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authorMax Horn2009-02-13 05:10:36 +0000
committerMax Horn2009-02-13 05:10:36 +0000
commit01581b24c0a77eba38442ed880ee069b3cd5699a (patch)
tree942a8002c759dd74c92f5946a185275e70140e4f
parentedfc00a7400d1efa32bee0edfd192fee12e81ef0 (diff)
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DS: Removed code from GBAMPSaveFileManager::getSavePath() which was for compatibility with 0.6.1 config files (NDS port 0.1 was based on 0.7.1); added FIXME comment
svn-id: r36291
-rw-r--r--backends/platform/ds/arm9/source/gbampsave.cpp17
1 files changed, 4 insertions, 13 deletions
diff --git a/backends/platform/ds/arm9/source/gbampsave.cpp b/backends/platform/ds/arm9/source/gbampsave.cpp
index 8814fc4957..385935e816 100644
--- a/backends/platform/ds/arm9/source/gbampsave.cpp
+++ b/backends/platform/ds/arm9/source/gbampsave.cpp
@@ -169,21 +169,12 @@ GBAMPSaveFile* GBAMPSaveFileManager::openSavefile(char const* name, bool saveOrL
// This method copied from an old version of the savefile.cpp, since it's been removed from there and
// placed in default-saves.cpp, where I cannot call it.
+// FIXME: Does it even make sense to change the "savepath" on the NDS? Considering
+// that nothing sets a default value for the "savepath" either, wouldn't it better
+// to return a fixed path here?
const char *GBAMPSaveFileManager::getSavePath() const {
- const char *dir = NULL;
-
// Try to use game specific savepath from config
- dir = ConfMan.get("savepath").c_str();
-
- // Work around a bug (#999122) in the original 0.6.1 release of
- // ScummVM, which would insert a bad savepath value into config files.
- if (0 == strcmp(dir, "None")) {
- ConfMan.removeKey("savepath", ConfMan.getActiveDomainName());
- ConfMan.flushToDisk();
- dir = ConfMan.get("savepath").c_str();
- }
-
-
+ const char *dir = ConfMan.get("savepath").c_str();
assert(dir);
return dir;