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author | Paul Gilbert | 2015-05-09 10:32:45 -0400 |
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committer | Paul Gilbert | 2015-05-09 10:32:45 -0400 |
commit | 00fb65c1dcfe97e0b5550bf805d87c736c5f19c6 (patch) | |
tree | d65d00f15f5b91c987bb804617f3f8b8cfae1bd3 | |
parent | 8306451462e6ffa91ac3bf76e30b43f3777dbd89 (diff) | |
download | scummvm-rg350-00fb65c1dcfe97e0b5550bf805d87c736c5f19c6.tar.gz scummvm-rg350-00fb65c1dcfe97e0b5550bf805d87c736c5f19c6.tar.bz2 scummvm-rg350-00fb65c1dcfe97e0b5550bf805d87c736c5f19c6.zip |
SHERLOCK: Cleanup fixes for event manager
-rw-r--r-- | engines/sherlock/events.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/sherlock/events.cpp b/engines/sherlock/events.cpp index 1bc2e64f6e..886306fc0e 100644 --- a/engines/sherlock/events.cpp +++ b/engines/sherlock/events.cpp @@ -188,9 +188,6 @@ bool Events::checkForNextFrameCounter() { // Display the frame _vm->_screen->update(); - // Signal the ScummVM debugger - _vm->_debugger->onFrame(); - return true; } @@ -267,7 +264,10 @@ bool Events::delay(uint32 time, bool interruptable) { } /** - * Sets the pressed and released button flags depending on the value passed + * Sets the pressed and released button flags on the raw button state previously set in pollEvents calls. + * @remarks The events manager has separate variables for the raw immediate and old button state + * versus the current buttons states for the frame. This method is expected to be called only once + * per game frame */ void Events::setButtonState() { _released = _rightReleased = false; |