1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
|
/* gameplaySP
*
* Copyright (C) 2006 Exophase <exophase@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef SOUND_H
#define SOUND_H
#define BUFFER_SIZE (1 << 16)
#define BUFFER_SIZE_MASK (BUFFER_SIZE - 1)
#define GBA_SOUND_FREQUENCY (64 * 1024)
#define GBA_XTAL 16777216.0f
#define GBC_BASE_RATE GBA_XTAL
typedef enum
{
DIRECT_SOUND_INACTIVE,
DIRECT_SOUND_RIGHT,
DIRECT_SOUND_LEFT,
DIRECT_SOUND_LEFTRIGHT
} direct_sound_status_type;
typedef enum
{
DIRECT_SOUND_VOLUME_50,
DIRECT_SOUND_VOLUME_100
} direct_sound_volume_type;
typedef struct
{
s8 fifo[32];
u32 fifo_base;
u32 fifo_top;
fixed8_24 fifo_fractional;
// The + 1 is to give some extra room for linear interpolation
// when wrapping around.
u32 buffer_index;
direct_sound_status_type status;
direct_sound_volume_type volume;
u32 last_cpu_ticks;
} direct_sound_struct;
typedef enum
{
GBC_SOUND_INACTIVE,
GBC_SOUND_RIGHT,
GBC_SOUND_LEFT,
GBC_SOUND_LEFTRIGHT
} gbc_sound_status_type;
typedef struct
{
u32 rate;
fixed16_16 frequency_step;
fixed16_16 sample_index;
fixed16_16 tick_counter;
u32 total_volume;
u32 envelope_initial_volume;
u32 envelope_volume;
u32 envelope_direction;
u32 envelope_status;
u32 envelope_step;
u32 envelope_ticks;
u32 envelope_initial_ticks;
u32 sweep_status;
u32 sweep_direction;
u32 sweep_ticks;
u32 sweep_initial_ticks;
u32 sweep_shift;
u32 length_status;
u32 length_ticks;
u32 noise_type;
u32 wave_type;
u32 wave_bank;
u32 wave_volume;
gbc_sound_status_type status;
u32 active_flag;
u32 master_enable;
s8* sample_data;
} gbc_sound_struct;
extern direct_sound_struct direct_sound_channel[2];
extern gbc_sound_struct gbc_sound_channel[4];
extern s8 square_pattern_duty[4][8];
extern u32 gbc_sound_master_volume_left;
extern u32 gbc_sound_master_volume_right;
extern u32 gbc_sound_master_volume;
extern u32 gbc_sound_buffer_index;
extern u32 gbc_sound_last_cpu_ticks;
extern u32 sound_frequency;
extern u32 sound_on;
extern u32 global_enable_audio;
extern u32 enable_low_pass_filter;
void sound_timer_queue8(u32 channel, u8 value);
void sound_timer_queue16(u32 channel, u16 value);
void sound_timer_queue32(u32 channel, u32 value);
void sound_timer(fixed8_24 frequency_step, u32 channel);
void sound_reset_fifo(u32 channel);
void update_gbc_sound(u32 cpu_ticks);
void init_sound(int need_reset);
void sound_write_mem_savestate(file_tag_type savestate_file);
void sound_read_savestate(file_tag_type savestate_file);
void render_audio(void);
void reset_sound();
void sound_exit();
#endif
|