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/* gameplaySP
 *
 * Copyright (C) 2006 Exophase <exophase@gmail.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#ifndef COMMON_H
#define COMMON_H

#define ror(dest, value, shift)                                               \
  dest = ((value) >> shift) | ((value) << (32 - shift))                       \

#if defined(_WIN32)
  #define PATH_SEPARATOR "\\"
  #define PATH_SEPARATOR_CHAR '\\'
#else
  #define PATH_SEPARATOR "/"
  #define PATH_SEPARATOR_CHAR '/'
#endif

#ifdef X86_ARCH
  #define function_cc __attribute__((regparm(2)))
#else
  #define function_cc
#endif

#ifdef ARM_ARCH

#define _BSD_SOURCE // sync
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <fcntl.h>
#include <unistd.h>
#include <stdarg.h>
#include <time.h>
#include <sys/time.h>

#endif /* ARM_ARCH */

// Huge thanks to pollux for the heads up on using native file I/O
// functions on PSP for vastly improved memstick performance.

#ifdef PSP
  #define fastcall

  #include <pspkernel.h>
  #include <pspdebug.h>
  #include <pspctrl.h>
  #include <pspgu.h>
  #include <pspaudio.h>
  #include <pspaudiolib.h>
  #include <psprtc.h>

  #define convert_palette(value)  \
    value = ((value & 0x7FE0) << 1) | (value & 0x1F)

  #include <time.h>
#else

  typedef unsigned char u8;
  typedef signed char s8;
  typedef unsigned short int u16;
  typedef signed short int s16;
  typedef unsigned int u32;
  typedef signed int s32;
  typedef unsigned long long int u64;
  typedef signed long long int s64;

  #define convert_palette(value) \
    value = ((value & 0x1F) << 11) | ((value & 0x03E0) << 1) | (value >> 10)

#endif

#define GBA_SCREEN_WIDTH  (240)
#define GBA_SCREEN_HEIGHT (160)
#define GBA_SCREEN_PITCH  (240)


typedef u32 fixed16_16;
typedef u32 fixed8_24;

#define float_to_fp16_16(value)                                               \
  (fixed16_16)((value) * 65536.0)                                             \

#define fp16_16_to_float(value)                                               \
  (float)((value) / 65536.0)                                                  \

#define u32_to_fp16_16(value)                                                 \
  ((value) << 16)                                                             \

#define fp16_16_to_u32(value)                                                 \
  ((value) >> 16)                                                             \

#define fp16_16_fractional_part(value)                                        \
  ((value) & 0xFFFF)                                                          \

#define float_to_fp8_24(value)                                                \
  (fixed8_24)((value) * 16777216.0)                                           \

#define fp8_24_fractional_part(value)                                         \
  ((value) & 0xFFFFFF)                                                        \

#define fixed_div(numerator, denominator, bits)                               \
  (((numerator * (1 << bits)) + (denominator / 2)) / denominator)             \

#define address8(base, offset)                                                \
  *((u8 *)((u8 *)base + (offset)))                                            \

#define address16(base, offset)                                               \
  *((u16 *)((u8 *)base + (offset)))                                           \

#define address32(base, offset)                                               \
  *((u32 *)((u8 *)base + (offset)))                                           \

#include <unistd.h>
#include <time.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include "cpu.h"
#include "gba_memory.h"
#include "video.h"
#include "input.h"
#include "sound.h"
#include "main.h"
#include "cheats.h"

#endif