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author | Willem Jan Palenstijn | 2006-05-25 22:53:45 +0000 |
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committer | Willem Jan Palenstijn | 2006-05-25 22:53:45 +0000 |
commit | 017655682167667cee9d9d2e15e32c075af8ee2d (patch) | |
tree | 89b86355c14a69025207461c568c31374e0e8624 | |
parent | 8062eb6ec33e32012da28f0cd06b8f9334c26937 (diff) | |
download | scummvm-rg350-017655682167667cee9d9d2e15e32c075af8ee2d.tar.gz scummvm-rg350-017655682167667cee9d9d2e15e32c075af8ee2d.tar.bz2 scummvm-rg350-017655682167667cee9d9d2e15e32c075af8ee2d.zip |
remove superfluous struct keywords
svn-id: r22640
-rw-r--r-- | engines/agi/view.cpp | 35 | ||||
-rw-r--r-- | engines/agi/view.h | 14 |
2 files changed, 24 insertions, 25 deletions
diff --git a/engines/agi/view.cpp b/engines/agi/view.cpp index 21aa34f73a..a936410309 100644 --- a/engines/agi/view.cpp +++ b/engines/agi/view.cpp @@ -27,9 +27,9 @@ namespace Agi { -static void _set_cel(struct vt_entry *v, int n) { - struct view_loop *current_vl; - struct view_cel *current_vc; +static void _set_cel(vt_entry *v, int n) { + view_loop *current_vl; + view_cel *current_vc; v->current_cel = n; @@ -51,8 +51,8 @@ static void _set_cel(struct vt_entry *v, int n) { v->y_size = current_vc->height; } -static void _set_loop(struct vt_entry *v, int n) { - struct view_loop *current_vl; +static void _set_loop(vt_entry *v, int n) { + view_loop *current_vl; debugC(7, kDebugLevelResources, "vt entry #%d, loop = %d", v->entry, n); /* Added to avoid crash when leaving the arcade machine in MH1 @@ -74,7 +74,7 @@ static void _set_loop(struct vt_entry *v, int n) { v->loop_data = &game.views[v->current_view].loop[n]; } -static void update_view(struct vt_entry *v) { +static void update_view(vt_entry *v) { int cel, last_cel; if (v->flags & DONTUPDATE) { @@ -137,8 +137,8 @@ int decode_view(int n) { int loop, cel; uint8 *v, *lptr; uint16 lofs, cofs; - struct view_loop *vl; - struct view_cel *vc; + view_loop *vl; + view_cel *vc; debugC(5, kDebugLevelResources, "decode_view(%d)", n); v = game.views[n].rdata; @@ -153,7 +153,7 @@ int decode_view(int n) { /* allocate memory for all views */ game.views[n].loop = (view_loop *) - calloc(game.views[n].num_loops, sizeof(struct view_loop)); + calloc(game.views[n].num_loops, sizeof(view_loop)); if (game.views[n].loop == NULL) return err_NotEnoughMemory; @@ -167,7 +167,7 @@ int decode_view(int n) { vl->num_cels = *(v + lofs); debugC(6, kDebugLevelResources, "view %d, num_cels = %d", n, vl->num_cels); - vl->cel = (view_cel *) calloc(vl->num_cels, sizeof(struct view_cel)); + vl->cel = (view_cel *) calloc(vl->num_cels, sizeof(view_cel)); if (vl->cel == NULL) { free(game.views[n].loop); game.views[n].num_loops = 0; @@ -231,7 +231,7 @@ void unload_view(int n) { * @param v pointer to view table entry * @param n number of cel */ -void set_cel(struct vt_entry *v, int n) { +void set_cel(vt_entry *v, int n) { assert(v->view_data != NULL); assert(v->num_cels >= n); @@ -257,7 +257,7 @@ void set_cel(struct vt_entry *v, int n) { * @param v pointer to view table entry * @param n number of loop */ -void set_loop(struct vt_entry *v, int n) { +void set_loop(vt_entry *v, int n) { assert(v->view_data != NULL); assert(v->num_loops >= n); _set_loop(v, n); @@ -269,7 +269,7 @@ void set_loop(struct vt_entry *v, int n) { * @param v pointer to view table entry * @param n number of AGI view resource */ -void set_view(struct vt_entry *v, int n) { +void set_view(vt_entry *v, int n) { v->view_data = &game.views[n]; v->current_view = n; v->num_loops = v->view_data->num_loops; @@ -280,7 +280,7 @@ void set_view(struct vt_entry *v, int n) { * Set the view table entry as updating. * @param v pointer to view table entry */ -void start_update(struct vt_entry *v) { +void start_update(vt_entry *v) { if (~v->flags & UPDATE) { erase_both(); v->flags |= UPDATE; @@ -292,7 +292,7 @@ void start_update(struct vt_entry *v) { * Set the view table entry as non-updating. * @param v pointer to view table entry */ -void stop_update(struct vt_entry *v) { +void stop_update(vt_entry *v) { if (v->flags & UPDATE) { erase_both(); v->flags &= ~UPDATE; @@ -317,7 +317,7 @@ static int loop_table_4[] = { * to update the view table entries and blit the sprites. */ void update_viewtable() { - struct vt_entry *v; + vt_entry *v; int i, loop; i = 0; @@ -375,8 +375,7 @@ void update_viewtable() { } } -bool is_ego_view(const vt_entry* v) -{ +bool is_ego_view(const vt_entry* v) { return v == game.view_table; } diff --git a/engines/agi/view.h b/engines/agi/view.h index 1a6232a539..893e8bc970 100644 --- a/engines/agi/view.h +++ b/engines/agi/view.h @@ -119,17 +119,17 @@ struct vt_entry { /* Motion */ void check_all_motions(void); -void move_obj(struct vt_entry *); -void in_destination(struct vt_entry *); +void move_obj(vt_entry *); +void in_destination(vt_entry *); void fix_position(int); void update_position(void); /* View table management */ -void set_cel(struct vt_entry *, int); -void set_loop(struct vt_entry *, int); -void set_view(struct vt_entry *, int); -void start_update(struct vt_entry *); -void stop_update(struct vt_entry *); +void set_cel(vt_entry *, int); +void set_loop(vt_entry *, int); +void set_view(vt_entry *, int); +void start_update(vt_entry *); +void stop_update(vt_entry *); void update_viewtable(void); void unload_view(int); |