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#ifndef __FRONTEND_MAIN_H__
#define __FRONTEND_MAIN_H__
#include <stddef.h>
#define MAXPATHLEN 512
typedef enum {
EACTION_NONE = 0,
EACTION_MENU,
EACTION_TOGGLE_FPS,
EACTION_TOGGLE_FSKIP,
EACTION_TOGGLE_FF,
EACTION_SAVE_STATE,
EACTION_LOAD_STATE,
EACTION_QUIT,
} emu_action;
typedef enum {
KBIT_A = 0,
KBIT_B,
KBIT_SELECT,
KBIT_START,
KBIT_RIGHT,
KBIT_LEFT,
KBIT_UP,
KBIT_DOWN,
KBIT_R,
KBIT_L
} keybit;
typedef enum {
FRAMESKIP_NONE = 0,
FRAMESKIP_AUTO,
FRAMESKIP_MANUAL,
} frameskip_style_t;
typedef enum {
SCALING_NONE = 0,
SCALING_ASPECT_SHARP,
SCALING_ASPECT_SMOOTH,
SCALING_FULL_SHARP,
SCALING_FULL_SMOOTH,
} scaling_mode_t;
extern int should_quit;
extern int state_slot;
extern int dynarec_enable;
extern frameskip_style_t frameskip_style;
extern scaling_mode_t scaling_mode;
extern int max_frameskip;
extern int color_correct;
extern int lcd_blend;
extern int show_fps;
extern int limit_frames;
extern uint16_t *gba_screen_pixels_prev;
extern uint16_t *gba_processed_pixels;
#define array_size(x) (sizeof(x) / sizeof(x[0]))
void state_file_name(char *buf, size_t len, unsigned state_slot);
void config_file_name(char *buf, size_t len, int is_game);
void handle_emu_action(emu_action action);
int save_state_file(unsigned state_slot);
int load_state_file(unsigned state_slot);
#endif /* __FRONTEND_MAIN_H__ */
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