1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
|
/* gameplaySP
*
* Copyright (C) 2006 Exophase <exophase@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "common.h"
#ifndef __LIBRETRO__
#include "frontend/plat.h"
#endif
u32 global_enable_audio = 1;
u32 global_process_audio = 1;
direct_sound_struct direct_sound_channel[2];
gbc_sound_struct gbc_sound_channel[4];
u32 sound_frequency = GBA_SOUND_FREQUENCY;
u32 sound_on;
static s16 sound_buffer[BUFFER_SIZE];
static u32 sound_buffer_base;
static u32 sound_last_cpu_ticks;
static fixed16_16 gbc_sound_tick_step;
/* Queue 1 sample to the top of the DS FIFO, wrap around circularly */
void sound_timer_queue8(u32 channel, u8 value)
{
direct_sound_struct *ds = direct_sound_channel + channel;
*((s8 *)(ds->fifo + ds->fifo_top)) = value;
ds->fifo_top = (ds->fifo_top + 1) % 32;
}
/* Queue 2 samples to the top of the DS FIFO, wrap around circularly */
void sound_timer_queue16(u32 channel, u16 value)
{
direct_sound_struct *ds = direct_sound_channel + channel;
*((s8 *)(ds->fifo + ds->fifo_top)) = value & 0xFF;
ds->fifo_top = (ds->fifo_top + 1) % 32;
*((s8 *)(ds->fifo + ds->fifo_top)) = value >> 8;
ds->fifo_top = (ds->fifo_top + 1) % 32;
}
/* Queue 4 samples to the top of the DS FIFO, wrap around circularly */
void sound_timer_queue32(u32 channel, u32 value)
{
direct_sound_struct *ds = direct_sound_channel + channel;
*((s8 *)(ds->fifo + ds->fifo_top)) = value & 0xFF;
ds->fifo_top = (ds->fifo_top + 1) % 32;
*((s8 *)(ds->fifo + ds->fifo_top)) = (value >> 8) & 0xFF;
ds->fifo_top = (ds->fifo_top + 1) % 32;
*((s8 *)(ds->fifo + ds->fifo_top)) = (value >> 16) & 0xFF;
ds->fifo_top = (ds->fifo_top + 1) % 32;
*((s8 *)(ds->fifo + ds->fifo_top)) = (value >> 24);
ds->fifo_top = (ds->fifo_top + 1) % 32;
}
void sound_timer(fixed8_24 frequency_step, u32 channel)
{
unsigned sample_status = DIRECT_SOUND_INACTIVE;
direct_sound_struct *ds = direct_sound_channel + channel;
fixed8_24 fifo_fractional = ds->fifo_fractional;
u32 buffer_index = ds->buffer_index;
s16 current_sample, next_sample;
current_sample = ds->fifo[ds->fifo_base] << 4;
ds->fifo_base = (ds->fifo_base + 1) % 32;
next_sample = ds->fifo[ds->fifo_base] << 4;
if(sound_on == 1)
{
if(ds->volume == DIRECT_SOUND_VOLUME_50)
{
current_sample >>= 1;
next_sample >>= 1;
}
sample_status = ds->status;
}
// Unqueue 1 sample from the base of the DS FIFO and place it on the audio
// buffer for as many samples as necessary. If the DS FIFO is 16 bytes or
// smaller and if DMA is enabled for the sound channel initiate a DMA transfer
// to the DS FIFO.
switch(sample_status)
{
case DIRECT_SOUND_INACTIVE:
/* render samples NULL */
while(fifo_fractional <= 0xFFFFFF)
{
fifo_fractional += frequency_step;
buffer_index = (buffer_index + 2) % BUFFER_SIZE;
}
break;
case DIRECT_SOUND_RIGHT:
/* render samples RIGHT */
while(fifo_fractional <= 0xFFFFFF)
{
s16 dest_sample = current_sample +
fp16_16_to_u32((next_sample - current_sample) * (fifo_fractional >> 8));
sound_buffer[buffer_index + 1] += dest_sample;
fifo_fractional += frequency_step;
buffer_index = (buffer_index + 2) % BUFFER_SIZE;
}
break;
case DIRECT_SOUND_LEFT:
/* render samples LEFT */
while(fifo_fractional <= 0xFFFFFF)
{
s16 dest_sample = current_sample +
fp16_16_to_u32((next_sample - current_sample) * (fifo_fractional >> 8));
sound_buffer[buffer_index] += dest_sample;
fifo_fractional += frequency_step;
buffer_index = (buffer_index + 2) % BUFFER_SIZE;
}
break;
case DIRECT_SOUND_LEFTRIGHT:
/* render samples LEFT and RIGHT. */
while(fifo_fractional <= 0xFFFFFF)
{
s16 dest_sample = current_sample +
fp16_16_to_u32((next_sample - current_sample) * (fifo_fractional >> 8));
sound_buffer[buffer_index] += dest_sample;
sound_buffer[buffer_index + 1] += dest_sample;
fifo_fractional += frequency_step;
buffer_index = (buffer_index + 2) % BUFFER_SIZE;
}
break;
}
ds->buffer_index = buffer_index;
ds->fifo_fractional = fp8_24_fractional_part(fifo_fractional);
if(((ds->fifo_top - ds->fifo_base) % 32) <= 16)
{
if(dma[1].direct_sound_channel == channel)
dma_transfer(dma + 1);
if(dma[2].direct_sound_channel == channel)
dma_transfer(dma + 2);
}
}
void sound_reset_fifo(u32 channel)
{
direct_sound_struct *ds = direct_sound_channel;
memset(ds->fifo, 0, 32);
}
// Initial pattern data = 4bits (signed)
// Channel volume = 12bits
// Envelope volume = 14bits
// Master volume = 2bits
// Recalculate left and right volume as volume changes.
// To calculate the current sample, use (sample * volume) >> 16
// Square waves range from -8 (low) to 7 (high)
s8 square_pattern_duty[4][8] =
{
{ 0xF8, 0xF8, 0xF8, 0xF8, 0x07, 0xF8, 0xF8, 0xF8 },
{ 0xF8, 0xF8, 0xF8, 0xF8, 0x07, 0x07, 0xF8, 0xF8 },
{ 0xF8, 0xF8, 0x07, 0x07, 0x07, 0x07, 0xF8, 0xF8 },
{ 0x07, 0x07, 0x07, 0x07, 0xF8, 0xF8, 0x07, 0x07 },
};
s8 wave_samples[64];
u32 noise_table15[1024];
u32 noise_table7[4];
u32 gbc_sound_master_volume_table[4] = { 1, 2, 4, 0 };
u32 gbc_sound_channel_volume_table[8] =
{
fixed_div(0, 7, 12),
fixed_div(1, 7, 12),
fixed_div(2, 7, 12),
fixed_div(3, 7, 12),
fixed_div(4, 7, 12),
fixed_div(5, 7, 12),
fixed_div(6, 7, 12),
fixed_div(7, 7, 12)
};
u32 gbc_sound_envelope_volume_table[16] =
{
fixed_div(0, 15, 14),
fixed_div(1, 15, 14),
fixed_div(2, 15, 14),
fixed_div(3, 15, 14),
fixed_div(4, 15, 14),
fixed_div(5, 15, 14),
fixed_div(6, 15, 14),
fixed_div(7, 15, 14),
fixed_div(8, 15, 14),
fixed_div(9, 15, 14),
fixed_div(10, 15, 14),
fixed_div(11, 15, 14),
fixed_div(12, 15, 14),
fixed_div(13, 15, 14),
fixed_div(14, 15, 14),
fixed_div(15, 15, 14)
};
u32 gbc_sound_buffer_index = 0;
u32 gbc_sound_last_cpu_ticks = 0;
u32 gbc_sound_partial_ticks = 0;
u32 gbc_sound_master_volume_left;
u32 gbc_sound_master_volume_right;
u32 gbc_sound_master_volume;
#define update_volume_channel_envelope(channel) \
volume_##channel = gbc_sound_envelope_volume_table[envelope_volume] * \
gbc_sound_channel_volume_table[gbc_sound_master_volume_##channel] * \
gbc_sound_master_volume_table[gbc_sound_master_volume] \
#define update_volume_channel_noenvelope(channel) \
volume_##channel = gs->wave_volume * \
gbc_sound_channel_volume_table[gbc_sound_master_volume_##channel] * \
gbc_sound_master_volume_table[gbc_sound_master_volume] \
#define update_volume(type) \
update_volume_channel_##type(left); \
update_volume_channel_##type(right) \
#define update_tone_sweep() \
if(gs->sweep_status) \
{ \
u32 sweep_ticks = gs->sweep_ticks - 1; \
\
if(sweep_ticks == 0) \
{ \
u32 rate = gs->rate; \
\
if(gs->sweep_direction) \
rate = rate - (rate >> gs->sweep_shift); \
else \
rate = rate + (rate >> gs->sweep_shift); \
\
if(rate > 2047) { \
rate = 2047; \
gs->active_flag = 0; \
break; \
} \
\
frequency_step = float_to_fp16_16(((131072.0f / (2048 - rate)) * 8.0f) \
/ sound_frequency); \
\
gs->frequency_step = frequency_step; \
gs->rate = rate; \
\
sweep_ticks = gs->sweep_initial_ticks; \
} \
gs->sweep_ticks = sweep_ticks; \
} \
#define update_tone_nosweep() \
#define update_tone_envelope() \
if(gs->envelope_status) \
{ \
u32 envelope_ticks = gs->envelope_ticks - 1; \
envelope_volume = gs->envelope_volume; \
\
if(envelope_ticks == 0) \
{ \
if(gs->envelope_direction) \
{ \
if(envelope_volume != 15) \
envelope_volume = gs->envelope_volume + 1; \
} \
else \
{ \
if(envelope_volume != 0) \
envelope_volume = gs->envelope_volume - 1; \
} \
\
update_volume(envelope); \
\
gs->envelope_volume = envelope_volume; \
gs->envelope_ticks = gs->envelope_initial_ticks; \
} \
else \
gs->envelope_ticks = envelope_ticks; \
} \
#define update_tone_noenvelope() \
#define update_tone_counters(envelope_op, sweep_op) \
tick_counter += gbc_sound_tick_step; \
if(tick_counter > 0xFFFF) \
{ \
if(gs->length_status) \
{ \
u32 length_ticks = gs->length_ticks - 1; \
gs->length_ticks = length_ticks; \
\
if(length_ticks == 0) \
{ \
gs->active_flag = 0; \
break; \
} \
} \
\
update_tone_##envelope_op(); \
update_tone_##sweep_op(); \
\
tick_counter &= 0xFFFF; \
} \
#define gbc_sound_render_sample_right() \
sound_buffer[buffer_index + 1] += (current_sample * volume_right) >> 22 \
#define gbc_sound_render_sample_left() \
sound_buffer[buffer_index] += (current_sample * volume_left) >> 22 \
#define gbc_sound_render_sample_both() \
gbc_sound_render_sample_right(); \
gbc_sound_render_sample_left() \
#define gbc_sound_render_samples(type, sample_length, envelope_op, sweep_op) \
for(i = 0; i < buffer_ticks; i++) \
{ \
current_sample = \
sample_data[fp16_16_to_u32(sample_index) % sample_length]; \
gbc_sound_render_sample_##type(); \
\
sample_index += frequency_step; \
buffer_index = (buffer_index + 2) % BUFFER_SIZE; \
\
update_tone_counters(envelope_op, sweep_op); \
} \
#define gbc_noise_wrap_full 32767
#define gbc_noise_wrap_half 126
#define get_noise_sample_full() \
current_sample = \
((s32)(noise_table15[fp16_16_to_u32(sample_index) >> 5] << \
(fp16_16_to_u32(sample_index) & 0x1F)) >> 31) & 0x0F \
#define get_noise_sample_half() \
current_sample = \
((s32)(noise_table7[fp16_16_to_u32(sample_index) >> 5] << \
(fp16_16_to_u32(sample_index) & 0x1F)) >> 31) & 0x0F \
#define gbc_sound_render_noise(type, noise_type, envelope_op, sweep_op) \
for(i = 0; i < buffer_ticks; i++) \
{ \
get_noise_sample_##noise_type(); \
gbc_sound_render_sample_##type(); \
\
sample_index += frequency_step; \
\
if(sample_index >= u32_to_fp16_16(gbc_noise_wrap_##noise_type)) \
sample_index -= u32_to_fp16_16(gbc_noise_wrap_##noise_type); \
\
buffer_index = (buffer_index + 2) % BUFFER_SIZE; \
update_tone_counters(envelope_op, sweep_op); \
} \
#define gbc_sound_render_channel(type, sample_length, envelope_op, sweep_op) \
buffer_index = gbc_sound_buffer_index; \
sample_index = gs->sample_index; \
frequency_step = gs->frequency_step; \
tick_counter = gs->tick_counter; \
\
update_volume(envelope_op); \
\
switch(gs->status) \
{ \
case GBC_SOUND_INACTIVE: \
break; \
\
case GBC_SOUND_LEFT: \
gbc_sound_render_##type(left, sample_length, envelope_op, sweep_op); \
break; \
\
case GBC_SOUND_RIGHT: \
gbc_sound_render_##type(right, sample_length, envelope_op, sweep_op); \
break; \
\
case GBC_SOUND_LEFTRIGHT: \
gbc_sound_render_##type(both, sample_length, envelope_op, sweep_op); \
break; \
} \
\
gs->sample_index = sample_index; \
gs->tick_counter = tick_counter; \
void update_gbc_sound(u32 cpu_ticks)
{
fixed16_16 buffer_ticks = float_to_fp16_16((float)(cpu_ticks -
gbc_sound_last_cpu_ticks) * sound_frequency / GBC_BASE_RATE);
u32 i, i2;
gbc_sound_struct *gs = gbc_sound_channel;
fixed16_16 sample_index, frequency_step;
fixed16_16 tick_counter;
u32 buffer_index;
s32 volume_left, volume_right;
u32 envelope_volume;
s32 current_sample;
u32 sound_status = address16(io_registers, 0x84) & 0xFFF0;
s8 *sample_data;
s8 *wave_bank;
u8 *wave_ram = ((u8 *)io_registers) + 0x90;
gbc_sound_partial_ticks += fp16_16_fractional_part(buffer_ticks);
buffer_ticks = fp16_16_to_u32(buffer_ticks);
if(gbc_sound_partial_ticks > 0xFFFF)
{
buffer_ticks += 1;
gbc_sound_partial_ticks &= 0xFFFF;
}
if(sound_on == 1)
{
gs = gbc_sound_channel + 0;
if(gs->active_flag)
{
sound_status |= 0x01;
sample_data = gs->sample_data;
envelope_volume = gs->envelope_volume;
gbc_sound_render_channel(samples, 8, envelope, sweep);
}
gs = gbc_sound_channel + 1;
if(gs->active_flag)
{
sound_status |= 0x02;
sample_data = gs->sample_data;
envelope_volume = gs->envelope_volume;
gbc_sound_render_channel(samples, 8, envelope, nosweep);
}
gs = gbc_sound_channel + 2;
if(gbc_sound_wave_update)
{
unsigned bank = (gs->wave_bank == 1) ? 1 : 0;
wave_bank = wave_samples + (bank * 32);
for(i = 0, i2 = 0; i < 16; i++, i2 += 2)
{
current_sample = wave_ram[i];
wave_bank[i2] = (((current_sample >> 4) & 0x0F) - 8);
wave_bank[i2 + 1] = ((current_sample & 0x0F) - 8);
}
gbc_sound_wave_update = 0;
}
if((gs->active_flag) && (gs->master_enable))
{
sound_status |= 0x04;
sample_data = wave_samples;
if(gs->wave_type == 0)
{
if(gs->wave_bank == 1)
sample_data += 32;
gbc_sound_render_channel(samples, 32, noenvelope, nosweep);
}
else
{
gbc_sound_render_channel(samples, 64, noenvelope, nosweep);
}
}
gs = gbc_sound_channel + 3;
if(gs->active_flag)
{
sound_status |= 0x08;
envelope_volume = gs->envelope_volume;
if(gs->noise_type == 1)
{
gbc_sound_render_channel(noise, half, envelope, nosweep);
}
else
{
gbc_sound_render_channel(noise, full, envelope, nosweep);
}
}
}
address16(io_registers, 0x84) = sound_status;
gbc_sound_last_cpu_ticks = cpu_ticks;
gbc_sound_buffer_index =
(gbc_sound_buffer_index + (buffer_ticks * 2)) % BUFFER_SIZE;
}
// Special thanks to blarrg for the LSFR frequency used in Meridian, as posted
// on the forum at http://meridian.overclocked.org:
// http://meridian.overclocked.org/cgi-bin/wwwthreads/showpost.pl?Board=merid
// angeneraldiscussion&Number=2069&page=0&view=expanded&mode=threaded&sb=4
// Hope you don't mind me borrowing it ^_-
static void init_noise_table(u32 *table, u32 period, u32 bit_length)
{
u32 shift_register = 0xFF;
u32 mask = ~(1 << bit_length);
s32 table_pos, bit_pos;
u32 current_entry;
u32 table_period = (period + 31) / 32;
// Bits are stored in reverse order so they can be more easily moved to
// bit 31, for sign extended shift down.
for(table_pos = 0; table_pos < table_period; table_pos++)
{
current_entry = 0;
for(bit_pos = 31; bit_pos >= 0; bit_pos--)
{
current_entry |= (shift_register & 0x01) << bit_pos;
shift_register =
((1 & (shift_register ^ (shift_register >> 1))) << bit_length) |
((shift_register >> 1) & mask);
}
table[table_pos] = current_entry;
}
}
void reset_sound(void)
{
direct_sound_struct *ds = direct_sound_channel;
gbc_sound_struct *gs = gbc_sound_channel;
u32 i;
sound_on = 0;
sound_buffer_base = 0;
sound_last_cpu_ticks = 0;
memset(sound_buffer, 0, sizeof(sound_buffer));
for(i = 0; i < 2; i++, ds++)
{
ds->buffer_index = 0;
ds->status = DIRECT_SOUND_INACTIVE;
ds->fifo_top = 0;
ds->fifo_base = 0;
ds->fifo_fractional = 0;
ds->last_cpu_ticks = 0;
memset(ds->fifo, 0, 32);
}
gbc_sound_buffer_index = 0;
gbc_sound_last_cpu_ticks = 0;
gbc_sound_partial_ticks = 0;
gbc_sound_master_volume_left = 0;
gbc_sound_master_volume_right = 0;
gbc_sound_master_volume = 0;
memset(wave_samples, 0, 64);
for(i = 0; i < 4; i++, gs++)
{
gs->status = GBC_SOUND_INACTIVE;
gs->sample_data = square_pattern_duty[2];
gs->active_flag = 0;
}
}
void init_sound(int need_reset)
{
gbc_sound_tick_step =
float_to_fp16_16(256.0f / sound_frequency);
init_noise_table(noise_table15, 32767, 14);
init_noise_table(noise_table7, 127, 6);
if (need_reset)
reset_sound();
}
#define sound_savestate_builder(type) \
void sound_##type##_savestate(void) \
{ \
state_mem_##type##_variable(sound_on); \
state_mem_##type##_variable(sound_buffer_base); \
state_mem_##type##_variable(sound_last_cpu_ticks); \
state_mem_##type##_variable(gbc_sound_buffer_index); \
state_mem_##type##_variable(gbc_sound_last_cpu_ticks); \
state_mem_##type##_variable(gbc_sound_partial_ticks); \
state_mem_##type##_variable(gbc_sound_master_volume_left); \
state_mem_##type##_variable(gbc_sound_master_volume_right); \
state_mem_##type##_variable(gbc_sound_master_volume); \
state_mem_##type##_array(wave_samples); \
state_mem_##type##_array(direct_sound_channel); \
state_mem_##type##_array(gbc_sound_channel); \
}
sound_savestate_builder(read)
sound_savestate_builder(write)
#include "libretro.h"
static retro_audio_sample_batch_t audio_batch_cb;
void retro_set_audio_sample(retro_audio_sample_t cb) { }
void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb) { audio_batch_cb = cb; }
void render_audio(void)
{
static s16 stream_base[512];
s16 *source;
u32 i;
while (((gbc_sound_buffer_index - sound_buffer_base) & BUFFER_SIZE_MASK) > 512)
{
source = (s16 *)(sound_buffer + sound_buffer_base);
for(i = 0; i < 512; i++)
{
s32 current_sample = source[i];
if(current_sample > 2047)
current_sample = 2047;
if(current_sample < -2048)
current_sample = -2048;
stream_base[i] = current_sample << 4;
source[i] = 0;
}
#ifdef __LIBRETRO__
audio_batch_cb(stream_base, 256);
#else
if (global_process_audio)
plat_sound_write(stream_base, 1024);
#endif
sound_buffer_base += 512;
sound_buffer_base &= BUFFER_SIZE_MASK;
}
}
|