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author | Max Horn | 2003-10-17 17:06:58 +0000 |
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committer | Max Horn | 2003-10-17 17:06:58 +0000 |
commit | 0019f9c1eeb8e67af15a639df0fefb525728c6f7 (patch) | |
tree | 2cae54791aa1b71e797e05726c8cedcbb320cef5 | |
parent | 4ae61964f2684f28931a2d88ab73f34a0efc3797 (diff) | |
download | scummvm-rg350-0019f9c1eeb8e67af15a639df0fefb525728c6f7.tar.gz scummvm-rg350-0019f9c1eeb8e67af15a639df0fefb525728c6f7.tar.bz2 scummvm-rg350-0019f9c1eeb8e67af15a639df0fefb525728c6f7.zip |
removed obsolete FIXME/TODO
svn-id: r10875
-rw-r--r-- | TODO | 1 | ||||
-rw-r--r-- | base/gameDetector.cpp | 7 |
2 files changed, 0 insertions, 8 deletions
@@ -7,7 +7,6 @@ General we set when the application should be quit (e.g. when an EVENT_QUIT is received). This is useful if multiple levels of event loops have to be ended * Fix the Map<> template, make it more robust; maybe use a red-black tree? -* Add iterators to List<> template and make use of them * Allow for return-to-launcher instead of a normal "quit" ? * Improve the argv (command line args) parser * Extend the Plugin API to provide for "game detection": instead of the diff --git a/base/gameDetector.cpp b/base/gameDetector.cpp index b2447f1c18..062a17f7d1 100644 --- a/base/gameDetector.cpp +++ b/base/gameDetector.cpp @@ -259,13 +259,6 @@ void GameDetector::parseCommandLine(int argc, char **argv) { bool long_option_value; // Iterate over all comman line arguments, backwards. - // FIXME: Looping backwards has a major problem: Consider this example - // invocation: "scummvm -g 1x". It should work exactly like "scummvm -g1x" - // but it doesn't! Instead of starting the launcher with the 1x sacler - // in effect, it will give an error about target 1x being unknown. - // This can be fixed by forward iterating the args. Of course doing that - // essentially means we have to rewrite the whole command line parser, - // but that seems like a good idea anyway. for (i = argc - 1; i >= 1; i--) { s = argv[i]; |