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/* gameplaySP
*
* Copyright (C) 2006 Exophase <exophase@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef INPUT_H
#define INPUT_H
typedef enum
{
BUTTON_L = 0x200,
BUTTON_R = 0x100,
BUTTON_DOWN = 0x80,
BUTTON_UP = 0x40,
BUTTON_LEFT = 0x20,
BUTTON_RIGHT = 0x10,
BUTTON_START = 0x08,
BUTTON_SELECT = 0x04,
BUTTON_B = 0x02,
BUTTON_A = 0x01,
BUTTON_NONE = 0x00
} input_buttons_type;
typedef enum
{
BUTTON_ID_UP,
BUTTON_ID_DOWN,
BUTTON_ID_LEFT,
BUTTON_ID_RIGHT,
BUTTON_ID_A,
BUTTON_ID_B,
BUTTON_ID_L,
BUTTON_ID_R,
BUTTON_ID_START,
BUTTON_ID_SELECT,
BUTTON_ID_MENU,
BUTTON_ID_FASTFORWARD,
BUTTON_ID_LOADSTATE,
BUTTON_ID_SAVESTATE,
BUTTON_ID_RAPIDFIRE_A,
BUTTON_ID_RAPIDFIRE_B,
BUTTON_ID_RAPIDFIRE_L,
BUTTON_ID_RAPIDFIRE_R,
BUTTON_ID_VOLUP,
BUTTON_ID_VOLDOWN,
BUTTON_ID_FPS,
BUTTON_ID_NONE
} input_buttons_id_type;
typedef enum
{
CURSOR_UP,
CURSOR_DOWN,
CURSOR_LEFT,
CURSOR_RIGHT,
CURSOR_SELECT,
CURSOR_BACK,
CURSOR_EXIT,
CURSOR_L,
CURSOR_R,
CURSOR_NONE
} gui_action_type;
void init_input();
u32 update_input();
void input_write_mem_savestate(file_tag_type savestate_file);
void input_read_savestate(file_tag_type savestate_file);
#include "libretro.h"
typedef struct
{
unsigned retropad ;
input_buttons_type gba;
} map;
static const map btn_map[] = {
{ RETRO_DEVICE_ID_JOYPAD_L, BUTTON_L },
{ RETRO_DEVICE_ID_JOYPAD_R, BUTTON_R },
{ RETRO_DEVICE_ID_JOYPAD_DOWN, BUTTON_DOWN },
{ RETRO_DEVICE_ID_JOYPAD_UP, BUTTON_UP },
{ RETRO_DEVICE_ID_JOYPAD_LEFT, BUTTON_LEFT },
{ RETRO_DEVICE_ID_JOYPAD_RIGHT, BUTTON_RIGHT },
{ RETRO_DEVICE_ID_JOYPAD_START, BUTTON_START },
{ RETRO_DEVICE_ID_JOYPAD_SELECT, BUTTON_SELECT },
{ RETRO_DEVICE_ID_JOYPAD_B, BUTTON_B },
{ RETRO_DEVICE_ID_JOYPAD_A, BUTTON_A }
};
extern u32 gamepad_config_map[];
extern u32 global_enable_analog;
extern u32 analog_sensitivity_level;
#endif
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