+ .long execute_load_io_s8 # 0x04 I/O registers
+ .long execute_load_palette_s8 # 0x05 Palette RAM
+ .long execute_load_vram_s8 # 0x06 VRAM
+ .long execute_load_oam_s8 # 0x07 OAM RAM
+ .long execute_load_gamepak8_s8 # 0x08 gamepak
+ .long execute_load_gamepak9_s8 # 0x09 gamepak
+ .long execute_load_gamepakA_s8 # 0x0A gamepak
+ .long execute_load_gamepakB_s8 # 0x0B gamepak
+ .long execute_load_gamepakC_s8 # 0x0C gamepak
+ .long execute_load_eeprom_s8 # 0x0D gamepak/eeprom
+ .long execute_load_backup_s8 # 0x0E Flash ROM/SRAM
+ .long execute_load_open_s8 # 0x0F open address
+
+patch_load_s8:
+ patch_handler load_s8_ftable, 1
+
+
+
+# Unsigned aligned 16bit load handlers
+
+execute_load_bios_u16:
+ region_check_align 0, 1, 0, patch_load_u16
+ srl $2, $4, 14 # check if address is in BIOS region
+ bne $2, $0, 2f # if not, perform open read
+ srl $1, $5, 14 # check if PC is in BIOS region
+ bne $1, $0, 1f # if not, perform BIOS protected read
+ lui $2, %hi(bios_rom) # generate upper address (delay)
+
+ andi $4, $4, 0x3FFF # generate offset
+ addu $2, $2, $4
+ load_u16 bios_rom
+
+1:
+ lui $2, %hi(bios_read_protect) # generate upper address
+ ins $2, $4, 0, 2 # bit 1 contributes
+ load_u16 bios_read_protect
+
+2:
+ open_load16_core
+ nop
+
+execute_load_ewram_u16:
+ translate_region_ewram_load_align 1, 0, patch_load_u16
+ load_u16 (ewram + 0x8000)
+
+execute_load_u16:
+execute_load_iwram_u16:
+ translate_region_align 3, 1, 0, patch_load_u16, (iwram + 0x8000), 0x7FFF
+ load_u16 (iwram + 0x8000)
+
+execute_load_io_u16:
+ translate_region_align 4, 1, 0, patch_load_u16, io_registers, 0x3FF
+ load_u16 io_registers
+
+execute_load_palette_u16:
+ translate_region_align 5, 1, 0, patch_load_u16, palette_ram, 0x3FF
+ load_u16 palette_ram
+
+execute_load_vram_u16:
+ translate_region_vram_load_align 1, 0, patch_load_u16
+ load_u16 vram
+
+execute_load_oam_u16:
+ translate_region_align 7, 1, 0, patch_load_u16, oam_ram, 0x3FF
+ load_u16 oam_ram
+
+execute_load_gamepak8_u16:
+ translate_region_gamepak_align 8, 1, 0, patch_load_u16
+ load_u16 0
+
+execute_load_gamepak9_u16:
+ translate_region_gamepak_align 9, 1, 0, patch_load_u16
+ load_u16 0
+
+execute_load_gamepakA_u16:
+ translate_region_gamepak_align 10, 1, 0, patch_load_u16
+ load_u16 0
+
+execute_load_gamepakB_u16:
+ translate_region_gamepak_align 11, 1, 0, patch_load_u16
+ load_u16 0
+
+execute_load_gamepakC_u16:
+ translate_region_gamepak_align 12, 1, 0, patch_load_u16
+ load_u16 0
+
+execute_load_eeprom_u16:
+ eeprom_load_align 1, 0, patch_load_u16
+
+execute_load_backup_u16:
+ backup_load_align 1, 0, patch_load_u16
+ nop
+
+execute_load_open_u16:
+ open_load16_align 1, 0, patch_load_u16
+ nop
+
+
+# Unsigned unaligned 16bit load handlers
+
+execute_load_bios_u16u:
+ region_check_align 0, 1, 1, patch_load_u16
+ srl $2, $4, 14 # check if address is in BIOS region
+ bne $2, $0, 2f # if not, perform open read
+ srl $1, $5, 14 # check if PC is in BIOS region
+ bne $1, $0, 1f # if not, perform BIOS protected read
+ lui $2, %hi(bios_rom) # generate upper address (delay)
+
+ andi $4, $4, 0x3FFE # generate offset
+ addu $2, $2, $4
+ load_u16_unaligned bios_rom
+
+1:
+ lui $2, %hi(bios_read_protect) # generate upper address
+ ext $1, $4, 1, 1
+ ins $2, $1, 1, 1 # bit 1 contributes
+ load_u16_unaligned bios_read_protect
+
+2:
+ open_load16_core
+ ror $2, $2, 8
+
+
+execute_load_ewram_u16u:
+ translate_region_ewram_load_align16 1, 1, patch_load_u16
+ load_u16_unaligned (ewram + 0x8000)
+
+execute_load_iwram_u16u:
+ translate_region_align 3, 1, 1, patch_load_u16, (iwram + 0x8000), 0x7FFE
+ load_u16_unaligned (iwram + 0x8000)
+
+execute_load_io_u16u:
+ translate_region_align 4, 1, 1, patch_load_u16, io_registers, 0x3FE
+ load_u16_unaligned io_registers
+
+execute_load_palette_u16u:
+ translate_region_align 5, 1, 1, patch_load_u16, palette_ram, 0x3FE
+ load_u16_unaligned palette_ram
+
+execute_load_vram_u16u:
+ translate_region_vram_load_align16 1, 1, patch_load_u16
+ load_u16_unaligned vram
+
+execute_load_oam_u16u:
+ translate_region_align 7, 1, 1, patch_load_u16, oam_ram, 0x3FE
+ load_u16_unaligned oam_ram
+
+execute_load_gamepak8_u16u:
+ translate_region_gamepak_align16 8, 1, 1, patch_load_u16
+ load_u16_unaligned 0
+
+execute_load_gamepak9_u16u:
+ translate_region_gamepak_align16 9, 1, 1, patch_load_u16
+ load_u16_unaligned 0
+
+execute_load_gamepakA_u16u:
+ translate_region_gamepak_align16 10, 1, 1, patch_load_u16
+ load_u16_unaligned 0
+
+execute_load_gamepakB_u16u:
+ translate_region_gamepak_align16 11, 1, 1, patch_load_u16
+ load_u16_unaligned 0
+
+execute_load_gamepakC_u16u:
+ translate_region_gamepak_align16 12, 1, 1, patch_load_u16
+ load_u16_unaligned 0
+
+execute_load_eeprom_u16u:
+ eeprom_load_align16 1, 1, patch_load_u16
+
+execute_load_backup_u16u:
+ backup_load_align16 1, 1, patch_load_u16
+ ror $2, $2, 8 # rotate value by 8bits
+
+execute_load_open_u16u:
+ open_load16_align16 1, 1, patch_load_u16
+ ror $2, $2, 8 # rotate value by 8bits
+
+load_u16_ftable:
+# .long execute_load_full_u16
+ .long execute_load_bios_u16 # 0x00 BIOS
+ .long execute_load_open_u16 # 0x01 open address
+ .long execute_load_ewram_u16 # 0x02 EWRAM
+ .long execute_load_iwram_u16 # 0x03 IWRAM
+ .long execute_load_io_u16 # 0x04 I/O registers
+ .long execute_load_palette_u16 # 0x05 Palette RAM
+ .long execute_load_vram_u16 # 0x06 VRAM
+ .long execute_load_oam_u16 # 0x07 OAM RAM
+ .long execute_load_gamepak8_u16 # 0x08 gamepak
+ .long execute_load_gamepak9_u16 # 0x09 gamepak
+ .long execute_load_gamepakA_u16 # 0x0A gamepak
+ .long execute_load_gamepakB_u16 # 0x0B gamepak
+ .long execute_load_gamepakC_u16 # 0x0C gamepak
+
+ .long execute_load_eeprom_u16 # 0x0D gamepak/eeprom
+ .long execute_load_backup_u16 # 0x0E Flash ROM/SRAM
+ .long execute_load_open_u16 # 0x0F open
+
+ .long execute_load_bios_u16u # 0x00 BIOS unaligned
+ .long execute_load_open_u16u # 0x01 open address unaligned
+ .long execute_load_ewram_u16u # 0x02 EWRAM unaligned
+ .long execute_load_iwram_u16u # 0x03 IWRAM unaligned
+ .long execute_load_io_u16u # 0x04 I/O registers unaligned
+ .long execute_load_palette_u16u # 0x05 Palette RAM unaligned
+ .long execute_load_vram_u16u # 0x06 VRAM unaligned
+ .long execute_load_oam_u16u # 0x07 OAM RAM unaligned
+ .long execute_load_gamepak8_u16u# 0x08 gamepak unaligned
+ .long execute_load_gamepak9_u16u# 0x09 gamepak unaligned
+ .long execute_load_gamepakA_u16u# 0x0A gamepak unaligned
+ .long execute_load_gamepakB_u16u# 0x0B gamepak unaligned
+ .long execute_load_gamepakC_u16u# 0x0C gamepak unaligned
+ .long execute_load_eeprom_u16u # 0x0D gamepak/eeprom unaligned
+ .long execute_load_backup_u16u # 0x0E Flash ROM/SRAM unaligned
+ .long execute_load_open_u16u # 0x0F open unaligned
+
+
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+ .long execute_load_full_u16
+
+
+
+patch_load_u16:
+ patch_handler_align load_u16_ftable, 1
+
+# Signed aligned 16bit load handlers
+
+execute_load_bios_s16:
+ region_check_align 0, 1, 0, patch_load_s16
+ srl $2, $4, 14 # check if address is in BIOS region
+ bne $2, $0, 2f # if not, perform open read
+ srl $1, $5, 14 # check if PC is in BIOS region
+ bne $1, $0, 1f # if not, perform BIOS protected read
+ lui $2, %hi(bios_rom) # generate upper address (delay)
+
+ andi $4, $4, 0x3FFF # generate offset
+ addu $2, $2, $4
+ load_s16 bios_rom
+
+1:
+ lui $2, %hi(bios_read_protect) # generate upper address
+ ins $2, $4, 0, 2 # bit 1 contributes
+ load_s16 bios_read_protect
+
+2:
+ open_load16_core
+ seh $2, $2
+
+
+execute_load_ewram_s16:
+ translate_region_ewram_load_align 1, 0, patch_load_s16
+ load_s16 (ewram + 0x8000)
+
+execute_load_s16:
+execute_load_iwram_s16:
+ translate_region_align 3, 1, 0, patch_load_s16, (iwram + 0x8000), 0x7FFF
+ load_s16 (iwram + 0x8000)
+
+execute_load_io_s16:
+ translate_region_align 4, 1, 0, patch_load_s16, io_registers, 0x3FF
+ load_s16 io_registers
+
+execute_load_palette_s16:
+ translate_region_align 5, 1, 0, patch_load_s16, palette_ram, 0x3FF
+ load_s16 palette_ram
+
+execute_load_vram_s16:
+ translate_region_vram_load_align 1, 0, patch_load_s16
+ load_s16 vram
+
+execute_load_oam_s16:
+ translate_region_align 7, 1, 0, patch_load_s16, oam_ram, 0x3FF
+ load_s16 oam_ram
+
+execute_load_gamepak8_s16:
+ translate_region_gamepak_align 8, 1, 0, patch_load_s16
+ load_s16 0
+
+execute_load_gamepak9_s16:
+ translate_region_gamepak_align 9, 1, 0, patch_load_s16
+ load_s16 0
+
+execute_load_gamepakA_s16:
+ translate_region_gamepak_align 10, 1, 0, patch_load_s16
+ load_s16 0
+
+execute_load_gamepakB_s16:
+ translate_region_gamepak_align 11, 1, 0, patch_load_s16
+ load_s16 0
+
+execute_load_gamepakC_s16:
+ translate_region_gamepak_align 12, 1, 0, patch_load_s16
+ load_s16 0
+
+execute_load_eeprom_s16:
+ eeprom_load_align 1, 0, patch_load_s16
+
+execute_load_backup_s16:
+ backup_load_align 1, 0, patch_load_s16
+ nop
+
+execute_load_open_s16:
+ open_load16_align 1, 0, patch_load_s16
+ nop
+
+
+# Signed unaligned 16bit load handlers
+
+execute_load_bios_s16u:
+ region_check_align 0, 1, 1, patch_load_s16
+ srl $2, $4, 14 # check if address is in BIOS region
+ bne $2, $0, 2f # if not, perform open read
+ srl $1, $5, 14 # check if PC is in BIOS region
+ bne $1, $0, 1f # if not, perform BIOS protected read
+ lui $2, %hi(bios_rom) # generate upper address (delay)
+
+ andi $4, $4, 0x3FFE # generate offset
+ addu $2, $1, $4
+ load_s16_unaligned bios_rom
+
+1:
+ lui $2, %hi(bios_read_protect) # generate upper address
+ ext $1, $4, 1, 1
+ ins $2, $1, 1, 1 # bit 1 contributes
+ load_s16_unaligned bios_read_protect
+
+2:
+ open_load16_core
+ seb $2, $2
+
+execute_load_ewram_s16u:
+ translate_region_ewram_load_align16 1, 1, patch_load_s16
+ load_s16_unaligned (ewram + 0x8000)
+
+execute_load_iwram_s16u:
+ translate_region_align 3, 1, 1, patch_load_s16, (iwram + 0x8000), 0x7FFE
+ load_s16_unaligned (iwram + 0x8000)
+
+execute_load_io_s16u:
+ translate_region_align 4, 1, 1, patch_load_s16, io_registers, 0x3FE
+ load_s16_unaligned io_registers
+
+execute_load_palette_s16u:
+ translate_region_align 5, 1, 1, patch_load_s16, palette_ram, 0x3FE
+ load_s16_unaligned palette_ram
+
+execute_load_vram_s16u:
+ translate_region_vram_load_align16 1, 1, patch_load_s16
+ load_s16_unaligned vram
+
+execute_load_oam_s16u:
+ translate_region_align 7, 1, 1, patch_load_s16, oam_ram, 0x3FE
+ load_s16_unaligned oam_ram
+
+execute_load_gamepak8_s16u:
+ translate_region_gamepak_align16 8, 1, 1, patch_load_s16
+ load_s16_unaligned 0
+
+execute_load_gamepak9_s16u:
+ translate_region_gamepak_align16 9, 1, 1, patch_load_s16
+ load_s16_unaligned 0
+
+execute_load_gamepakA_s16u:
+ translate_region_gamepak_align16 10, 1, 1, patch_load_s16
+ load_s16_unaligned 0
+
+execute_load_gamepakB_s16u:
+ translate_region_gamepak_align16 11, 1, 1, patch_load_s16
+ load_s16_unaligned 0
+
+execute_load_gamepakC_s16u:
+ translate_region_gamepak_align16 12, 1, 1, patch_load_s16
+ load_s16_unaligned 0
+
+execute_load_eeprom_s16u:
+ eeprom_load_align 1, 1, patch_load_s16
+
+execute_load_backup_s16u:
+ backup_load_align 1, 1, patch_load_s16
+ seb $2, $2 # sign extend result from 8bits
+
+execute_load_open_s16u:
+ open_load16_align 1, 1, patch_load_s16
+ seb $2, $2 # sign extend result from 8bits
+
+load_s16_ftable:
+ .long execute_load_bios_s16 # 0x00 BIOS
+ .long execute_load_open_s16 # 0x01 open address
+ .long execute_load_ewram_s16 # 0x02 EWRAM
+ .long execute_load_iwram_s16 # 0x03 IWRAM
+ .long execute_load_io_s16 # 0x04 I/O registers
+ .long execute_load_palette_s16 # 0x05 Palette RAM
+ .long execute_load_vram_s16 # 0x06 VRAM
+ .long execute_load_oam_s16 # 0x07 OAM RAM
+ .long execute_load_gamepak8_s16 # 0x08 gamepak
+ .long execute_load_gamepak9_s16 # 0x09 gamepak
+ .long execute_load_gamepakA_s16 # 0x0A gamepak
+ .long execute_load_gamepakB_s16 # 0x0B gamepak
+ .long execute_load_gamepakC_s16 # 0x0C gamepak
+ .long execute_load_eeprom_s16 # 0x0D gamepak/eeprom
+ .long execute_load_backup_s16 # 0x0E Flash ROM/SRAM
+ .long execute_load_open_s16 # 0x0F open unaligned
+
+ .long execute_load_bios_s16u # 0x00 BIOS unaligned
+ .long execute_load_open_s16u # 0x01 open address unaligned
+ .long execute_load_ewram_s16u # 0x02 EWRAM unaligned
+ .long execute_load_iwram_s16u # 0x03 IWRAM unaligned
+ .long execute_load_io_s16u # 0x04 I/O registers unaligned
+ .long execute_load_palette_s16u # 0x05 Palette RAM unaligned
+ .long execute_load_vram_s16u # 0x06 VRAM unaligned
+ .long execute_load_oam_s16u # 0x07 OAM RAM unaligned
+ .long execute_load_gamepak8_s16u# 0x08 gamepak unaligned
+ .long execute_load_gamepak9_s16u# 0x09 gamepak unaligned
+ .long execute_load_gamepakA_s16u# 0x0A gamepak unaligned
+ .long execute_load_gamepakB_s16u# 0x0B gamepak unaligned
+ .long execute_load_gamepakC_s16u# 0x0C gamepak unaligned
+ .long execute_load_eeprom_s16u # 0x0D gamepak/eeprom unaligned
+ .long execute_load_backup_s16u # 0x0E Flash ROM/SRAM unaligned
+ .long execute_load_open_s16u # 0x0F open unaligned
+
+patch_load_s16:
+ patch_handler_align load_s16_ftable, 1
+
+
+
+# Unsigned aligned 32bit load handlers
+
+execute_load_bios_u32:
+ region_check_align 0, 2, 0, patch_load_u32
+ srl $2, $4, 14 # check if address is in BIOS region
+ bne $2, $0, 2f # if not, perform open read
+ srl $1, $5, 14 # check if PC is in BIOS region
+ bne $1, $0, 1f # if not, perform BIOS protected read
+ lui $2, %hi(bios_rom) # generate upper address (delay)
+
+ andi $4, $4, 0x3FFF # generate offset
+ addu $2, $2, $4
+ load_u32 bios_rom
+
+1:
+ lui $2, %hi(bios_read_protect) # generate upper address
+ load_u32 bios_read_protect
+
+2:
+ open_load32_core
+ nop
+
+
+execute_load_ewram_u32:
+ translate_region_ewram_load_align 2, 0, patch_load_u32
+ load_u32 (ewram + 0x8000)
+
+execute_load_u32:
+execute_load_iwram_u32:
+ translate_region_align 3, 2, 0, patch_load_u32, (iwram + 0x8000), 0x7FFF
+ load_u32 (iwram + 0x8000)
+
+execute_load_io_u32:
+ translate_region_align 4, 2, 0, patch_load_u32, io_registers, 0x3FF
+ load_u32 io_registers
+
+execute_load_palette_u32:
+ translate_region_align 5, 2, 0, patch_load_u32, palette_ram, 0x3FF
+ load_u32 palette_ram
+
+execute_load_vram_u32:
+ translate_region_vram_load_align 2, 0, patch_load_u32
+ load_u32 vram
+
+execute_load_oam_u32:
+ translate_region_align 7, 2, 0, patch_load_u32, oam_ram, 0x3FF
+ load_u32 oam_ram
+
+execute_load_gamepak8_u32:
+ translate_region_gamepak_align 8, 2, 0, patch_load_u32
+ load_u32 0
+
+execute_load_gamepak9_u32:
+ translate_region_gamepak_align 9, 2, 0, patch_load_u32
+ load_u32 0
+
+execute_load_gamepakA_u32:
+ translate_region_gamepak_align 10, 2, 0, patch_load_u32
+ load_u32 0
+
+execute_load_gamepakB_u32:
+ translate_region_gamepak_align 11, 2, 0, patch_load_u32
+ load_u32 0
+
+execute_load_gamepakC_u32:
+ translate_region_gamepak_align 12, 2, 0, patch_load_u32
+ load_u32 0
+
+execute_load_eeprom_u32:
+ eeprom_load_align 2, 0, patch_load_u32
+
+execute_load_backup_u32:
+ backup_load_align 2, 0, patch_load_u32
+ nop
+
+execute_load_open_u32:
+ open_load32_align 2, 0, patch_load_u32
+ nop
+
+
+# Unsigned unaligned (by 1) 32bit load handlers
+
+execute_load_bios_u32u1:
+ region_check_align 0, 2, 1, patch_load_u32
+ srl $2, $4, 14 # check if address is in BIOS region
+ bne $2, $0, 2f # if not, perform open read
+ srl $1, $5, 14 # check if PC is in BIOS region
+ bne $1, $0, 1f # if not, perform BIOS protected read
+ lui $2, %hi(bios_rom) # generate upper address (delay)
+
+ andi $4, $4, 0x3FFC # generate offset
+ addu $2, $2, $4
+ load_u32_unaligned bios_rom, 1
+
+1:
+ lui $2, %hi(bios_read_protect) # generate upper address
+ load_u32_unaligned bios_read_protect, 1
+
+2:
+ open_load32_core
+ ror $2, $2, 8
+
+execute_load_ewram_u32u1:
+ translate_region_ewram_load_align32 2, 1, patch_load_u32
+ load_u32_unaligned (ewram + 0x8000), 1
+
+execute_load_iwram_u32u1:
+ translate_region_align 3, 2, 1, patch_load_u32, (iwram + 0x8000), 0x7FFC
+ load_u32_unaligned (iwram + 0x8000), 1
+
+execute_load_io_u32u1:
+ translate_region_align 4, 2, 1, patch_load_u32, io_registers, 0x3FC
+ load_u32_unaligned io_registers, 1
+
+execute_load_palette_u32u1:
+ translate_region_align 5, 2, 1, patch_load_u32, palette_ram, 0x3FC
+ load_u32_unaligned palette_ram, 1
+
+execute_load_vram_u32u1:
+ translate_region_vram_load_align32 2, 1, patch_load_u32
+ load_u32_unaligned vram, 1
+
+execute_load_oam_u32u1:
+ translate_region_align 7, 2, 1, patch_load_u32, oam_ram, 0x3FC
+ load_u32_unaligned oam_ram, 1
+
+execute_load_gamepak8_u32u1:
+ translate_region_gamepak_align32 8, 2, 1, patch_load_u32
+ load_u32_unaligned 0, 1
+
+execute_load_gamepak9_u32u1:
+ translate_region_gamepak_align32 9, 2, 1, patch_load_u32
+ load_u32_unaligned 0, 1
+
+execute_load_gamepakA_u32u1:
+ translate_region_gamepak_align32 10, 2, 1, patch_load_u32
+ load_u32_unaligned 0, 1
+
+execute_load_gamepakB_u32u1:
+ translate_region_gamepak_align32 11, 2, 1, patch_load_u32
+ load_u32_unaligned 0, 1
+
+execute_load_gamepakC_u32u1:
+ translate_region_gamepak_align32 12, 2, 1, patch_load_u32
+ load_u32_unaligned 0, 1
+
+execute_load_eeprom_u32u1:
+ eeprom_load_align32 2, 1, patch_load_u32
+
+execute_load_backup_u32u1:
+ backup_load_align32 2, 1, patch_load_u32
+ ror $2, $2, 8 # rotate value by 8bits
+
+execute_load_open_u32u1:
+ open_load32_align32 2, 1, patch_load_u32
+ ror $2, $2, 8 # rotate value by 8bits
+
+
+# Unsigned unaligned (by 2) 32bit load handlers
+
+execute_load_bios_u32u2:
+ region_check_align 0, 2, 2, patch_load_u32
+ srl $2, $4, 14 # check if address is in BIOS region
+ bne $2, $0, 2f # if not, perform open read
+ srl $1, $5, 14 # check if PC is in BIOS region
+ bne $1, $0, 1f # if not, perform BIOS protected read
+ lui $2, %hi(bios_rom) # generate upper address (delay)
+
+ andi $4, $4, 0x3FFC # generate offset
+ addu $2, $2, $4
+ load_u32_unaligned bios_rom, 2
+
+1:
+ lui $2, %hi(bios_read_protect) # generate upper address
+ load_u32_unaligned bios_read_protect, 2
+
+2:
+ open_load32_core
+ ror $2, $2, 16
+
+execute_load_ewram_u32u2:
+ translate_region_ewram_load_align32 2, 2, patch_load_u32
+ load_u32_unaligned (ewram + 0x8000), 2
+
+execute_load_iwram_u32u2:
+ translate_region_align 3, 2, 2, patch_load_u32, (iwram + 0x8000), 0x7FFC
+ load_u32_unaligned (iwram + 0x8000), 2
+
+execute_load_io_u32u2:
+ translate_region_align 4, 2, 2, patch_load_u32, io_registers, 0x3FC
+ load_u32_unaligned io_registers, 2
+
+execute_load_palette_u32u2:
+ translate_region_align 5, 2, 2, patch_load_u32, palette_ram, 0x3FC
+ load_u32_unaligned palette_ram, 2
+
+execute_load_vram_u32u2:
+ translate_region_vram_load_align32 2, 2, patch_load_u32
+ load_u32_unaligned vram, 2
+
+execute_load_oam_u32u2:
+ translate_region_align 7, 2, 2, patch_load_u32, oam_ram, 0x3FC
+ load_u32_unaligned oam_ram, 2
+
+execute_load_gamepak8_u32u2:
+ translate_region_gamepak_align32 8, 2, 2, patch_load_u32
+ load_u32_unaligned 0, 2
+
+execute_load_gamepak9_u32u2:
+ translate_region_gamepak_align32 9, 2, 2, patch_load_u32
+ load_u32_unaligned 0, 2
+
+execute_load_gamepakA_u32u2:
+ translate_region_gamepak_align32 10, 2, 2, patch_load_u32
+ load_u32_unaligned 0, 2
+
+execute_load_gamepakB_u32u2:
+ translate_region_gamepak_align32 11, 2, 2, patch_load_u32
+ load_u32_unaligned 0, 2
+
+execute_load_gamepakC_u32u2:
+ translate_region_gamepak_align32 12, 2, 2, patch_load_u32
+ load_u32_unaligned 0, 2
+
+execute_load_eeprom_u32u2:
+ eeprom_load_align32 2, 2, patch_load_u32
+
+execute_load_backup_u32u2:
+ backup_load_align32 2, 2, patch_load_u32
+ ror $2, $2, 16 # rotate value by 16bits
+
+execute_load_open_u32u2:
+ open_load32_align32 2, 2, patch_load_u32
+ ror $2, $2, 16 # rotate value by 16bits
+
+# Unsigned unaligned (by 1) 32bit load handlers
+
+execute_load_bios_u32u3:
+ region_check_align 0, 2, 3, patch_load_u32
+ srl $2, $4, 14 # check if address is in BIOS region
+ bne $2, $0, 2f # if not, perform open read
+ srl $1, $5, 14 # check if PC is in BIOS region
+ bne $1, $0, 1f # if not, perform BIOS protected read
+ lui $2, %hi(bios_rom) # generate upper address (delay)
+
+ andi $4, $4, 0x3FFC # generate offset
+ addu $2, $2, $4
+ load_u32_unaligned bios_rom, 3
+
+1:
+ lui $2, %hi(bios_read_protect) # generate upper address
+ load_u32_unaligned bios_read_protect, 3
+
+2:
+ open_load32_core
+ ror $2, $2, 24
+
+execute_load_ewram_u32u3:
+ translate_region_ewram_load_align32 2, 3, patch_load_u32
+ load_u32_unaligned (ewram + 0x8000), 3
+
+execute_load_iwram_u32u3:
+ translate_region_align 3, 2, 3, patch_load_u32, (iwram + 0x8000), 0x7FFC
+ load_u32_unaligned (iwram + 0x8000), 3
+
+execute_load_io_u32u3:
+ translate_region_align 4, 2, 3, patch_load_u32, io_registers, 0x3FC
+ load_u32_unaligned io_registers, 3
+
+execute_load_palette_u32u3:
+ translate_region_align 5, 2, 3, patch_load_u32, palette_ram, 0x3FC
+ load_u32_unaligned palette_ram, 3
+
+execute_load_vram_u32u3:
+ translate_region_vram_load_align32 2, 3, patch_load_u32
+ load_u32_unaligned vram, 3
+
+execute_load_oam_u32u3:
+ translate_region_align 7, 2, 3, patch_load_u32, oam_ram, 0x3FC
+ load_u32_unaligned oam_ram, 3
+
+execute_load_gamepak8_u32u3:
+ translate_region_gamepak_align32 8, 2, 3, patch_load_u32
+ load_u32_unaligned 0, 3
+
+execute_load_gamepak9_u32u3:
+ translate_region_gamepak_align32 9, 2, 3, patch_load_u32
+ load_u32_unaligned 0, 3
+
+execute_load_gamepakA_u32u3:
+ translate_region_gamepak_align32 10, 2, 3, patch_load_u32
+ load_u32_unaligned 0, 3
+
+execute_load_gamepakB_u32u3:
+ translate_region_gamepak_align32 11, 2, 3, patch_load_u32
+ load_u32_unaligned 0, 3
+
+execute_load_gamepakC_u32u3:
+ translate_region_gamepak_align32 12, 2, 3, patch_load_u32
+ load_u32_unaligned 0, 3
+
+execute_load_eeprom_u32u3:
+ eeprom_load_align32 2, 3, patch_load_u32
+
+execute_load_backup_u32u3:
+ backup_load_align32 2, 3, patch_load_u32
+ ror $2, $2, 24 # rotate value by 24bits
+
+execute_load_open_u32u3:
+ open_load32_align32 2, 3, patch_load_u32
+ ror $2, $2, 24 # rotate value by 24bits
+
+
+load_u32_ftable:
+ .long execute_load_bios_u32 # 0x00 BIOS
+ .long execute_load_open_u32 # 0x01 open address
+ .long execute_load_ewram_u32 # 0x02 EWRAM
+ .long execute_load_iwram_u32 # 0x03 IWRAM
+ .long execute_load_io_u32 # 0x04 I/O registers
+ .long execute_load_palette_u32 # 0x05 Palette RAM
+ .long execute_load_vram_u32 # 0x06 VRAM
+ .long execute_load_oam_u32 # 0x07 OAM RAM
+ .long execute_load_gamepak8_u32 # 0x08 gamepak
+ .long execute_load_gamepak9_u32 # 0x09 gamepak
+ .long execute_load_gamepakA_u32 # 0x0A gamepak
+ .long execute_load_gamepakB_u32 # 0x0B gamepak
+ .long execute_load_gamepakC_u32 # 0x0C gamepak
+
+ .long execute_load_eeprom_u32 # 0x0D gamepak/eeprom
+ .long execute_load_backup_u32 # 0x0E Flash ROM/SRAM
+ .long execute_load_open_u32 # 0x0F open
+
+ .long execute_load_bios_u32u1 # 0x00 BIOS unaligned (1b)
+ .long execute_load_open_u32u1 # 0x01 open address unaligned (1b)
+ .long execute_load_ewram_u32u1 # 0x02 EWRAM unaligned (1b)
+ .long execute_load_iwram_u32u1 # 0x03 IWRAM unaligned (1b)
+ .long execute_load_io_u32u1 # 0x04 I/O registers unaligned (1b)
+ .long execute_load_palette_u32u1 # 0x05 Palette RAM unaligned (1b)
+ .long execute_load_vram_u32u1 # 0x06 VRAM unaligned (1b)
+ .long execute_load_oam_u32u1 # 0x07 OAM RAM unaligned (1b)
+ .long execute_load_gamepak8_u32u1 # 0x08 gamepak unaligned (1b)
+ .long execute_load_gamepak9_u32u1 # 0x09 gamepak unaligned (1b)
+ .long execute_load_gamepakA_u32u1 # 0x0A gamepak unaligned (1b)
+ .long execute_load_gamepakB_u32u1 # 0x0B gamepak unaligned (1b)
+ .long execute_load_gamepakC_u32u1 # 0x0C gamepak unaligned (1b)
+ .long execute_load_eeprom_u32u1 # 0x0D gamepak/eeprom unaligned (1b)
+ .long execute_load_backup_u32u1 # 0x0E Flash ROM/SRAM unaligned (1b)
+ .long execute_load_open_u32u1 # 0x0F open unaligned (1b)
+
+ .long execute_load_bios_u32u2 # 0x00 BIOS unaligned (2b)
+ .long execute_load_open_u32u2 # 0x01 open address unaligned (2b)
+ .long execute_load_ewram_u32u2 # 0x02 EWRAM unaligned (2b)
+ .long execute_load_iwram_u32u2 # 0x03 IWRAM unaligned (2b)
+ .long execute_load_io_u32u2 # 0x04 I/O registers unaligned (2b)
+ .long execute_load_palette_u32u2 # 0x05 Palette RAM unaligned (2b)
+ .long execute_load_vram_u32u2 # 0x06 VRAM unaligned (2b)
+ .long execute_load_oam_u32u2 # 0x07 OAM RAM unaligned (2b)
+ .long execute_load_gamepak8_u32u2 # 0x08 gamepak unaligned (2b)
+ .long execute_load_gamepak9_u32u2 # 0x09 gamepak unaligned (2b)
+ .long execute_load_gamepakA_u32u2 # 0x0A gamepak unaligned (2b)
+ .long execute_load_gamepakB_u32u2 # 0x0B gamepak unaligned (2b)
+ .long execute_load_gamepakC_u32u2 # 0x0C gamepak unaligned (2b)
+ .long execute_load_eeprom_u32u2 # 0x0D gamepak/eeprom unaligned (2b)
+ .long execute_load_backup_u32u2 # 0x0E Flash ROM/SRAM unaligned (2b)
+ .long execute_load_open_u32u2 # 0x0F open unaligned (2b)
+
+ .long execute_load_bios_u32u3 # 0x00 BIOS unaligned (3b)
+ .long execute_load_open_u32u3 # 0x01 open address unaligned (3b)
+ .long execute_load_ewram_u32u3 # 0x02 EWRAM unaligned (3b)
+ .long execute_load_iwram_u32u3 # 0x03 IWRAM unaligned (3b)
+ .long execute_load_io_u32u3 # 0x04 I/O registers unaligned (3b)
+ .long execute_load_palette_u32u3 # 0x05 Palette RAM unaligned (3b)
+ .long execute_load_vram_u32u3 # 0x06 VRAM unaligned (3b)
+ .long execute_load_oam_u32u3 # 0x07 OAM RAM unaligned (3b)
+ .long execute_load_gamepak8_u32u3 # 0x08 gamepak unaligned (3b)
+ .long execute_load_gamepak9_u32u3 # 0x09 gamepak unaligned (3b)
+ .long execute_load_gamepakA_u32u3 # 0x0A gamepak unaligned (3b)
+ .long execute_load_gamepakB_u32u3 # 0x0B gamepak unaligned (3b)
+ .long execute_load_gamepakC_u32u3 # 0x0C gamepak unaligned (3b)
+ .long execute_load_eeprom_u32u3 # 0x0D gamepak/eeprom unaligned (3b)
+ .long execute_load_backup_u32u3 # 0x0E Flash ROM/SRAM unaligned (3b)
+ .long execute_load_open_u32u3 # 0x0F open unaligned (3b)
+
+patch_load_u32:
+ patch_handler_align load_u32_ftable, 2
+
+
+
+# Unsigned always aligned 32bit load handlers
+
+execute_load_bios_u32a:
+ region_check 0, patch_load_u32a
+ srl $2, $4, 14 # check if address is in BIOS region
+ bne $2, $0, 2f # if not, perform open read
+ srl $1, $5, 14 # check if PC is in BIOS region
+ bne $1, $0, 1f # if not, perform BIOS protected read
+ lui $2, %hi(bios_rom) # generate upper address (delay)
+
+ andi $4, $4, 0x3FFF # generate offset
+ addu $2, $2, $4
+ load_u32 bios_rom
+
+1:
+ lui $2, %hi(bios_read_protect) # generate upper address
+ load_u32 bios_read_protect
+
+2:
+ open_load32_a
+ nop
+
+execute_load_ewram_u32a:
+ translate_region_ewram patch_load_u32a
+ load_u32 (ewram + 0x8000)
+
+execute_aligned_load32:
+execute_load_iwram_u32a:
+ translate_region 3, patch_load_u32a, (iwram + 0x8000), 0x7FFF
+ load_u32 (iwram + 0x8000)
+
+execute_load_io_u32a:
+ translate_region 4, patch_load_u32a, io_registers, 0x3FF
+ load_u32 io_registers
+
+execute_load_palette_u32a:
+ translate_region 5, patch_load_u32a, palette_ram, 0x3FF
+ load_u32 palette_ram
+
+execute_load_vram_u32a:
+ translate_region_vram patch_load_u32a
+ load_u32 vram
+
+execute_load_oam_u32a:
+ translate_region 7, patch_load_u32a, oam_ram, 0x3FF
+ load_u32 oam_ram
+
+execute_load_gamepak8_u32a:
+ translate_region_gamepak_a 8, patch_load_u32a
+ load_u32 0
+
+execute_load_gamepak9_u32a:
+ translate_region_gamepak_a 9, patch_load_u32a
+ load_u32 0
+
+execute_load_gamepakA_u32a:
+ translate_region_gamepak_a 10, patch_load_u32a
+ load_u32 0
+
+execute_load_gamepakB_u32a:
+ translate_region_gamepak_a 11, patch_load_u32a
+ load_u32 0
+
+execute_load_gamepakC_u32a:
+ translate_region_gamepak_a 12, patch_load_u32a
+ load_u32 0
+
+execute_load_eeprom_u32a:
+ eeprom_load_a patch_load_u32a
+
+execute_load_backup_u32a:
+ backup_load_a patch_load_u32a
+ nop
+
+execute_load_open_u32a:
+ open_load32_a patch_load_u32a
+
+load_u32a_ftable:
+ .long execute_load_bios_u32a # 0x00 BIOS unaligned (3b)
+ .long execute_load_open_u32a # 0x01 open address unaligned (3b)
+ .long execute_load_ewram_u32a # 0x02 EWRAM unaligned (3b)
+ .long execute_load_iwram_u32a # 0x03 IWRAM unaligned (3b)
+ .long execute_load_io_u32a # 0x04 I/O registers unaligned (3b)
+ .long execute_load_palette_u32a # 0x05 Palette RAM unaligned (3b)
+ .long execute_load_vram_u32a # 0x06 VRAM unaligned (3b)
+ .long execute_load_oam_u32a # 0x07 OAM RAM unaligned (3b)
+ .long execute_load_gamepak8_u32a # 0x08 gamepak unaligned (3b)
+ .long execute_load_gamepak9_u32a # 0x09 gamepak unaligned (3b)
+ .long execute_load_gamepakA_u32a # 0x0A gamepak unaligned (3b)
+ .long execute_load_gamepakB_u32a # 0x0B gamepak unaligned (3b)
+ .long execute_load_gamepakC_u32a # 0x0C gamepak unaligned (3b)
+ .long execute_load_eeprom_u32a # 0x0D gamepak/eeprom unaligned (3b)
+ .long execute_load_backup_u32a # 0x0E Flash ROM/SRAM unaligned (3b)
+ .long execute_load_open_u32a # 0x0F open unaligned (3b)
+
+patch_load_u32a:
+ patch_handler load_u32a_ftable, 1
+
+
+# Unsigned 8bit store handlers
+
+execute_store_ignore0_u8:
+ ignore_region 0, patch_store_u8
+
+execute_store_ignore1_u8:
+ ignore_region 1, patch_store_u8
+
+execute_store_ewram_u8:
+ translate_region_ewram patch_store_u8
+ store_u8_smc (ewram + 0x8000)
+
+execute_store_u8:
+execute_store_iwram_u8:
+ translate_region 3, patch_store_u8, (iwram + 0x8000), 0x7FFF
+ store_u8_smc (iwram + 0x8000)
+
+execute_store_io_u8:
+ region_check 4, patch_store_u8
+ andi $5, $5, 0xFF # make value 8bit
+ andi $4, $4, 0x3FF # wrap around address
+ addiu $sp, $sp, -4 # make room on the stack for $ra
+ sw $ra, ($sp)
+
+ save_registers
+ jal write_io_register8 # write the value out
+ sw $6, REG_PC($16) # save the PC (delay slot)
+ j write_io_epilogue # handle any state changes
+ nop
+
+execute_store_palette_u8:
+ region_check 5, patch_store_u8
+ lui $2, %hi(palette_ram) # start loading palette_ram address (delay)
+ ins $5, $5, 8, 8 # double value
+ andi $4, $4, 0x3FE # align palette address
+ addu $2, $2, $4
+ sh $5, %lo(palette_ram)($2) # palette_ram[address] = value
+ sll $1, $5, 1 # make green 6bits
+ ins $1, $0, 0, 6 # make bottom bit 0
+ ins $1, $5, 0, 5 # insert red channel into $1
+ lui $2, %hi(palette_ram_converted)
+ addu $2, $2, $4
+ jr $ra # return
+ sh $1, %lo(palette_ram_converted)($2)
+
+execute_store_vram_u8:
+ translate_region_vram_store_align16 patch_store_u8
+ store_u8_double vram
+
+execute_store_oam_u8:
+ translate_region 7, patch_store_u8, oam_ram, 0x3FE
+ lui $1, %hi(oam_update) # write non-zero to oam_update
+ sw $1, %lo(oam_update)($1) # cheap, but this is non-zero
+ store_u8_double oam_ram
+
+execute_store_ignore8_u8:
+ ignore_region 8, patch_store_u8
+
+execute_store_ignore9_u8:
+ ignore_region 9, patch_store_u8
+
+execute_store_ignoreA_u8:
+ ignore_region 10, patch_store_u8
+
+execute_store_ignoreB_u8:
+ ignore_region 11, patch_store_u8
+
+execute_store_ignoreC_u8:
+ ignore_region 12, patch_store_u8
+
+execute_store_eeprom_u8:
+ store_function write_eeprom, 13, patch_store_u8, 0x3FF
+
+execute_store_backup_u8:
+ store_function write_backup, 14, patch_store_u8, 0xFFFF
+
+execute_store_ignoreF_u8:
+ ignore_high patch_store_u8
+
+store_u8_ftable:
+ .long execute_store_ignore0_u8 # 0x00 BIOS
+ .long execute_store_ignore1_u8 # 0x01 open address
+ .long execute_store_ewram_u8 # 0x02 EWRAM
+ .long execute_store_iwram_u8 # 0x03 IWRAM
+ .long execute_store_io_u8 # 0x04 I/O registers
+ .long execute_store_palette_u8 # 0x05 Palette RAM
+ .long execute_store_vram_u8 # 0x06 VRAM
+ .long execute_store_oam_u8 # 0x07 OAM RAM
+ .long execute_store_ignore8_u8 # 0x08 gamepak
+ .long execute_store_ignore9_u8 # 0x09 gamepak
+ .long execute_store_ignoreA_u8 # 0x0A gamepak
+ .long execute_store_ignoreB_u8 # 0x0B gamepak
+ .long execute_store_ignoreC_u8 # 0x0C gamepak
+ .long execute_store_eeprom_u8 # 0x0D gamepak/eeprom
+ .long execute_store_backup_u8 # 0x0E Flash ROM/SRAM
+ .long execute_store_ignoreF_u8 # 0x0F open address
+
+patch_store_u8:
+ patch_handler store_u8_ftable, 0x0F
+
+
+# Unsigned 16bit store handlers
+
+execute_store_ignore0_u16:
+ ignore_region 0, patch_store_u16
+
+execute_store_ignore1_u16:
+ ignore_region 1, patch_store_u16
+
+execute_store_ewram_u16:
+ translate_region_ewram_store_align16 patch_store_u16
+ store_u16_smc (ewram + 0x8000)
+
+execute_store_u16:
+execute_store_iwram_u16:
+ translate_region 3, patch_store_u16, (iwram + 0x8000), 0x7FFE
+ store_u16_smc (iwram + 0x8000)
+
+execute_store_io_u16:
+ region_check 4, patch_store_u16
+ andi $5, $5, 0xFFFF # make value 16bit
+ andi $4, $4, 0x3FE # wrap around/align address
+ addiu $sp, $sp, -4 # make room on the stack for $ra
+ sw $ra, ($sp)
+
+ save_registers
+ jal write_io_register16 # write the value out
+ sw $6, REG_PC($16) # save the PC (delay slot)
+ j write_io_epilogue # handle any state changes
+ nop
+
+execute_store_palette_u16:
+ region_check 5, patch_store_u16
+ lui $2, %hi(palette_ram) # start loading palette_ram address (delay)
+ andi $4, $4, 0x3FE # wrap/align palette address
+ addu $2, $2, $4
+ sh $5, %lo(palette_ram)($2) # palette_ram[address] = value
+ sll $1, $5, 1 # make green 6bits
+ ins $1, $0, 0, 6 # make bottom bit 0
+ ins $1, $5, 0, 5 # insert red channel into $1
+ lui $2, %hi(palette_ram_converted)
+ addu $2, $2, $4
+ jr $ra # return
+ sh $1, %lo(palette_ram_converted)($2)
+
+execute_store_vram_u16:
+ translate_region_vram_store_align16 patch_store_u16
+ store_u16 vram
+
+execute_store_oam_u16:
+ translate_region 7, patch_store_u16, oam_ram, 0x3FE
+ lui $1, %hi(oam_update) # write non-zero to oam_update
+ sw $1, %lo(oam_update)($1) # cheap, but this is non-zero
+ store_u16 oam_ram
+
+execute_store_rtc_u16:
+ store_function write_rtc, 8, patch_store_u16, 0xFE
+
+execute_store_ignore9_u16:
+ ignore_region 9, patch_store_u16
+
+execute_store_ignoreA_u16:
+ ignore_region 10, patch_store_u16
+
+execute_store_ignoreB_u16:
+ ignore_region 11, patch_store_u16
+
+execute_store_ignoreC_u16:
+ ignore_region 12, patch_store_u16
+
+execute_store_eeprom_u16:
+ store_function write_eeprom, 13, patch_store_u16, 0x3FE
+
+execute_store_ignoreE_u16:
+ ignore_region 14, patch_store_u16
+
+execute_store_ignoreF_u16:
+ ignore_high patch_store_u16
+
+store_u16_ftable:
+ .long execute_store_ignore0_u16 # 0x00 BIOS
+ .long execute_store_ignore1_u16 # 0x01 open address
+ .long execute_store_ewram_u16 # 0x02 EWRAM
+ .long execute_store_iwram_u16 # 0x03 IWRAM
+ .long execute_store_io_u16 # 0x04 I/O registers
+ .long execute_store_palette_u16 # 0x05 Palette RAM
+ .long execute_store_vram_u16 # 0x06 VRAM
+ .long execute_store_oam_u16 # 0x07 OAM RAM
+ .long execute_store_rtc_u16 # 0x08 gamepak
+ .long execute_store_ignore9_u16 # 0x09 gamepak
+ .long execute_store_ignoreA_u16 # 0x0A gamepak
+ .long execute_store_ignoreB_u16 # 0x0B gamepak
+ .long execute_store_ignoreC_u16 # 0x0C gamepak
+ .long execute_store_eeprom_u16 # 0x0D gamepak/eeprom
+ .long execute_store_ignoreE_u16 # 0x0E Flash ROM/SRAM
+ .long execute_store_ignoreF_u16 # 0x0F open address
+
+
+patch_store_u16:
+ patch_handler store_u16_ftable, 0x0F
+
+
+
+
+# Unsigned 32bit store handlers
+
+execute_store_ignore0_u32:
+ ignore_region 0, patch_store_u32
+
+execute_store_ignore1_u32:
+ ignore_region 1, patch_store_u32
+
+execute_store_ewram_u32:
+ translate_region_ewram_store_align32 patch_store_u32
+ store_u32_smc (ewram + 0x8000)
+
+execute_store_u32:
+execute_store_iwram_u32:
+ translate_region 3, patch_store_u32, (iwram + 0x8000), 0x7FFC
+ store_u32_smc (iwram + 0x8000)
+
+execute_store_io_u32:
+ region_check 4, patch_store_u32
+ nop
+ andi $4, $4, 0x3FC # wrap around/align address
+ addiu $sp, $sp, -4 # make room on the stack for $ra
+ sw $ra, ($sp)
+
+ save_registers
+ jal write_io_register32 # write the value out
+ sw $6, REG_PC($16) # save the PC (delay slot)
+ j write_io_epilogue # handle any state changes
+ nop
+
+execute_store_palette_u32:
+ region_check 5, patch_store_u32
+ lui $2, %hi(palette_ram) # start loading palette_ram address (delay)
+ andi $4, $4, 0x3FC # wrap/align palette address
+ addu $2, $2, $4
+ sw $5, %lo(palette_ram)($2) # palette_ram[address] = value
+
+ sll $1, $5, 1 # make green 6bits
+ ins $1, $0, 0, 6 # make bottom bit 0
+ ins $1, $5, 0, 5 # insert red channel into $1
+ lui $2, %hi(palette_ram_converted)
+ addu $2, $2, $4
+ addiu $2, $2, %lo(palette_ram_converted)
+ sh $1, ($2)
+
+ srl $5, $5, 16 # shift down to next palette value
+ sll $1, $5, 1 # make green 6bits
+ ins $1, $0, 0, 6 # make bottom bit 0
+ ins $1, $5, 0, 5 # insert red channel into $1
+
+ jr $ra # return
+ sh $1, 2($2)
+
+execute_store_vram_u32:
+ translate_region_vram_store_align32 patch_store_u32
+ store_u32 vram
+
+execute_store_oam_u32:
+ translate_region 7, patch_store_u32, oam_ram, 0x3FC
+ lui $1, %hi(oam_update) # write non-zero to oam_update
+ sw $1, %lo(oam_update)($1) # cheap, but this is non-zero
+ store_u32 oam_ram
+
+execute_store_ignore8_u32:
+ ignore_region 8, patch_store_u32
+
+execute_store_ignore9_u32:
+ ignore_region 9, patch_store_u32
+
+execute_store_ignoreA_u32:
+ ignore_region 10, patch_store_u32
+
+execute_store_ignoreB_u32:
+ ignore_region 11, patch_store_u32
+
+execute_store_ignoreC_u32:
+ ignore_region 12, patch_store_u32
+
+execute_store_eeprom_u32:
+ store_function write_eeprom, 13, patch_store_u32, 0x3FC
+
+execute_store_ignoreE_u32:
+ ignore_region 14, patch_store_u32
+
+execute_store_ignoreF_u32:
+ ignore_high patch_store_u32
+
+store_u32_ftable:
+ .long execute_store_ignore0_u32 # 0x00 BIOS
+ .long execute_store_ignore1_u32 # 0x01 open address
+ .long execute_store_ewram_u32 # 0x02 EWRAM
+ .long execute_store_iwram_u32 # 0x03 IWRAM
+ .long execute_store_io_u32 # 0x04 I/O registers
+ .long execute_store_palette_u32 # 0x05 Palette RAM
+ .long execute_store_vram_u32 # 0x06 VRAM
+ .long execute_store_oam_u32 # 0x07 OAM RAM
+ .long execute_store_ignore8_u32 # 0x08 gamepak
+ .long execute_store_ignore9_u32 # 0x09 gamepak
+ .long execute_store_ignoreA_u32 # 0x0A gamepak
+ .long execute_store_ignoreB_u32 # 0x0B gamepak
+ .long execute_store_ignoreC_u32 # 0x0C gamepak
+ .long execute_store_eeprom_u32 # 0x0D gamepak/eeprom
+ .long execute_store_ignoreE_u32 # 0x0E Flash ROM/SRAM
+ .long execute_store_ignoreF_u32 # 0x0F open address
+
+
+patch_store_u32:
+ patch_handler store_u32_ftable, 0x0F
+
+
+
+# Unsigned always aligned, a2 safe 32bit store handlers
+
+execute_store_ignore0_u32a:
+ ignore_region 0, patch_store_u32a
+
+execute_store_ignore1_u32a:
+ ignore_region 1, patch_store_u32a
+
+execute_store_ewram_u32a:
+ translate_region_ewram_store_align32 patch_store_u32a
+ store_u32 (ewram + 0x8000)
+
+execute_aligned_store32:
+execute_store_iwram_u32a:
+ translate_region 3, patch_store_u32a, (iwram + 0x8000), 0x7FFC
+ store_u32 (iwram + 0x8000)
+
+execute_store_io_u32a:
+ region_check 4, patch_store_u32a
+ nop
+ sw $6, REG_SAVE($16) # save a2
+ sw $ra, REG_SAVE2($16) # save ra
+
+ andi $4, $4, 0x3FC # wrap around/align address
+
+ save_registers
+ jal write_io_register32 # write the value out
+ nop
+
+ restore_registers
+
+ lw $ra, REG_SAVE2($16) # restore ra
+ jr $ra
+ lw $6, REG_SAVE($16) # restore a2
+
+execute_store_palette_u32a:
+ region_check 5, patch_store_u32a
+ lui $2, %hi(palette_ram) # start loading palette_ram address (delay)
+ andi $4, $4, 0x3FC # wrap/align palette address
+ addu $2, $2, $4
+ sw $5, %lo(palette_ram)($2) # palette_ram[address] = value
+
+ sll $1, $5, 1 # make green 6bits
+ ins $1, $0, 0, 6 # make bottom bit 0
+ ins $1, $5, 0, 5 # insert red channel into $1
+ lui $2, %hi(palette_ram_converted)
+ addu $2, $2, $4
+ addiu $2, $2, %lo(palette_ram_converted)
+ sh $1, ($2)
+
+ srl $5, $5, 16 # shift down to next palette value
+ sll $1, $5, 1 # make green 6bits
+ ins $1, $0, 0, 6 # make bottom bit 0
+ ins $1, $5, 0, 5 # insert red channel into $1
+
+ jr $ra # return
+ sh $1, 2($2)
+
+execute_store_vram_u32a:
+ translate_region_vram_store_align32 patch_store_u32a
+ store_u32 vram
+
+execute_store_oam_u32a:
+ translate_region 7, patch_store_u32a, oam_ram, 0x3FC
+ lui $1, %hi(oam_update) # write non-zero to oam_update
+ sw $1, %lo(oam_update)($1) # cheap, but this is non-zero
+ store_u32 oam_ram
+
+execute_store_ignore8_u32a:
+ ignore_region 8, patch_store_u32a
+
+execute_store_ignore9_u32a:
+ ignore_region 9, patch_store_u32a
+
+execute_store_ignoreA_u32a:
+ ignore_region 10, patch_store_u32a
+
+execute_store_ignoreB_u32a:
+ ignore_region 11, patch_store_u32a
+
+execute_store_ignoreC_u32a:
+ ignore_region 12, patch_store_u32a
+
+execute_store_eeprom_u32a:
+ store_function_a write_eeprom, 13, patch_store_u32a, 0x3FC
+
+execute_store_ignoreE_u32a:
+ ignore_region 14, patch_store_u32a
+
+execute_store_ignoreF_u32a:
+ ignore_high patch_store_u32a
+
+store_u32a_ftable:
+ .long execute_store_ignore0_u32a# 0x00 BIOS
+ .long execute_store_ignore1_u32a# 0x01 open address
+ .long execute_store_ewram_u32a # 0x02 EWRAM
+ .long execute_store_iwram_u32a # 0x03 IWRAM
+ .long execute_store_io_u32a # 0x04 I/O registers
+ .long execute_store_palette_u32a# 0x05 Palette RAM
+ .long execute_store_vram_u32a # 0x06 VRAM
+ .long execute_store_oam_u32a # 0x07 OAM RAM
+ .long execute_store_ignore8_u32a# 0x08 gamepak
+ .long execute_store_ignore9_u32a# 0x09 gamepak
+ .long execute_store_ignoreA_u32a# 0x0A gamepak
+ .long execute_store_ignoreB_u32a# 0x0B gamepak
+ .long execute_store_ignoreC_u32a# 0x0C gamepak
+ .long execute_store_eeprom_u32a # 0x0D gamepak/eeprom
+ .long execute_store_ignoreE_u32a# 0x0E Flash ROM/SRAM
+ .long execute_store_ignoreF_u32a# 0x0F open address
+
+patch_store_u32a:
+ patch_handler store_u32a_ftable, 0x0F
+
+
+
+#execute_load_u8:
+execute_load_full_u8:
+ srl $1, $4, 28 # check if the address is out of range
+ bne $1, $0, ext_load_u8 # if it is, perform an extended read
+ srl $2, $4, 15 # $1 = page number of address
+ sll $2, $2, 2 # adjust to word index
+ addu $2, $2, $16 # $1 = memory_map_read[address >> 15]
+ lw $1, -32768($2)
+ beq $1, $0, ext_load_u8 # if it's NULL perform an extended read
+ andi $2, $4, 0x7FFF # $2 = low 15bits of address (delay slot)
+ addu $1, $1, $2 # add the memory map offset
+ jr $ra # return
+ lbu $2, ($1) # read the value
+
+ext_load_u8:
+ addiu $sp, $sp, -4 # make room on the stack for $ra
+ sw $ra, ($sp) # store return address
+ save_registers
+ jal read_memory8 # read the value
+ nop
+ restore_registers
+ lw $ra, ($sp) # restore return address
+ jr $ra # return
+ addiu $sp, $sp, 4 # fix stack (delay slot)
+
+#execute_load_s8:
+execute_load_full_s8:
+ srl $1, $4, 28 # check if the address is out of range
+ bne $1, $0, ext_load_s8 # if it is, perform an extended read
+ srl $2, $4, 15 # $1 = page number of address
+ sll $2, $2, 2 # adjust to word index
+ addu $2, $2, $16 # $1 = memory_map_read[address >> 15]
+ lw $1, -32768($2)
+ beq $1, $0, ext_load_s8 # if it's NULL perform an extended read
+ andi $2, $4, 0x7FFF # $2 = low 15bits of address (delay slot)
+ addu $1, $1, $2 # add the memory map offset
+ jr $ra # return
+ lb $2, ($1) # read the value
+
+ext_load_s8:
+ addiu $sp, $sp, -4 # make room on the stack for $ra
+ sw $ra, ($sp) # store return address
+ save_registers
+ jal read_memory8 # read the value
+ nop
+ restore_registers
+ seb $2, $2 # sign extend the read value
+ lw $ra, ($sp) # restore return address
+ jr $ra # return
+ addiu $sp, $sp, 4 # fix stack (delay slot)
+
+#execute_load_u16:
+execute_load_full_u16:
+ srl $1, $4, 28 # check if the address is out of range
+ ins $1, $4, 4, 1 # or unaligned (bottom bit)
+ bne $1, $0, ext_load_u16 # if it is, perform an extended read
+ srl $2, $4, 15 # $1 = page number of address
+ sll $2, $2, 2 # adjust to word index
+ addu $2, $2, $16 # $1 = memory_map_read[address >> 15]
+ lw $1, -32768($2)
+ beq $1, $0, ext_load_u16 # if it's NULL perform an extended read
+ andi $2, $4, 0x7FFF # $2 = low 15bits of address (delay slot)
+ addu $1, $1, $2 # add the memory map offset
+ jr $ra # return
+ lhu $2, ($1) # read the value
+
+ext_load_u16:
+ addiu $sp, $sp, -4 # make room on the stack for $ra
+ sw $ra, ($sp) # store return address
+ save_registers
+ jal read_memory16 # read the value
+ nop
+ restore_registers
+ lw $ra, ($sp) # restore return address
+ jr $ra # return
+ addiu $sp, $sp, 4 # fix stack (delay slot)
+
+#execute_load_s16:
+execute_load_full_s16:
+ srl $1, $4, 28 # check if the address is out of range
+ ins $1, $4, 4, 1 # or unaligned (bottom bit)
+ bne $1, $0, ext_load_s16 # if it is, perform an extended read
+ srl $2, $4, 15 # $1 = page number of address
+ sll $2, $2, 2 # adjust to word index
+ addu $2, $2, $16 # $1 = memory_map_read[address >> 15]
+ lw $1, -32768($2)
+ beq $1, $0, ext_load_s16 # if it's NULL perform an extended read
+ andi $2, $4, 0x7FFF # $2 = low 15bits of address (delay slot)
+ addu $1, $1, $2 # add the memory map offset
+ jr $ra # return
+ lh $2, ($1) # read the value
+
+ext_load_s16:
+ addiu $sp, $sp, -4 # make room on the stack for $ra
+ sw $ra, ($sp) # store return address
+ save_registers
+ jal read_memory16_signed # read the value
+ nop
+ restore_registers
+ seh $2, $2 # sign extend the return value
+ lw $ra, ($sp) # restore return address
+ jr $ra # return
+ addiu $sp, $sp, 4 # fix stack (delay slot)
+
+#execute_load_u32:
+execute_load_full_u32:
+ srl $1, $4, 28 # check if the address is out of range
+ ins $1, $4, 4, 2 # or unaligned (bottom two bits)
+ bne $1, $0, ext_load_u32 # if it is, perform an extended read
+ srl $2, $4, 15 # $1 = page number of address
+ sll $2, $2, 2 # adjust to word index
+ addu $2, $2, $16 # $1 = memory_map_read[address >> 15]
+ lw $1, -32768($2)
+ beq $1, $0, ext_load_u32 # if it's NULL perform an extended read
+ andi $2, $4, 0x7FFF # $2 = low 15bits of address (delay slot)
+ addu $1, $1, $2 # add the memory map offset
+ jr $ra # return
+ lw $2, ($1) # read the value
+
+ext_load_u32:
+ addiu $sp, $sp, -4 # make room on the stack for $ra
+ sw $ra, ($sp) # store return address
+ save_registers
+ jal read_memory32 # read the value
+ nop
+ restore_registers
+ lw $ra, ($sp) # restore return address
+ jr $ra # return
+ addiu $sp, $sp, 4 # fix stack (delay slot)
+
+#execute_aligned_load32:
+ srl $2, $4, 28 # check if the address is out of range
+ bne $2, $0, ext_aligned_load32 # if it is, perform an extended load
+ srl $1, $4, 15 # $1 = page number of address
+ sll $1, $1, 2 # adjust to word index
+ addu $1, $1, $16 # $1 = memory_map_read[address >> 15]
+ lw $1, -32768($1)
+ beq $1, $0, ext_aligned_load32 # if it's NULL perform an extended read
+ andi $2, $4, 0x7FFF # $2 = low 15bits of address (delay slot)
+ addu $1, $1, $2 # add the memory map offset
+ jr $ra # return
+ lw $2, ($1) # read the value
+
+ext_aligned_load32:
+ addiu $sp, $sp, -8 # make room on the stack for $ra
+ sw $6, 4($sp)
+ sw $ra, ($sp) # store return address
+ save_registers
+ jal read_memory32 # read the value
+ nop
+ restore_registers
+ lw $6, 4($sp)
+ lw $ra, ($sp) # restore return address
+ jr $ra # return
+ addiu $sp, $sp, 8 # fix stack (delay slot)
+
+# General ext memory routines
+
+ext_store_ignore:
+ jr $ra # ignore these writes
+ nop
+
+write_io_epilogue:
+ beq $2, $0, no_alert # 0 means nothing happened
+ addiu $4, $2, -2 # see if return value is 2 (delay slot)
+ beq $4, $0, smc_dma # is it an SMC alert? (return value = 2)
+ nop
+ addiu $4, $2, -3 # see if return value is 3
+ beq $4, $0, irq_alert # is it an IRQ alert? (return value = 3)
+ nop
+ collapse_flags # make sure flags are good for update_gba
+
+alert_loop:
+ jal update_gba # process the next event
+ nop
+ lw $1, CPU_HALT_STATE($16) # check if CPU is sleeping
+ bne $1, $0, alert_loop # see if it hasn't changed
+ nop
+
+ addu $17, $2, $0 # $17 = new cycle counter
+ lw $4, REG_PC($16) # $4 = new PC
+
+ j lookup_pc
+ addiu $sp, $sp, 4 # fix the stack (delay slot)
+
+irq_alert:
+ restore_registers
+ j lookup_pc # PC has changed, get a new one
+ addiu $sp, $sp, 4 # fix the stack
+
+no_alert:
+ restore_registers
+ lw $ra, ($sp) # restore return address
+ jr $ra # we can return
+ addiu $sp, $sp, 4 # fix the stack
+
+smc_dma:
+ addiu $sp, $sp, 4 # fix the stack
+ jal flush_translation_cache_ram # flush translation cache
+ nop
+ j lookup_pc
+ nop
+
+
+ext_store_eeprom:
+ addiu $sp, $sp, -4 # make room on the stack for $ra
+ sw $ra, ($sp)
+ save_registers
+ jal write_eeprom # write the value out
+ sw $6, REG_PC($16) # save the PC (delay slot)
+ restore_registers
+ lw $ra, ($sp) # restore return address
+ jr $ra # we can return
+ addiu $sp, $sp, 4 # fix the stack
+
+
+# 8bit ext memory routines
+
+ext_store_io8:
+ andi $5, $5, 0xFF # make value 8bit
+ andi $4, $4, 0x3FF # wrap around address
+ addiu $sp, $sp, -4 # make room on the stack for $ra
+ sw $ra, ($sp)
+ save_registers
+ jal write_io_register8 # write the value out
+ sw $6, REG_PC($16) # save the PC (delay slot)
+ j write_io_epilogue # handle any state changes
+ nop
+
+ext_store_palette8:
+ j ext_store_palette16b # perform 16bit palette write
+ andi $4, $4, 0x3FE # wrap + align (delay)
+
+ext_store_vram8:
+ ins $5, $5, 8, 8 # value = (value << 8) | value
+ ext $4, $4, 0, 17 # address = adress & 0x1FFFF
+ ins $4, $0, 0, 1 # align out bottom bit
+ lui $1, %hi(0x18000) # $1 = 0x18000
+ sltu $1, $4, $1 # see if address < 0x18000
+ bne $1, $0, ext_store_vram8b
+ lui $2, %hi(vram) # start loading vram address (delay)
+
+ addiu $4, $4, -0x8000 # move address into VRAM region
+
+ext_store_vram8b:
+ addu $2, $2, $4 # $2 = (hi)vram + address
+ jr $ra # return
+ sh $5, %lo(vram)($2) # vram[address] = value (delay)
+
+ext_store_oam8:
+ lui $1, %hi(oam_update) # $1 = oam_update
+ addiu $1, %lo(oam_update)
+ li $2, 1 # $2 = 1
+ sw $2, ($1) # *oam_update = 1
+ andi $4, $4, 0x3FE # wrap around address and align to 16bits
+ ins $5, $5, 8, 8 # value = (value << 8) | value
+ lui $1, %hi(oam_ram) # $1 = (hi)oam_ram
+ addu $1, $1, $4 # $1 = (hi)oam_ram + address
+ jr $ra # return
+ sh $5, %lo(oam_ram)($1) # oam_ram[address] = value (delay)
+
+ext_store_backup:
+ andi $5, $5, 0xFF # make value 8bit
+ andi $4, $4, 0xFFFF # mask value
+ addiu $sp, $sp, -4 # make room on the stack for $ra
+ sw $ra, ($sp)
+ save_registers
+ jal write_backup # write the value out
+ sw $6, REG_PC($16) # save the PC (delay slot)
+ restore_registers
+ lw $ra, ($sp) # restore return address
+ jr $ra # we can return
+ addiu $sp, $sp, 4 # fix the stack
+
+ext_store_u8_jtable:
+ .long ext_store_ignore # 0x00 BIOS
+ .long ext_store_ignore # 0x01 invalid
+ .long ext_store_ignore # 0x02 EWRAM
+ .long ext_store_ignore # 0x03 IWRAM
+ .long ext_store_io8 # 0x04 I/O registers
+ .long ext_store_palette8 # 0x05 Palette RAM
+ .long ext_store_vram8 # 0x06 VRAM
+ .long ext_store_oam8 # 0x07 OAM RAM
+ .long ext_store_ignore # 0x08 gamepak (no RTC accepted in 8bit)
+ .long ext_store_ignore # 0x09 gamepak, ignore
+ .long ext_store_ignore # 0x0A gamepak, ignore
+ .long ext_store_ignore # 0x0B gamepak, ignore
+ .long ext_store_ignore # 0x0C gamepak, ignore
+ .long ext_store_eeprom # 0x0D EEPROM (possibly)
+ .long ext_store_backup # 0x0E Flash ROM/SRAM
+ .long ext_store_ignore # 0x0F invalid
+
+
+
+ext_store_u8:
+ srl $1, $4, 24 # $1 = address >> 24
+ sltu $2, $1, 16 # check if the value is out of range
+ beq $2, $0, ext_store_ignore
+ sll $1, $1, 2 # make address word indexed (delay)
+ lui $2, %hi(ext_store_u8_jtable)
+ addu $2, $2, $1
+ # $2 = ext_store_u8_jtable[address >> 24]
+ lw $2, %lo(ext_store_u8_jtable)($2)
+ jr $2 # jump to table location
+ nop
+
+# $4: address to write to
+# $5: value to write
+# $6: current PC
+
+#execute_store_u8:
+ srl $1, $4, 28 # check if the address is out of range
+ bne $1, $0, ext_store_u8 # if it is, perform an extended write
+ srl $2, $4, 15 # $1 = page number of address (delay slot)
+ sll $2, $2, 2 # adjust to word index
+ addu $2, $2, $16
+ lw $1, 256($2) # $1 = memory_map_write[address >> 15]
+ beq $1, $0, ext_store_u8 # if it's NULL perform an extended write
+ andi $2, $4, 0x7FFF # $2 = low 15bits of address (delay slot)
+ addu $1, $1, $2 # add the memory map offset
+ lb $2, -32768($1) # load the SMC status
+ bne $2, $0, smc_write # is there code there?
+ sb $5, ($1) # store the value (delay slot)
+ jr $ra # return
+ nop
+
+# 16bit ext memory routines
+
+ext_store_io16:
+ andi $4, $4, 0x3FF # wrap around address
+ andi $5, $5, 0xFFFF # make value 16bit
+ addiu $sp, $sp, -4 # make room on the stack for $ra
+ sw $ra, ($sp)
+ save_registers
+ jal write_io_register16 # write the value out
+ sw $6, REG_PC($16) # save the PC (delay slot)
+ j write_io_epilogue # handle any state changes
+ nop
+
+ext_store_palette16:
+ andi $4, 0x3FF # wrap address
+
+ext_store_palette16b:
+ lui $2, %hi(palette_ram)
+ addu $2, $2, $4
+ sh $5, %lo(palette_ram)($2) # palette_ram[address] = value
+ sll $1, $5, 1 # make green 6bits
+ ins $1, $0, 0, 6 # make bottom bit 0
+ ins $1, $5, 0, 5 # insert red channel into $1
+ lui $2, %hi(palette_ram_converted)
+ addu $2, $2, $4
+ jr $ra # return
+ sh $1, %lo(palette_ram_converted)($2)
+
+ext_store_vram16:
+ ext $4, $4, 0, 17 # address = adress & 0x1FFFF
+ lui $1, %hi(0x18000) # $1 = 0x18000
+ sltu $1, $4, $1 # see if address < 0x18000
+ bne $1, $0, ext_store_vram16b
+ lui $2, %hi(vram) # start loading vram address (delay)
+
+ addiu $4, $4, -0x8000 # move address into VRAM region
+
+ext_store_vram16b:
+ addu $2, $2, $4 # $2 = (hi)vram + address
+ jr $ra # return
+ sh $5, %lo(vram)($2) # vram[address] = value (delay)
+
+ext_store_oam16:
+ lui $1, %hi(oam_update) # $1 = oam_update
+ addiu $1, %lo(oam_update)
+ li $2, 1 # $2 = 1
+ sw $2, ($1) # *oam_update = 1
+ andi $4, $4, 0x3FF # wrap around address
+ lui $1, %hi(oam_ram) # $1 = (hi)oam_ram
+ addu $1, $1, $4 # $1 = (hi)oam_ram + address
+ jr $ra # return
+ sh $5, %lo(oam_ram)($1) # oam_ram[address] = value (delay)
+
+ext_store_rtc:
+ andi $5, $5, 0xFFFF # make value 16bit
+ addiu $sp, $sp, -4 # make room on the stack for $ra
+ sw $ra, ($sp)
+ save_registers
+ jal write_rtc # write the value out
+ sw $6, REG_PC($16) # save the PC (delay slot)
+ restore_registers
+ lw $ra, ($sp) # restore return address
+ jr $ra # we can return
+ addiu $sp, $sp, 4 # fix the stack
+
+ext_store_u16_jtable:
+ .long ext_store_ignore # 0x00 BIOS, ignore
+ .long ext_store_ignore # 0x01 invalid, ignore
+ .long ext_store_ignore # 0x02 EWRAM, should have been hit already
+ .long ext_store_ignore # 0x03 IWRAM, should have been hit already
+ .long ext_store_io16 # 0x04 I/O registers
+ .long ext_store_palette16 # 0x05 Palette RAM
+ .long ext_store_vram16 # 0x06 VRAM
+ .long ext_store_oam16 # 0x07 OAM RAM
+ .long ext_store_rtc # 0x08 gamepak, RTC
+ .long ext_store_ignore # 0x09 gamepak, ignore
+ .long ext_store_ignore # 0x0A gamepak, ignore
+ .long ext_store_ignore # 0x0B gamepak, ignore
+ .long ext_store_ignore # 0x0C gamepak, ignore
+ .long ext_store_eeprom # 0x0D EEPROM (possibly)
+ .long ext_store_ignore # 0x0E Flash ROM/SRAM
+
+ext_store_u16:
+ srl $1, $4, 24 # $1 = address >> 24
+ sltu $2, $1, 16 # check if the value is out of range
+ beq $2, $0, ext_store_ignore
+ sll $1, $1, 2 # make address word indexed (delay)
+ lui $2, %hi(ext_store_u16_jtable)
+ addu $2, $2, $1
+ # $2 = ext_store_u16_jtable[address >> 24]
+ lw $2, %lo(ext_store_u16_jtable)($2)
+ jr $2 # jump to table location
+ nop
+
+
+#execute_store_u16:
+ srl $1, $4, 28 # check if the address is out of range
+ bne $1, $0, ext_store_u16 # if it is, perform an extended write
+ srl $2, $4, 15 # $1 = page number of address (delay slot)
+ sll $2, $2, 2 # adjust to word index
+ addu $2, $2, $16
+ lw $1, 256($2) # $1 = memory_map_write[address >> 15]
+ beq $1, $0, ext_store_u16 # if it's NULL perform an extended write
+ andi $2, $4, 0x7FFE # $2 = low 15bits of address (delay slot)
+ addu $1, $1, $2 # add the memory map offset
+ lh $2, -32768($1) # load the SMC status
+ bne $2, $0, smc_write # is there code there?
+ sh $5, ($1) # store the value (delay slot)
+ jr $ra # return
+ nop
+
+
+
+
+
+
+
+
+# 32bit ext memory routines
+
+ext_store_io32:
+ andi $4, $4, 0x3FF # wrap around address
+ addiu $sp, $sp, -4 # make room on the stack for $ra
+ sw $ra, ($sp)
+ save_registers
+ jal write_io_register32 # write the value out
+ sw $6, REG_PC($16) # save the PC (delay slot)
+ j write_io_epilogue # handle any state changes
+ nop
+
+ext_store_palette32:
+ addu $6, $ra, $0 # save return address in $6
+ jal ext_store_palette16b # write out palette entry
+ andi $4, 0x3FF # wrap address (delay)
+ addiu $4, $4, 2 # go to next location
+ srl $5, $5, 16 # shift to next 16bit value
+ j ext_store_palette16b # write out next palette entry
+ addu $ra, $6, $0 # restore return address (delay)
+
+ext_store_vram32:
+ ext $4, $4, 0, 17 # address = adress & 0x1FFFF
+ lui $1, %hi(0x18000) # $1 = 0x18000
+ sltu $1, $4, $1 # see if address < 0x18000
+ bne $1, $0, ext_store_vram32b
+ lui $2, %hi(vram) # start loading vram address (delay)
+
+ addiu $4, $4, -0x8000 # move address into VRAM region
+
+ext_store_vram32b:
+ addu $2, $2, $4 # $2 = (hi)vram + address
+ jr $ra # return
+ sw $5, %lo(vram)($2) # vram[address] = value (delay)
+
+ext_store_oam32:
+ lui $1, %hi(oam_update) # $1 = oam_update
+ addiu $1, %lo(oam_update)
+ li $2, 1 # $2 = 1
+ sw $2, ($1) # *oam_update = 1
+ andi $4, $4, 0x3FF # wrap around address
+ lui $1, %hi(oam_ram) # $1 = (hi)oam_ram
+ addu $1, $1, $4 # $1 = (hi)oam_ram + address
+ jr $ra # return
+ sw $5, %lo(oam_ram)($1) # oam_ram[address] = value (delay)
+
+ext_store_u32_jtable:
+ .long ext_store_ignore # 0x00 BIOS, ignore
+ .long ext_store_ignore # 0x01 invalid, ignore
+ .long ext_store_ignore # 0x02 EWRAM, should have been hit already
+ .long ext_store_ignore # 0x03 IWRAM, should have been hit already
+ .long ext_store_io32 # 0x04 I/O registers
+ .long ext_store_palette32 # 0x05 Palette RAM
+ .long ext_store_vram32 # 0x06 VRAM
+ .long ext_store_oam32 # 0x07 OAM RAM
+ .long ext_store_ignore # 0x08 gamepak, ignore
+ .long ext_store_ignore # 0x09 gamepak, ignore
+ .long ext_store_ignore # 0x0A gamepak, ignore
+ .long ext_store_ignore # 0x0B gamepak, ignore
+ .long ext_store_ignore # 0x0C gamepak, ignore
+ .long ext_store_eeprom # 0x0D EEPROM (possibly)
+ .long ext_store_ignore # 0x0E Flash ROM/SRAM
+
+ext_store_u32:
+ srl $1, $4, 24 # $1 = address >> 24
+ sltu $2, $1, 16 # check if the value is out of range
+ beq $2, $0, ext_store_ignore
+ sll $1, $1, 2 # make address word indexed (delay)
+ lui $2, %hi(ext_store_u32_jtable)
+ addu $2, $2, $1
+ # $2 = ext_store_u32_jtable[address >> 24]
+ lw $2, %lo(ext_store_u32_jtable)($2)
+ jr $2 # jump to table location
+ nop
+
+#execute_store_u32:
+execute_store_full_u32:
+ srl $1, $4, 28 # check if the address is out of range
+ bne $1, $0, ext_store_u32 # if it is, perform an extended write
+ srl $2, $4, 15 # $1 = page number of address (delay slot)
+ sll $2, $2, 2 # adjust to word index
+ addu $2, $2, $16
+ lw $1, 256($2) # $1 = memory_map_write[address >> 15]
+ beq $1, $0, ext_store_u32 # if it's NULL perform an extended write
+ andi $2, $4, 0x7FFC # $2 = low 15bits of address (delay slot)
+ addu $1, $1, $2 # add the memory map offset
+ lw $2, -32768($1) # load the SMC status
+ bne $2, $0, smc_write # is there code there?
+ sw $5, ($1) # store the value (delay slot)
+ jr $ra # return
+ nop
+
+
+# 32bit ext aligned, non a2 destroying routines
+
+ext_store_io32a:
+ andi $4, $4, 0x3FF # wrap around address
+ addiu $sp, $sp, -4 # make room on the stack for $ra
+ sw $ra, ($sp)
+ save_registers
+ jal write_io_register32 # write the value out
+ sw $6, REG_SAVE($16) # save a2
+ lw $6, REG_SAVE($16) # restore a2
+ j write_io_epilogue # handle any state changes
+ nop
+
+ext_store_palette32a:
+ sw $ra, REG_SAVE($16) # save return address
+ jal ext_store_palette16b # write out palette entry
+ andi $4, 0x3FF # wrap address (delay)
+ addiu $4, $4, 2 # go to next location
+ srl $5, $5, 16 # shift to next 16bit value
+ j ext_store_palette16b # write out next palette entry
+ lw $ra, REG_SAVE($16) # restore return address (delay)
+
+ext_store_u32a_jtable:
+ .long ext_store_ignore # 0x00 BIOS, ignore
+ .long ext_store_ignore # 0x01 invalid, ignore
+ .long ext_store_ignore # 0x02 EWRAM, should have been hit already
+ .long ext_store_ignore # 0x03 IWRAM, should have been hit already
+ .long ext_store_io32a # 0x04 I/O registers
+ .long ext_store_palette32a # 0x05 Palette RAM
+ .long ext_store_vram32 # 0x06 VRAM
+ .long ext_store_oam32 # 0x07 OAM RAM
+ .long ext_store_ignore # 0x08 gamepak, ignore
+ .long ext_store_ignore # 0x09 gamepak, ignore
+ .long ext_store_ignore # 0x0A gamepak, ignore
+ .long ext_store_ignore # 0x0B gamepak, ignore
+ .long ext_store_ignore # 0x0C gamepak, ignore
+ .long ext_store_ignore # 0x0D EEPROM (nothing will write this)
+ .long ext_store_ignore # 0x0E Flash ROM/SRAM
+
+ext_aligned_store32:
+ srl $1, $4, 24 # $1 = address >> 24
+ sltu $2, $1, 16 # check if the value is out of range
+ beq $2, $0, ext_store_ignore
+ sll $1, $1, 2 # make address word indexed (delay)
+ lui $2, %hi(ext_store_u32a_jtable)
+ addu $2, $2, $1
+ # $2 = ext_store_u32a_jtable[address >> 24]
+ lw $2, %lo(ext_store_u32a_jtable)($2)
+ jr $2 # jump to table location
+ nop
+
+#execute_aligned_store32:
+ srl $2, $4, 28 # check if the address is out of range
+ bne $2, $0, ext_aligned_store32 # if it is, perform an extended load
+ srl $1, $4, 15 # $1 = page number of address
+ sll $1, $1, 2 # adjust to word index
+ addu $1, $1, $16 # $1 = memory_map_write[address >> 15]
+ lw $1, 256($1)
+ beq $1, $0, ext_aligned_store32 # if it's NULL perform an extended write
+ andi $2, $4, 0x7FFF # $2 = low 15bits of address (delay slot)
+ addu $1, $1, $2 # add the memory map offset
+ jr $ra # return
+ sw $5, ($1) # write the value
+
+smc_write:
+ save_registers
+ jal flush_translation_cache_ram # flush translation cache
+ sw $6, REG_PC($16) # save PC (delay slot)
+
+lookup_pc:
+ lw $2, REG_CPSR($16) # $2 = cpsr
+ andi $2, $2, 0x20 # isolate mode bit
+ beq $2, $0, lookup_pc_arm # if T bit is zero use arm handler
+ nop
+
+lookup_pc_thumb:
+ jal block_lookup_address_thumb # get Thumb address
+ lw $4, REG_PC($16) # load PC as arg 0 (delay slot)
+ restore_registers
+ jr $2 # jump to result
+ nop
+
+lookup_pc_arm:
+ jal block_lookup_address_arm # get ARM address
+ lw $4, REG_PC($16) # load PC as arg 0 (delay slot)
+ restore_registers
+ jr $2 # jump to result
+ nop
+
+# Return the current cpsr
+
+execute_read_cpsr:
+ collapse_flags # fold flags into cpsr, put cpsr into $2
+ jr $ra # return
+ nop
+
+# Return the current spsr
+
+execute_read_spsr:
+ lw $1, CPU_MODE($16) # $1 = cpu_mode
+ lui $2, %hi(spsr)
+ sll $1, $1, 2 # adjust to word offset size
+ addu $2, $2, $1
+ jr $ra # return
+ lw $2, %lo(spsr)($2) # $2 = spsr[cpu_mode] (delay slot)
+
+# Switch into SWI, has to collapse flags
+# $4: Current pc
+
+execute_swi:
+ add $sp, $sp, -4 # push $ra
+ sw $ra, ($sp)
+ lui $1, %hi(SUPERVISOR_LR)
+ sw $4, %lo(SUPERVISOR_LR)($1) # store next PC in the supervisor's LR
+ collapse_flags # get cpsr in $2
+ lui $5, %hi(SUPERVISOR_SPSR)
+ sw $2, %lo(SUPERVISOR_SPSR)($5) # save cpsr in SUPERVISOR_CPSR
+ ins $2, $0, 0, 6 # zero out bottom 6 bits of CPSR
+ ori $2, 0x13 # set mode to supervisor
+ sw $2, REG_CPSR($16) # write back CPSR
+ save_registers
+ jal set_cpu_mode # set the CPU mode to supervisor
+ li $4, 3 # 3 is supervisor mode (delay slot)
+ restore_registers
+ lw $ra, ($sp) # pop $ra
+ jr $ra # return
+ add $sp, $sp, 4 # fix stack (delay slot)
+
+# $4: pc to restore to
+# returns in $4
+
+execute_spsr_restore:
+ lw $1, CPU_MODE($16) # $1 = cpu_mode
+
+ beq $1, $0, no_spsr_restore # only restore if the cpu isn't usermode
+ lui $2, %hi(spsr) # start loading SPSR (delay)
+
+ sll $1, $1, 2 # adjust to word offset size
+ addu $2, $2, $1
+ lw $1, %lo(spsr)($2) # $1 = spsr[cpu_mode]
+ sw $1, REG_CPSR($16) # cpsr = spsr[cpu_mode]
+ extract_flags_body # extract flags from $1
+ addiu $sp, $sp, -4
+ sw $ra, ($sp)
+ save_registers
+ jal execute_spsr_restore_body # do the dirty work in this C function
+ nop
+ restore_registers
+ addu $4, $2, $0 # move return value to $4
+ lw $ra, ($sp)
+ jr $ra
+ addiu $sp, $sp, 4
+
+no_spsr_restore:
+ jr $ra
+ nop
+
+# $4: new cpsr
+# $5: store mask
+# $6: current PC
+
+execute_store_cpsr:
+ and $1, $4, $5 # $1 = new_cpsr & store_mask
+ lw $2, REG_CPSR($16) # $2 = current cpsr
+ nor $4, $5, $0 # $4 = ~store_mask
+ and $2, $2, $4 # $2 = (cpsr & (~store_mask))
+ or $1, $1, $2 # $1 = new cpsr combined with old
+ extract_flags_body # extract flags from $1
+ addiu $sp, $sp, -4
+ sw $ra, ($sp)
+ save_registers
+ jal execute_store_cpsr_body # do the dirty work in this C function
+ addu $4, $1, $0 # load the new CPSR (delay slot)
+
+ bne $2, $0, changed_pc_cpsr # this could have changed the pc
+ nop
+
+ restore_registers
+
+ lw $ra, ($sp)
+ jr $ra
+ addiu $sp, $sp, 4
+
+changed_pc_cpsr:
+ jal block_lookup_address_arm # GBA address is in $4
+ addu $4, $2, $0 # load new address in $4 (delay slot)
+ restore_registers # restore registers
+ jr $2 # jump to the new address
+ addiu $sp, $sp, 4 # get rid of the old ra (delay slot)
+
+
+# $4: new spsr
+# $5: store mask
+
+execute_store_spsr:
+ lw $1, CPU_MODE($16) # $1 = cpu_mode
+ lui $2, %hi(spsr)
+ sll $1, $1, 2 # adjust to word offset size
+ addu $1, $2, $1
+ lw $2, %lo(spsr)($1) # $2 = spsr[cpu_mode]
+ and $4, $4, $5 # $4 = new_spsr & store_mask
+ nor $5, $5, $0 # $5 = ~store_mask
+ and $2, $2, $5 # $2 = (spsr & (~store_mask))
+ or $4, $4, $2 # $4 = new spsr combined with old
+ jr $ra # return
+ sw $4, %lo(spsr)($1) # spsr[cpu_mode] = $4 (delay slot)
+
+# $4: value
+# $5: shift
+
+execute_lsl_flags_reg:
+ beq $5, $0, lsl_shift_zero # is the shift zero?
+ sltiu $1, $5, 32 # $1 = (shift < 32) (delay)
+ beq $1, $0, lsl_shift_high # is the shift >= 32?
+ li $2, 32
+
+ subu $2, $2, $5 # $2 = (32 - shift)
+ srlv $2, $4, $2 # $2 = (value >> (32 - shift))
+ andi $22, $2, 1 # c flag = (value >> (32 - shift)) & 0x01
+
+lsl_shift_zero:
+ jr $ra # return
+ sllv $4, $4, $5 # return (value << shift) (delay)
+
+lsl_shift_high:
+ sltiu $1, $5, 33 # $1 = (shift < 33) (delay)
+ bne $1, $0, lsl_shift_done # jump if shift == 32
+ andi $22, $4, 1 # c flag = value & 0x01 (delay)
+
+ add $22, $0, $0 # c flag = 0 otherwise
+
+lsl_shift_done:
+ jr $ra # return
+ add $4, $0, $0 # value = 0 no matter what
+
+
+execute_lsr_flags_reg:
+ beq $5, $0, lsr_shift_zero # is the shift zero?
+ sltiu $1, $5, 32 # $1 = (shift < 32) (delay)
+ beq $1, $0, lsr_shift_high # is the shift >= 32?
+ addiu $2, $5, -1 # $2 = shift - 1 (delay)
+
+ srlv $2, $4, $2 # $2 = (value >> (shift - 1))
+ andi $22, $2, 1 # c flag = (value >> (32 - shift)) & 0x01
+
+lsr_shift_zero:
+ jr $ra # return
+ srlv $4, $4, $5 # return (value >> shift) (delay)
+
+lsr_shift_high:
+ sltiu $1, $5, 33 # $1 = (shift < 33) (delay)
+ bne $1, $0, lsr_shift_done # jump if shift == 32
+ srl $22, $4, 31 # c flag = value >> 31 (delay)
+
+ add $22, $0, $0 # c flag = 0 otherwise
+
+lsr_shift_done:
+ jr $ra # return
+ add $4, $0, $0 # value = 0 no matter what
+
+
+execute_asr_flags_reg:
+ beq $5, $0, asr_shift_zero # is the shift zero?
+ sltiu $1, $5, 32 # $1 = (shift < 32) (delay)
+ beq $1, $0, asr_shift_high # is the shift >= 32?
+ addiu $2, $5, -1 # $2 = shift - 1 (delay)
+
+ srlv $2, $4, $2 # $2 = (value >> (shift - 1))
+ andi $22, $2, 1 # c flag = (value >> (32 - shift)) & 0x01
+
+asr_shift_zero:
+ jr $ra # return
+ srav $4, $4, $5 # return (value >> shift) (delay)
+
+asr_shift_high:
+ sra $4, $4, 31 # value >>= 31
+ jr $ra # return
+ andi $22, $4, 1 # c flag = value & 0x01
+
+
+execute_ror_flags_reg:
+ beq $5, $0, ror_zero_shift # is the shift zero?
+ addiu $1, $5, -1 # $1 = (shift - 1) (delay)
+
+ srav $1, $4, $1 # $1 = (value >> (shift - 1))
+ andi $22, $1, 1 # c flag = $1 & 1
+
+ror_zero_shift:
+ jr $ra # return
+ rotrv $4, $4, $5 # return (value ror shift) delay
+
+# $4: cycle counter argument
+
+execute_arm_translate:
+ addu $17, $4, $0 # load cycle counter register
+ lui $16, %hi(reg) # load base register
+ addiu $16, %lo(reg)
+ extract_flags # load flag variables
+
+ and $1, $1, 0x20 # see if Thumb bit is set in flags
+
+ bne $1, $0, 1f
+ lw $4, REG_PC($16) # load PC into $4 (delay)
+
+ jal block_lookup_address_arm # lookup initial jump address
+ nop
+ restore_registers # load initial register values
+ jr $2 # jump to return
+ nop
+
+1:
+ jal block_lookup_address_thumb # lookup initial jump address
+ nop
+ restore_registers # load initial register values
+ jr $2 # jump to return
+ nop
+
+# sceKernelInvalidateIcacheRange gives me problems, trying this instead
+# Invalidates an n byte region starting at the start address
+# $4: start location
+# $5: length
+
+invalidate_icache_region:
+ ins $4, $0, 0, 6 # align to 64 bytes
+ addiu $2, $5, 63 # align up to 64 bytes
+ srl $2, $2, 6 # divide by 64
+ beq $2, $0, done # exit early on 0
+ nop
+
+iir_loop:
+ cache 0x08, ($4) # hit invalidate icache line
+ addiu $2, $2, -1 # next loop iteration
+ bne $2, $0, iir_loop # loop
+ addiu $4, $4, 64 # go to next cache line (delay slot)
+
+done:
+ jr $ra # return
+ nop
+
+# Writes back dcache and invalidates icache.
+
+invalidate_all_cache:
+ addu $4, $0, $0 # $4 = 0
+ addiu $5, $0, 0x4000 # $5 = 0x4000
+
+iac_loop:
+ cache 0x14, 0($4) # index invalidate/writeback dcache index
+ addiu $4, $4, 0x40 # goto next cache line
+ bne $4, $5, iac_loop # next iteration
+ cache 0x04, -0x40($4) # index invalidate icache index.. maybe?
+
+ jr $ra # return
+ nop
+
+
+step_debug_mips:
+ addiu $sp, $sp, -4
+ sw $ra, ($sp)
+ collapse_flags
+ save_registers
+ jal step_debug
+ addiu $5, $17, 0
+ restore_registers
+ lw $ra, ($sp)
+ jr $ra
+ addiu $sp, $sp, 4
+
+memory_map_read:
+ .space 0x8000
+
+reg:
+ .space 0x100
+
+memory_map_write:
+ .space 0x8000
+